Exemple #1
0
    def __init__(self):
        """
        """
        self.deck = StandardDeck()

        self.player1 = Player()
        self.player2 = Player()

        self.table = Table()
        self.losers_list = list()

        self.deck.shuffle()
        self.deal_cards()
        self.play_war()
    def __init__(self):
        """
        """
        self.fishing_pot = StandardDeck()

        self.player1 = Player()
        self.player2 = Player()

        self.table = Table()
        self.cur_players = self.table.cur_player_deq.extend(
            [self.player1, self.player2])
        self.losers_list = list()

        self.fishing_pot.shuffle()
        self.deal_cards()
Exemple #3
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    def __init__(self):
        """
        """

        self.player1 = Player()
        self.player2 = Player()
        self.players = deque([self.player1, self.player2])
        self.players.rotate(randint(0, len(self.players)))
        self.asker = self.players[0]
        self.answerer = self.players[-1]

        #once players are initialized then we can deal
        self.fishing_pot = StandardDeck()
        self.fishing_pot.shuffle()
        self.deal_cards()
Exemple #4
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class GoFishGame(object):
    """
    """
    ranks = ("two", "three", "four", "five", "six", "seven", "eight", "nine",
             "ten", "jack", "queen", "king", "ace"
             )  # defines the order of the cards

    def __init__(self):
        """
        """

        self.player1 = Player()
        self.player2 = Player()
        self.players = deque([self.player1, self.player2])
        self.players.rotate(randint(0, len(self.players)))
        self.asker = self.players[0]
        self.answerer = self.players[-1]

        #once players are initialized then we can deal
        self.fishing_pot = StandardDeck()
        self.fishing_pot.shuffle()
        self.deal_cards()

    def deal_cards(self):
        amt_to_deal = 5
        for player in self.players:
            player.hand.accept_n_cards(
                self.fishing_pot.deal_n_cards(amt_to_deal))
        #self.player1.accept_n_cards(self.deck.deal_n_cards(amt_to_deal))
        #self.player2.accept_n_cards(self.deck.deal_n_cards(amt_to_deal))

    def count_hand(self, player):
        org_hand = dict()
        for card in player.hand:
            times = org_hand.get(card.rank, 0)
            times += 1
            org_hand[card.rank] = times
        return org_hand
Exemple #5
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class GoFishGame(object):
    """
    """
    ranks = ("two", "three", "four", "five", "six", "seven", "eight", 
             "nine", "ten", "jack", "queen", "king", "ace") # defines the order of the cards

    def __init__(self):
        """
        """
        

        self.player1 = Player()
        self.player2 = Player()
        self.players = deque([self.player1, self.player2])
        self.players.rotate(randint(0, len(self.players)))
        self.asker = self.players[0]
        self.answerer = self.players[-1]

        #once players are initialized then we can deal
        self.fishing_pot = StandardDeck()
        self.fishing_pot.shuffle()
        self.deal_cards()


    def deal_cards(self):
        amt_to_deal = 5
        for player in self.players:
            player.hand.accept_n_cards(self.fishing_pot.deal_n_cards(amt_to_deal))
        #self.player1.accept_n_cards(self.deck.deal_n_cards(amt_to_deal))
        #self.player2.accept_n_cards(self.deck.deal_n_cards(amt_to_deal))

    def count_hand(self, player):
        org_hand = dict()
        for card in player.hand:
            times = org_hand.get(card.rank, 0)
            times += 1
            org_hand[card.rank] = times
        return org_hand
Exemple #6
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    def __init__(self):
        """
        """
        self.deck = StandardDeck()

        self.player1 = Player()
        self.player2 = Player()

        self.table = Table()
        self.losers_list = list()
        
        self.deck.shuffle()
        self.deal_cards()
        self.play_war()
Exemple #7
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    def __init__(self):
        """
        """
        self.fishing_pot = StandardDeck()

        self.player1 = Player()
        self.player2 = Player()


        self.table = Table()
        self.cur_players = self.table.cur_player_deq.extend([self.player1, self.player2])
        self.losers_list = list()
        
        self.fishing_pot.shuffle()
        self.deal_cards()
    def computer_guesser(self):
        #guess_card = random.random(len(self.fishing_pot))
        cur_player = self.cur_players[0]

        mock_deck = StandardDeck()
        rand_cardrank_num_fromdeck = random.randint(0,
                                                    len(mock_deck.ranks) - 1)
        rand_cardrank_num_fromhand = random.randint(0,
                                                    len(cur_player.stack) - 1)
        #current player value?
        guessed_card_method_deck = list(mock_deck)[rand_cardrank_num_fromdeck]

        guessed_card_method_hand = list(
            cur_player.stack)[rand_cardrank_num_fromhand]

        return guessed_card_method_hand
Exemple #9
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    def __init__(self):
        """
        """
        

        self.player1 = Player()
        self.player2 = Player()
        self.players = deque([self.player1, self.player2])
        self.players.rotate(randint(0, len(self.players)))
        self.asker = self.players[0]
        self.answerer = self.players[-1]

