Exemple #1
0
def start_game(m):
    """Given two player names, start a new game of Tic Tac Toe"""
    player1 = m.group("player1")
    player2 = m.group("player2")

    result = logic.start_game(player1, player2)

    status = OK
    if not result:
        status = ERROR

    response_body = json.dumps(result)
    return response(status, JSON, response_body)
Exemple #2
0
def start_game(db, json):
	players = db.get_by_keys(json['players'])
	if len(players) < len(json['players']):
		abort(400, "Not all players exist")

	if len(players) > MAX_PLAYERS:
		abort(400, "Can not have more than %i players in one game" % MAX_PLAYERS)

	if len(players) < MIN_PLAYERS:
		abort(400, "Can not have less than %i players in a game" % MIN_PLAYERS)

	game_id = logic.start_game(db, players)

	return {"game_id": game_id}
Exemple #3
0
# 2048.py

# importing the logic.py file
# where we have written all the
# logic functions used.
import logic

# Driver code
if __name__ == '__main__':

    # calling start_game function
    # to initialze the matrix
    mat = logic.start_game()

while (True):

    # taking the user input
    # for next step
    x = input("Press the command : ")

    # we have to move up
    if (x == 'W' or x == 'w'):

        # call the move_up funtion
        mat, flag = logic.move_up(mat)

        # get the current state and print it
        status = logic.get_current_state(mat)
        print(status)

        # if game not ove then continue
Exemple #4
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 def init_matrix(self):
     self.matrix = logic.start_game()
     logic.add_new_2(self.matrix)
     logic.add_new_2(self.matrix)
Exemple #5
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import random
from time import sleep
import numbers_class as num
from numbers_class import Numbers
import logic

pygame.init()

display.set_caption('Simple 2408')

screen = display.set_mode((512, 512))
screen.fill((255, 255, 255))
screen.blit(screen, (0, 0))
display.flip()

board = logic.start_game()


def tiles_change(board):
    tiles = []
    for i in range(4):
        for j in range(4):
            tiles.append(Numbers(board, i, j))
    return tiles


tiles = tiles_change(board)

running = True
while running:
    current_events = event.get()