Exemple #1
0
    def draw(self):
        """Draw 3x3 buttons and start new thread for online moves"""
        threading.Thread(target=self.handle_online_moves).start()
        count = 0
        for row in range(3):
            for col in range(3):
                button = tkinter.Button(
                    self.tk,
                    text=" ",
                    font="Times 20 bold",
                    bg="gray",
                    fg="white",
                    height=4,
                    width=8,
                    command=lambda count=count: self.btn_click(count),
                )
                button.grid(row=row, column=col)
                count += 1
                self.btns.append(button)


if __name__ == "__main__":
    # Connect to server
    c = Client()
    c.connect()

    g = GUI(tk, c)
    g.draw()
    tk.mainloop()
Exemple #2
0
def main():
    server_ip = input("Server Ip: ")
    server_port = int(input("Server Port: "))
    print("Precione 'R' para habilitar/desabilitar movimentos aleatorios")
    ran = True
    client = Client(server_ip, server_port)
    dados = client.connect()
    if dados is None:
        print('Falha a se conectar com o servidor. Verifique as configurações')
        return
    # Initialize the game engine
    pygame.init()
    # Define the colors we will use in RGB format
    BLACK = (0, 0, 0)
    # Set the height and width of the SCREEN
    SCREEN = pygame.display.set_mode(dados['size'])
    pygame.display.set_caption("pytron")
    #Loop until the user clicks the close button.
    DONE = False
    CLOCK = pygame.time.Clock()
    player_id = dados['you']['ident']
    player_direction = dados['you']['snake']['direction']
    while not DONE:
        dados = client.send(player_id, player_direction)
        if dados is None:
            print('Falha a se conectar com o servidor. Verifique as configurações')
            DONE = True
        try:
            CLOCK.tick(dados['tick'])
        except:
            continue
        for event in pygame.event.get(): # User did something
            if event.type == pygame.QUIT: # If user clicked close
                DONE = True # Flag that we are DONE so we exit this loop
            if event.type == pygame.KEYDOWN:
                if event.key == pygame.K_a:
                    player_direction = 'w'
                if event.key == pygame.K_w:
                    player_direction = 'n'
                if event.key == pygame.K_s:
                    player_direction = 's'
                if event.key == pygame.K_d:
                    player_direction = 'e'
                if event.key == pygame.K_r:
                    ran = not ran
        #Se os movimentos aleatorios estiver ativado
        if ran:
            if random_boleam(0.90):
                player_direction = random_snake_direction()
        # Clear the SCREEN and set the SCREEN background
        SCREEN.fill(BLACK)
        #Check if PLAYER is out of the map
        
        #Draw Food
        for food in dados['food']:
            pygame.draw.circle(SCREEN, food['color'], (food['x'], food['y']), 3, 0)
        #Draw You
        try:
            player = dados['you']
        except KeyError:
            print("Você Morreu")
            DONE = True
            continue
        joints = player['snake']['joints']
        for i in range(len(joints) - 1):
            pygame.draw.line(SCREEN, player['snake']['color'], joints[i], joints[i + 1], 2)
        pygame.draw.line(SCREEN, player['snake']['color'], joints[-1], player['snake']['head'], 2)    
        
        #Draw SNAKES
        for player in dados['players']:
            joints = player['snake']['joints']
            for i in range(len(joints) - 1):
                pygame.draw.line(SCREEN, player['snake']['color'], joints[i], joints[i + 1], 2)
            pygame.draw.line(SCREEN, player['snake']['color'], joints[-1], player['snake']['head'], 2)

        pygame.display.update()
    pygame.quit()