class DistributedToon(Toon.Toon, DistributedAvatar, DistributedSmoothNode, DelayDeletable): def __init__(self, cr): try: self.DistributedToon_initialized return except: self.DistributedToon_initialized = 1 Toon.Toon.__init__(self, cr) DistributedAvatar.__init__(self, cr) DistributedSmoothNode.__init__(self, cr) self.questManager = QuestManager.QuestManager() self.token = -1 self.ghost = 0 self.puInventory = [] self.equippedPU = -1 self.backpackId = None self.backpack = None self.animState2animId = {} self.battleMeter = None for index in range(len(self.animFSM.getStates())): self.animState2animId[self.animFSM.getStates()[index].getName()] = index self.animId2animState = {v:k for k, v in self.animState2animId.items()} self.initAmmo = [] self.initGagIds = [] self.headMeter = None self.firstTimeChangingHP = True self.gagBPData = [] self.quests = [] self.tier = None self.questHistory = None self.busy = 1 self.friends = None self.tutDone = 0 self.hoodsDiscovered = [] self.teleportAccess = [] self.lastHood = 0 return def doSmoothTask(self, task): self.smoother.computeAndApplySmoothPosHpr(self, self) if not hasattr(base, 'localAvatar'): return task.done if self.doId != base.localAvatar.doId: self.setSpeed(self.smoother.getSmoothForwardVelocity(), self.smoother.getSmoothRotationalVelocity()) return task.cont def setLastHood(self, zoneId): self.lastHood = zoneId def b_setLastHood(self, zoneId): self.sendUpdate('setLastHood', [zoneId]) self.setLastHood(zoneId) def getLastHood(self): return self.lastHood def setTeleportAccess(self, array): self.teleportAccess = array def getTeleportAccess(self): return self.teleportAccess def setHoodsDiscovered(self, array): self.hoodsDiscovered = array def b_setHoodsDiscovered(self, array): self.sendUpdate('setHoodsDiscovered', [array]) self.setHoodsDiscovered(array) def getHoodsDiscovered(self): return self.hoodsDiscovered def setTutorialCompleted(self, value): self.tutDone = value def getTutorialCompleted(self): return self.tutDone def setFriendsList(self, friends): self.friends = friends def getFriendsList(self): return self.friends def setBusy(self, busy): self.busy = busy def getBusy(self): return self.busy def setTier(self, tier): self.tier = tier def getTier(self): return self.tier def setQuestHistory(self, array): self.questHistory = array def getQuestHistrory(self): return self.questHistory def setQuests(self, questIds, currentObjectives, currentObjectivesProgress): self.quests = [questIds, currentObjectives, currentObjectivesProgress] self.questManager.makeQuestsFromData() def getQuests(self): return self.quests def maybeMakeHeadMeter(self): if base.localAvatar.doId != self.doId: if self.health < self.getMaxHealth(): if not self.headMeter: self.__makeHeadMeter() def __makeHeadMeter(self): self.headMeter = LaffOMeter(forRender=True) r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.headMeter.generate(r, g, b, animal, maxHP=maxHp, initialHP=hp) self.headMeter.reparentTo(self) self.headMeter.setZ(self.getHeight() + 2) self.headMeter.setScale(0.4) self.headMeter.setBillboardAxis() self.__updateHeadMeter() def __removeHeadMeter(self): if self.headMeter: self.headMeter.disable() self.headMeter.delete() self.headMeter = None return def __updateHeadMeter(self): if self.headMeter: self.headMeter.updateMeter(self.getHealth()) def setHealth(self, health): if self.doId != base.localAvatar.doId: if not self.firstTimeChangingHP: if health < self.getMaxHealth(): if not self.headMeter: self.__makeHeadMeter() else: self.__updateHeadMeter() else: self.