Exemple #1
0
 def __init__(self, shoe: Shoe, players: List[Player], minimum_bet=10):
     self.shoe = shoe
     self.players = players
     self.house = Player("House", HouseStrategy(), 10000000)
     self.dealer_card = None
     self.hand_stack = []
     self.minimum_bet = minimum_bet
Exemple #2
0
def main():
    players = []
    hands = 100000
    initial_money = 100000
    table_minimum = 10

    for name in ["Caroline", "Tom"]:
        player = Player(name, BookStrategy(), money=initial_money)
        players.append(player)

    for name in ["Barbara", "Percy", "Daniel"]:
        player = Player(name, OptimalStrategy(), money=initial_money)
        players.append(player)

    shoe = Shoe(decks=8)
    driver = GameDriver(shoe, players, minimum_bet=table_minimum)
    for x in range(hands):
        if shoe.needs_shuffling():
            shoe.shuffle()
        driver.play_hand(x)
        print()

    for player in players:
        money_lost_per_hand_percentage = ((player.money - initial_money) / hands) / table_minimum
        odds = 0.50 + (money_lost_per_hand_percentage / 2)
        print(f"{player.name} Odds: {odds*100:.3f}%")
        plt.plot(range(0, hands + 1), player.money_history, label=player.name)
    plt.legend()
    plt.show()
	def restart_game(self):

		self.game = TicTacToeGame()
		self.player1 = Player("Player1", "X")
		self.player2 = Player("Player2", "O")

		self.game.add_player([ self.player1, self.player2 ])

		self.player1.start_first()
		self.game.start()

		self.reset_button()
    def restart_game(self):

        self.game = TicTacToeGame()
        self.player = Player("Human", "X")
        self.enemy = RLBot("AI", "O")

        self.game.add_player([self.player, self.enemy])

        self.player.start_first()
        self.game.start()
        self.state_space = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']]
        self.reset_button()
Exemple #5
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    def restart_game(self):

        self.game = TicTacToeGame()
        self.player = Player("Player", "X")
        self.enemy = MMBot("Computer", "O")

        self.game.add_player([self.player, self.enemy])
        self.state_space = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']]
        self.enemy.start_first()
        self.game.start()

        self.reset_button()
    def restart_game(self):

        self.game = TicTacToeGame()
        self.player = Player("Player", "X")
        self.enemy = Bot("Computer", "O")

        self.game.add_player([self.player, self.enemy])

        self.player.start_first()
        self.game.start()

        self.reset_button()
Exemple #7
0
    def restart_game(self):

        self.game = TicTacToeGame()
        self.player1 = Player("Player1", "X")
        self.player2 = Player("Player2", "O")

        self.game.add_player([self.player1, self.player2])

        self.player1.start_first()
        self.game.start()

        self.reset_button()
Exemple #8
0
 def render_action(self, player: Player, hand: BlackjackHand,
                   action: BlackjackAction):
     if action == BlackjackAction.Hit:
         card = self.shoe.deal_card()
         hand.hit(card)
         print(f"\tHits {card}")
         self.hand_stack.append((player, hand))
     elif action == BlackjackAction.Double:
         player.remove_money(hand.bet)
         card = self.shoe.deal_card()
         hand.double_up(card)
         print(f"\tDoubles {card}")
     elif action == BlackjackAction.Split:
         player.remove_money(hand.bet)
         hand1, hand2 = BlackjackHand.split_hand(hand)
         hand1.hit(self.shoe.deal_card())
         hand2.hit(self.shoe.deal_card())
         print(f"Split {hand1} {hand2}")
         self.hand_stack.append((player, hand1))
         self.hand_stack.append((player, hand2))
     elif action == BlackjackAction.Stay:
         pass
     elif action == BlackjackAction.Bust:
         pass
     elif action == BlackjackAction.Surrender:
         if not Ruleset.rules().get("late_surrender"):
             raise RuntimeError("Late Surrender is not Allowed!")
         player.add_money(hand.bet / 2)
         print(f"Surrendered! +{hand.bet / 2}")
     else:
         raise RuntimeError("Dunno how to handle this Action")
class LocalMultiplayerView(Screen):

	dictIndexToButtonName = {
								1: "btn1",
								2: "btn2",
								3: "btn3",
								4: "btn4",
								5: "btn5",
								6: "btn6",
								7: "btn7",
								8: "btn8",
								9: "btn9"
							}

