Exemple #1
0
	def from_string(self, string):

		"""
		Reads the entire experiment from a string.

		Arguments:
		string	--	The definition string.
		"""

		debug.msg(u"building experiment")
		s = iter(string.split("\n"));
		line = next(s, None)
		while line != None:
			get_next = True
			try:
				l = self.split(line)
			except ValueError as e:
				raise exceptions.script_error( \
					u"Failed to parse script. Maybe it contains illegal characters or unclosed quotes?")
			if len(l) > 0:
				self.parse_variable(line)
				# Parse definitions
				if l[0] == u"define":
					if len(l) != 3:
						raise exceptions.script_error( \
							u"Failed to parse definition '%s'" \
							% line)
					item_type = l[1]
					item_name = self.sanitize(l[2])
					line, def_str = self.read_definition(s)
					get_next = False
					self.parse_definition(item_type, item_name, def_str)
			# Advance to next line
			if get_next:
				line = next(s, None)				
Exemple #2
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	def from_string(self, string):
	
		"""
		Reads an experiment from a string
		"""				
	
		s = iter(string.split("\n"));
	
		line = next(s, None)
		while line != None:
					
			get_next = True
					
			try:
				l = shlex.split(line)
			except ValueError as e:
				raise exceptions.script_error("Failed to parse line '%s'. Maybe it contains illegal characters or unclosed quotes?" % line)
				
			if len(l) > 0:						
			
				self.parse_variable(line)
				
				# Parse definitions		
				if l[0] == "define":
					if len(l) != 3:
						raise exceptions.script_error("Failed to parse definition '%s'" % line)
						
					item_type = l[1]
					item_name = self.sanitize(l[2])
					line, def_str = self.read_definition(s)
					get_next = False
					self.parse_definition(item_type, item_name, def_str)
								
			if get_next:					
				line = next(s, None)			
Exemple #3
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	def parse_definition(self, item_type, item_name, string):

		"""
		Initialize a single definition, using the string, and
		add it to the dictionary of items

		Arguments:
		item_type -- the type of the item
		item_name -- the name of the item
		string -- the string containing the definition
		"""

		if plugins.is_plugin(item_type):

			# Load a plug-in
			if debug.enabled:
				debug.msg(u"loading plugin '%s'" % item_type)
				item = plugins.load_plugin(item_type, item_name, self, string, \
					self.item_prefix())
			else:
				try:
					item = plugins.load_plugin(item_type, item_name, self, \
						string, self.item_prefix())
				except:
					raise exceptions.script_error(u"Failed load plugin '%s'" % \
						item_type)
			self.items[item_name] = item

		else:

			# Load the module from the regular items
			debug.msg(u"loading core plugin '%s'" % item_type)
			if debug.enabled:
				exec("from %s import %s" % (self.module_container(), item_type))
			try:
				if not self.debug:
					exec("from %s import %s" % (self.module_container(), \
						item_type))
			except:
				raise exceptions.script_error( \
					u"Failed to import item '%s' as '%s'. " \
					% (item_type, item_name)
					+ "Perhaps the experiment requires a plug-in that is not available on your system.", \
					full=False)

			cmd = '%(item_type)s.%(item_type)s("%(item_name)s", self, u"""%(string)s""")' \
				% {"item_type" : item_type, "item_name" : item_name, "string" \
				: string.replace(u'"', u'\\"')}

			if debug.enabled:
				bytecode = compile(cmd, "<string>", "eval")
				self.items[item_name] = eval(bytecode)
			else:
				try:
					bytecode = compile(cmd, "<string>", "eval")
					self.items[item_name] = eval(bytecode)
				except Exception as e:
					raise exceptions.script_error( \
						u"Failed to instantiate module '%s' as '%s': %s" % \
						(item_type, item_name, e))
Exemple #4
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	def parse_definition(self, item_type, item_name, string):

		"""
		Initialize a single definition, using the string, and
		add it to the dictionary of items

		Arguments:
		item_type -- the type of the item
		item_name -- the name of the item
		string -- the string containing the definition
		"""

		if plugins.is_plugin(item_type):

			# Load a plug-in
			if debug.enabled:
				debug.msg(u"loading plugin '%s'" % item_type)
				item = plugins.load_plugin(item_type, item_name, self, string, \
					self.item_prefix())
			else:
				try:
					item = plugins.load_plugin(item_type, item_name, self, \
						string, self.item_prefix())
				except:
					raise exceptions.script_error(u"Failed load plugin '%s'" % \
						item_type)
			self.items[item_name] = item

		else:

