Exemple #1
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 def test_game_run_heroku(self):
     x_size = 775
     y_size = 800
     game = Game("Checkers 100", x_size, y_size, "1.png", 120)
     game.objects = dict()
     game.player_c = 1
     game.computer_c = 1
     game.objects[(game.kx * 5, game.ky * 4)] = Player_checkers(game.kx * 5,
                                                                game.ky * 4,
                                                                game.kx,
                                                                (0, 0, 0))
     game.objects[(game.kx * 8, game.ky)] = Computer_checkers(game.kx * 8,
                                                              game.ky,
                                                              game.kx,
                                                              (255, 0, 0))
     game.handle_mouse_down((game.kx * 5, game.ky * 4))
     game.handle_events = MagicMock(
         return_value=game.handle_mouse_down((game.kx * 5, game.ky * 2)))
     conf = dict()
     conf['0'] = str(775 - game.kx * 8) + '-' + str(
         800 - game.ky) + '-' + str(
         775 - game.kx * 2) + '-' + str(800 - game.ky * 3) + '-0'
     game.get_config = MagicMock(return_value=conf)
     game.run_heroku()
     self.assertTrue(True)
Exemple #2
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 def test_game_computer_turn_cant_move(self):
     x_size = 775
     y_size = 800
     game = Game("Checkers 100", x_size, y_size, "1.png", 120)
     game.objects = dict()
     game.objects[(game.kx * 2, game.ky)] = Computer_checkers(game.kx * 2,
                                                              game.ky,
                                                              game.kx,
                                                              (255, 0, 0))
     game.objects[(game.kx * 2, game.ky * 3)] = Player_checkers(game.kx * 2,
                                                                game.ky * 3,
                                                                game.kx,
                                                                (0, 0, 0))
     game.objects[(game.kx * 2, game.ky * 5)] = Player_checkers(game.kx * 2,
                                                                game.ky * 5,
                                                                game.kx,
                                                                (0, 0, 0))
     game.objects[(game.kx * 5, game.ky * 2)] = Player_checkers(game.kx * 5,
                                                                game.ky * 2,
                                                                game.kx,
                                                                (0, 0, 0))
     game.objects[(game.kx * 8, game.ky * 3)] = Player_checkers(game.kx * 8,
                                                                game.ky * 3,
                                                                game.kx,
                                                                (0, 0, 0))
     game.computer_turn()
     self.assertTrue(game.objects[(game.kx * 2, game.ky)] is not None)
Exemple #3
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    def __init__(self, caption, width, height, back_image_filename, frame_rate,
                 checkers_count_line):
        self.background_image = pygame.image.load(back_image_filename)
        self.frame_rate = frame_rate
        self.game_over = False
        pygame.mixer.pre_init(44100, 16, 2, 4096)
        pygame.init()
        pygame.font.init()
        self.surface = pygame.display.set_mode((width, height))
        self.bounds = Rect(0, 0, width, height)
        self.state = ""
        pygame.display.set_caption(caption)
        self.clock = pygame.time.Clock()
        self.keydown_handlers = defaultdict(list)
        self.keyup_handlers = defaultdict(list)
        self.mouse_handlers = []
        self.mouse_handlers.append(self.handle_mouse_event)

        self.ky = int(height / 20)
        self.kx = int(width / 31)
        self.objects = dict()
        self.player_c = 0
        self.computer_c = 0
        if self.kx < self.ky:
            rad = self.kx
        else:
            rad = self.ky
        y = self.ky
        for i in range(0, 6):
            if i % 2 != 0:
                x = self.kx * 2
            else:
                x = self.kx * 5
            for j in range(0, 5):
                self.objects[(x,
                              y)] = Computer_checkers(x, y, rad, (255, 0, 0))
                x += self.kx * 6
                self.computer_c += 1
            y += self.ky
        y = height - self.ky
        for i in range(0, 6):
            if i % 2 != 0:
                x = self.kx * 2
            else:
                x = self.kx * 5
            for j in range(0, 5):
                self.objects[(x, y)] = Player_checkers(x, y, rad, (0, 0, 0))
                x += self.kx * 6
                self.player_c += 1
            y -= self.ky
        self.from_c = tuple()
        self.to_c = tuple()
        self.active_checker = None
        self.enemy_dict = dict()
        self.turn = "Player"
Exemple #4
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 def test_game_computer_turn_move_checker_become_king(self):
     x_size = 775