	soundClick = SoundLoader.load("assets/menu_selection_click.ogg")

	game = TicTacToeGame()
	player1 = Player("Player1", "X")
	player2 = Player("Player2", "O")

	game.add_player( [player1, player2] )

	player1.start_first()
	game.start()


	def set_all_button_disable(self, isDisable):

		for index in range(1, len(self.dictIndexToButtonName) + 1):
			self.ids[ self.dictIndexToButtonName[index] ].disabled = isDisable


	def set_all_button_text(self, value):

		for index in range(1, len(self.dictIndexToButtonName) + 1):
			self.ids[ self.dictIndexToButtonName[index] ].text = value


	def restart_game(self):

		self.game = TicTacToeGame()
		self.player1 = Player("Player1", "X")
		self.player2 = Player("Player2", "O")

		self.game.add_player([ self.player1, self.player2 ])

		self.player1.start_first()
		self.game.start()

		self.reset_button()


	def reset_button(self):
		self.set_all_button_text("")
		self.set_all_button_disable(False)


	def btnRestart_press(self, btn):
		self.restart_game()
		self.reset_button()


	def btnMainMenu_press(self, btn):
		self.restart_game()
		self.manager.current = "mainmenu"


	def btnGame_press(self, btn):

		if (self.soundClick):
			self.soundClick.play()


		if (not self.game.isOver):

			if (self.player1.isTurn):

				selectedNum = 0
				totalButton = len(self.dictIndexToButtonName)

				for index in range(1, totalButton + 1):
					if (btn == self.ids[ self.dictIndexToButtonName[index] ]):
						selectedNum = index
						break


				self.player1.pick(selectedNum)
				self.game.remove_choice(selectedNum)

				btn.text = self.player1.marking
				btn.disabled = True


				self.game.check_winner()


				if (self.game.isHasWinner or len(self.game.lstAvailableChoice) == 0):
					self.game.over()


				self.game.next_turn()


			elif (self.player2.isTurn):

				selectedNum = 0
				totalButton = len(self.dictIndexToButtonName)

				for index in range(1, totalButton + 1):
					if (btn == self.ids[ self.dictIndexToButtonName[index] ]):
						selectedNum = index
						break


				self.player2.pick(selectedNum)
				self.game.remove_choice(selectedNum)

				btn.text = self.player2.marking
				btn.disabled = True


				self.game.check_winner()


				if (self.game.isHasWinner or len(self.game.lstAvailableChoice) == 0):
					self.game.over()


				self.game.next_turn()


	def btnGame_release(self, btn):

		if (self.game.isOver):

			self.set_all_button_disable(True)

			boxLayout = BoxLayout(orientation = "vertical")

			dlgGameOver = Popup(title = "GameOver",
					size_hint = (None, None),
					size = (400, 400),
					auto_dismiss = False)


			lblWinner = Label(text = "Winner : ")
			lblWinner.font_size = 24

			btnRestart = Button(text = "Restart")
			btnRestart.bind(on_press = self.btnRestart_press)
			btnRestart.bind(on_release = dlgGameOver.dismiss)


			btnMainMenu = Button(text = "MainMenu")
			btnMainMenu.bind(on_press = self.btnMainMenu_press)
			btnMainMenu.bind(on_release = dlgGameOver.dismiss)


			if (self.player1.isWin):
				lblWinner.text += self.player1.name + " (" + self.player1.marking + ")"

			elif (self.player2.isWin):
				lblWinner.text += self.player2.name + " (" + self.player2.marking + ")"

			else:
				lblWinner.text = "Tie"


			boxLayout.add_widget(lblWinner)
			boxLayout.add_widget(btnRestart)
			boxLayout.add_widget(btnMainMenu)

			dlgGameOver.content = boxLayout
			dlgGameOver.open()
class RLSinglePlayerView(Screen):

    dictIndexToButtonName = {
        1: "btn1",
        2: "btn2",
        3: "btn3",
        4: "btn4",
        5: "btn5",
        6: "btn6",
        7: "btn7",
        8: "btn8",
        9: "btn9"
    }

    soundClick = SoundLoader.load("assets/menu_selection_click.ogg")

    state_space = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']]

    game = TicTacToeGame()
    player = Player("Player", "X")
    enemy = RLBot("Computer", "O")

    game.add_player([player, enemy])

    player.start_first()
    game.start()

    def set_all_button_disable(self, isDisable):

