def update(self,kw): for i in kw["events"]: if i.type==pygame.KEYDOWN and i.key==pygame.K_SPACE: kw["heroes"].remove(self) x=pygame.sprite.spritecollide(self, kw["heroes"], False, pygame.sprite.collide_mask) if x: load.loadroom(self.room) kw["heroes"].add(self)
import pygame, characters, objects, rooms, load load.loadroom(rooms.astroHouse)
import load, rooms load.loadroom(rooms.ghost)