        #once players are initialized then we can deal
        self.fishing_pot = StandardDeck()
        self.fishing_pot.shuffle()
        self.deal_cards()
Exemple #10
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class GoFishGame(object):
    """
    """
    ranks = ("two", "three", "four", "five", "six", "seven", "eight", "nine",
             "ten", "jack", "queen", "king", "ace"
             )  # defines the order of the cards

    def __init__(self):
        """
        """
        self.fishing_pot = StandardDeck()

        self.player1 = Player()
        self.player2 = Player()

        self.table = Table()
        self.cur_players = self.table.cur_player_deq.extend(
            [self.player1, self.player2])
        self.losers_list = list()

        self.fishing_pot.shuffle()
        self.deal_cards()

        #self.play_gofish()

    def deal_cards(self):
        """
        """
        amt_of_cards = 7  #this may vary with version of GoFish rules
        amt_dealt_init_hand1 = self.fishing_pot.deal_n_cards(amt_of_cards)
        amt_dealt_init_hand2 = self.fishing_pot.deal_n_cards(
            amt_of_cards)  #redundant

        self.player1.stack.accept_n_cards(amt_dealt_init_hand1)
        self.player2.stack.accept_n_cards(amt_dealt_init_hand2)
        print "dealing {} cards to each player".format(amt_of_cards)

    def computer_guesser(self):
        #guess_card = random.random(len(self.fishing_pot))
        cur_player = self.cur_players[0]

        mock_deck = StandardDeck()
        rand_cardrank_num_fromdeck = random.randint(0,
                                                    len(mock_deck.ranks) - 1)
        rand_cardrank_num_fromhand = random.randint(0,
                                                    len(cur_player.stack) - 1)
        #current player value?
        guessed_card_method_deck = list(mock_deck)[rand_cardrank_num_fromdeck]

        guessed_card_method_hand = list(
            cur_player.stack)[rand_cardrank_num_fromhand]

        return guessed_card_method_hand

    def compare_books(self):
        if self.player1.book > self.player2.book:
            return "player one wins!"
        elif self.player1.book < self.player2.book:
            return "player two wins!"
        else:
            "you both lose"

#

    def run_round(self):
        if self.fishing_pot:  #if there aren't any cards in the fishing pot compare books and game ends
            card_rank_guess = self.computer_guesser()
            not_cur_player = self.cur_player_deq[
                -1]  #starting to think about mult players
            if card_rank_guess in list(not_cur_player.stack.ranks):
                pass
            self.cur_player_deq.rotate()

        else:
            self.compare_books()
#end TM 040615

    def check_hand_for_books(self):  #put logic in org_cards
        cur_player = self.cur_players[0]
        for card in cur_player.stack.deck:
            pass
        c = Counter(cur_player.stack.deck)
        lis = list()
        for i in c.itervalues():
            if c[i] == 4:
                lis.append(c.pop[i])

    def go_fish(self):
        cur_player = self.cur_players[0]
        cur_player.stack.accept_n_cards(self.fishing_pot.deal_n_cards())

    def org_cards_in_hand(self):
        count = Counter(self.cur_players[0].stack.deck)
        for gr_rank in count:
            if gr_rank.value == 4:
                pass  #deal to cur_player.book
Exemple #11
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class WarGame(object):
    """
    """
    ranks = ("two", "three", "four", "five", "six", "seven", "eight", 
             "nine", "ten", "jack", "queen", "king", "ace") # defines the order of the cards

    def __init__(self):
        """
        """
        self.deck = StandardDeck()

        self.player1 = Player()
        self.player2 = Player()

        self.table = Table()
        self.losers_list = list()
        
        self.deck.shuffle()
        self.deal_cards()
        self.play_war()


    def deal_cards(self):
        """
        """

        while len(self.deck.deck):

            deal_this_card = self.deck.deal_n_cards()
            if deal_this_card:
                self.player1.stack.accept_n_cards(deal_this_card)

            deal_this_card = self.deck.deal_n_cards()
            if deal_this_card:
                self.player2.stack.accept_n_cards(deal_this_card)


    def play_war(self):
        """ This run each round and checks if the game is over.
        """
    