			# Load the module from the regular items
			debug.msg(u"loading core plugin '%s'" % item_type)
			if debug.enabled:
				exec("from %s import %s" % (self.module_container(), item_type))
			try:
				if not self.debug:
					exec("from %s import %s" % (self.module_container(), \
						item_type))
			except:
				raise exceptions.script_error( \
					u"Failed to import item '%s' as '%s'. " \
					% (item_type, item_name)
					+ "Perhaps the experiment requires a plug-in that is not available on your system.", \
					full=False)

			cmd = '%(item_type)s.%(item_type)s("%(item_name)s", self, u"""%(string)s""")' \
				% {"item_type" : item_type, "item_name" : item_name, "string" \
				: string.replace(u'"', u'\\"')}

			if debug.enabled:
				bytecode = compile(cmd, "<string>", "eval")
				self.items[item_name] = eval(bytecode)
			else:
				try:
					bytecode = compile(cmd, "<string>", "eval")
					self.items[item_name] = eval(bytecode)
				except Exception as e:
					raise exceptions.script_error( \
						u"Failed to instantiate module '%s' as '%s': %s" % \
						(item_type, item_name, e))
Exemple #5
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    def parse_variable(self, line):
        """
		Reads a single variable from a single definition line

		Arguments:
		line -- a single definition line

		Returns:
		True on succes, False on failure
		"""

        # It is a little ugly to call parse_comment() here, but otherwise
        # all from_string() derivatives need to be modified
        if self.parse_comment(line):
            return True

        l = self.split(line.strip())
        try:
            l = self.split(line.strip())
        except Exception as e:
            raise exceptions.script_error( \
             u"Error parsing '%s' in item '%s': %s" % (line, self.name, e))

        if len(l) > 0 and l[0] == u'set':
            if len(l) != 3:
                raise exceptions.script_error( \
                 u"Error parsing variable definition: '%s'" % line)
            else:
                self.set(l[1], l[2])
                return True

        return False
Exemple #6
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	def parse_variable(self, line):

		"""
		Reads a single variable from a single definition line

		Arguments:
		line -- a single definition line

		Returns:
		True on succes, False on failure
		"""

		# It is a little ugly to call parse_comment() here, but otherwise
		# all from_string() derivatives need to be modified
		if self.parse_comment(line):
			return True


		l = self.split(line.strip())
		try:
			l = self.split(line.strip())
		except Exception as e:
			raise exceptions.script_error( \
				u"Error parsing '%s' in item '%s': %s" % (line, self.name, e))

		if len(l) > 0 and l[0] == u'set':
			if len(l) != 3:
				raise exceptions.script_error( \
					u"Error parsing variable definition: '%s'" % line)
			else:
				self.set(l[1], l[2])
				return True

		return False
    def from_string(self, string):
        """
		Reads the entire experiment from a string.

		Arguments:
		string	--	The definition string.
		"""

        debug.msg(u"building experiment")
        s = iter(string.split("\n"))
        line = next(s, None)
        while line != None:
            get_next = True
            try:
                l = self.split(line)
            except ValueError as e:
                raise exceptions.script_error( \
                 u"Failed to parse script. Maybe it contains illegal characters or unclosed quotes?")
            if len(l) > 0:
                self.parse_variable(line)
                # Parse definitions
                if l[0] == u"define":
                    if len(l) != 3:
                        raise exceptions.script_error( \
                         u"Failed to parse definition '%s'" \
                         % line)
                    item_type = l[1]
                    item_name = self.sanitize(l[2])
                    line, def_str = self.read_definition(s)
                    get_next = False
                    self.parse_definition(item_type, item_name, def_str)
            # Advance to next line
            if get_next:
                line = next(s, None)
Exemple #8
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	def parse_definition(self, item_type, item_name, string):

		"""
		Initializes a single definition, using the string, and adds it to the
		dictionary of items.

