def __init__(self, data): InteractiveObject.__init__(self) self.rect = Rect(data.x, data.y, data.width, data.height) self.radius = self.rect.width / 2 self.rect.y -= 3 if hasattr(data, "points"): self.points = data.points else: self.points = None self.name = data.name size = (self.radius * 2, self.radius * 2) self.add(Avatar([StaticAnimation("idle", Image("wheel.png", alpha=1, resize=size))]))
def __init__(self): InteractiveObject.__init__(self) self.direction = 0 self.caller = None self.destination = None
def __init__(self): InteractiveObject.__init__(self) self.state = 0 self.key = None
def __init__(self): InteractiveObject.__init__(self) self.state = 0 self.time = 0