from lib.board import Board from lib.helpers import * from lib.minmax import min_max from random import choice if __name__ == "__main__": (options, args) = parse_options() pc_a = choice([OPPONENT_A, OPPONENT_B]) pc_b = OPPONENT_B if pc_a == OPPONENT_A else OPPONENT_A score = {pc_a: 0, pc_b: 0, DRAW: 0} for _ in xrange(10): board = Board(options.size, options.length) turn = choice([OPPONENT_A, OPPONENT_B]) while not board.game_over[0]: if turn == pc_a: next_move = min_max(board, pc_a, 2) else: next_move = min_max(board, pc_b, 4) board[next_move] = turn turn = OPPONENT_B if turn == OPPONENT_A else OPPONENT_A score[board.game_over[1]] += 1 print pc_a, pc_b print score
from lib.board import Board from lib.helpers import * from lib.minmax import min_max from random import choice if __name__ == "__main__": (options, args) = parse_options() board = Board(options.size, options.length) turn = OPPONENT_A you = choice([OPPONENT_A, OPPONENT_B]) pc = OPPONENT_B if you == OPPONENT_A else OPPONENT_A messages = {you: "You've won!", pc: "You've lost!", DRAW: "It's a draw."} while not board.game_over[0]: if turn == pc: next_move = min_max(board, pc, 3) else: next_move = take_coordinates(turn) board[next_move] = turn turn = OPPONENT_B if turn == OPPONENT_A else OPPONENT_A print board print messages[board.game_over[1]]