def enter():
    gfw.world.init([
        'bg', 'enemy', 'boss', 'bullet', 'player', 'boss_bullet', 'effect',
        'ui', 'item'
    ])
    global player, charnum
    player = Player()
    Player.player_type = charnum
    gfw.world.add(gfw.layer.player, player)

    global dis_score, score
    dis_score = Score(canvas_width - 20, canvas_height - 50)
    gfw.world.add(gfw.layer.ui, dis_score)
    score = Score(canvas_width - 20, canvas_height - 100)
    gfw.world.add(gfw.layer.ui, score)

    global font
    font = gfw.font.load(gobj.RES_DIR + '/BM.ttf', 40)

    life_gauge.load()

    bg = VertScrollBackground('/map_01.png')
    bg.speed = 100
    gfw.world.add(gfw.layer.bg, bg)

    global power_item, dual_item
    power_item = gfw.image.load(gobj.RES_DIR + '/powershot.png')
    dual_item = gfw.image.load(gobj.RES_DIR + '/dualshot.png')

    global music_bg, music_bg2, wav_mon_die, player_voice, player_hit_wav, wav_boss_dead, wav_siren, get_money, get_item
    music_bg = load_music(gobj.RES_DIR + '/bg_music.mp3')
    music_bg2 = load_music(gobj.RES_DIR + '/boss_stage_bg.mp3')
    wav_mon_die = load_wav(gobj.RES_DIR + '/enemy_die.wav')
    player_voice = load_wav(gobj.RES_DIR + '/go.wav')
    player_hit_wav = load_wav(gobj.RES_DIR + '/hit.wav')
    wav_siren = load_wav(gobj.RES_DIR + '/siren.wav')
    wav_boss_dead = load_wav(gobj.RES_DIR + '/boss_dead.wav')
    get_money = load_wav(gobj.RES_DIR + '/get_coin.wav')
    get_item = load_wav(gobj.RES_DIR + '/get_item.wav')

    music_bg.repeat_play()
    player_voice.play()

    global state
    state = START_GAME
    enemy_gen.reset()

    global boss_ox, boss_ap
    boss_ox, boss_ap = 0, 1
    boss.Boss().LASER_INTERVAL = 0.5

    global time, boss_die
    time = 0
    boss_die = False
    highscore.load()

    Gameover_state.num = charnum
Exemple #2
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def enter():
    gfw.world.init(
        ['bg', 'enemy', 'bullet', 'player', 'ui', 'bullet_enemy', 'item'])

    center = get_canvas_width() // 2, get_canvas_height() // 2

    #background
    speed_city = 20
    bg = VertScrollBackground('bg_city.png')
    bg.speed = speed_city
    gfw.world.add(gfw.layer.bg, bg)

    speed_clouds = 30
    bg = VertScrollBackground('clouds.png')
    bg.speed = speed_clouds
    gfw.world.add(gfw.layer.bg, bg)

    global player
    player = Player()
    #player.bg=bg

    gfw.world.add(gfw.layer.player, player)

    global boss

    global score
    score = Score(canvas_width - 20, canvas_height - 50)
    gfw.world.add(gfw.layer.ui, score)

    global font
    font = gfw.font.load(gobj.RES_DIR + '/segoeprb.ttf', 40)

    life_gauge.load()

    global music_bg, wav_item, wav_enemydead, wav_enemyhit, wav_playerhit, game_over_image
    music_bg = load_music('res/04.mp3')
    wav_item = load_wav('res/item.wav')
    wav_enemydead = load_wav('res/enemydead.wav')
    wav_enemyhit = load_wav('res/enemyhit.wav')
    wav_playerhit = load_wav('res/playerhit.wav')
    game_over_image = gfw.image.load('res/game_over.png')

    global player_life

    global item

    music_bg.repeat_play()

    global state
    state = STATE_IN_GAME
Exemple #3
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def enter():
    gfw.world.init(['bg', 'enemy', 'bullet', 'player', 'ui'])
    global player
    player = Player()
    gfw.world.add(gfw.layer.player, player)

    global score
    score = Score(canvas_width - 20, canvas_height - 50)
    gfw.world.add(gfw.layer.ui, score)

    global font
    font = gfw.font.load(gobj.RES_DIR + '/segoeprb.ttf', 40)

    life_gauge.load()
def enter():
    gfw.world.init(['bg', 'monster', 'unit', 'unit', "gameclear"])
    Monster.load_all_images()
    Unit.load_all_images()
    life_gauge.load()
    gameclear.load()

    global selectedUnit

    if load():
        unit = gfw.world.object(gfw.layer.unit, 0)
    else:
        unit = Unit(1)
        selectedUnit = unit
        gfw.world.add(gfw.layer.unit, unit)
        gfw.world.add(gfw.layer.unit, Unit(1))
        gfw.world.add(gfw.layer.unit, Unit(1))
        gfw.world.add(gfw.layer.unit, Unit(1))

