Exemple #1
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    def set_start(self):
        start = Cell(self.width - 2, self.height - 2, self.size)
        self.start = start
        self.set(start)

        start.surf.fill((0, 255, 0))
        start.draw(self.screen)
        pygame.display.update()
Exemple #2
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    def test_cell_can_place_a_ship(self):
        cell = Cell("B4")
        cruiser = Ship("cruiser", 1)

        self.assertTrue(cell.empty)
        self.assertEqual(None, cell.ship)

        cell.place_ship(cruiser)

        self.assertFalse(cell.empty)
        self.assertEqual(cruiser, cell.ship)
Exemple #3
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def setup_cell(is_alive, num_of_surrounding_alive):
    living_cell = Cell()
    living_cell.is_alive = True
    surrounders = [living_cell] * num_of_surrounding_alive
    cell = Cell()
    cell.set_surrounders(surrounders)
    cell.is_alive = is_alive
    return cell
Exemple #4
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    def test_cell_attributes(self):
        cell = Cell("B4")

        self.assertEqual("B4", cell.coordinate)
        self.assertEqual(None, cell.ship)
        self.assertTrue(cell.empty)
        self.assertFalse(cell.fired_upon)
Exemple #5
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    def set_end(self):
        cell = self.get(1, 1)
        cells = [(2, 1), (1, 2), (2, 2)]
        i = 0
        while type(cell) != Cell:
            x, y = cells[i]
            cell = self.get(x, y)
            i += 1

        end = Cell(cell.x, cell.y, self.size)
        self.end = end
        self.set(end)

        end.surf.fill((255, 0, 0))
        end.draw(self.screen)
        pygame.display.update()
Exemple #6
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 def __init__(self, width, height):
     self.cells = {}
     letters = list(string.ascii_uppercase)
     numbers = list(range(1, 26))
     for x in range(width):
         for y in range(height):
             self.cells[f"{letters[x]}{numbers[y]}"] = Cell(
                 f"{letters[x]}{numbers[y]}")
Exemple #7
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 def test_fire_upon(self):
     cell = Cell("B4")
     cruiser = Ship("Cruiser", 3)
     cell.place_ship(cruiser)
     self.assertEqual(cell.isFiredUpon, False)
     cell.fire_upon()
     self.assertEqual(cell.isFiredUpon, True)
     self.assertEqual(cell.ship.health, 2)
Exemple #8
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    def test_cell_can_be_fired_upon(self):
        cell = Cell("B4")
        cruiser = Ship("cruiser", 1)

        cell.place_ship(cruiser)

        self.assertFalse(cell.fired_upon)
        self.assertEqual(1, cruiser.health)

        cell.fire_upon()

        self.assertTrue(cell.fired_upon)
        self.assertEqual(0, cruiser.health)
Exemple #9
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    def generate(self):
        self.clean()

        # Iterative implementation
        unvisited = [
            cell for row in self.grid for cell in row
            if cell.x % 2 and cell.y % 2
        ]

        current = unvisited.pop()
        stack = deque()

        while unvisited:
            try:
                neighbor = self.get_random_neighbor(current, unvisited)
                stack.append(current)

                x = current.x - (current.x - neighbor.x) // 2
                y = current.y - (current.y - neighbor.y) // 2

                current_cell = Cell(current.x, current.y, self.size)
                neighbor_cell = Cell(x, y, self.size)
                self.set(current_cell)
                self.set(neighbor_cell)

                current = neighbor
                unvisited.remove(neighbor)

                if self.animate:
                    current_cell.draw(self.screen)
                    neighbor_cell.draw(self.screen)
                    pygame.display.update()
                    pygame.time.wait(self.sleep)

            except IndexError:
                if stack:
                    current = stack.pop()

        self.set_start()
        self.set_end()
Exemple #10
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 def test_it_exists(self):
     cell = Cell("B4")
     self.assertEqual(cell.coordinate, "B4")
     self.assertEqual(cell.ship, None)
     self.assertEqual(cell.isEmpty(), True)
Exemple #11
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 def test_render(self):
     cell_1 = Cell("B4")
     cell_2 = Cell("C3")
     cruiser = Ship("Cruiser", 3)
     self.assertEqual(cell_1.render(), ".")
     cell_1.fire_upon()
     self.assertEqual(cell_1.render(), "M")
     cell_2.place_ship(cruiser)
     self.assertEqual(cell_2.render(), ".")
     self.assertEqual(cell_2.render(reveal=True), "S")
     cell_2.fire_upon()
     self.assertEqual(cruiser.health, 2)
     self.assertEqual(cell_2.render(), "H")
     self.assertEqual(cruiser.is_sunk(), False)
     cruiser.hit()
     self.assertEqual(cruiser.health, 1)
     cruiser.hit()
     self.assertEqual(cruiser.health, 0)
     self.assertEqual(cruiser.is_sunk(), True)
     self.assertEqual(cell_2.render(), "X")
Exemple #12
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 def test_place_ship(self):
     cell = Cell("B4")
     cruiser = Ship("Cruiser", 3)
     cell.place_ship(cruiser)
     self.assertEqual(cell.ship, cruiser)
     self.assertEqual(cell.isEmpty(), False)
Exemple #13
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    def test_cell_rendering(self):
        cell1 = Cell("B4")
        cell2 = Cell("C5")
        cell3 = Cell("D6")
        cruiser1 = Ship("cruiser", 1)
        cruiser2 = Ship("cruiser", 2)

        cell1.place_ship(cruiser1)
        cell2.place_ship(cruiser2)

        self.assertEqual(".", cell1.render())
        self.assertEqual(".", cell2.render())
        self.assertEqual(".", cell3.render())

        cell1.fire_upon()
        cell2.fire_upon()
        cell3.fire_upon()

        self.assertEqual("X", cell1.render())
        self.assertEqual("H", cell2.render())
        self.assertEqual("M", cell3.render())
Exemple #14
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def test_starts_dead():
    cell = Cell()
    assert cell.is_alive == False
Exemple #15
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def test_toggle_toggles_alive_or_dead():
    cell = Cell()
    cell.toggle()
    assert cell.is_alive == True
"""
Assumptions made about the problem
1. The display of the live and dead cells including the grid did not have to have visual elements
2. The seed of the universe did not require to be changeable during execution
3. The dimensions of the world could be set to anything
"""

#Variables
x = int(input("Enter width 0 - 20: "))
y = int(input("Enter height 0 - 20: "))
max_generations = int(
    input(
        "Enter maximum amount of generations you would like to generate e.g 10: "
    ))
myMap = Map(x, y)  # - Generate Map and create object
myCell = Cell()

#Seed - This activates some cells in advance before the game starts.
myMap.live([1, 4])
myMap.live([1, 5])
myMap.live([1, 6])


def start():
    generation_count = 0
    while (np.any(myMap.world)) and (generation_count <= max_generations
                                     ):  #np.any checks if any cell is alive

        print("Current generation: " +
              str(generation_count))  #Generation counter
        print(myMap.world, "\n")  #Print cell world
Exemple #17
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 def __init__(self):
     self.cells = {
         "A1": Cell("A1"),
         "A2": Cell("A2"),
         "A3": Cell("A3"),
         "A4": Cell("A4"),
         "B1": Cell("B1"),
         "B2": Cell("B2"),
         "B3": Cell("B3"),
         "B4": Cell("B4"),
         "C1": Cell("C1"),
         "C2": Cell("C2"),
         "C3": Cell("C3"),
         "C4": Cell("C4"),
         "D1": Cell("D1"),
         "D2": Cell("D2"),
         "D3": Cell("D3"),
         "D4": Cell("D4")
     }