        for index in range(1, len(self.dictIndexToButtonName) + 1):
            self.ids[self.dictIndexToButtonName[index]].disabled = isDisable

    def set_all_button_text(self, value):

        for index in range(1, len(self.dictIndexToButtonName) + 1):
            self.ids[self.dictIndexToButtonName[index]].text = value

    def restart_game(self):

        self.game = TicTacToeGame()
        self.player = Player("Human", "X")
        self.enemy = RLBot("AI", "O")

        self.game.add_player([self.player, self.enemy])

        self.player.start_first()
        self.game.start()
        self.state_space = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']]
        self.reset_button()

    def reset_button(self):
        self.set_all_button_text("")
        self.set_all_button_disable(False)

    def btnRestart_press(self, btn):
        self.restart_game()
        self.reset_button()
        self.state_space = [[' ', ' ', ' '], [' ', ' ', ' '], [' ', ' ', ' ']]

    def btnMainMenu_press(self, btn):
        self.restart_game()
        self.manager.current = "selection"

    def btnRLGame_press(self, btn):

        if (self.soundClick):
            self.soundClick.play()

        if (not self.game.isOver):
            if (self.player.isTurn):
                selectedNum = 0
                totalButton = len(self.dictIndexToButtonName)

                for index in range(1, totalButton + 1):
                    if (btn == self.ids[self.dictIndexToButtonName[index]]):
                        selectedNum = index
                        break

                self.player.pick(selectedNum)
                self.game.remove_choice(selectedNum)
                self.game.play(self.state_space, "X", selectedNum)
                print("Human placed at :" + str(selectedNum))

                btn.text = self.player.marking
                btn.disabled = True

                self.game.check_winner()

                if (self.game.isHasWinner
                        or len(self.game.lstAvailableChoice) == 0):
                    self.game.over()

                self.game.next_turn()

            if (self.enemy.isTurn):

                selectedNum = self.enemy.get_Predicted_Values(self.state_space)
                if (selectedNum == 0):
                    self.game.over()
                elif (selectedNum > 0):
                    self.game.play(self.state_space, "O", selectedNum)
                    print("AI placed at :" + str(selectedNum))

                    if (selectedNum > 0):

                        self.enemy.pick(selectedNum)
                        self.game.remove_choice(selectedNum)

                        self.ids[self.dictIndexToButtonName[
                            selectedNum]].text = self.enemy.marking
                        self.ids[self.dictIndexToButtonName[
                            selectedNum]].disabled = True

                self.game.check_winner()

                if (self.game.isHasWinner
                        or len(self.game.lstAvailableChoice) == 0):
                    self.game.over()

                self.game.next_turn()

    def btnRLGame_release(self, btn):

        if (self.game.isOver):

            self.set_all_button_disable(True)

            boxLayout = BoxLayout(orientation="vertical")

            dlgGameOver = Popup(title="Game Over",
                                size_hint=(None, None),
                                size=(500, 400),
                                auto_dismiss=False)

            lblWinner = Label(text="")
            lblWinner.font_size = 24

            btnRestart = Button(text="Restart")
            btnRestart.bind(on_press=self.btnRestart_press)
            btnRestart.bind(on_release=dlgGameOver.dismiss)

            btnMainMenu = Button(text="MainMenu")
            btnMainMenu.bind(on_press=self.btnMainMenu_press)
            btnMainMenu.bind(on_release=dlgGameOver.dismiss)

            if (self.player.isWin):
                lblWinner.text += "You won!"

            elif (self.enemy.isWin):
                lblWinner.text += "Yay!! I won"
            else:
                lblWinner.text = "Its a draw! Hmmm...."

            boxLayout.add_widget(lblWinner)
            boxLayout.add_widget(btnRestart)
            boxLayout.add_widget(btnMainMenu)

            dlgGameOver.content = boxLayout
            dlgGameOver.open()
def game():
    shoe = Shoe()
    game = GameDriver(shoe, Player("Test", OptimalStrategy()))
    game.dealer_card = Card(CardValue.King, CardSuit.Spades)
    return game
Exemple #12
0
class LocalMultiplayerView(Screen):

    dictIndexToButtonName = {
        1: "btn1",
        2: "btn2",
        3: "btn3",
        4: "btn4",
        5: "btn5",
        6: "btn6",
        7: "btn7",
        8: "btn8",
        9: "btn9"
    }

    soundClick = SoundLoader.load("assets/menu_selection_click.ogg")