		Arguments:
		item_type	--	The item's type.
		item_name	--	The item's name.
		string		--	The item's definition string.
		"""

		if plugins.is_plugin(item_type):
			# Load a plug-in
			if debug.enabled:
				debug.msg(u"loading plugin '%s'" % item_type)
				item = plugins.load_plugin(item_type, item_name, self, string, \
					self.item_prefix())
			else:
				try:
					item = plugins.load_plugin(item_type, item_name, self, \
						string, self.item_prefix())
				except:
					raise exceptions.script_error(u"Failed load plugin '%s'" % \
						item_type)
			self.items[item_name] = item
		else:
			# Load one of the core items
			debug.msg(u"loading core item '%s' from '%s'" % (item_type, \
				self.module_container()))
			item_module = __import__(u'%s.%s' % (self.module_container(), \
				item_type), fromlist=[u'dummy'])
			item_class = getattr(item_module, item_type)
			item = item_class(item_name, self, string)
			self.items[item_name] = item
Exemple #9
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    def parse_rect_ellipse(self, line, l, item, item_type):

        """
		Parse a rectangle

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish
		item_type -- type of the current item

		Returns:
		A finished sketchpad element
		"""

        if len(l) < 6:
            raise exceptions.script_error(
                "Invalid draw %s command '%s', expecting 'draw %s [x] [y] [w] [h]'" % (item_type, line, item_type)
            )
        item["type"] = item_type
        item["x"] = self.auto_type(l[2])
        item["y"] = self.auto_type(l[3])
        item["w"] = self.auto_type(l[4])
        item["h"] = self.auto_type(l[5])
        return item
    def parse_definition(self, item_type, item_name, string):
        """
		Initializes a single definition, using the string, and adds it to the
		dictionary of items.

		Arguments:
		item_type	--	The item's type.
		item_name	--	The item's name.
		string		--	The item's definition string.
		"""

        if plugins.is_plugin(item_type):
            # Load a plug-in
            if debug.enabled:
                debug.msg(u"loading plugin '%s'" % item_type)
                item = plugins.load_plugin(item_type, item_name, self, string, \
                 self.item_prefix())
            else:
                try:
                    item = plugins.load_plugin(item_type, item_name, self, \
                     string, self.item_prefix())
                except:
                    raise exceptions.script_error(u"Failed load plugin '%s'" % \
                     item_type)
            self.items[item_name] = item
        else:
            # Load one of the core items
            debug.msg(u"loading core item '%s' from '%s'" % (item_type, \
             self.module_container()))
            item_module = __import__(u'%s.%s' % (self.module_container(), \
             item_type), fromlist=[u'dummy'])
            item_class = getattr(item_module, item_type)
            item = item_class(item_name, self, string)
            self.items[item_name] = item
Exemple #11
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    def parse_line_arrow(self, line, l, item, item_type):
        """
		Parse a line or arrow

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish
		item_type -- type of the current item

		Returns:
		A finished sketchpad element
		"""

        if len(l) < 6:
            raise exceptions.script_error("Invalid draw %s command '%s', expecting 'draw %s [x1] [y1] [x2] [y2]'" \
             % (item_type, line, item_type))

        item["type"] = item_type

        item["x1"] = self.auto_type(l[2])
        item["y1"] = self.auto_type(l[3])
        item["x2"] = self.auto_type(l[4])
        item["y2"] = self.auto_type(l[5])

        return item
Exemple #12
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    def parse_circle(self, line, l, item):

        """
		Parse a circle

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish

		Returns:
		A finished sketchpad element
		"""

        if len(l) < 5:
            raise exceptions.script_error(
                "Invalid draw circle command '%s', expecting 'draw circle [x] [y] [r]'" % line
            )

        item["type"] = "circle"
        item["x"] = self.auto_type(l[2])
        item["y"] = self.auto_type(l[3])
        item["r"] = self.auto_type(l[4])

        return item
Exemple #13
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	def color_check(self, col):

		"""<DOC>
		Checks whether a string is a valid color name

		Example:
		>>> # Ok
		>>> print self.color_check('red')
		>>> # Ok
		>>> print self.color_check('#FFFFFF')
		>>> # Raises runtime_error
		>>> print self.color_check('this is not a color')

		Arguments:
		col -- the color to check

		Exceptions:
		Raises a runtime_error if col is not a valid color
		</DOC>"""

		try:
			if type(col) == unicode:
				col = str(col)
			pygame.Color(col)
		except Exception as e:
			raise exceptions.script_error( \
				u"'%s' is not a valid color. See http://www.w3schools.com/html/html_colornames.asp for an overview of valid color names" \
				% self.unistr(col))
Exemple #14
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	def color_check(self, col):

		"""<DOC>
		Checks whether a string is a valid color name.

		Arguments:
		col -- The color to check.

		Exceptions:
		Raises a runtime_error if col is not a valid color.

