Exemple #1
0
 def __init__(self):
     self.G = 0
     self.food = FOOD(CHERRY)
     self.snake = SNAKE()
     self.special_food = S_FOOD()
     self.screen = pygame.display.set_mode((SCREEN_SIZE),0,32)
     self.clock = pygame.time.Clock()
     self.linebar = Linebar(WHITE,(30,25),RECT)
     self.timer = 0
     self.button = False
     self.played = False
Exemple #2
0
import tkinter as tk
from toolbar import Toolbar
from text_write import TextWrite
from statusbar import Statusbar
from linebar import Linebar
from menu import Menu

main_application = tk.Tk()
toolbar = Toolbar(main_application)
linebar = Linebar(main_application)
text_write = TextWrite(main_application, toolbar)
statusbar = Statusbar(main_application, text_write, linebar)
menu = Menu(main_application, text_write, statusbar, toolbar, linebar)

main_application.mainloop()
Exemple #3
0
class GAME(object):
    def __init__(self):
        self.G = 0
        self.food = FOOD(CHERRY)
        self.snake = SNAKE()
        self.special_food = S_FOOD()
        self.screen = pygame.display.set_mode((SCREEN_SIZE),0,32)
        self.clock = pygame.time.Clock()
        self.linebar = Linebar(WHITE,(30,25),RECT)
        self.timer = 0
        self.button = False
        self.played = False
        
        

        
    def play(self):
    
        pygame.init()
        pygame.display.set_caption(GAME_NAME)
        self.start_screen()
        self.run()

    def new_game(self,over_flag):

        if over_flag:
             
            self.snake = SNAKE()
            self.score = 0
            self.G = 0
            self.special_food.g = True
            self.special_food.fl = True


    def terminate(self):
        pygame.quit()
        exit()
        


    def key_handler(self):
        for event in pygame.event.get():
            if event.type == QUIT:
                self.terminate()

            elif event.type == KEYDOWN:
                if(event.key == K_r):
                    self.snake.dir[0] = ACC
                    self.snake.FLAG = False
                    self.played= True

                elif(event.key == K_RETURN):
                    
                    self.button = True
                        
                elif (event.key == K_t):
                    self.terminate()
                elif (event.key == K_g):
                    self.new_game(self.snake.over_flag)

                if not self.snake.FLAG:

                    if (event.key == K_UP or event.key == K_w) :
                        self.snake.move_up()

                    elif (event.key == K_DOWN):
                            self.snake.move_down()

                    elif (event.key == K_RIGHT):
                        self.snake.move_right()


                    elif (event.key == K_LEFT):
                        self.snake.move_left()
        
    
    def start_screen(self):
        
        GAME_MUSIC.play()
        c = 0 
        while not self.button:
            self.key_handler()
            c +=1
            t= c%4
            
            self.screen.fill(start_colors[t])
            self.screen.blit(START_PIC, (-10,0))
            if c %2 == 0 or c == 1:
                pygame.draw.rect(self.screen, WHITE, (HALF_W -125,HEIGHT - 135,200,30),2)
                self.drawPressKeyMsg('Press Enter',(HALF_W -90,HEIGHT - 135),20, WHITE)
            pygame.display.flip()
            self.clock.tick(1)
        else:
            GAME_MUSIC.stop()
                     

                
            
                
            
    def objects_interact(self,snake, objects):
        if not snake.over_flag:
            for c in pygame.sprite.spritecollide(snake, objects, False):
                c.intersect(snake)
                

        
    def showGameOverScreen(self,over_flag):
        if over_flag:
            pygame.mixer.music.stop()
            game = GAME_OVER
            gameRect = game.get_rect()
            gameRect.midtop = (HALF_W, 0)
            self.screen.blit(game, gameRect)
            self.drawPressKeyMsg('Press g key to new play.',(WIDTH - 250, HEIGHT - 30),18,DARKGRAY)
            pygame.time.wait(500)
            

    def special_food_life(self):
        
        if not self.special_food.g:
            pygame.mixer.music.pause()
            
            seconds = self.clock.tick()
            if self.timer == 0:
                SOUND.play()
            self.timer += seconds
           
            self.linebar.play(self.screen,self.timer)
            
            
            if self.timer == TIMER:
                
                self.snake.score +=5
                self.special_food.rect.center = OUT
                SOUND.stop()
                
            if self.timer == TIMER + 5:
                self.special_food.g = True
                self.special_food.fl = True
                
                pygame.mixer.music.unpause()
                self.timer = 0
        
        else:
            self.timer = 0
            self.special_food.rect.center = OUT
            self.linebar.f = False

    
    def drawStart(self, over_flag, flag):
        if not over_flag and  flag:
            self.drawPressKeyMsg('Press r to start',(0,HEIGHT - 30),18,DARKGRAY)

    def drawPressKeyMsg(self,str,(x,y),font_size,color):
        pressKeySurf = pygame.font.Font(VERDANA, font_size).render(str, True, color)
        pressKeyRect = pressKeySurf.get_rect()
        pressKeyRect.topleft = (x,y)
        self.screen.blit(pressKeySurf, pressKeyRect)