     y_size = 800
     game = Game("Checkers 100", x_size, y_size, "1.png", 120)
     game.objects = dict()
     game.objects[(game.kx * 5, game.ky * 18)] = Computer_checkers(
         game.kx * 5, game.ky * 18, game.kx, (255, 0, 0))
     game.computer_turn()
     game.computer_turn()
     game.computer_turn()
     self.assertTrue(True)
Exemple #5
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 def test_game_computer_turn_move_and_eat_checker_up_right(self):
     x_size = 775
     y_size = 800
     game = Game("Checkers 100", x_size, y_size, "1.png", 120)
     game.objects = dict()
     game.objects[(game.kx * 2, game.ky * 5)] = Computer_checkers(
         game.kx * 2, game.ky * 5, game.kx, (255, 0, 0))
     game.objects[(game.kx * 5, game.ky * 4)] = Player_checkers(game.kx * 5,
                                                                game.ky * 4,
                                                                game.kx,
                                                                (0, 0, 0))
     game.computer_turn()
     self.assertTrue(game.objects[(game.kx * 5, game.ky * 4)] is None)
Exemple #6
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 def test_game_computer_turn_move_and_eat_checker_down_left_king(self):
     x_size = 775
     y_size = 800
     game = Game("Checkers 100", x_size, y_size, "1.png", 120)
     game.objects = dict()
     game.objects[(game.kx * 8, game.ky * 3)] = Computer_checkers(
         game.kx * 8, game.ky * 3, game.kx, (255, 0, 0))
     game.objects[(game.kx * 8, game.ky * 3)].checkers_type = "king"
     game.objects[(game.kx * 5, game.ky * 4)] = Player_checkers(game.kx * 5,
                                                                game.ky * 4,
                                                                game.kx,
                                                                (0, 0, 0))
     game.computer_turn()
     self.assertTrue(game.objects[(game.kx * 5, game.ky * 4)] is None)
Exemple #7
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 def test_game_run_computer(self):
     x_size = 775
     y_size = 800
     game = Game("Checkers 100", x_size, y_size, "1.png", 120)
     game.objects = dict()
     game.player_c = 1
     game.computer_c = 1
     game.objects[(game.kx * 5, game.ky * 2)] = Computer_checkers(
         game.kx * 5, game.ky * 2, game.kx, (255, 0, 0))
     game.objects[(game.kx * 5, game.ky * 4)] = Player_checkers(game.kx * 5,
                                                                game.ky * 4,
                                                                game.kx,
                                                                (0, 0, 0))
     game.turn = "Computer"
     game.run_computer()
     self.assertTrue(True)
Exemple #8
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 def test_game_handle_mouse_down_move_and_eat_checker_up_right(self):
     x_size = 775
     y_size = 800
     game = Game("Checkers 100", x_size, y_size, "1.png", 120)
     game.objects = dict()
     game.objects[(game.kx * 2, game.ky * 5)] = Player_checkers(game.kx * 2,
                                                                game.ky * 5,
                                                                game.kx,
                                                                (0, 0, 0))
     game.objects[(game.kx * 5, game.ky * 4)] = Computer_checkers(
         game.kx * 5, game.ky * 4, game.kx, (255, 0, 0))
     game.handle_mouse_down((game.kx * 2, game.ky * 5))
     game.handle_mouse_down((game.kx * 5, game.ky * 4))
     self.assertEqual(game.active_checker, None)
     game.handle_mouse_down((game.kx * 8, game.ky * 3))
     self.assertEqual(game.active_checker,
                      game.objects.get((game.kx * 8, game.ky * 3)))
Exemple #9
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 def test_game_computer_turn_move_checker(self):
     x_size = 775
     y_size = 800
     game = Game("Checkers 100", x_size, y_size, "1.png", 120)
     game.objects = dict()
     game.objects[(game.kx * 5, game.ky * 2)] = Computer_checkers(
         game.kx * 5, game.ky * 2, game.kx, (255, 0, 0))
     game.objects[(game.kx * 5, game.ky * 6)] = Player_checkers(game.kx * 5,
                                                                game.ky * 6,
                                                                game.kx,
                                                                (0, 0, 0))
     game.objects[(game.kx * 5, game.ky * 8)] = Player_checkers(game.kx * 5,
                                                                game.ky * 8,
                                                                game.kx,
                                                                (0, 0, 0))
     game.computer_turn()
     game.computer_turn()
     self.assertEqual(None, game.objects.get((game.kx * 5, game.ky * 4)))
Exemple #10
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 def test_Computer_checkers_draw(self):
     checker = Computer_checkers(0, 0, 10, (0, 0, 0))
     checker.draw(pygame.display.set_mode((775, 800)))
     self.assertTrue(True)
Exemple #11
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 def test_Computer_checkers_init(self):
     checker = Computer_checkers(0, 0, 10, (0, 0, 0))
     self.assertTrue(True)