Exemple #1
0
 def setBarNo(self):
     barList = level.Level1bars()
     barList.reverse()
     for i in range(len(barList) - 1):
         if self.getPosition("D") <= barList[i] and self.getPosition(
                 "D") > barList[i + 1]:
             self.__myPlayer.barNo = i + 1
Exemple #2
0
 def moveDown(self, screen, hero_group, stairGroup):
     barList = level.Level1bars()
     barList.reverse()
     collision = pygame.sprite.groupcollide(hero_group,
                                            level.getStairGroup(), False,
                                            True)
     if len(collision) > 0:
         if self.getPosition("D") + 20 <= barList[self.__myPlayer.barNo -
                                                  1]:
             self.setPosition("D", 20)
     elif self.getDown():
         self.setPosition("D", 20)
     self.setBarNo()
Exemple #3
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    def jump(self, times):
        barList = level.Level1bars()
        if self.getState() == "JUMPING":
            if self.getPosition("D") in barList:
                self.setPosition("U", 30)
            elif self.getPosition("D") + 30 in barList:
                self.setPosition("U", 20)
            else:
                self.setPosition("U", -25)
            if times == 1 or times == 2:
                if self.__myPlayer.jmpL:
                    self.setPosition("L", 30)
                elif self.__myPlayer.jmpR:
                    self.setPosition("R", 30)

            return times + 1
        else:
            return times
Exemple #4
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 def gravity(self):
     barList = level.Level1bars()
     barList.reverse()
     barsStart = level.Level1barsWidths()
     onBar = self.__myPlayer.barNo
     if onBar % 2 == 1:
         if self.getPosition("L") < barsStart[0]:
             y = self.getPosition("D")
             self.setPosition("D", -y + 800)
         elif self.getPosition("R") > WIDTH - 120:
             if onBar == 1:
                 self.setPosition("D", 20)
             else:
                 self.setPosition("D", 80)
     else:
         if self.getPosition("L") < barsStart[1]:
             self.setPosition("D", 80)
         elif self.getPosition("L") > WIDTH - 110:
             y = self.getPosition("D")
             self.setPosition("D", -y + 800)
     self.setBarNo()
Exemple #5
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 def isMoveSide(self):
     barList = level.Level1bars()
     if self.getPosition("D") in barList:
         return True
     else:
         return False