Exemple #1
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    def __init__(self, inventory, party, width, height, x=0, y=0, theme=None,
                 bg=None, mouse_control=Menu.MOUSE_LOOSE):
        self.inventory = inventory
        self.party = party
        Menu.__init__(self, width, height, x, y, theme, bg, mouse_control)

        self.close_label = CloseLabel()
        self.add_widget(self.close_label, (20, 12))

        self.inventory_panel = Panel(self.width * 0.55, self.height - 50)
        self.add_widget(self.inventory_panel,
                        (16, self.height - 16, LEFT, DOWN))
        
        self.inventory_scroll = ItemScrollArea(self.inventory,
                                               self.inventory_panel.width - 10,
                                               self.inventory_panel.height - 10,
                                               graphics_config.item_icon_height
                                               + 12,
                                               (20, 10))
        self.inventory_panel.add_widget(self.inventory_scroll, (5, 5))
        
        self.info_panel = ItemInfoPanel(self.width * 0.35, self.height * 0.55)
        info_x = self.width - 16
        info_y = self.height - 16
        self.add_widget(self.info_panel, (info_x, info_y, RIGHT, DOWN))
        
        cursor = Cursor()
        cursor.bind(self)

        self.config_action_dialog(100, 60, TRANSPARENT)
Exemple #2
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    def __init__(self,
                 item_menu,
                 item,
                 quantity,
                 item_entry,
                 width,
                 height,
                 x=0,
                 y=0,
                 theme=None,
                 bg=TRANSPARENT,
                 mouse_control=Menu.MOUSE_LOOSE):
        Menu.__init__(self, width, height, x, y, theme, bg, mouse_control)
        self.item_menu = item_menu

        self.item = item
        self.quantity = quantity

        self.panel = Panel(width, height)
        self.add_widget(self.panel, (0, 0))

        if hasattr(item, 'use'):
            self.use_label = UseLabel(self.item, self.item_menu.inventory,
                                      self.item_menu.party, item_entry)
        else:
            self.use_label = TrashLabel(self.item, self.item_menu.inventory,
                                        item_entry)
        self.panel.add_widget(self.use_label, (20, 12))

        self.close_label = CloseLabel()
        self.panel.add_widget(self.close_label, (20, 36))

        cursor = Cursor()
        cursor.bind(self)
Exemple #3
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    def __init__(self, item_menu, item, quantity, item_entry, width, height,
                 x=0, y=0, theme=None, bg=TRANSPARENT,
                 mouse_control=Menu.MOUSE_LOOSE):
        Menu.__init__(self, width, height, x, y, theme, bg, mouse_control)
        self.item_menu = item_menu

        self.item = item
        self.quantity = quantity

        self.panel = Panel(width, height)
        self.add_widget(self.panel, (0, 0))
        
        if hasattr(item, 'use'):
            self.use_label = UseLabel(self.item, self.item_menu.inventory,
                                      self.item_menu.party, item_entry)
        else:
            self.use_label = TrashLabel(self.item, self.item_menu.inventory, 
                                        item_entry)
        self.panel.add_widget(self.use_label, (20, 12))

        self.close_label = CloseLabel()
        self.panel.add_widget(self.close_label, (20, 36))

        cursor = Cursor()
        cursor.bind(self)
Exemple #4
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    def __init__(self):
        Menu.__init__(self, 400, 300)
        self.panel = Panel(200, 150)
        self.add_widget(self.panel, (40, 80))

        self.add_widget(MenuLabel(), (90, 20))
        self.add_widget(Label('NonFocusable', focusable=False), (150, 20))

        first_panel_label = Label('Panel0')
        self.panel.add_widget(first_panel_label, (40, 20))
        self.panel.add_widget(Label('Panel1'), (120, 20))
        self.panel.add_widget(Label('Panel2'), (40, 60))
        self.panel.add_widget(Label('Panel3'), (120, 60))
        self.panel.add_widget(AdjustableBar(100, 14, filled=0.9), (50, 100))

        side_panel = Panel(110, 220)
        self.add_widget(side_panel, (260, 40))

        grid = AdjustableVerticalGrid(110, 72, 2, 6)
        side_panel.add_widget(grid, AlignTopLeft())

        img = pygame.image.load(data_path('icon.png'))
        #img = pygame.image.load(data_path('test.png'))
        self.add_widget(ImageWidget(img), (8, 8))

        group = WidgetGroup(148, 20)
        group.add_widget(Label('Group0'), (10, 0))
        group.add_widget(Label('Group1'), (90, 0))
        self.add_widget(group, (60, 240))

        #self.crystallize()