        bg = gobj.ImageObject('background.jpg',
                              (canvas_width // 2, canvas_height // 2))
        gfw.world.add(gfw.layer.bg, bg)

    magic_circle = gobj.ImageObject(
        'magic.png', (gobj.magic_circle_pos[0], gobj.magic_circle_pos[1]))
    gfw.world.add(gfw.layer.bg, magic_circle)

    global font, font2
    font = gfw.font.load(gobj.RES_DIR + '/Sweet_story.otf', 50)
    font2 = gfw.font.load(gobj.RES_DIR + '/ConsolaMalgun.ttf', 20)

    global monster_time
    monster_time = 1
    global monster_level
    monster_level = 1
    global monster_level_up_time
    monster_level_up_time = 50
    global unit_time
    unit_time = 50

    global music_bg, end_music
    music_bg = load_music('res/Track 5.mp3')
    music_bg.set_volume(10)
    end_music = load_music('res/Track 26.mp3')
    end_music.set_volume(10)
    music_bg.repeat_play()
def enter():
    gfw.world.init(['bg', 'enemy', 'bullet', 'player', 'ui', 'enemybullet'])
    global player
    player = Player()
    gfw.world.add(gfw.layer.player, player)

    global score
    score = Score(canvas_width - 20, canvas_height - 50)
    gfw.world.add(gfw.layer.ui, score)

    global font
    font = gfw.font.load(gobj.RES_DIR + '/segoeprb.ttf', 40)

    global bg
    bg = VertScrollBackground('../res/background.png', 10)
    gfw.world.add(gfw.layer.bg, bg)

    life_gauge.load()
Exemple #6
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def enter():
    gfw.world.init(['bg', 'missile', 'player', 'bullet', 'boss', 'ui'])
    pattern.init()

    global player
    player = Player()
    gfw.world.add(gfw.layer.player, player)

    global boss
    boss = Boss()
    gfw.world.add(gfw.layer.boss, boss)

    global bg
    bg = VertScrollBackground('./res/world02.png')
    leaf = VertScrollBackground('./res/world02c2.png')
    gfw.world.add(gfw.layer.bg, bg)
    gfw.world.add(gfw.layer.bg, leaf)

    global font
    font = gfw.font.load('res/ConsolaMalgun.ttf', 20)

    global sound_damage, sound_pldead, music_bg
    music_bg = load_music('res/bg_sound.mp3')
    sound_damage = load_wav('res/se_damage00.wav')
    sound_pldead = load_wav('res/se_pldead00.wav')
    sound_damage.set_volume(20)
    sound_pldead.set_volume(20)
    music_bg.set_volume(50)

    global pattern_index
    pattern_index = 0
    p1 = pattern.Pattern1()
    pattern.add(p1)
    p2 = pattern.Pattern2()
    pattern.add(p2)
    life_gauge.load()

    highscore.load()

    start_game()
def enter():
    gfw.world.init(['bg', 'enemy', 'bullet', 'player', 'cloud', 'ui'])
    global player
    player = Player()
    gfw.world.add(gfw.layer.player, player)

    bg = VertScrollBackground('bg_city.png')
    bg.speed = 10
    gfw.world.add(gfw.layer.bg, bg)

    cloud = VertScrollBackground('clouds.png')
    cloud.speed = 20
    gfw.world.add(gfw.layer.cloud, cloud)

    global score
    score = Score(canvas_width - 20, canvas_height - 50)
    gfw.world.add(gfw.layer.ui, score)

    global font
    font = gfw.font.load(gobj.RES_DIR + '/segoeprb.ttf', 40)

    life_gauge.load()
Exemple #8
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def enter():
    gfw.world.init([
        'bg',
        'enemy',
        'bullet',
        'player',
        'ui',
        'e_bullet',
        'coin',
    ])

    center = get_canvas_width() // 2, get_canvas_height() // 2
    bg = VertScrollBackground('bg_01.png')
    bg.speed = 100
    gfw.world.add(gfw.layer.bg, bg)

    global music_bgm, monster_bgm, attacked_bgm, coin_bgm
    music_bgm = load_music('res/dragon_flight.mp3')
    music_bgm.repeat_play()

    monster_bgm = load_wav('res/monster_die.wav')
    attacked_bgm = load_wav('res/attacked.wav')
    coin_bgm = load_wav('res/coin.wav')

    global player
    player = Player()
    player.bg = bg
    gfw.world.add(gfw.layer.player, player)

    global score
    score = Score(canvas_width // 2 + 40, canvas_height - 20)
    gfw.world.add(gfw.layer.ui, score)

    global font
    font = gfw.font.load(gobj.RES_DIR + '/segoeprb.ttf', 40)

    life_gauge.load()
    skill_gauge.load()