__removeHeadMeter() self.health = health self.firstTimeChangingHP = False def d_createBattleMeter(self): self.sendUpdate('makeBattleMeter', []) def b_createBattleMeter(self): self.makeBattleMeter() self.d_createBattleMeter() def d_cleanupBattleMeter(self): self.sendUpdate('destroyBattleMeter', []) def b_cleanupBattleMeter(self): self.destroyBattleMeter() self.d_cleanupBattleMeter() def makeBattleMeter(self): if self.getHealth() < self.getMaxHealth(): if not self.battleMeter: self.battleMeter = LaffOMeter() r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.battleMeter.generate(r, g, b, animal, maxHP=maxHp, initialHP=hp) self.battleMeter.reparentTo(self) self.battleMeter.setZ(self.getHeight() + 5) self.battleMeter.setScale(0.5) self.battleMeter.start() def destroyBattleMeter(self): if self.battleMeter: self.battleMeter.stop() self.battleMeter.disable() self.battleMeter.delete() self.battleMeter = None return def setEquippedPU(self, index): self.equippedPU = index def getEquippedPU(self): return self.equippedPU def setPUInventory(self, array): self.puInventory = array def getPUInventory(self): return self.puInventory def setGhost(self, value): self.ghost = value if value: self.ghostOn() else: self.ghostOff() def d_setGhost(self, value): self.sendUpdate('setGhost', [value]) def b_setGhost(self, value): self.d_setGhost(value) self.setGhost(value) def getGhost(self): return self.ghost def setDNAStrand(self, dnaStrand): Toon.Toon.setDNAStrand(self, dnaStrand) self.maybeMakeHeadMeter() def d_setDNAStrand(self, dnaStrand): self.sendUpdate('setDNAStrand', [dnaStrand]) def b_setDNAStrand(self, dnaStrand): self.setDNAStrand(dnaStrand) self.d_setDNAStrand(dnaStrand) def lookAtObject(self, h, p, r, blink = 1): if self.getPart('head').getHpr() == (h, p, r): return Toon.Toon.lerpLookAt(self, self.getPart('head'), tuple((h, p, r))) if blink: self.stopBlink() maxBlinks = random.randint(1, 2) numBlinks = 0 delay = 0 for blink in range(maxBlinks): if numBlinks == 0: taskMgr.add(self.doBlink, self.uniqueName('blinkOnTurn')) else: delay += 0.22 taskMgr.doMethodLater(delay, self.doBlink, self.doBlinkTaskName) numBlinks += 1 taskMgr.doMethodLater(delay, self.__startBlinkAfterLook, self.uniqueName('sBAL')) def __startBlinkAfterLook(self, task): self.startBlink() return task.done def toonUp(self): pass def b_lookAtObject(self, h, p, r, blink = 1): self.d_lookAtObject(h, p, r, blink) self.lookAtObject(h, p, r, blink) def d_lookAtObject(self, h, p, r, blink = 1): self.sendUpdate('lookAtObject', [h, p, r, blink]) def setChat(self, chat): Toon.Toon.setChat(self, chat) def setTarget(self, gagId, targetId): gag = self.backpack.getGagByID(gagId) target = self.cr.doId2do.get(targetId, None) gag.setTarget(target) return def trapActivate(self, gagId, avId, entityId, suitId): sender = self.cr.doId2do.get(avId, None) suit = self.cr.doId2do.get(suitId, None) if sender: backpack = sender.getBackpack() trapGag = backpack.getGagByID(gagId) if backpack and trapGag: entity = None if hasattr(trapGag, 'getEntities'): entity = trapGag.getEntities()[entityId] trapGag.onActivate(entity, suit) return def b_trapActivate(self, gagId, avId, entityId, suitId): self.trapActivate(gagId, avId, entityId, suitId) self.d_trapActivate(gagId, avId, entityId, suitId) def d_trapActivate(self, gagId, avId, entityId, suitId): self.sendUpdate('trapActivate', [gagId, avId, entityId, suitId]) def gagCollision(self, gagId): gag = self.backpack.getGagByID(gagId) gag.doCollision() def b_gagCollision(self, gagId): self.sendUpdate('gagCollision', [gagId]) self.gagCollision(gagId) def gagActivate(self, gagId): gag = self.backpack.getGagByID(gagId) if hasattr(gag, 'activate'): gag.activate() def b_gagActivate(self, gagId): self.sendUpdate('gagActivate', [gagId]) self.gagActivate(gagId) def setDropLoc(self, gagId, x, y, z): gag = self.backpack.getGagByID(gagId) gag.setEndPos(x, y, z) def setGagPos(self, gagId, x, y, z): pos = Point3(x, y, z) gag = self.backpack.getGagByID(gagId) ent = gag.getGag() if ent: ent.setPos(pos) def gagStart(self, gagId): gag = self.backpack.getGagByID(gagId) if gag: gag.start() def b_gagStart(self, gagId): self.sendUpdate('gagStart', [gagId]) self.gagStart(gagId) def gagThrow(self, gagId): gag = self.backpack.getGagByID(gagId) if gag: gag.throw() def b_gagThrow(self, gagId): self.sendUpdate('gagThrow', [gagId]) self.gagThrow(gagId) def gagRelease(self, gagId): gag = self.backpack.getGagByID(gagId) if gag and hasattr(gag, 'name'): gag.release() def