        # Add cursor
        cursor = Cursor()
        cursor.bind(self, first_panel_label)
Exemple #5
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    def __init__(self, match):
        self.match = match
        
        w, h = g_cfg.screen_dimensions
        Menu.__init__(self, w, h)

        self.ingame = Ingame(match.match_team1, match.match_team2)
        self.ingame.register(self)
        
        self.team_panels = []
        
        SPACING = 10
        TEAM_PANELS_H = 230
        
        COMMAND_PANEL_H = 50
        
        team_panel = TeamPanel(match.match_team1, (w - 3 * SPACING) / 2,
                               TEAM_PANELS_H) 
        self.add_widget(team_panel, (SPACING, SPACING))
        self.team_panels.append(team_panel)
        
        team_panel = TeamPanel(match.match_team2, (w - 3 * SPACING) / 2,
                               TEAM_PANELS_H) 
        self.add_widget(team_panel, (SPACING, self.team_panels[0].bottom + SPACING))
        self.team_panels.append(team_panel)
        
        self.match_panel = MatchPanel(self.ingame, w - 2 * SPACING,
                                      h - 2 * TEAM_PANELS_H - 5 * SPACING - COMMAND_PANEL_H)
        self.add_widget(self.match_panel, (SPACING, 2 * TEAM_PANELS_H + 3 * SPACING))
        
        self.command_panel = CommandPanel(w - 2 * SPACING, COMMAND_PANEL_H)
        self.add_widget(self.command_panel, (SPACING, h - SPACING, LEFT, DOWN))
        
        self.chalkboard_panel = ChalkboardPanel(self.ingame,
                                                (w - 3 * SPACING) / 2,
                                                2 * TEAM_PANELS_H + SPACING)
        self.add_widget(self.chalkboard_panel, (w - SPACING, SPACING, RIGHT, UP))
        
        cursor = Cursor(DefaultCursorTheme(border=1, horizontal_offset=0,
                                           vertical_offset=0))
        cursor.bind(self)
        
        self.speed = None
        self.command_panel.speed_labels[2].activate()
Exemple #6
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 def __init__(self, simulation):
     Menu.__init__(self, graphics_config.screen_width,
                   graphics_config.screen_height)
     self.simulation = simulation
     
     y = 20
     Y_SEPARATION = 40
     
     x = 20
     l = ExitLabel()
     self.add_widget(l, (x, y))
     
     y += Y_SEPARATION
     l = AdvanceLabel()
     self.add_widget(l, (x, y))
     
     y += Y_SEPARATION
     txt = 'My team is %s' % self.simulation.player_team_name
     self.my_team_label = Label(txt, focusable=False)
     self.add_widget(self.my_team_label, (x, y))
     
     y += Y_SEPARATION
     self.opponent_label = Label(text='', focusable=False)
     self.add_widget(self.opponent_label, (x, y))
     
     y += Y_SEPARATION
     self.last_game_label = Label(text='', focusable=False)
     self.add_widget(self.last_game_label, (x, y))
     
     y += Y_SEPARATION
     self.records_label = Label(text='', focusable=False)
     self.add_widget(self.records_label, (x, y))
     
     y += Y_SEPARATION
     self.date_label = Label(text='', focusable=False)
     self.add_widget(self.date_label, (x, y))
     
     c = Cursor()
     c.bind(self)
     
     self.update_next_game()
     self.update_standings()
     self.update_date()
Exemple #7
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    def __init__(self):
        Menu.__init__(self, 480, 320)
        tab_group = TabGroup(['Bars%d' % (i + 1) for i in xrange(self.TABS)],
                             480,
                             320,
                             tab_height=30)
        self.add_widget(tab_group, AlignCenter())

        # Bar tabs
        for k in xrange(4):
            grid = Grid(480, 290, 4, 10)
            for i in xrange(4):
                for j in xrange(10):
                    grid[i, j].add_widget(Panel(120, 29), AlignCenter())
                    width = 10 + 10 * (i + 1)
                    height = 1 + j
                    bar = CrazyBar(width, height)
                    grid[i, j].add_widget(bar, AlignCenter())
            tab_group[k].add_widget(grid, AlignCenter())

        # Animated image tab
        surfaces = []
        for k in xrange(25):
            s = pygame.Surface((100, 100))
            s.fill(((25 - k) * 10, 0, k * 10))
            surfaces.append(s)
        for k in xrange(25):
            s = pygame.Surface((100, 100))
            s.fill((0, k * 10, (25 - k) * 10))
            surfaces.append(s)
        for k in xrange(25):
            s = pygame.Surface((100, 100))
            s.fill((k * 10, (25 - k) * 10, 0))
            surfaces.append(s)
        animation = AnimatedImage(surfaces, 1)
        a = AnimatedImageWidget(animation, False)
        tab_group[4].add_widget(a, AlignTop())

