class AssetsDock(AbstractDock): def __init__(self): AbstractDock.__init__(self) #self.ui.tree.set_filter(self.ui.filterLineEdit) #self.ui.tree.expanded_items = expanded_items #t = time.time() #self.ui.tree.set_root_path(root_path) #"C:/Users/Public/Documents/Unity Projects/3-5_AngryBots/Assets" #--- self.setWindowTitle("Assets") def setup_ui(self): self.ui = Ui_AssetsDock() self.ui.setupUi(self) def refresh(self): self.ui.tree.set_relative_root_path("Assets") #self.ui.tree.refresh() def save_settings(self, settings): pass #settings.setValue("root path", self.ui.tree.root_path) #self.ui.tree.memorize_expanded_items() #settings.setValue("expanded", self.ui.tree.expanded_items) """ @staticmethod def create_and_load_settings(settings=None): if settings != None: dock = ProjectAssetsDock(settings.value("root path"), settings.value("expanded")) else: dock = ProjectAssetsDock() return dock """ """
def setup_ui(self): self.ui = Ui_AssetsDock() self.ui.setupUi(self)