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Rechercher
Python Game.draw Exemples
Langage de programmation:
Python
Espace de nommage/Pack:
lib.game
Class/Type:
Game
Méthode/Fonction:
draw
Exemples au hotexamples.com:
1
Python Game.draw - 1 exemples trouvés
. Ce sont les exemples réels les mieux notés de
lib.game.Game.draw
extraits de projets open source. Vous pouvez noter les exemples pour nous aider à en améliorer la qualité.
Méthodes fréquemment utilisées
Afficher
Cacher
Game(30)
start(9)
drop_cross(7)
mark_ready(6)
drop_round(6)
play(5)
push_button(4)
contestant_guess(4)
move(4)
addPlayer(3)
attack_cards(3)
is_valid_button(3)
clone(3)
play_action(2)
points(2)
new_game(2)
possible_directions(2)
run(2)
is_winner(2)
host_open_door(2)
switch_turn(2)
tick(2)
deal(2)
to_json_obj(2)
attack_move_available(2)
_drop_piece(2)
_vertical_win(2)
check_win_conditions(2)
beginGame(2)
_horizontal_win(2)
contestant_has_won(1)
rotate(1)
remove_non_attacks(1)
remove_except_current(1)
release_all_keys(1)
_player_one(1)
_minimum_pieces(1)
progress_to_next_round(1)
press_up(1)
press_down(1)
activate_brain(1)
rotateCurrentPlayer(1)
set_engine(1)
run_game(1)
add_bonus_group(1)
set_first_turn(1)
set_mod(1)
set_state(1)
setup(1)
spam_button(1)
Méthodes fréquemment utilisées
Game (30)
start (9)
drop_cross (7)
mark_ready (6)
drop_round (6)
play (5)
push_button (4)
contestant_guess (4)
move (4)
addPlayer (3)
Méthodes fréquemment utilisées
attack_cards (3)
is_valid_button (3)
clone (3)
play_action (2)
points (2)
new_game (2)
possible_directions (2)
run (2)
is_winner (2)
host_open_door (2)
switch_turn (2)
tick (2)
deal (2)
to_json_obj (2)
attack_move_available (2)
_drop_piece (2)
_vertical_win (2)
check_win_conditions (2)
beginGame (2)
_horizontal_win (2)
Méthodes fréquemment utilisées
switch_turn (2)
tick (2)
deal (2)
to_json_obj (2)
attack_move_available (2)
_drop_piece (2)
_vertical_win (2)
check_win_conditions (2)
beginGame (2)
_horizontal_win (2)
contestant_has_won (1)
rotate (1)
remove_non_attacks (1)
remove_except_current (1)
release_all_keys (1)
_player_one (1)
_minimum_pieces (1)
progress_to_next_round (1)
press_up (1)
press_down (1)
activate_brain (1)
rotateCurrentPlayer (1)
set_engine (1)
run_game (1)
add_bonus_group (1)
set_first_turn (1)
set_mod (1)
set_state (1)
setup (1)
spam_button (1)
Méthodes fréquemment utilisées
contestant_has_won (1)
rotate (1)
remove_non_attacks (1)
remove_except_current (1)
release_all_keys (1)
_player_one (1)
_minimum_pieces (1)
progress_to_next_round (1)
press_up (1)
press_down (1)
activate_brain (1)
rotateCurrentPlayer (1)
set_engine (1)
run_game (1)
add_bonus_group (1)
set_first_turn (1)
set_mod (1)
set_state (1)
setup (1)
spam_button (1)
spawn (1)
start_game (1)
step (1)
step_button (1)
_get_pieces (1)
take_turn (1)
test (1)
play_game (1)
place_squirrel (1)
add_player (1)
hold_button (1)
clear_board (1)
dealCards (1)
defend (1)
do_stuff (1)
draw (1)
choose_space (1)
event (1)
fill_hand (1)
flip_perspective (1)
Exemple #1
0
Afficher le fichier
Fichier :
main.py
Projet :
pypaut/santarena
def main(): game = Game() game.start() while True: game.event() game.update() game.draw()