        # Add cursor
        cursor = Cursor()
        cursor.bind(self)
Exemple #8
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    def __init__(self):
        Menu.__init__(self, 480, 320)
        tab_group = TabGroup(['Bars%d' % (i + 1) for i in xrange(self.TABS)],
                             480, 320, tab_height=30)
        self.add_widget(tab_group, AlignCenter())

        # Bar tabs
        for k in xrange(4):
            grid = Grid(480, 290, 4, 10)
            for i in xrange(4):
                for j in xrange(10):
                    grid[i, j].add_widget(Panel(120, 29), AlignCenter())
                    width = 10 + 10 * (i + 1)
                    height = 1 + j
                    bar = CrazyBar(width, height)
                    grid[i, j].add_widget(bar, AlignCenter())
            tab_group[k].add_widget(grid, AlignCenter())

        # Animated image tab
        surfaces = []
        for k in xrange(25):
            s = pygame.Surface((100, 100))
            s.fill(((25 - k) * 10, 0, k * 10))
            surfaces.append(s)
        for k in xrange(25):
            s = pygame.Surface((100, 100))
            s.fill((0, k * 10, (25 - k) * 10))
            surfaces.append(s)
        for k in xrange(25):
            s = pygame.Surface((100, 100))
            s.fill((k * 10, (25 - k) * 10, 0))
            surfaces.append(s)
        animation = AnimatedImage(surfaces, 1)
        a = AnimatedImageWidget(animation, False)
        tab_group[4].add_widget(a, AlignTop())

        # Add cursor
        cursor = Cursor()
        cursor.bind(self)
Exemple #9
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    def __init__(self):
        Menu.__init__(self, 400, 300)
        self.panel = Panel(200, 150)
        self.add_widget(self.panel, (40, 80))

        self.add_widget(MenuLabel(), (90, 20))
        self.add_widget(Label('NonFocusable', focusable=False), (150, 20))

        first_panel_label = Label('Panel0')
        self.panel.add_widget(first_panel_label, (40, 20))
        self.panel.add_widget(Label('Panel1'), (120, 20))
        self.panel.add_widget(Label('Panel2'), (40, 60))
        self.panel.add_widget(Label('Panel3'), (120, 60))
        self.panel.add_widget(AdjustableBar(100, 14, filled=0.9),
                              (50, 100))

        side_panel = Panel(110, 220)
        self.add_widget(side_panel, (260, 40))

        grid = AdjustableVerticalGrid(110, 72, 2, 6)
        side_panel.add_widget(grid, AlignTopLeft())

        img = pygame.image.load(data_path('icon.png'))
        #img = pygame.image.load(data_path('test.png'))
        self.add_widget(ImageWidget(img), (8, 8))

        group = WidgetGroup(148, 20)
        group.add_widget(Label('Group0'), (10, 0))
        group.add_widget(Label('Group1'), (90, 0))
        self.add_widget(group, (60, 240))

        #self.crystallize()

        # Add cursor
        cursor = Cursor()
        cursor.bind(self, first_panel_label)
Exemple #10
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    def __init__(self,
                 inventory,
                 party,
                 width,
                 height,
                 x=0,
                 y=0,
                 theme=None,
                 bg=None,
                 mouse_control=Menu.MOUSE_LOOSE):
        self.inventory = inventory
        self.party = party
        Menu.__init__(self, width, height, x, y, theme, bg, mouse_control)

        self.close_label = CloseLabel()
        self.add_widget(self.close_label, (20, 12))

        self.inventory_panel = Panel(self.width * 0.55, self.height - 50)
        self.add_widget(self.inventory_panel,
                        (16, self.height - 16, LEFT, DOWN))

        self.inventory_scroll = ItemScrollArea(
            self.inventory, self.inventory_panel.width - 10,
            self.inventory_panel.height - 10,
            graphics_config.item_icon_height + 12, (20, 10))
        self.inventory_panel.add_widget(self.inventory_scroll, (5, 5))

        self.info_panel = ItemInfoPanel(self.width * 0.35, self.height * 0.55)
        info_x = self.width - 16
        info_y = self.height - 16
        self.add_widget(self.info_panel, (info_x, info_y, RIGHT, DOWN))

        cursor = Cursor()
        cursor.bind(self)

        self.config_action_dialog(100, 60, TRANSPARENT)