b_gagRelease(self, gagId): self.sendUpdate('gagRelease', [gagId]) self.gagRelease(gagId) def setSplatPos(self, gagId, x, y, z): splatGag = self.backpack.getGagByID(gagId) if splatGag: splatGag.setSplatPos(x, y, z) def d_setSplatPos(self, gagId, x, y, z): self.sendUpdate('setSplatPos', [gagId, x, y, z]) def gagBuild(self, gagId): gag = self.backpack.getGagByID(gagId) if gag: gag.build() def b_gagBuild(self, gagId): self.gagBuild(gagId) self.sendUpdate('gagBuild', [gagId]) def handleSuitAttack(self, attack_id, suit_id): attack = SuitAttacks.SuitAttackLengths.keys()[attack_id] if attack == 'canned': sfx = base.loadSfx('phase_5/audio/sfx/SA_canned_impact_only.mp3') SoundInterval(sfx, node=self).start() elif attack == 'playhardball': sfx = base.loadSfx('phase_5/audio/sfx/SA_hardball_impact_only_alt.mp3') SoundInterval(sfx, node=self).start() elif attack == 'clipontie': sfx = base.loadSfx('phase_5/audio/sfx/SA_powertie_impact.mp3') SoundInterval(sfx, node=self).start() if not self.isDead(): if attack in ('fountainpen',): self.getPart('head').setColorScale(0, 0, 0, 1) Sequence(Wait(3.0), Func(self.resetHeadColor)).start() def resetHeadColor(self): head = self.getPart('head') if head: head.setColorScale(1, 1, 1, 1) def b_handleSuitAttack(self, attack_id, suit_id): self.handleSuitAttack(attack_id, suit_id) self.b_lookAtObject(0, 0, 0, blink=1) self.sendUpdate('handleSuitAttack', [attack_id, suit_id]) def equip(self, gag_id): if self.backpack: gag = self.backpack.getGagByID(gag_id) if gag: if not gag.getAvatar(): gag.setAvatar(self) self.backpack.setCurrentGag(gag.getName()) def unEquip(self): if self.backpack: self.backpack.setCurrentGag(None) return def b_unEquip(self): self.unEquip() self.sendUpdate('unEquip', []) def b_equip(self, gag_id): self.equip(gag_id) self.sendUpdate('equip', [gag_id]) def setBackpack(self, backpack): if not isinstance(backpack, numbers.Number): self.backpack = backpack else: self.backpackId = backpack self.backpack = BackpackManager.getBackpack(backpack) if self.initAmmo: self.setBackpackAmmo(self.initGagIds, self.initAmmo) self.backpack.setup(self) Toon.Toon.backpack = self.backpack def b_setBackpack(self, backpackId): self.d_setBackpack(backpackId) self.setBackpack(BackpackManager.getBackpack(backpackId)) def getBackpack(self): return self.backpack def buildAmmoList(self, gagIds): ammoList = [] for index in range(len(gagIds)): gagId = gagIds[index] amt = self.backpack.getSupply(GagGlobals.getGagByID(gagId)) ammoList.append(amt) return ammoList def setLoadout(self, gagIds): if self.backpack: loadout = [] for i in range(len(gagIds)): gagId = gagIds[i] gag = self.backpack.getGagByID(gagId) if gag: loadout.append(gag) self.backpack.setLoadout(loadout) def setBackpackAmmo(self, gagIds, ammoList): if -1 in ammoList: return else: self.gagBPData = [gagIds, ammoList] if not self.initAmmo: self.initAmmo = ammoList self.initGagIds = gagIds else: self.initAmmo = None self.initGagIds = None bpReset = False if len(self.backpack.gags.keys()) > 0: for index in range(len(gagIds)): gagId = gagIds[index] numOfThisGag = 0 for gag in self.backpack.gags.keys(): if type(self.backpack.gagMgr.getGagByName(GagGlobals.getGagByID(gagId))) == type(gag): numOfThisGag += 1 if numOfThisGag < 1: self.backpack.resetGags() bpReset = True break for index in range(len(ammoList)): amt = ammoList[index] gagId = gagIds[index] self.backpack.setSupply(amt, GagGlobals.getGagByID(gagId)) if self.backpack.gagGUI: if bpReset: self.disablePies() self.enablePies(1) self.backpack.gagGUI.update() return def getBackpackAmmo(self): return self.gagBPData def setGagAmmo(self, gagId, ammo): self.backpack.setSupply(ammo, GagGlobals.getGagByID(gagId)) if self.backpack.gagGUI: self.backpack.gagGUI.update() def updateBackpackAmmo(self): gagIds = [] ammoList = [] for gag in self.backpack.getGags(): gagIds.append(GagGlobals.getIDByName(gag.getName())) ammoList.append(self.backpack.getSupply(gag.getName())) self.setBackpackAmmo(gagIds, ammoList) def setMoney(self, money): self.money = money def getMoney(self): return