        # exit() when someone loses, for now (see finish_game method)
        while True:
            self.run_round()

    def finish_game(self):
        """ Resolve the game
        """

        print self.losers_list
        exit()

        
    def run_round(self):
        """ Each player plays a card and the cards are compared.
        """
        
        def compare_cards(card1, card2):
            """
            What do we want to get out of compare_cards?
            1. Player 1 wins (1>2): player 1 is given all the played cards
            2. Player 2 wins (2>1): player 2 is given all the played cards
            3. WAR!! (1=2): We do a war

            """

            card1_rank = self.ranks.index(card1[0].rank)
            card2_rank = self.ranks.index(card2[0].rank)

            player1_decksize = len(self.player1.stack.deck)
            player2_decksize = len(self.player2.stack.deck)

            if card1_rank > card2_rank:
                print card1[0].rank, " > ", card2[0].rank, " Player 1 wins.", 
                print "Player 1 deck: ", player1_decksize, " cards. Player 2 deck: ", player2_decksize, "cards."
                return self.player1
            elif card1_rank < card2_rank:
                print card1[0].rank, " < ", card2[0].rank, " Player 2 wins."
                print "Player 1 deck: ", player1_decksize, " cards. Player 2 deck: ", player2_decksize, "cards."
                return self.player2
            # WAR!!
            else:
                print "A war is on!"
                return None

        def draw_cards(num_to_draw, player):
            """
            """
            card = player.stack.deal_n_cards(num_to_draw)
            if len(card) == 0:
                self.losers_list.append(player)

            return card

        player1_card = draw_cards(1, self.player1)
        player2_card = draw_cards(1, self.player2)
        # Check if the game is done after all draws are complete.
        if len(self.losers_list) > 0:
            self.finish_game()
        winner = None

        while not winner:
            
            winner = compare_cards(player1_card, player2_card)
            
            # Give all played cards to the table.
            self.table.played_cards.accept_n_cards(player1_card)
            self.table.played_cards.accept_n_cards(player2_card)

            if not winner:
                # initialize a war
                self.table.played_cards.accept_n_cards(draw_cards(3, self.player1))
                self.table.played_cards.accept_n_cards(draw_cards(3, self.player2))
                player1_card = draw_cards(1, self.player1)
                player2_card = draw_cards(1, self.player2)
                # Check if the game is done after all draws are complete.
                if len(self.losers_list) > 0:
                    self.finish_game()
        
        # Give all the cards in the played_cards to the winner
        winner.stack.accept_n_cards(self.table.played_cards.deal_n_cards(len(self.table.played_cards.deck)))
Exemple #12
0
class WarGame(object):
    """
    """
    ranks = ("two", "three", "four", "five", "six", "seven", "eight", "nine",
             "ten", "jack", "queen", "king", "ace"
             )  # defines the order of the cards

    def __init__(self):
        """
        """
        self.deck = StandardDeck()

        self.player1 = Player()
        self.player2 = Player()

        self.table = Table()
        self.losers_list = list()

        self.deck.shuffle()
        self.deal_cards()
        self.play_war()

    def deal_cards(self):
        """
        """

        while len(self.deck.deck):

            deal_this_card = self.deck.deal_n_cards()
            if deal_this_card:
                self.player1.stack.accept_n_cards(deal_this_card)

            deal_this_card = self.deck.deal_n_cards()
            if deal_this_card:
                self.player2.stack.accept_n_cards(deal_this_card)

    def play_war(self):
        """ This run each round and checks if the game is over.
        """

        # exit() when someone loses, for now (see finish_game method)
        while True:
            self.run_round()

    def finish_game(self):
        """ Resolve the game
        """

        print self.losers_list
        exit()

    def run_round(self):
        """ Each player plays a card and the cards are compared.
        """
        def compare_cards(card1, card2):
            """
            What do we want to get out of compare_cards?
            1. Player 1 wins (1>2): player 1 is given all the played cards
            2. Player 2 wins (2>1): player 2 is given all the played cards
            3. WAR!! (1=2): We do a war

