def __init__(self, scene, pos): Entity.__init__(self) self._destroyed = False self._closing = False self._scene = scene self.moveTo(pos) self._graphics = R.loadObject("targetpt.obj","diffuse") self._beacon = R.loadObject("beacon.obj","glow") self._anim_m = T.identity_matrix() self._rot= T.quaternion_about_axis(0, (0,0,1)) self._rot_speed = T.quaternion_about_axis(0.01, (0,0,1)) self._scale = 0.15 self.moveTo(self.getPosition() + (0,0,-0.3)) self._scale_m = T.scale_matrix(self._scale) bounds = self._graphics.getObj().getBounds() * self._scale Entity.setBounds(self,bounds)
def reset(self, position=None): self._rotation = T.quaternion_about_axis(0, (1, 0, 0)) self.setHeading(0) if position is not None: self.moveTo(position)
def roll(self, axis): len = T.vector_norm(axis) * 5.0 rot = T.quaternion_about_axis(-len, axis) self._rotation = T.quaternion_multiply(rot, self._rotation)
def __init__(self, scene, pos, direction, missile_type, follow): Entity.__init__(self) self._t0 = None self._follow = follow self._scene = scene self._map = scene.getMap() self.moveTo(pos) self._thrust = 0.01 self._speed = 0.1 self._destroyed = False self._graphics = R.loadObject(missile_type+".obj","diffuse") self._pos_m = T.translation_matrix(pos) axis = T.random_vector(3) self._d_rotation = T.quaternion_about_axis(0.01, axis) self._rotation = T.random_quaternion() self._dir = direction scale = 0.05 self._scaling_m = T.scale_matrix(scale) bounds = self._graphics.getObj().getBounds() * scale Entity.setBounds(self,bounds) self._trail= ParticleGenerator("billboard","puff.jpg") self._trail.setEvolveTime(0.5) self._trail.setAcceleration(0) self._trail.setEasing(0.5, 0.5, 0.0, 0.05, 0.2) self._trail.setBrightness(0.5) pg = scene.getParticleManager() def em(t): while True: dx = 2.*random.random()-1. dy = 2.*random.random()-1. dz = 2.*random.random()-1. r = dx*dx+dy*dy+dz*dz if r < 1.0: break return self._pos,(dx*0.2,dy*0.2,dz*0.2) self._trail.setEmitter(em) self._trail.setMode("DYNAMIC") pg.manageGenerator(self._trail) self._last_z = 0