self.money def setAdminToken(self, value): self.token = value if value > -1: Toon.Toon.setAdminToken(self, value) else: Toon.Toon.removeAdminToken(self) def getAdminToken(self): return self.token def setAnimState(self, anim, timestamp = None, callback = None, extraArgs = []): self.anim = anim if timestamp == None: ts = 0.0 else: ts = globalClockDelta.localElapsedTime(timestamp) if type(anim) == types.IntType: anim = self.animId2animState[anim] if self.animFSM.getStateNamed(anim): self.animFSM.request(anim, [ts, callback, extraArgs]) return def b_setAnimState(self, anim): self.d_setAnimState(anim) self.setAnimState(anim, None) return def d_setAnimState(self, anim): if type(anim) == types.StringType: anim = self.animState2animId[anim] timestamp = globalClockDelta.getFrameNetworkTime() self.sendUpdate('setAnimState', [anim, timestamp]) def getAnimState(self): return self.anim def setName(self, name): Toon.Toon.setName(self, name) if self.cr.isShowingPlayerIds: self.showAvId() def d_setName(self, name): self.sendUpdate('setName', [name]) def b_setName(self, name): self.d_setName(name) self.setName(name) def showAvId(self): self.setDisplayName(self.getName() + '\n' + str(self.doId)) def showName(self): self.setDisplayName(self.getName()) def setDisplayName(self, name): self.setupNameTag(tempName=name) def wrtReparentTo(self, parent): DistributedSmoothNode.wrtReparentTo(self, parent) def announceHealthAndPlaySound(self, level, hp): DistributedAvatar.announceHealth(self, level, hp) hpSfx = base.audio3d.loadSfx('phase_11/audio/sfx/LB_toonup.mp3') base.audio3d.attachSoundToObject(hpSfx, self) SoundInterval(hpSfx).start() del hpSfx def announceGenerate(self): DistributedAvatar.announceGenerate(self) if self.animFSM.getCurrentState().getName() == 'off': self.setAnimState('neutral') self.startBlink() def generate(self): DistributedAvatar.generate(self) DistributedSmoothNode.generate(self) self.startSmooth() def disable(self): self.busy = None taskMgr.remove(self.uniqueName('sBAL')) taskMgr.remove(self.uniqueName('blinkOnTurn')) if self.track != None: self.track.finish() DelayDelete.cleanupDelayDeletes(self.track) self.track = None self.stopBlink() self.__removeHeadMeter() self.ignore('showAvId') self.ignore('showName') self.token = None Toon.Toon.disable(self) DistributedAvatar.disable(self) return def delete(self): try: self.DistributedToon_deleted except: self.DistributedToon_deleted = 1 self.tutDone = None self.stopSmooth() Toon.Toon.delete(self) DistributedAvatar.delete(self) DistributedSmoothNode.delete(self) return
class DistributedToon(Toon.Toon, DistributedAvatar, DistributedSmoothNode, DelayDeletable): def __init__(self, cr): try: self.DistributedToon_initialized return except: self.DistributedToon_initialized = 1 Toon.Toon.__init__(self, cr) DistributedAvatar.__init__(self, cr) DistributedSmoothNode.__init__(self, cr) self.questManager = QuestManager.QuestManager() self.token = -1 self.ghost = 0 self.puInventory = [] self.equippedPU = -1 self.backpack = None self.animState2animId = {} self.battleMeter = None for index in range(len(self.animFSM.getStates())): self.animState2animId[self.animFSM.getStates() [index].getName()] = index self.animId2animState = { v: k for k, v in self.animState2animId.items() } self.headMeter = None self.firstTimeChangingHP = True self.quests = [] self.tier = None self.questHistory = None self.busy = 1 self.friends = None self.tutDone = 0 self.hoodsDiscovered = [] self.teleportAccess = [] self.lastHood = 0 self.defaultShard = 0 self.dmgFadeIval = None self.tunnelTrack = None return def goThroughTunnel(self, toZone, inOrOut, requestStatus=None): if self.tunnelTrack: self.ignore(self.tunnelTrack.getDoneEvent()) self.tunnelTrack.finish() self.tunnelTrack = None linkTunnel = LinkTunnel.getTunnelThatGoesToZone(toZone) if not linkTunnel: return self.tunnelTrack = Parallel( name=self.uniqueName('Place.goThroughTunnel')) if inOrOut == 0: pivotPoint = linkTunnel.inPivotPoint pivotPointNode = linkTunnel.tunnel.attachNewNode( 'tunnelPivotPoint') pivotPointNode.setPos(pivotPoint) self.stopSmooth() self.wrtReparentTo(pivotPointNode) if linkTunnel.