Exemple #1
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	def wave_loading(self, param1):
		log.info("Starting Wave {} Loading ...".format(param1))
		self.clear_all_objects()

		banner = Banner("Wave {} Loading ...".format(param1), GameBase.get_font_normal(), 
		color=invaderutils.COLOR_WHITE, pos=(250,325))
		GameObjectKeeper.setup(banner, 1000)
Exemple #2
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	def wave_winner(self, parm1):
		log.info("WINNER")
		self.clear_all_objects()

		banner = Banner("Winner!", GameBase.get_font_normal(), 
		color=invaderutils.COLOR_WHITE, pos=(250,325))
		GameObjectKeeper.setup(banner, 1000)
		self.set_game_mode(invaderutils.GAME_END_EVENT)
Exemple #3
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def main():
    log.info("Starting game ...")

    game = GameMachine(800, 800)
    game.setup()
    game.run()
    game.teardown()

    log.info("... Game Done!")
Exemple #4
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	def wave_4(self, param):
		log.info("Starting Wave 4")
		self._wave_basics()

		# Setup bad guys
		for x in range( 0, 720, 75):
			enemy = enemy_smiling_vader(x,70,movex=-3)
			GameObjectKeeper.setupenemy(enemy, 50)

		self.set_game_mode(invaderutils.MODE_FIGHT_4_EVENT)
Exemple #5
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	def wave_5(self, param):
		log.info("Starting Wave 5")
		self._wave_basics()

		# Setup bad guys
		for x in range( 0, 400, 100):

			enemy = enemy_the_frig(x,70,movex=1)
			GameObjectKeeper.setupenemy(enemy, 50)

			enemy = enemy_the_frig(x + 300, 140, movex=-1)
			GameObjectKeeper.setupenemy(enemy, 50)

		for x in range( 0, 720, 75):
			enemy = enemy_smiling_vader(x,70,movex=-3)
			GameObjectKeeper.setupenemy(enemy, 50)

		for x in range( 0, 750, 75):
			enemy = enemy_fonzy(x, 70, movex=-2)
			GameObjectKeeper.setupenemy(enemy, 50)

			enemy = enemy_fonzy(x, 120, movex=-2)
			GameObjectKeeper.setupenemy(enemy, 50)


		for x in range( 0, 400, 150):

			enemy = enemy_little_john(x, 50)
			GameObjectKeeper.setupenemy(enemy, 50)

			enemy = enemy_little_john(x+125, 150)
			GameObjectKeeper.setupenemy(enemy, 50)

			enemy = enemy_little_john(x, 250)
			GameObjectKeeper.setupenemy(enemy, 50)

			enemy = enemy_little_john(x+125, 350)
			GameObjectKeeper.setupenemy(enemy, 50)


			# enemy = Enemy(x, 25, invaderutils.invader_png(4), bombclockpts=(100,250), lowermove=30, movex=-3)
			# GameObjectKeeper.setupenemy(enemy, 50)

			# enemy = Enemy(x-55, 100, invaderutils.invader_png(2), bombclockpts=(1500,3000), lowermove=40)
			# GameObjectKeeper.setupenemy(enemy, 50)

			# enemy = Enemy(x, 175, invaderutils.invader_png(1), bombclockpts=(1000,2000), lowermove=60,movex=-2)
			# GameObjectKeeper.setupenemy(enemy, 50)

			# enemy = Enemy(x+25, 275, invaderutils.invader_png(3), bombclockpts=(1000,4000), lowermove=80)
			# GameObjectKeeper.setupenemy(enemy, 50)

		self.set_game_mode(invaderutils.MODE_FIGHT_5_EVENT)
Exemple #6
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	def wave_2(self, param):
		log.info("Starting Wave 2")
		self._wave_basics()

		# Setup bad guys
		for x in range( 0, 750, 75):
			enemy = enemy_fonzy(x, 70, movex=-2)
			GameObjectKeeper.setupenemy(enemy, 50)

			enemy = enemy_fonzy(x, 120, movex=-2)
			GameObjectKeeper.setupenemy(enemy, 50)

		self.set_game_mode(invaderutils.MODE_FIGHT_2_EVENT)
Exemple #7
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	def wave_3(self, param):
		log.info("Starting Wave 3")
		self._wave_basics()

		# Setup bad guys
		for x in range( 0, 400, 100):

			enemy = enemy_the_frig(x,70,movex=1)
			GameObjectKeeper.setupenemy(enemy, 50)

			enemy = enemy_the_frig(x + 300, 140, movex=-1)
			GameObjectKeeper.setupenemy(enemy, 50)

		self.set_game_mode(invaderutils.MODE_FIGHT_3_EVENT)
Exemple #8
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    def _check(self, state, next_state, time_tics):

        for t in self.transitions:
            if ((t.state == state) or
                (t.state is None)) and (t.next_state == next_state):
                if (t.delay == 0):
                    self.current_state = next_state
                    log.info("TRANSITION: {} => {}".format(state, next_state))
                    return (t.wave_setup, t.param)

                elif (t.start_time == None):
                    t.start_time = datetime.now()

                elif (t.start_time + timedelta(seconds=t.delay) <
                      datetime.now()):
                    self.current_state = next_state
                    log.info("TRANSITION: {} => {}".format(state, next_state))
                    return (t.wave_setup, t.param)
        return None
Exemple #9
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	def wave_1(self, param):
		log.info("Starting Wave 1")
		self._wave_basics()

		# Setup bad guys
		for x in range( 0, 400, 150):

			enemy = enemy_little_john(x, 50)
			GameObjectKeeper.setupenemy(enemy, 50)

			enemy = enemy_little_john(x+125, 150)
			GameObjectKeeper.setupenemy(enemy, 50)

			enemy = enemy_little_john(x, 250)
			GameObjectKeeper.setupenemy(enemy, 50)

			enemy = enemy_little_john(x+125, 350)
			GameObjectKeeper.setupenemy(enemy, 50)

		self.set_game_mode(invaderutils.MODE_FIGHT_1_EVENT)
Exemple #10
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	def wave_fight(self, param1):
		log.info("Fight !")
Exemple #11
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	def process_events(self, evt):
		if evt.type == invaderutils.GAME_END_EVENT:
			log.info("Bye!")
			self.set_game_mode(invaderutils.GAME_END_EVENT)
	def sortobjects(cls) -> None:
		log.info("Sorting Game Stage ...")
		cls.OBJECT_LIST.sort( key=lambda ob: ob.level)