		Example:
		>>> # Ok
		>>> print self.color_check('red')
		>>> # Ok
		>>> print self.color_check('#FFFFFF')
		>>> # Raises runtime_error
		>>> print self.color_check('this is not a color')
		</DOC>"""

		try:
			if type(col) == unicode:
				col = str(col)
			pygame.Color(col)
		except Exception as e:
			raise exceptions.script_error( \
				u"'%s' is not a valid color. See http://www.w3schools.com/html/html_colornames.asp for an overview of valid color names" \
				% self.unistr(col))
Exemple #15
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	def parse_line(self, line):

		"""
		Allows for arbitrary line parsing, for item-specific requirements

		Arguments:
		line -- a single definition line
		"""

		l = self.split(line.strip())
		if len(l) < 6 or l[0] != 'widget':
			return

		# Verify that the position variables are integers
		try:
			col = int(l[1])
			row = int(l[2])
			colspan = int(l[3])
			rowspan = int(l[4])
		except:
			raise exceptions.script_error( \
				_('Widget column and row should be numeric'))

		# Parse the widget into a dictionary and store it in the list of
		# widgets
		w = self.parse_keywords(line)
		w['type'] = l[5]
		w['col'] = col
		w['row'] = row
		w['colspan'] = colspan
		w['rowspan'] = rowspan
		self._widgets.append(w)
Exemple #16
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	def parse_line_arrow(self, line, l, item, item_type):

		"""
		Parse a line or arrow

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish
		item_type -- type of the current item

		Returns:
		A finished sketchpad element
		"""

		if len(l) < 6:
			raise exceptions.script_error("Invalid draw %s command '%s', expecting 'draw %s [x1] [y1] [x2] [y2]'" \
				% (item_type, line, item_type))

		item["type"] = item_type

		item["x1"] = self.auto_type(l[2])
		item["y1"] = self.auto_type(l[3])
		item["x2"] = self.auto_type(l[4])
		item["y2"] = self.auto_type(l[5])

		return item
Exemple #17
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	def parse_image(self, line, l, item):

		"""
		Parse image

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish

		Returns:
		A finished sketchpad element
		"""

		if len(l) < 3:
			raise exceptions.script_error("Invalid draw image command '%s', expecting 'draw image [x] [y] [file]' or 'draw textline [file]'" \
				% line)
		item["type"] = u"image"
		try:
			item["x"] = self.auto_type(l[2])
			item["y"] = self.auto_type(l[3])
			item["file"] = l[4]
		except:
			item["x"] = self.get("width") / 2
			item["y"] = self.get("height") / 2
			item["file"] = l[2]
		return item
Exemple #18
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	def parse_line(self, line):
	
		"""
		Allows for arbitrary line parsing, for item-specific requirements

		Arguments:
		line -- a single definition line
		"""
		
		l = self.split(line.strip())
		if len(l) < 6 or l[0] != 'widget':
			return
			
		# Verify that the position variables are integers
		try:
			col = int(l[1])
			row = int(l[2])
			colspan = int(l[3])
			rowspan = int(l[4])
		except:
			raise exceptions.script_error( \
				_('Widget column and row should be numeric'))
			
		# Parse the widget into a dictionary and store it in the list of
		# widgets
		w = self.parse_keywords(line)				
		w['type'] = l[5]
		w['col'] = col
		w['row'] = row
		w['colspan'] = colspan
		w['rowspan'] = rowspan		
		self._widgets.append(w)						
Exemple #19
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    def parse_image(self, line, l, item):
        """
		Parse image

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish

		Returns:
		A finished sketchpad element
		"""

        if len(l) < 3:
            raise exceptions.script_error("Invalid draw image command '%s', expecting 'draw image [x] [y] [file]' or 'draw textline [file]'" \
             % line)
        item["type"] = "image"
        try:
            item["x"] = self.auto_type(l[2])
            item["y"] = self.auto_type(l[3])
            item["file"] = l[4]
        except:
            item["x"] = self.get("width") / 2
            item["y"] = self.get("height") / 2
            item["file"] = l[2]
        return item
Exemple #20
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	def from_string(self, string):