__class__.__name__ == 'SafeZoneLinkTunnel': self.setHpr(180, 0, 0) else: self.setHpr(0, 0, 0) if base.localAvatar.doId == self.doId: doneMethod = self._handleWentInTunnel extraArgs = [requestStatus] self.walkControls.setCollisionsActive(0) camera.wrtReparentTo(linkTunnel.tunnel) currCamPos = camera.getPos() currCamHpr = camera.getHpr() tunnelCamPos = linkTunnel.camPos tunnelCamHpr = linkTunnel.camHpr self.tunnelTrack.append( LerpPosInterval(camera, duration=0.7, pos=tunnelCamPos, startPos=currCamPos, blendType='easeOut')) self.tunnelTrack.append( LerpQuatInterval(camera, duration=0.7, quat=tunnelCamHpr, startHpr=currCamHpr, blendType='easeOut')) exitSeq = Sequence(Func(self.loop, 'run')) if base.localAvatar.doId == self.doId: exitSeq.append(Wait(2.0)) exitSeq.append(Func(base.transitions.irisOut)) self.tunnelTrack.append(exitSeq) self.tunnelTrack.append( Sequence( LerpHprInterval(pivotPointNode, duration=2.0, hpr=linkTunnel.inPivotEndHpr, startHpr=linkTunnel.inPivotStartHpr), LerpPosInterval(pivotPointNode, duration=1.0, pos=(linkTunnel.inPivotEndX, pivotPointNode.getY(), pivotPointNode.getZ()), startPos=(linkTunnel.inPivotStartX, pivotPointNode.getY(), pivotPointNode.getZ())))) else: if inOrOut == 1: pivotPoint = linkTunnel.outPivotPoint pivotPointNode = linkTunnel.tunnel.attachNewNode( 'tunnelPivotPoint') pivotPointNode.setPos(pivotPoint) pivotPointNode.setHpr(linkTunnel.outPivotStartHpr) if base.localAvatar.doId == self.doId: base.localAvatar.walkControls.setCollisionsActive(0) base.localAvatar.detachCamera() camera.reparentTo(linkTunnel.tunnel) tunnelCamPos = linkTunnel.camPos tunnelCamHpr = linkTunnel.camHpr camera.setPos(tunnelCamPos) camera.setHpr(tunnelCamHpr) doneMethod = self._handleCameOutTunnel extraArgs = [] self.reparentTo(pivotPointNode) self.setHpr(linkTunnel.toonOutHpr) self.setPos(linkTunnel.toonOutPos) exitSeq = Sequence( Func(self.loop, 'run'), LerpPosInterval(pivotPointNode, duration=1.0, pos=(linkTunnel.outPivotEndX, pivotPointNode.getY(), pivotPointNode.getZ()), startPos=(linkTunnel.outPivotStartX, pivotPointNode.getY(), pivotPointNode.getZ())), LerpHprInterval(pivotPointNode, duration=2.0, hpr=linkTunnel.outPivotEndHpr, startHpr=linkTunnel.outPivotStartHpr), Func(self.wrtReparentTo, render), Func(self.startSmooth)) self.tunnelTrack.append(exitSeq) if base.localAvatar.doId == self.doId: self.tunnelTrack.setDoneEvent(self.tunnelTrack.getName()) self.acceptOnce(self.tunnelTrack.getDoneEvent(), doneMethod, extraArgs) self.tunnelTrack.start() return def setupNameTag(self, tempName=None): Toon.Toon.setupNameTag(self, tempName) self.nametag.getNametag3d().setClickEvent('toonClicked', [self.doId]) self.nametag.getNametag2d().setClickEvent('toonClicked', [self.doId]) def setDefaultShard(self, shardId): self.defaultShard = shardId def getDefaultShard(self): return self.defaultShard def doSmoothTask(self, task): self.smoother.computeAndApplySmoothPosHpr(self, self) if not hasattr(base, 'localAvatar'): return task.done if self.doId != base.localAvatar.doId: self.setSpeed(self.smoother.getSmoothForwardVelocity(), self.smoother.getSmoothRotationalVelocity(), self.smoother.getSmoothLateralVelocity()) return task.cont def setLastHood(self, zoneId): self.lastHood = zoneId def b_setLastHood(self, zoneId): self.sendUpdate('setLastHood', [zoneId]) self.setLastHood(zoneId) def getLastHood(self): return self.lastHood def setTeleportAccess(self, array): self.teleportAccess = array def getTeleportAccess(self): return self.teleportAccess def setHoodsDiscovered(self, array): self.hoodsDiscovered = array def b_setHoodsDiscovered(self, array): self.sendUpdate('setHoodsDiscovered', [array]) self.setHoodsDiscovered(array) def getHoodsDiscovered(self): return self.hoodsDiscovered def setTutorialCompleted(self, value): self.tutDone = value def getTutorialCompleted(self): return self.tutDone def setFriendsList(self, friends): self.friends = friends