def GetShip():
     strengths = Locale.text()["ship"]["strengths"]
     weaknesses = Locale.text()["ship"]["weaknesses"]
     ar = []
     i = 0
     while i < 2:
         choice = random.choice(strengths)
         strengths.remove(choice)
         ar.append(choice)
         i += 1
     ar.append(random.choice(weaknesses))
     return ar
 def GetHeroes(numHeroes):
     styles = Locale.text()["hero"]["styles"]
     roles = Locale.text()["hero"]["roles"]
     numbers = [2, 3, 4, 5]
     goals = Locale.text()["hero"]["goals"]
     arHeroes = []
     for x in range(numHeroes):
         #only allows this role once
         role = random.choice(roles)
         roles.remove(role)
         name = Logic.GetName()
         style = random.choice(styles)
         number = random.choice(numbers)
         lof = Locale.text()[("lasers" if number > 3 else "feelings")]
         lofRating = f'{Locale.text()["high"]} ' if number == 2 or number == 5 else ""
         goal = random.choice(goals)
         arHeroes.append(
             f'{name} ({number}, {lofRating}{lof}) {style} {role}, {Locale.text()["goal"]}: {goal}'
         )
     return arHeroes
 def GetThreat():
     adversary = random.choice(Locale.text()["threat"]["adversary"])
     wantsTo = random.choice(Locale.text()["threat"]["wantsTo"])
     the = random.choice(Locale.text()["threat"]["the"])
     whichWill = random.choice(Locale.text()["threat"]["whichWill"])
     return f'{adversary} wants to {wantsTo} the {the} which will {whichWill}'
 def NumberOfHeroesText():
     return Locale.text()["numberOfHeroes"]
 def OpeningSpiel():
     return Locale.text()["openingSpiel"]