		"""
		Read a sketchpad from string

		Arguments:
		string -- the unicode string containing the sketchpad definition
		"""

		for line in string.split(u'\n'):
			if not self.parse_variable(line):
				l = self.split(line)
				if len(l) > 0:
					if l[0] == u'draw':
						if len(l) == 1:
							raise exceptions.script_error( \
								"Incomplete draw command '%s'" % line)
						item = self.parse_item(l, line)
						if l[1] in ("circle",):
							item = self.parse_circle(line, l, item)
						elif l[1] in ("rectangle", "rect"):
							item = self.parse_rect_ellipse(line, l, item, \
								"rect")
						elif l[1] in ("fixdot", "fixation"):
							item = self.parse_fixdot(line, l, item)
						elif l[1] in ("ellipse", "oval"):
							item = self.parse_rect_ellipse(line, l, item, \
								"ellipse")
						elif l[1] in ("arrow",):
							item = self.parse_line_arrow(line, l, item, "arrow")
						elif l[1] in ("line",):
							item = self.parse_line_arrow(line, l, item, "line")
						elif l[1] in ("textline",):
							item = self.parse_textline(line, l, item)
						elif l[1] in ("image", "bitmap"):
							item = self.parse_image(line, l, item)
						elif l[1] in ("gabor"):
							item = self.parse_gabor(line, l, item)
						elif l[1] in ("noise"):
							item = self.parse_noise(line, l, item)
						else:
							raise exceptions.script_error( \
								"Unknown draw command '%s'" % line)
						self.items.append(item)
					else:
						raise exceptions.script_error("Unknown command '%s'" \
							% line)
Exemple #21
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    def from_string(self, string):
        """
		Read a sketchpad from string

		Arguments:
		string -- the unicode string containing the sketchpad definition
		"""

        for line in string.split(u'\n'):
            if not self.parse_variable(line):
                l = self.split(line)
                if len(l) > 0:
                    if l[0] == u'draw':
                        if len(l) == 1:
                            raise exceptions.script_error( \
                             "Incomplete draw command '%s'" % line)
                        item = self.parse_item(l, line)
                        if l[1] in ("circle", ):
                            item = self.parse_circle(line, l, item)
                        elif l[1] in ("rectangle", "rect"):
                            item = self.parse_rect_ellipse(line, l, item, \
                             "rect")
                        elif l[1] in ("fixdot", "fixation"):
                            item = self.parse_fixdot(line, l, item)
                        elif l[1] in ("ellipse", "oval"):
                            item = self.parse_rect_ellipse(line, l, item, \
                             "ellipse")
                        elif l[1] in ("arrow", ):
                            item = self.parse_line_arrow(
                                line, l, item, "arrow")
                        elif l[1] in ("line", ):
                            item = self.parse_line_arrow(line, l, item, "line")
                        elif l[1] in ("textline", ):
                            item = self.parse_textline(line, l, item)
                        elif l[1] in ("image", "bitmap"):
                            item = self.parse_image(line, l, item)
                        elif l[1] in ("gabor"):
                            item = self.parse_gabor(line, l, item)
                        elif l[1] in ("noise"):
                            item = self.parse_noise(line, l, item)
                        else:
                            raise exceptions.script_error( \
                             "Unknown draw command '%s'" % line)
                        self.items.append(item)
                    else:
                        raise exceptions.script_error("Unknown command '%s'" \
                         % line)
Exemple #22
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    def from_string(self, string):
        """
		Read a sketchpad from string
		"""

        for line in string.split("\n"):
            if not self.parse_variable(line):
                l = shlex.split(line)
                if len(l) > 0:

                    if l[0] == "draw":

                        item = self.parse_item(l)
                        if l[1] in ("circle", ):
                            item = self.parse_circle(line, l, item)
                        elif l[1] in ("rectangle", "rect"):
                            item = self.parse_rect_ellipse(
                                line, l, item, "rect")
                        elif l[1] in ("fixdot", "fixation"):
                            item = self.parse_fixdot(line, l, item)
                        elif l[1] in ("ellipse", "oval"):
                            item = self.parse_rect_ellipse(
                                line, l, item, "ellipse")
                        elif l[1] in ("arrow", ):
                            item = self.parse_line_arrow(
                                line, l, item, "arrow")
                        elif l[1] in ("line", ):
                            item = self.parse_line_arrow(line, l, item, "line")
                        elif l[1] in ("textline", ):
                            item = self.parse_textline(line, l, item)
                        elif l[1] in ("image", "bitmap"):
                            item = self.parse_image(line, l, item)
                        elif l[1] in ("gabor"):
                            item = self.parse_gabor(line, l, item)
                        elif l[1] in ("noise"):
                            item = self.parse_noise(line, l, item)
                        else:
                            raise exceptions.script_error(
                                "Unknown draw command '%s'" % line)