def getFriendsList(self): return self.friends def setBusy(self, busy): self.busy = busy def getBusy(self): return self.busy def setTier(self, tier): self.tier = tier def getTier(self): return self.tier def setQuestHistory(self, array): self.questHistory = array def getQuestHistrory(self): return self.questHistory def setQuests(self, questIds, currentObjectives, currentObjectivesProgress): self.quests = [questIds, currentObjectives, currentObjectivesProgress] self.questManager.makeQuestsFromData() def getQuests(self): return self.quests def maybeMakeHeadMeter(self): if base.localAvatar.doId != self.doId: if self.health < self.getMaxHealth(): if not self.headMeter: self.__makeHeadMeter() def __makeHeadMeter(self): self.headMeter = LaffOMeter(forRender=True) r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.headMeter.generate(r, g, b, animal, maxHP=maxHp, initialHP=hp) self.headMeter.reparentTo(self) self.headMeter.setZ(self.getHeight() + 2) self.headMeter.setScale(0.4) self.headMeter.setBillboardAxis() self.__updateHeadMeter() def __removeHeadMeter(self): if self.headMeter: self.headMeter.disable() self.headMeter.delete() self.headMeter = None return def __updateHeadMeter(self): if self.headMeter: self.headMeter.updateMeter(self.getHealth()) def setHealth(self, health): if self.doId != base.localAvatar.doId: if not self.firstTimeChangingHP: if health < self.getMaxHealth(): if not self.headMeter: self.__makeHeadMeter() else: self.__updateHeadMeter() else: self.__removeHeadMeter() self.health = health self.firstTimeChangingHP = False def d_createBattleMeter(self): self.sendUpdate('makeBattleMeter', []) def b_createBattleMeter(self): self.makeBattleMeter() self.d_createBattleMeter() def d_cleanupBattleMeter(self): self.sendUpdate('destroyBattleMeter', []) def b_cleanupBattleMeter(self): self.destroyBattleMeter() self.d_cleanupBattleMeter() def makeBattleMeter(self): if self.getHealth() < self.getMaxHealth(): if not self.battleMeter: self.battleMeter = LaffOMeter() r, g, b, _ = self.getHeadColor() animal = self.getAnimal() maxHp = self.getMaxHealth() hp = self.getHealth() self.battleMeter.generate(r, g, b, animal, maxHP=maxHp, initialHP=hp) self.battleMeter.reparentTo(self) self.battleMeter.setZ(self.getHeight() + 5) self.battleMeter.setScale(0.5) self.battleMeter.start() def destroyBattleMeter(self): if self.battleMeter: self.battleMeter.stop() self.battleMeter.disable() self.battleMeter.delete() self.battleMeter = None return def setEquippedPU(self, index): self.equippedPU = index def getEquippedPU(self): return self.equippedPU def setPUInventory(self, array): self.puInventory = array def getPUInventory(self): return self.puInventory def setGhost(self, value): self.ghost = value if value: self.ghostOn() else: self.ghostOff() def d_setGhost(self, value): self.sendUpdate('setGhost', [value]) def b_setGhost(self, value): self.d_setGhost(value) self.setGhost(value) def getGhost(self): return self.ghost def setDNAStrand(self, dnaStrand): Toon.Toon.setDNAStrand(self, dnaStrand) self.maybeMakeHeadMeter() def d_setDNAStrand(self, dnaStrand): self.sendUpdate('setDNAStrand', [dnaStrand]) def b_setDNAStrand(self, dnaStrand): self.setDNAStrand(dnaStrand) self.d_setDNAStrand(dnaStrand) def lookAtObject(self, h, p, r, blink=1): if self.getPart('head').getHpr() == (h, p, r): return Toon.Toon.lerpLookAt(self, self.getPart('head'), tuple((h, p, r))) if blink: self.stopBlink() maxBlinks = random.randint(1, 2) numBlinks = 0 delay = 0 for blink in range(maxBlinks): if numBlinks == 0: taskMgr.add(self.doBlink, self.uniqueName('blinkOnTurn')) else: delay += 0.22 taskMgr.doMethodLater(delay, self.doBlink, self.doBlinkTaskName) numBlinks += 1 taskMgr.doMethodLater(delay, self.