Exemple #1
0
 def update(self,kw):
     for i in kw["events"]:
         if i.type==pygame.KEYDOWN and i.key==pygame.K_SPACE:
             kw["heroes"].remove(self)
             x=pygame.sprite.spritecollide(self, kw["heroes"], False, pygame.sprite.collide_mask)
             if x:
                 load.loadroom(self.room)
             kw["heroes"].add(self)
Exemple #2
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import pygame, characters, objects, rooms, load

load.loadroom(rooms.astroHouse)
Exemple #3
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import load, rooms
load.loadroom(rooms.ghost)