                        self.items.append(item)

                    else:

                        raise exceptions.script_error("Unknown command '%s'" %
                                                      line)
Exemple #23
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	def parse_definition(self, item_type, item_name, string):
	
		"""
		Initialize a single definition, using the string, and
		add it to the dictionary of items
		"""
		
		if plugins.is_plugin(item_type):
		
			if self.debug:
				print "experiment.parse_definition(): loading plugin '%s'" % item_type

			try:
				item = plugins.load_plugin(item_type, item_name, self, string, self.item_prefix())
			except:
				raise exceptions.script_error("Failed load plugin '%s'" % item_type)
				
			self.items[item_name] = item			
									
		else:				
		
			# Load the module from the regular items			
			if self.debug:
				print "experiment.parse_definition(): loading core plugin '%s'" % item_type			
		
			if self.debug:
				exec("from %s import %s" % (self.module_container(), item_type))
			try:
				if not self.debug:
					exec("from %s import %s" % (self.module_container(), item_type))
			except:
				raise exceptions.script_error("Failed to import module '%s' as '%s'" % (item_type, item_name))
		
			cmd = "%(item_type)s.%(item_type)s(\"%(item_name)s\", self, \"\"\"%(string)s\"\"\")" % \
				{"item_type" : item_type, "item_name" : item_name, "string" : string.replace("\"", "\\\"")}		
			
			if self.debug:
				bytecode = compile(cmd, "<string>", "eval")
				self.items[item_name] = eval(bytecode)
			else:			
				try:
					bytecode = compile(cmd, "<string>", "eval")
					self.items[item_name] = eval(bytecode)
				except Exception as e:
					raise exceptions.script_error("Failed to instantiate module '%s' as '%s': %s" % (item_type, item_name, e))
Exemple #24
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	def from_string(self, string):
	
		"""
		Read a sketchpad from string
		"""
		
		for line in string.split("\n"):
			if not self.parse_variable(line):
				l = shlex.split(line)
				if len(l) > 0:
										
					if l[0] == "draw":
				
						item = self.parse_item(l)
						if l[1] in ("circle",):
							item = self.parse_circle(line, l, item)
						elif l[1] in ("rectangle", "rect"):
							item = self.parse_rect_ellipse(line, l, item, "rect")
						elif l[1] in ("fixdot", "fixation"):
							item = self.parse_fixdot(line, l, item)
						elif l[1] in ("ellipse", "oval"):
							item = self.parse_rect_ellipse(line, l, item, "ellipse")
						elif l[1] in ("arrow",):
							item = self.parse_line_arrow(line, l, item, "arrow")
						elif l[1] in ("line",):
							item = self.parse_line_arrow(line, l, item, "line")
						elif l[1] in ("textline",):
							item = self.parse_textline(line, l, item)
						elif l[1] in ("image", "bitmap"):
							item = self.parse_image(line, l, item)
						elif l[1] in ("gabor"):
							item = self.parse_gabor(line, l, item)
						elif l[1] in ("noise"):
							item = self.parse_noise(line, l, item)
						else:
							raise exceptions.script_error("Unknown draw command '%s'" % line)

						self.items.append(item)
					
					else:
					
						raise exceptions.script_error("Unknown command '%s'" % line)
Exemple #25
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	def parse_noise(self, line, l, item):
	
		"""
		Parse Gabor patch				
		"""
		
		if len(l) < 4:
			raise exceptions.script_error("Invalid draw image command '%s', expecting 'draw noise [x] [y]'" % line)
			
		item["type"] = "noise"
		item["x"] = self.auto_type(l[2])
		item["y"] = self.auto_type(l[3])						
		
		return item				
Exemple #26
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    def parse_noise(self, line, l, item):
        """
		Parse Gabor patch				
		"""

        if len(l) < 4:
            raise exceptions.script_error(
                "Invalid draw image command '%s', expecting 'draw noise [x] [y]'"
                % line)

        item["type"] = "noise"
        item["x"] = self.auto_type(l[2])
        item["y"] = self.auto_type(l[3])

        return item
Exemple #27
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	def parse_circle(self, line, l, item):
	
