def is_game_over(state): return not state['bricks'] or state['ball']['y'] > state['display']['height'] def controller(state): if state['status'] in (GAME_NOT_STARTED, GAME_OVER)\ and state['joystick']['clicked']: state = get_initial_game_state(state) elif state['status'] == GAME_ACTIVE: state['paddle'] = update_paddle(state['paddle'], state['joystick'], state['display']['width']) state = update_ball(state) if is_game_over(state): state['status'] = GAME_OVER return state initial_state = {'status': GAME_NOT_STARTED} breakout = Game(display=Display(pinout={'sda': 'Y10', 'scl': 'Y9'}, height=64, external_vcc=False), joystick=Joystick('X1', 'X2', 'X3'), initial_state=initial_state, view=view, controller=controller) if __name__ == '__main__': breakout.run()
state['ball'], state['player'], state['ai'], state['display']['height']) state['player'] = update_player(state['player'], state['joystick'], state['display']['height']) state['ai'] = update_ai(state['ai'], state['ball'], state['display']['height']) state['state'] = update_game_state(state['ball'], state['display']['width']) elif state['joystick']['clicked']: state.update(get_new_game_state(state['display']['width'], state['display']['height'])) state['state'] = GAME_ACTIVE return state pong = Game(display=Display(pinout={'sda': 'Y10', 'scl': 'Y9'}, height=64, external_vcc=False), joystick=Joystick('X1', 'X2', 'X3'), initial_state={'state': GAME_NOT_STARTED}, view=view, controller=controller) if __name__ == '__main__': pong.run()
if state['state'] == GAME_ACTIVE: state['ball'] = update_ball(state['ball'], state['player'], state['ai'], state['display']['height']) state['player'] = update_player(state['player'], state['joystick'], state['display']['height']) state['ai'] = update_ai(state['ai'], state['ball'], state['display']['height']) state['state'] = update_game_state(state['ball'], state['display']['width']) elif state['joystick']['clicked']: state.update( get_new_game_state(state['display']['width'], state['display']['height'])) state['state'] = GAME_ACTIVE return state pong = Game(display=Display(pinout={ 'sda': 'Y10', 'scl': 'Y9' }, height=64, external_vcc=False), joystick=Joystick('X1', 'X2', 'X3'), initial_state={'state': GAME_NOT_STARTED}, view=view, controller=controller) if __name__ == '__main__': pong.run()
'bricks'] or state['ball']['y'] > state['display']['height'] def controller(state): if state['status'] in (GAME_NOT_STARTED, GAME_OVER)\ and state['joystick']['clicked']: state = get_initial_game_state(state) elif state['status'] == GAME_ACTIVE: state['paddle'] = update_paddle(state['paddle'], state['joystick'], state['display']['width']) state = update_ball(state) if is_game_over(state): state['status'] = GAME_OVER return state initial_state = {'status': GAME_NOT_STARTED} breakout = Game(display=Display(pinout={ 'sda': 'Y10', 'scl': 'Y9' }, height=64, external_vcc=False), joystick=Joystick('X1', 'X2', 'X3'), initial_state=initial_state, view=view, controller=controller) if __name__ == '__main__': breakout.run()