game.set_players(players) #<fast> : quality a bit lower if true, loading time a bit faster. #<use_beach_tiler>: quality much better if true, loading much slower. Req. Numpy! #<load_tilers> : Very slow but needed if you don't have Numpy but still want hi quality. game.build_map(map_initializer, fast=True, use_beach_tiler=False, load_tilers=False) ##game.add_unit((15,5), humans["infantry"], 100, team=1) ##game.add_unit((14,6), humans["infantry"], 100, team=1) #14,6 ##game.add_unit((25,5), humans["infantry"], 100, team=1) ##game.add_unit((16,6), humans["wizard"], 1, team=1) ## ## ##game.add_unit((20,8), humans2["infantry"], 100, team=2) ##game.add_unit((15,7), humans2["infantry"], 100, team=2) game.add_unit((3,3), humans["wizard"], 10) reste bloque dans le anim path game.add_unit((4,5), humans["infantry"], 10) game.add_unit((5,5), humans2["infantry"], 20) ##game.add_unit((13,10), humans["wizard"], 30) ##game.add_unit((14,1), humans2["villager"], 10) ##game.add_unit((12,11), humans2["wizard"], 30) ##game.add_unit((17,3), humans["villager"], 10) ## ##game.add_unit((18,7), humans2["infantry"], 10) ##game.add_unit((18,8), humans["infantry"], 10) ##game.add_unit((17,10), humans["wizard"], 10) ##game.add_unit((16,9), humans2["villager"], 15) ##game.add_unit((15,9), humans2["infantry"], 15) ## ##game.add_unit((22,2), humans["infantry"], 10) ##game.add_unit((23,2), humans2["infantry"], 20)
#<load_tilers> : Very slow but needed if you don't have Numpy but still want hi quality. game.build_map(map_initializer, fast=False, use_beach_tiler=True, load_tilers=False) ##game.add_unit((15,5), humans["infantry"], 100, team=1) ##game.add_unit((14,6), humans["infantry"], 100, team=1) #14,6 ##game.add_unit((25,5), humans["infantry"], 100, team=1) ##game.add_unit((16,6), humans["wizard"], 1, team=1) ## ## ##game.add_unit((20,8), humans2["infantry"], 100, team=2) ##game.add_unit((15,7), humans2["infantry"], 100, team=2) game.add_unit((14, 10), humans2["wizard"], 10) game.add_unit((14, 9), humans["infantry"], 10) game.add_unit((15, 10), humans2["infantry"], 10) game.add_unit((13, 10), humans["wizard"], 30) game.add_unit((14, 1), humans["villager"], 10) game.add_unit((12, 11), humans2["wizard"], 30) game.add_unit((17, 3), humans["villager"], 10) game.add_unit((18, 7), humans2["infantry"], 10) game.add_unit((18, 8), humans["infantry"], 10) game.add_unit((17, 10), humans["wizard"], 10) game.add_unit((16, 9), humans2["villager"], 15) game.add_unit((15, 9), humans2["infantry"], 15) game.add_unit((22, 2), humans["infantry"], 10) game.add_unit((23, 2), humans2["infantry"], 20)