		"""
		Parse a circle
		"""
		
		if len(l) < 5:
			raise exceptions.script_error("Invalid draw circle command '%s', expecting 'draw circle [x] [y] [r]'" % line)
			
		item["type"] = "circle"
		item["x"] = self.auto_type(l[2])
		item["y"] = self.auto_type(l[3])
		item["r"] = self.auto_type(l[4])
		
		return item
Exemple #28
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	def color_check(self, s):
	
		"""<DOC>		
		Checks whether a string is a valid color name
		
		Arguments:
		s -- the string to check
		
		Returns:
		True i the string is a color, False otherwise		
		</DOC>"""
		
		try:
			pygame.Color(s)
		except:
			raise exceptions.script_error("'%s' is not a valid color. See http://www.w3schools.com/html/html_colornames.asp for an overview of valid color names" % s)
Exemple #29
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    def parse_circle(self, line, l, item):
        """
		Parse a circle
		"""

        if len(l) < 5:
            raise exceptions.script_error(
                "Invalid draw circle command '%s', expecting 'draw circle [x] [y] [r]'"
                % line)

        item["type"] = "circle"
        item["x"] = self.auto_type(l[2])
        item["y"] = self.auto_type(l[3])
        item["r"] = self.auto_type(l[4])

        return item
Exemple #30
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    def color_check(self, s):
        """<DOC>
		Checks whether a string is a valid color name

		Arguments:
		s -- the string to check

		Returns:
		True i the string is a color, False otherwise
		</DOC>"""

        try:
            pygame.Color(s)
        except:
            raise exceptions.script_error( \
             "'%s' is not a valid color. See http://www.w3schools.com/html/html_colornames.asp for an overview of valid color names" \
             % s)
Exemple #31
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	def parse_line_arrow(self, line, l, item, item_type):
		
		"""
		Parse a line or arrow
		"""
		
		if len(l) < 6:
			raise exceptions.script_error("Invalid draw %s command '%s', expecting 'draw %s [x1] [y1] [x2] [y2]'" % (item_type, line, item_type))
			
		item["type"] = item_type
			
		item["x1"] = self.auto_type(l[2])
		item["y1"] = self.auto_type(l[3])
		item["x2"] = self.auto_type(l[4])
		item["y2"] = self.auto_type(l[5])
		
		return item	
Exemple #32
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	def parse_rect_ellipse(self, line, l, item, item_type):
	
		"""
		Parse a rectangle
		"""
		
		if len(l) < 6:
			raise exceptions.script_error("Invalid draw %s command '%s', expecting 'draw %s [x] [y] [w] [h]'" % (item_type, line, item_type))
			
		item["type"] = item_type
			
		item["x"] = self.auto_type(l[2])
		item["y"] = self.auto_type(l[3])
		item["w"] = self.auto_type(l[4])
		item["h"] = self.auto_type(l[5])
		
		return item
Exemple #33
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    def parse_line_arrow(self, line, l, item, item_type):
        """
		Parse a line or arrow
		"""

        if len(l) < 6:
            raise exceptions.script_error(
                "Invalid draw %s command '%s', expecting 'draw %s [x1] [y1] [x2] [y2]'"
                % (item_type, line, item_type))

        item["type"] = item_type

        item["x1"] = self.auto_type(l[2])
        item["y1"] = self.auto_type(l[3])
        item["x2"] = self.auto_type(l[4])
        item["y2"] = self.auto_type(l[5])

        return item
Exemple #34
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    def parse_rect_ellipse(self, line, l, item, item_type):
        """
		Parse a rectangle
		"""

        if len(l) < 6:
            raise exceptions.script_error(
                "Invalid draw %s command '%s', expecting 'draw %s [x] [y] [w] [h]'"
                % (item_type, line, item_type))

        item["type"] = item_type

        item["x"] = self.auto_type(l[2])
        item["y"] = self.auto_type(l[3])
        item["w"] = self.auto_type(l[4])
        item["h"] = self.auto_type(l[5])

        return item
Exemple #35
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	def parse_image(self, line, l, item):
	
		"""
		Parse image
		"""
	
		if len(l) < 3:
			raise exceptions.script_error("Invalid draw image command '%s', expecting 'draw image [x] [y] [file]' or 'draw textline [file]'" % line)
			
		item["type"] = "image"
		try:
			item["x"] = self.auto_type(l[2])
			item["y"] = self.auto_type(l[3])
			item["file"] = l[4]
		except:
			item["x"] = self.get("width") / 2
			item["y"] = self.get("height") / 2	
			item["file"] = l[2]
						
		return item		
Exemple #36
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	def parse_noise(self, line, l, item):
	