__startBlinkAfterLook, self.uniqueName('sBAL')) def __startBlinkAfterLook(self, task): self.startBlink() return task.done def toonUp(self): pass def b_lookAtObject(self, h, p, r, blink=1): self.d_lookAtObject(h, p, r, blink) self.lookAtObject(h, p, r, blink) def d_lookAtObject(self, h, p, r, blink=1): self.sendUpdate('lookAtObject', [h, p, r, blink]) def setChat(self, chat): chat = ChatGlobals.filterChat(chat, self.animal) Toon.Toon.setChat(self, chat) def setTarget(self, gagId, targetId): gag = self.backpack.getGagByID(gagId) target = self.cr.doId2do.get(targetId, None) gag.setTarget(target) return def trapActivate(self, gagId, avId, entityId, suitId): sender = self.cr.doId2do.get(avId, None) suit = self.cr.doId2do.get(suitId, None) if sender: backpack = sender.getBackpack() trapGag = backpack.getGagByID(gagId) if backpack and trapGag: entity = None if hasattr(trapGag, 'getEntities') and 0 <= entityId <= len( trapGag.getEntities()) - 1: entity = trapGag.getEntities()[entityId] trapGag.onActivate(entity, suit) return def b_trapActivate(self, gagId, avId, entityId, suitId): self.trapActivate(gagId, avId, entityId, suitId) self.d_trapActivate(gagId, avId, entityId, suitId) def d_trapActivate(self, gagId, avId, entityId, suitId): self.sendUpdate('trapActivate', [gagId, avId, entityId, suitId]) def gagCollision(self, gagId): gag = self.backpack.getGagByID(gagId) gag.doCollision() def b_gagCollision(self, gagId): self.sendUpdate('gagCollision', [gagId]) self.gagCollision(gagId) def gagActivate(self, gagId): gag = self.backpack.getGagByID(gagId) if hasattr(gag, 'activate'): gag.activate() def b_gagActivate(self, gagId): self.sendUpdate('gagActivate', [gagId]) self.gagActivate(gagId) def setDropLoc(self, gagId, x, y, z): gag = self.backpack.getGagByID(gagId) gag.setEndPos(x, y, z) def setGagPos(self, gagId, x, y, z): pos = Point3(x, y, z) gag = self.backpack.getGagByID(gagId) ent = gag.getGag() if ent: ent.setPos(pos) def setThrowPower(self, gagId, power): gag = self.backpack.getGagByID(gagId) if gag: gag.setPower(power) def gagStart(self, gagId): gag = self.backpack.getGagByID(gagId) if gag: gag.start() def b_gagStart(self, gagId): self.sendUpdate('gagStart', [gagId]) self.gagStart(gagId) def gagThrow(self, gagId): gag = self.backpack.getGagByID(gagId) if gag: gag.throw() def b_gagThrow(self, gagId): self.sendUpdate('gagThrow', [gagId]) self.gagThrow(gagId) def gagRelease(self, gagId): gag = self.backpack.getGagByID(gagId) if gag and hasattr(gag, 'name'): gag.release() def b_gagRelease(self, gagId): self.sendUpdate('gagRelease', [gagId]) self.gagRelease(gagId) def setSplatPos(self, gagId, x, y, z): splatGag = self.backpack.getGagByID(gagId) if splatGag: splatGag.setSplatPos(x, y, z) def d_setSplatPos(self, gagId, x, y, z): self.sendUpdate('setSplatPos', [gagId, x, y, z]) def gagBuild(self, gagId): gag = self.backpack.getGagByID(gagId) if gag: gag.build() def b_gagBuild(self, gagId): self.gagBuild(gagId) self.sendUpdate('gagBuild', [gagId]) def handleSuitAttack(self, attack_id, suit_id): attack = SuitAttacks.SuitAttackLengths.keys()[attack_id] if attack == 'canned': sfx = base.audio3d.loadSfx( 'phase_5/audio/sfx/SA_canned_impact_only.ogg') base.audio3d.attachSoundToObject(sfx, self) SoundInterval(sfx, node=self).start() else: if attack == 'playhardball': sfx = base.audio3d.loadSfx( 'phase_5/audio/sfx/SA_hardball_impact_only_alt.ogg') base.audio3d.attachSoundToObject(sfx, self) SoundInterval(sfx, node=self).start() else: if attack == 'clipontie': sfx = base.audio3d.loadSfx( 'phase_5/audio/sfx/SA_powertie_impact.ogg') base.audio3d.attachSoundToObject(sfx, self) SoundInterval(sfx, node=self).start() if not self.isDead(): if attack in ('fountainpen', ): self.getPart('head').setColorScale(0, 0, 0, 1) Sequence(Wait(3.0), Func(self.resetHeadColor)).start() if self.dmgFadeIval: self.dmgFadeIval.finish() self.dmgFadeIval = None geomNode = self.getGeomNode() self.dmgFadeIval = Sequence( Func(geomNode.setTransparency, 1), LerpColorScaleInterval(geomNode, 0.3, (1, 1, 1, 0.5), (1, 1, 1, 1), blendType='easeOut'), LerpColorScaleInterval(geomNode, 0.3, (1, 1, 1, 1), (1, 1, 1, 0.5), blendType='easeIn'), Func(geomNode.setTransparency, 0)) self.dmgFadeIval.start() return def resetHeadColor(self): head = self.getPart('head') if head: head.setColorScale(1, 1, 1, 1) def