Exemple #1
0
 def calcmoves(self):
     """
     Updates the board possible moves using the game logic.
     The result is a dict with starting positions as keys
     and possible end positions as values.
     """
     self.moves = {}
     for i in range(5):
         for j in range(9):
             if self[i][j] != NULL:
                 self.moves[(i,j)] = logic.refine(self, (i,j), self.adjacent((i,j)))
     logic.clean(self, self.moves)
Exemple #2
0
def successors(board, color):
    if board.children:
        return board.children
    stack = []
    children = []
    for pos in board.colored(color):
        if pos not in board.moves:
            continue
        start = pos
        chain = []
        tuples = []
        b = board.copy()
        
        tuples = board.moves[pos]
        while tuples:
            for move in tuples:
                cb = b.copy()
                newpos = move[0]
                cb.remove(logic.captured(cb, pos, move))
                cb.move(pos, newpos)
                if move[1] != P:
                    tups = logic.refine(cb, newpos, cb.adjacent(newpos), [((start), 0)] + chain)
                else:
                    tups = []
                chain.append(move)
                stack.append((cb.copy(), newpos, chain[:], tups[:]))
                del chain[-1]
            b, pos, chain, tuples = stack[-1]
            del stack[-1]
            while not tuples:
                children.append((b, start, chain))
                try:
                    b, pos, chain, tuples = stack[-1]
                    del stack[-1]
                except IndexError:
                    break
    return children