		"""
		Parse noise patch				

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish
		
		Returns:
		A finished sketchpad element
		"""
		
		if len(l) < 4:
			raise exceptions.script_error("Invalid draw image command '%s', expecting 'draw noise [x] [y]'" % line)			
		item["type"] = "noise"
		item["x"] = self.auto_type(l[2])
		item["y"] = self.auto_type(l[3])								
		return item				
Exemple #37
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    def parse_noise(self, line, l, item):
        """
		Parse noise patch

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish

		Returns:
		A finished sketchpad element
		"""

        if len(l) < 4:
            raise exceptions.script_error("Invalid draw image command '%s', expecting 'draw noise [x] [y]'" \
             % line)
        item["type"] = "noise"
        item["x"] = self.auto_type(l[2])
        item["y"] = self.auto_type(l[3])
        return item
Exemple #38
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	def parse_gabor(self, line, l, item):

		"""
		Parse Gabor patch

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish

		Returns:
		A finished sketchpad element
		"""

		if len(l) < 4:
			raise exceptions.script_error("Invalid draw image command '%s', expecting 'draw gabor [x] [y] [orient] [freq]'" \
				% line)
		item["type"] = u"gabor"
		item["x"] = self.auto_type(l[2])
		item["y"] = self.auto_type(l[3])
		return item
Exemple #39
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    def parse_image(self, line, l, item):
        """
		Parse image
		"""

        if len(l) < 3:
            raise exceptions.script_error(
                "Invalid draw image command '%s', expecting 'draw image [x] [y] [file]' or 'draw textline [file]'"
                % line)

        item["type"] = "image"
        try:
            item["x"] = self.auto_type(l[2])
            item["y"] = self.auto_type(l[3])
            item["file"] = l[4]
        except:
            item["x"] = self.get("width") / 2
            item["y"] = self.get("height") / 2
            item["file"] = l[2]

        return item
Exemple #40
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    def split(self, u):
        """
		Splits a unicode string in the same way as shlex.split(). Unfortunately,
		shlex doesn't handle unicode properly, so this wrapper function is
		required.

		Arguments:
		u -- a unicode string

		Returns:
		A list of unicode strings, split as described here:
		http://docs.python.org/library/shlex.html#shlex.split
		"""

        import shlex
        try:
            return [chunk.decode(self.encoding) for chunk in shlex.split( \
             u.encode(self.encoding))]
        except:
            raise exceptions.script_error( \
             u'Failed to parse line "%s". Is there a closing quotation missing?' \
             % u)
Exemple #41
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    def parse_rect_ellipse(self, line, l, item, item_type):
        """
		Parse a rectangle

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish
		item_type -- type of the current item

		Returns:
		A finished sketchpad element
		"""

        if len(l) < 6:
            raise exceptions.script_error("Invalid draw %s command '%s', expecting 'draw %s [x] [y] [w] [h]'" \
             % (item_type, line, item_type))
        item["type"] = item_type
        item["x"] = self.auto_type(l[2])
        item["y"] = self.auto_type(l[3])
        item["w"] = self.auto_type(l[4])
        item["h"] = self.auto_type(l[5])
        return item
Exemple #42
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    def parse_circle(self, line, l, item):
        """
		Parse a circle

		Arguments:
		line -- a definition line
		l -- a definition list
		item -- sketchpad element to finish

		Returns:
		A finished sketchpad element
		"""

        if len(l) < 5:
            raise exceptions.script_error("Invalid draw circle command '%s', expecting 'draw circle [x] [y] [r]'" \
             % line)

        item["type"] = "circle"
        item["x"] = self.auto_type(l[2])
        item["y"] = self.auto_type(l[3])
        item["r"] = self.auto_type(l[4])

        return item
Exemple #43
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	def split(self, u):

		"""
		Splits a unicode string in the same way as shlex.split(). Unfortunately,
		shlex doesn't handle unicode properly, so this wrapper function is
		required.

		Arguments:
		u -- a unicode string

		Returns:
		A list of unicode strings, split as described here:
		http://docs.python.org/library/shlex.html#shlex.split
		"""

		import shlex
		try:
			return [chunk.decode(self.encoding) for chunk in shlex.split( \
				u.encode(self.encoding))]
		except:
			raise exceptions.script_error( \
				u'Failed to parse line "%s". Is there a closing quotation missing?' \
				% u)