Exemple #1
0
def test_heightmap():
    hmap = libtcodpy.heightmap_new(16, 16)
    repr(hmap)
    noise = libtcodpy.noise_new(2)

    # basic operations
    libtcodpy.heightmap_set_value(hmap, 0, 0, 1)
    libtcodpy.heightmap_add(hmap, 1)
    libtcodpy.heightmap_scale(hmap, 1)
    libtcodpy.heightmap_clear(hmap)
    libtcodpy.heightmap_clamp(hmap, 0, 0)
    libtcodpy.heightmap_copy(hmap, hmap)
    libtcodpy.heightmap_normalize(hmap)
    libtcodpy.heightmap_lerp_hm(hmap, hmap, hmap, 0)
    libtcodpy.heightmap_add_hm(hmap, hmap, hmap)
    libtcodpy.heightmap_multiply_hm(hmap, hmap, hmap)

    # modifying the heightmap
    libtcodpy.heightmap_add_hill(hmap, 0, 0, 4, 1)
    libtcodpy.heightmap_dig_hill(hmap, 0, 0, 4, 1)
    libtcodpy.heightmap_rain_erosion(hmap, 1, 1, 1)
    libtcodpy.heightmap_kernel_transform(hmap, 3, [-1, 1, 0], [0, 0, 0],
                                         [.33, .33, .33], 0, 1)
    libtcodpy.heightmap_add_voronoi(hmap, 10, 3, [1, 3, 5])
    libtcodpy.heightmap_add_fbm(hmap, noise, 1, 1, 1, 1, 4, 1, 1)
    libtcodpy.heightmap_scale_fbm(hmap, noise, 1, 1, 1, 1, 4, 1, 1)
    libtcodpy.heightmap_dig_bezier(hmap, [0, 16, 16, 0], [0, 0, 16, 16], 1, 1,
                                   1, 1)

    # read data
    libtcodpy.heightmap_get_value(hmap, 0, 0)
    libtcodpy.heightmap_get_interpolated_value(hmap, 0, 0)

    libtcodpy.heightmap_get_slope(hmap, 0, 0)
    libtcodpy.heightmap_get_normal(hmap, 0, 0, 0)
    libtcodpy.heightmap_count_cells(hmap, 0, 0)
    libtcodpy.heightmap_has_land_on_border(hmap, 0)
    libtcodpy.heightmap_get_minmax(hmap)

    libtcodpy.noise_delete(noise)
    libtcodpy.heightmap_delete(hmap)
Exemple #2
0
	def generate(self):
		self.owner.log.message("Generating map...", debug = True)
		noise = libtcod.noise_new(2, 0.5, 2.0)
		heightmap = libtcod.heightmap_new(2*self.width, 2*self.height)
		maxi = 0
		mini = 0

		self.tiles = [[ Tile()
			for y in range(self.height) ]
				for x in range(self.width) ]

		self.owner.log.message("-- creating heightmap...", debug = True)
		for x in range(self.width*2):
			for y in range(self.height*2):
				f = [3 * float(x) / (2*self.width), 3 * float(y) / (2*self.height)]
				value = (libtcod.noise_get_fbm(noise, f, 5, libtcod.NOISE_PERLIN))/2
				if value > maxi:
					maxi = value
				if value < mini:
					mini = value
				libtcod.heightmap_set_value(heightmap, x, y, value)

		# print "-- erode the map"
		# libtcod.heightmap_rain_erosion(heightmap, self.width*2*self.height*2*2,0.1,0.2)

		self.owner.log.message("-- normalize heights...", debug = True)
		self.heightmap = libtcod.heightmap_new(self.width*2, self.height*2)

		for x in range(self.width*2):
			for y in range(self.height*2):
				value = libtcod.heightmap_get_value(heightmap, x, y)
				if value < 0:
					value += 1
					mini2 = mini + 1
					coeff = (value - mini2)/(1-mini2)
					libtcod.heightmap_set_value(self.heightmap, x, y, -coeff)
				else:
					value = value / maxi
					libtcod.heightmap_set_value(self.heightmap, x, y, value)

		self.owner.log.message("-- setting up tiles", debug = True)
		for x in range(self.width):
			for y in range(self.height):
				h = libtcod.heightmap_get_value(self.heightmap, x*2, y*2)
				if h >= 0.05:
					self.tiles[x][y].terrain = "land"
				else:
					self.tiles[x][y].terrain = "water"

		# self.owner.log.message("-- creating temperature map", debug = True)
		# noise2 = libtcod.noise_new(2, 0.5, 2.0)
		# temp_max = 0
		# temp_min = 1
		# for x in range(self.width):
		# 	for y in range(self.height):
		#  		f = [3 * float(x) / (self.width), 3 * float(y) / (self.height)]
	 # 			value = (libtcod.noise_get_fbm(noise2, f, 5, libtcod.NOISE_PERLIN))/2
	 # 			value = (value + 1)/2
	 # 			if value < temp_min:
	 # 				temp_min = value
	 # 			if value > temp_max:
	 # 				temp_max = value
		# 		self.tiles[x][y].temp = value