b_handleSuitAttack(self, attack_id, suit_id): self.handleSuitAttack(attack_id, suit_id) self.b_lookAtObject(0, 0, 0, blink=1) self.sendUpdate('handleSuitAttack', [attack_id, suit_id]) def equip(self, gagId): if self.backpack: self.backpack.setCurrentGag(gagId) def unEquip(self): if self.backpack: self.backpack.setCurrentGag(None) return def b_unEquip(self): self.unEquip() self.sendUpdate('unEquip', []) def b_equip(self, gag_id): self.equip(gag_id) self.sendUpdate('equip', [gag_id]) def getBackpack(self): return self.backpack def setLoadout(self, gagIds): if self.backpack: loadout = [] for i in range(len(gagIds)): gagId = gagIds[i] gag = self.backpack.getGagByID(gagId) if gag: loadout.append(gag) self.backpack.setLoadout(loadout) def setBackpackAmmo(self, gagIds, ammoList): if not self.backpack: self.backpack = Backpack(self) for i in xrange(len(gagIds)): gagId = gagIds[i] ammo = ammoList[i] if not self.backpack.hasGag(gagId): self.backpack.addGag( gagId, ammo, GagGlobals.getGagData(gagId).get('maxSupply')) else: self.backpack.setSupply(gagId, ammo) def getBackpackAmmo(self): return ([], []) def setGagAmmo(self, gagId, ammo): self.backpack.setSupply(gagId, ammo) def setMoney(self, money): self.money = money def getMoney(self): return self.money def setAdminToken(self, value): self.token = value if value > -1: Toon.Toon.setAdminToken(self, value) else: Toon.Toon.removeAdminToken(self) def getAdminToken(self): return self.token def setAnimState(self, anim, timestamp=None, callback=None, extraArgs=[]): self.anim = anim if timestamp == None: ts = 0.0 else: ts = globalClockDelta.localElapsedTime(timestamp) if type(anim) == types.IntType: anim = self.animId2animState[anim] if self.animFSM.getStateNamed(anim): self.animFSM.request(anim, [ts, callback, extraArgs]) return def b_setAnimState(self, anim): self.d_setAnimState(anim) self.setAnimState(anim, None) return def d_setAnimState(self, anim): if type(anim) == types.StringType: anim = self.animState2animId[anim] timestamp = globalClockDelta.getFrameNetworkTime() self.sendUpdate('setAnimState', [anim, timestamp]) def getAnimState(self): return self.anim def setName(self, name): Toon.Toon.setName(self, name) if self.cr.isShowingPlayerIds: self.showAvId() def d_setName(self, name): self.sendUpdate('setName', [name]) def b_setName(self, name): self.d_setName(name) self.setName(name) def showAvId(self): self.setDisplayName(self.getName() + '\n' + str(self.doId)) def showName(self): self.setDisplayName(self.getName()) def setDisplayName(self, name): self.setupNameTag(tempName=name) def wrtReparentTo(self, parent): DistributedSmoothNode.wrtReparentTo(self, parent) def announceHealthAndPlaySound(self, level, hp): DistributedAvatar.announceHealth(self, level, hp) hpSfx = base.audio3d.loadSfx('phase_11/audio/sfx/LB_toonup.ogg') base.audio3d.attachSoundToObject(hpSfx, self) SoundInterval(hpSfx, node=self).start() del hpSfx def announceGenerate(self): DistributedAvatar.announceGenerate(self) if self.animFSM.getCurrentState().getName() == 'off': self.setAnimState('neutral') self.startBlink() def generate(self): DistributedAvatar.generate(self) DistributedSmoothNode.generate(self) self.startSmooth() def disable(self): if self.tunnelTrack: self.ignore(self.tunnelTrack.getDoneEvent()) self.tunnelTrack.finish() self.tunnelTrack = None if self.dmgFadeIval: self.dmgFadeIval.finish() self.dmgFadeIval = None self.busy = None taskMgr.remove(self.uniqueName('sBAL')) taskMgr.remove(self.uniqueName('blinkOnTurn')) if self.track != None: self.track.finish() DelayDelete.cleanupDelayDeletes(self.track) self.track = None self.stopBlink() self.__removeHeadMeter() self.ignore('showAvId') self.ignore('showName') self.token = None self.stopSmooth() Toon.Toon.disable(self) DistributedAvatar.disable(self) return def delete(self): try: self.DistributedToon_deleted except: self.DistributedToon_deleted = 1 self.tutDone = None self.defaultShard = None Toon.Toon.delete(self) DistributedAvatar.delete(self) DistributedSmoothNode.delete(self) return