def unload(self):
     self.parentFSM.getStateNamed('suitInterior').removeChild(self.fsm)
     del self.fsm
     del self.parentFSM
     self.ignoreAll()
     Place.unload(self)
     return
 def __init__(self, loader, parentFSM, doneEvent):
     self.parentFSM = parentFSM
     Place.__init__(self, loader, doneEvent)
     self.fsm = ClassicFSM.ClassicFSM('CogOfficeInterior', [State.State('start', self.enterStart, self.exitStart, ['stop', 'walk']),
      State.State('walk', self.enterWalk, self.exitWalk, ['stop', 'teleportOut', 'died']),
      State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, ['stop', 'final']),
      State.State('stop', self.enterStop, self.exitStop, ['final', 'walk', 'teleportOut']),
      State.State('died', self.enterDied, self.exitDied, ['final']),
      State.State('shtickerBook', self.enterShtickerBook, self.exitShtickerBook, [
       'teleportOut', 'walk']),
      State.State('teleportOut', self.enterTeleportOut, self.exitTeleportOut, [
       'stop', 'final']),
      State.State('final', self.enterFinal, self.exitFinal, ['start'])], 'start', 'final')
 def load(self):
     Place.load(self)
     self.parentFSM.getStateNamed('suitInterior').addChild(self.fsm)
 def enter(self, requestStatus):
     Place.enter(self)
     self.fsm.enterInitialState()
 def exitWalk(self):
     base.localAvatar.stopMonitoringHP()
     Place.exitWalk(self)
 def enterWalk(self, teleportIn=0):
     Place.enterWalk(self, teleportIn)
     base.localAvatar.startMonitoringHP()