		# temp_max = temp_max - temp_min
		# height_factor = 0.5
		# for x in range(self.width):
		# 	for y in range(self.height):
		# 		temp = (self.tiles[x][y].temp - temp_min)/temp_max
		# 		h = libtcod.heightmap_get_value(self.heightmap, x*2, y*2)
		# 		if h > 0:
		# 			factor = (-h)*height_factor
		# 			temp = temp + factor
		# 			temp = min(1, temp)
		# 			temp = max(0, temp)
		# 		self.tiles[x][y].temp = temp

		self.owner.log.message("-- creating rainfall map", debug = True)
		noise3 = libtcod.noise_new(2, 0.5, 2.0)
		self.rainmap = libtcod.heightmap_new(self.width*2, self.height*2)
		rain_max = 0
		rain_min = 1
		for x in range(self.width*2):
			for y in range(self.height*2):
		 		f = [5 * float(x) / (self.width*2), 5 * float(y) / (self.height*2)]
	 			value = (libtcod.noise_get_fbm(noise3, f, 5, libtcod.NOISE_PERLIN))/2
	 			value = (value + 1)/2
	 			if value < rain_min:
	 				rain_min = value
	 			if value > rain_max:
	 				rain_max = value
				self.tiles[x/2][y/2].rain = value
				libtcod.heightmap_set_value(self.rainmap, x, y, value)

		rain_max = rain_max - rain_min

		for x in range(self.width*2):
			for y in range(self.height*2):
				libtcod.heightmap_set_value(self.rainmap, x, y, (libtcod.heightmap_get_value(self.rainmap, x, y) - rain_min)/rain_max)
				self.tiles[x/2][y/2].rain = (self.tiles[x/2][y/2].rain - rain_min)/rain_max

		self.owner.log.message("Terrain complete", debug = True)

		self.owner.log.message("Painting terrain", debug = True)

		deep = libtcod.Color(1, 10, 27)
		mid = libtcod.Color(38, 50, 60)
		shallow = libtcod.Color(51, 83, 120)
		water_idx = [0, 70, 210, 255]
		water_cols = [deep, deep, mid, shallow]
		water_colormap = libtcod.color_gen_map(water_cols, water_idx)

		mountaintop = libtcod.Color(145, 196, 88)
		grass = libtcod.Color(40, 62, 19)
		foothill = libtcod.Color(57, 81, 34)
		sand = libtcod.Color(215, 185, 115)
		watersedge = libtcod.Color(19, 97, 101)

		land_idx = [0, 15, 20, 128, 255]
		land_cols = [watersedge, sand, grass, foothill, mountaintop]
		land_colormap = libtcod.color_gen_map(land_cols, land_idx)

		# Apply height-based colours
		for x in range(self.width*2):
			for y in range(self.height*2):
				value = libtcod.heightmap_get_value(self.heightmap, x, y)
				if value < 0:
					index = int(-value * 255)
					libtcod.image_put_pixel(self.image, x, y, water_colormap[index])
				else:
					index = int(value * 255)
					libtcod.image_put_pixel(self.image, x, y, land_colormap[index])

		# Adjust colours for desert-plains-forest
		for x in range(self.width*2):
			for y in range(self.height*2):
				if libtcod.heightmap_get_value(self.heightmap, x, y) > 0:
					rain = libtcod.heightmap_get_value(self.rainmap, x, y)
					cur_col = libtcod.image_get_pixel(self.image, x, y)
					cols = [libtcod.light_sepia, cur_col, cur_col, cur_col * 1.1]
					col_idx = [0, 100, 165, 255]
					col_map = libtcod.color_gen_map(cols, col_idx)
					index = int(rain*255)
					if index > 165 and libtcod.heightmap_get_value(self.heightmap, x, y) > 0.15:
						self.tiles[x/2][y/2].biome = "forest"
						self.tiles[x/2][y/2].char = 'T'
						self.tiles[x/2][y/2].fg_color = grass * 0.7

					libtcod.image_put_pixel(self.image, x, y, col_map[index])

		self.owner.log.message("-- apply normal shadows", debug = True)
		for x in range(self.width*2):
			for y in range(self.height*2):
				normal = libtcod.heightmap_get_normal(self.heightmap, x, y, 0)
				nx = normal[0]
				ny = normal[1]
				avg = (nx + ny)/2
				if avg > 0:
					avg = 1
				else:
					avg = avg + 1
					avg = min(avg/2 + 0.5, 1)
				col = libtcod.image_get_pixel(self.image, x, y) * avg 
				libtcod.image_put_pixel(self.image, x, y, col)

		self.owner.log.message("Placing cities", debug=True)

		self.owner.entities = []

		max_cities = 10
		num_cities = 0
		for i in range(max_cities):
			x = libtcod.random_get_int(0, 0, self.width - 1)
			y = libtcod.random_get_int(0, 0, self.height - 1)
			if self.tiles[x][y].terrain == "land":
				city = entity.City(self.owner, x, y, '#', libtcod.Color(libtcod.random_get_int(0, 0, 255), libtcod.random_get_int(0, 0, 255), libtcod.random_get_int(0, 0, 255)))
				self.owner.entities.append(city)
				num_cities += 1
		self.owner.log.message("-- placed " + str(num_cities) + " cities")

		self.owner.log.message("Map generated", debug = True)
		self.generated = True