def test_shoot_wall(): random.seed = 1 game = dungeons.create_game({ 'walls': [ '%%%%', '%..%', '%%%%', ], 'peeps': [ create_peep('human', name='Super Dad', pos=(1,1)), ] }) assert_game(game, ['a', 'l', '.', '.', Key.CTRL_Q])
def test_balrog_whip(): random.seed = 1 game = dungeons.create_game({ 'walls': [ '%%%%%%', '%....%', '%%%%%%', ], 'peeps': [ create_peep('human', name='Super Dad', pos=(1,1)), create_peep('balrog', name='Gark', pos=(3,1)) ] }) assert_game(game, ['.', '.', '.', Key.CTRL_Q], paint=False)
def test_shoot_monster_blocked(): random.seed = 1 game = dungeons.create_game({ 'walls': [ '%%%%%%', '%..%.%', '%%%%%%', ], 'peeps': [ create_peep('human', name='Super Dad', pos=(1,1)), create_peep('goblin', name='Gark', pos=(4,1)) ] }) assert_game(game, ['a', '*', 't', '.', Key.CTRL_Q], paint=False)
def test_shoot_thru_monster(): random.seed = 1 game = dungeons.create_game({ 'walls': [ '%%%%%%', '%....%', '%%%%%%', ], 'peeps': [ create_peep('human', name='Super Dad', pos=(1,1)), create_peep('dodger', name='Dummy', pos=(4,1)) ] }) assert_game(game, ['a', 'l', '.', '.', '.', '.', Key.CTRL_Q], paint=False)
def test_shield_block(): random.seed = 1 game = dungeons.create_game({ 'walls': [ '%%%%', '%..%', '%%%%', ], 'peeps': [ create_peep('human', name='Super Dad', pos=(1,1)), create_peep('big bird', name='birdy!', pos=(2,1)), ] }) class shield: type: str = 'rect' height: int = 2 width: int = 2 p = game.maze_model.peeps[0] game.maze_model.peeps[0].inventory.hand1 = shield() print(p) assert_game(game, ['a', 'l', '.', '.', '.', '.', '.', '.', '.', Key.CTRL_Q], paint=False)
def test_draw_target(): data = ( (0, -4), (1, -4), (2, -4), (3, -4), (4, -4), (4, -3), (4, -2), (4, -1), (4, 0), (4, 1), (4, 2), (4, 3), (4, 4), (3, 4), (2, 4), (1, 4), (0, 4), (-1, 4), (-2, 4), (-3, 4), (-4, 4), (-4, 3), (-4, 2), (-4, 1), (-4, 0), (-4, -1), (-4, -2), (-4, -3), (-4, -4), (-3, -4), (-2, -4), (-1, -4), (0, -4), ) random.seed = 1 game = dungeons.create_game({ 'walls': [ '%%%%%%%%%', '%.......%', '%.......%', '%.......%', '%.......%', '%.......%', '%.......%', '%.......%', '%%%%%%%%%', ], 'peeps': [ create_peep('human', name='Super Dad', pos=(4, 4)), ] }) root_layout = dummy_root(dim=Dim(11, 11), logger=Logger('dbg.py')) control = PrpgControl(root_layout, game) for comp in root_layout.info.comp_by_name.values(): if not comp.children and comp.name != 'maze': comp.con = Con(0, 0, 1, 1) root_layout.do_layout() player = game.maze_model.peeps[0] for target in data: tp = (player.pos[0] + target[0], player.pos[1] + target[1]) game.maze_model.target_path = tuple(line_points(player.pos, tp)) control.root_layout.window.paint()
from lib.logger import Logger from lib.prpg_main import main from lib.startup import dummy_root import lib.dungeons as dungeons root_layout = dummy_root(logger=Logger('dbg.py')) game = dungeons.create_game('level_2') main(root_layout, game)