# -*- coding:utf8 -*- import sys import os sys.path.append(os.getcwd()) import lib import time if __name__ == '__main__': player = lib.Player() control = lib.Control(lib.DD()) recorder = lib.PathRecorder(player=player, control=control, delay=0.5) print(recorder.inner_record())
if lib.Target().getStatus()['combat'] == 1 and lib.Target( ).getLiftPercent() < 0.9 and not self.hasBuff("命令圣印"): self.spell.castSpell(13) self.spell.castSpell(61) # if self.spell.canCast(65,inRange=True): # self.spell.castSpell(65) print("子循环砍:" + " " + str(datetime.datetime.now())) print("战斗循环结束,杀死敌人:ID:" + str(target.ID), file=hander) if __name__ == '__main__': time.sleep(1) i = 0 die_msg_send = full_msg_send = need_red_msg = need_food_msg = need_bandage_msg = need_repair_msg = 0 driver = lib.Pyinput() controlManager = lib.Control(driver) spellManager = lib.Spell(control=controlManager) player = QS(controlManager, spellManager) enemyFinder = lib.EnemyFinder(player, controlManager) playerName = player.getName() playerLevel = player.getLevel() chater = lib.QingyunBot(controlManager) if UserConfig.enable_monitor: t = lib.Monitor(player) t.setDaemon(True) t.start() print("监控进程启动。。。") # from run.web import WebserverThread # t = WebserverThread.WebThread( # player=player,