    game = TicTacToeGame()
    player1 = Player("Player1", "X")
    player2 = Player("Player2", "O")

    game.add_player([player1, player2])

    player1.start_first()
    game.start()

    def set_all_button_disable(self, isDisable):

        for index in range(1, len(self.dictIndexToButtonName) + 1):
            self.ids[self.dictIndexToButtonName[index]].disabled = isDisable

    def set_all_button_text(self, value):

        for index in range(1, len(self.dictIndexToButtonName) + 1):
            self.ids[self.dictIndexToButtonName[index]].text = value

    def restart_game(self):

        self.game = TicTacToeGame()
        self.player1 = Player("Player1", "X")
        self.player2 = Player("Player2", "O")

        self.game.add_player([self.player1, self.player2])

        self.player1.start_first()
        self.game.start()

        self.reset_button()

    def reset_button(self):
        self.set_all_button_text("")
        self.set_all_button_disable(False)

    def btnRestart_press(self, btn):
        self.restart_game()
        self.reset_button()

    def btnMainMenu_press(self, btn):
        self.restart_game()
        self.manager.current = "mainmenu"

    def btnGame_press(self, btn):

        if (self.soundClick):
            self.soundClick.play()

        if (not self.game.isOver):

            if (self.player1.isTurn):

                selectedNum = 0
                totalButton = len(self.dictIndexToButtonName)

                for index in range(1, totalButton + 1):
                    if (btn == self.ids[self.dictIndexToButtonName[index]]):
                        selectedNum = index
                        break

                self.player1.pick(selectedNum)
                self.game.remove_choice(selectedNum)

                btn.text = self.player1.marking
                btn.disabled = True

                self.game.check_winner()

                if (self.game.isHasWinner
                        or len(self.game.lstAvailableChoice) == 0):
                    self.game.over()

                self.game.next_turn()

            elif (self.player2.isTurn):

                selectedNum = 0
                totalButton = len(self.dictIndexToButtonName)

                for index in range(1, totalButton + 1):
                    if (btn == self.ids[self.dictIndexToButtonName[index]]):
                        selectedNum = index
                        break

                self.player2.pick(selectedNum)
                self.game.remove_choice(selectedNum)

                btn.text = self.player2.marking
                btn.disabled = True

                self.game.check_winner()

                if (self.game.isHasWinner
                        or len(self.game.lstAvailableChoice) == 0):
                    self.game.over()

                self.game.next_turn()

    def btnGame_release(self, btn):

        if (self.game.isOver):

            self.set_all_button_disable(True)

            boxLayout = BoxLayout(orientation="vertical")

            dlgGameOver = Popup(title="GameOver",
                                size_hint=(None, None),
                                size=(400, 400),
                                auto_dismiss=False)

            lblWinner = Label(text="Winner : ")
            lblWinner.font_size = 24

            btnRestart = Button(text="Restart")
            btnRestart.bind(on_press=self.btnRestart_press)
            btnRestart.bind(on_release=dlgGameOver.dismiss)

            btnMainMenu = Button(text="MainMenu")
            btnMainMenu.bind(on_press=self.btnMainMenu_press)
            btnMainMenu.bind(on_release=dlgGameOver.dismiss)

            if (self.player1.isWin):
                lblWinner.text += self.player1.name + " (" + self.player1.marking + ")"

            elif (self.player2.isWin):
                lblWinner.text += self.player2.name + " (" + self.player2.marking + ")"

            else:
                lblWinner.text = "Tie"

            boxLayout.add_widget(lblWinner)
            boxLayout.add_widget(btnRestart)
            boxLayout.add_widget(btnMainMenu)

            dlgGameOver.content = boxLayout
            dlgGameOver.open()
Exemple #13
0
class GameDriver:
    def __init__(self, shoe: Shoe, players: List[Player], minimum_bet=10):
        self.shoe = shoe
        self.players = players
        self.house = Player("House", HouseStrategy(), 10000000)
        self.dealer_card = None
        self.hand_stack = []
        self.minimum_bet = minimum_bet

    def play_hand(self, id=0):
        print(f"####### Playing Hand #{id} ######################")
        finished_hands = []

        # Check shoe to make sure it has enough cards
        for player in self.players:
            try:
                bet = player.get_initial_bet(self)
            except NoMoneyBucko as ex:
                continue

