Exemple #1
0
class Core(object):
  """"""
  
  pygame = None
  simulation = None
  event_manager = None
  statistics = None
  player_configuration = None
  configuration = None
  
  # hardcode pour test
  ask_draw_roads = False
  
  def start(self):
    
    self.configuration = Configuration()
    self.initialize_pygame()
    self.initialyze_event_manager()
    self.statistics = Statistics()
    self.initialyze_simulation()
    
    self.player_configuration = PlayerWindow(self)
    self.player_configuration.start()
    
    run_simulation = True
    try:
      while run_simulation:
        run_simulation = self.event_manager.listenAndPropagate()
        self.simulation.runCycle()
    except KeyboardInterrupt:
      pass
    
    self.player_configuration._Thread__stop()
    
  def initialize_pygame(self):
    self.pygame = Pygame()
  
  def initialyze_event_manager(self):
    self.event_manager = EventManager(self)
    
  def initialyze_simulation(self):
    self.simulation = SimulationManager(self)
    
  def updateDisplay(self):
    self.pygame.display_update()
  
  def updateConfiguration(self, player_configurations):
    for key in player_configurations:
      self.configuration.setConfiguration(self.configuration.CONFIGURATION_AND_PLAYER_WINDOW_RELATIONS[key], player_configurations[key])
    self.simulation.restriction.updateRestrictions()
  
  # hardcode pour tests
  def drawAllRoads(self):
    if 'PlantPiecesRoad' in self.simulation.trace_zones:
      for trace_zone in self.simulation.trace_zones['PlantPiecesRoad']:
        for coordonate in trace_zone.coordonates:
          self.pygame.draw_circle((130, 130, 130), coordonate, trace_zone.width, 0)
Exemple #2
0
 def start(self):
   
   self.configuration = Configuration()
   self.initialize_pygame()
   self.initialyze_event_manager()
   self.statistics = Statistics()
   self.initialyze_simulation()
   
   self.player_configuration = PlayerWindow(self)
   self.player_configuration.start()
   
   run_simulation = True
   try:
     while run_simulation:
       run_simulation = self.event_manager.listenAndPropagate()
       self.simulation.runCycle()
   except KeyboardInterrupt:
     pass
   
   self.player_configuration._Thread__stop()