Exemple #1
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def do_milestone_unique(c, mile):
  """This function takes a parsed milestone known to commemorate the death of
  a unique, and assigns relevant banners."""
  unique = loaddb.extract_unique_name(mile['milestone'])
  if unique == 'Sigmund':
    if not query.did_enter_branch(c, 'Depths', mile['name'], mile['start'], mile['time']):
      banner.award_banner(c, mile['name'], 'the_shining_one', 1)
Exemple #2
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def do_milestone_unique(c, mile):
  """This function takes a parsed milestone known to commemorate the death of
  a unique, and checks to see if the player has already killed the unique.
  If so, it does nothing; if not, it marks that the player has killed the
  unique, and checks to see if the player has killed all uniques. If so,
  the player may be awarded points if they are one of the first to do so."""
  unique = loaddb.extract_unique_name(mile['milestone'])
  # DB already has the record for this kill, so == 1 => first kill.
  if query.count_player_unique_kills(c, mile['name'], unique) > 1:
    return
  assign_points(c, "unique", mile['name'], 5)
Exemple #3
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def do_milestone_unique(c, mile):
  """This function takes a parsed milestone known to commemorate the death of
  a unique, and checks to see if the player has already killed the unique.
  If so, it does nothing; if not, it marks that the player has killed the
  unique, and checks to see if the player has killed all uniques. If so,
  the player may be awarded points if they are one of the first to do so."""
  unique = loaddb.extract_unique_name(mile['milestone'])
  # DB already has the record for this kill, so == 1 => first kill.
  if query.count_player_unique_kills(c, mile['name'], unique) == 1:
    assign_points(c, "unique", mile['name'], 5)
  if unique == 'Sigmund':
    if not query.did_enter_branch(c, 'Depths', mile['name'], mile['start'], mile['time']):
      banner.award_banner(c, mile['name'], 'the_shining_one', 1)
Exemple #4
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def do_milestone_unique(c, mile):
  """This function takes a parsed milestone known to commemorate the death of
  a unique, and checks to see if the player has already killed the unique.
  If so, it does nothing; if not, it marks that the player has killed the
  unique, and checks to see if the player has killed all uniques. If so,
  the player may be awarded points if they are one of the first to do so."""
  unique = loaddb.extract_unique_name(mile['milestone'])
  # DB already has the record for this kill, so == 1 => first kill.
  if query.count_player_unique_kills(c, mile['name'], unique) == 1:
    assign_points(c, "unique", mile['name'], 5)
  if unique == 'Sigmund':
    if not query.did_enter_branch(c, 'Depths', mile['name'], mile['start'], mile['time']):
      banner.award_banner(c, mile['name'], 'the_shining_one', 1)