            # I don't think dealing two cards in this order will change any odds
            hand = BlackjackHand(
                [self.shoe.deal_card(),
                 self.shoe.deal_card()], bet)
            player.get_dealt(hand)
            self.hand_stack.append((player, hand))

        dealer_hand = BlackjackHand(
            [self.shoe.deal_card(),
             self.shoe.deal_card()], 0)
        self.house.get_dealt(dealer_hand)
        self.dealer_card = self.house.get_showing_card()

        self.hand_stack.insert(0, (self.house, dealer_hand))

        last_hand = None
        # While not everyone has stayed/busted
        while self.hand_stack and not dealer_hand.is_blackjack():
            player, hand = self.hand_stack.pop()
            if last_hand != hand:
                print(f"{hand}:")
                last_hand = hand
            action = player.get_action(self, hand)
            self.render_action(player, hand, action)
            if action in [
                    BlackjackAction.Double,
                    BlackjackAction.Stay,
                    BlackjackAction.Bust,
                    BlackjackAction.Surrender,
            ]:
                finished_hands.append((player, hand))

        if dealer_hand.is_blackjack():
            finished_hands = self.hand_stack
            self.hand_stack = []

        # Calculate
        self.payout(finished_hands, dealer_hand)
        for player in self.players:
            player.record_money_value()

    def render_action(self, player: Player, hand: BlackjackHand,
                      action: BlackjackAction):
        if action == BlackjackAction.Hit:
            card = self.shoe.deal_card()
            hand.hit(card)
            print(f"\tHits {card}")
            self.hand_stack.append((player, hand))
        elif action == BlackjackAction.Double:
            player.remove_money(hand.bet)
            card = self.shoe.deal_card()
            hand.double_up(card)
            print(f"\tDoubles {card}")
        elif action == BlackjackAction.Split:
            player.remove_money(hand.bet)
            hand1, hand2 = BlackjackHand.split_hand(hand)
            hand1.hit(self.shoe.deal_card())
            hand2.hit(self.shoe.deal_card())
            print(f"Split {hand1} {hand2}")
            self.hand_stack.append((player, hand1))
            self.hand_stack.append((player, hand2))
        elif action == BlackjackAction.Stay:
            pass
        elif action == BlackjackAction.Bust:
            pass
        elif action == BlackjackAction.Surrender:
            if not Ruleset.rules().get("late_surrender"):
                raise RuntimeError("Late Surrender is not Allowed!")
            player.add_money(hand.bet / 2)
            print(f"Surrendered! +{hand.bet / 2}")
        else:
            raise RuntimeError("Dunno how to handle this Action")

    def payout(self, hands: List[Tuple[Player, BlackjackHand]],
               dealer_hand: BlackjackHand):
        dealer_total = dealer_hand.get_hand_total()

        print("\nResults:")
        print(f"Hand - {dealer_hand} - {dealer_total}")
        summary_table = []
        for player, hand in hands:
            hand_summary = []
            player_total = hand.get_hand_total()
            if player == self.house:
                continue

            hand_summary += [
                player.name,
                ",".join([str(x) for x in hand.cards]),
                hand.get_hand_total(),
            ]
            if dealer_hand.is_blackjack():
                if hand.is_blackjack():
                    player.add_money(hand.bet)
                    hand_summary.append("Bump")
                    hand_summary.append(0)
                else:
                    hand_summary.append("Got jacked!")
                    hand_summary.append(-1 * hand.bet)
            else:
                if hand.is_busted():
                    hand_summary.append("Busted")
                    hand_summary.append(-1 * hand.bet)
                elif hand.is_blackjack():
                    hand_summary.append("Blackjack")
                    blackjack_win = (1.5 if Ruleset.rules().get(
                        "blackjack_pays_3_to_2", False) else 1.2) * hand.bet
                    hand_summary.append(blackjack_win)
                    player.add_money(blackjack_win + hand.bet)

                elif dealer_total > 21:
                    player.add_money(hand.bet * 2)  # original and winnings
                    hand_summary.append("Dealer Busted!")
                    hand_summary.append(hand.bet)

                elif dealer_total > player_total:
                    hand_summary.append("Dealer wins")
                    hand_summary.append(-1 * hand.bet)
                elif player_total > dealer_total:
                    player.add_money(hand.bet * 2)
                    hand_summary.append("In the money")
                    hand_summary.append(hand.bet)
                elif player_total == dealer_total:
                    player.add_money(hand.bet)
                    hand_summary.append("Bump")
                    hand_summary.append(0)
            summary_table.append(hand_summary)
        print(tabulate(summary_table))