            """

            card1_rank = self.ranks.index(card1[0].rank)
            card2_rank = self.ranks.index(card2[0].rank)

            player1_decksize = len(self.player1.stack.deck)
            player2_decksize = len(self.player2.stack.deck)

            if card1_rank > card2_rank:
                print card1[0].rank, " > ", card2[0].rank, " Player 1 wins.",
                print "Player 1 deck: ", player1_decksize, " cards. Player 2 deck: ", player2_decksize, "cards."
                return self.player1
            elif card1_rank < card2_rank:
                print card1[0].rank, " < ", card2[0].rank, " Player 2 wins."
                print "Player 1 deck: ", player1_decksize, " cards. Player 2 deck: ", player2_decksize, "cards."
                return self.player2
            # WAR!!
            else:
                print "A war is on!"
                return None

        def draw_cards(num_to_draw, player):
            """
            """
            card = player.stack.deal_n_cards(num_to_draw)
            if len(card) == 0:
                self.losers_list.append(player)

            return card

        player1_card = draw_cards(1, self.player1)
        player2_card = draw_cards(1, self.player2)
        # Check if the game is done after all draws are complete.
        if len(self.losers_list) > 0:
            self.finish_game()
        winner = None

        while not winner:

            winner = compare_cards(player1_card, player2_card)

            # Give all played cards to the table.
            self.table.played_cards.accept_n_cards(player1_card)
            self.table.played_cards.accept_n_cards(player2_card)

            if not winner:
                # initialize a war
                self.table.played_cards.accept_n_cards(
                    draw_cards(3, self.player1))
                self.table.played_cards.accept_n_cards(
                    draw_cards(3, self.player2))
                player1_card = draw_cards(1, self.player1)
                player2_card = draw_cards(1, self.player2)
                # Check if the game is done after all draws are complete.
                if len(self.losers_list) > 0:
                    self.finish_game()

        # Give all the cards in the played_cards to the winner
        winner.stack.accept_n_cards(
            self.table.played_cards.deal_n_cards(
                len(self.table.played_cards.deck)))
Exemple #13
0
class GoFishGame(object):
    """
    """
    ranks = ("two", "three", "four", "five", "six", "seven", "eight", 
             "nine", "ten", "jack", "queen", "king", "ace") # defines the order of the cards

    def __init__(self):
        """
        """
        self.fishing_pot = StandardDeck()

        self.player1 = Player()
        self.player2 = Player()


        self.table = Table()
        self.cur_players = self.table.cur_player_deq.extend([self.player1, self.player2])
        self.losers_list = list()
        
        self.fishing_pot.shuffle()
        self.deal_cards()

        #self.play_gofish()

    def deal_cards(self):
        """
        """
        amt_of_cards = 7 #this may vary with version of GoFish rules
        amt_dealt_init_hand1 = self.fishing_pot.deal_n_cards(amt_of_cards)
        amt_dealt_init_hand2 = self.fishing_pot.deal_n_cards(amt_of_cards) #redundant

        self.player1.stack.accept_n_cards(amt_dealt_init_hand1)
        self.player2.stack.accept_n_cards(amt_dealt_init_hand2)
        print "dealing {} cards to each player".format(amt_of_cards)

    def computer_guesser(self):
        #guess_card = random.random(len(self.fishing_pot))
        cur_player = self.cur_players[0]

        mock_deck = StandardDeck()
        rand_cardrank_num_fromdeck = random.randint(0, len(mock_deck.ranks) - 1)
        rand_cardrank_num_fromhand = random.randint(0, len(cur_player.stack) - 1)
        #current player value?
        guessed_card_method_deck = list(mock_deck)[rand_cardrank_num_fromdeck]

        guessed_card_method_hand = list(cur_player.stack)[rand_cardrank_num_fromhand]

        return guessed_card_method_hand

    def compare_books(self):
        if self.player1.book > self.player2.book:
            return "player one wins!"
        elif self.player1.book < self.player2.book:
            return "player two wins!"
        else:
            "you both lose"

# TM 040615
    def run_round(self):
        if self.fishing_pot: #if there aren't any cards in the fishing pot compare books and game ends
            card_rank_guess = self.computer_guesser()
            not_cur_player = self.cur_player_deq[-1] #starting to think about mult players
            if card_rank_guess in list(not_cur_player.stack.ranks):
                pass
            self.cur_player_deq.rotate()

        else:
            self.compare_books()
#end TM 040615
    def check_hand_for_books(self): #put logic in org_cards
        cur_player = self.cur_players[0]
        for card in cur_player.stack.deck:
            pass
        c = Counter(cur_player.stack.deck)
        lis = list()
        for i in c.itervalues():
            if c[i] == 4:
                lis.append(c.pop[i])

    def go_fish(self):
        cur_player = self.cur_players[0]
        cur_player.stack.accept_n_cards(self.fishing_pot.deal_n_cards())
        


    def org_cards_in_hand(self):
        count = Counter(self.cur_players[0].stack.deck)
        for gr_rank in count:
            if gr_rank.value == 4:
                pass #deal to cur_player.book