def __init__(self, curves): Node.__init__(self, Lines(), (1.0, 0.5, 0.0)) self.curves = curves self.paths = [] self.init_r = HUGE_DRILL / 2.0 / SCALE self.flat_r = FLAT_DRILL / 2.0 / SCALE self.exac_r = SMALL_DRILL / 2.0 / SCALE print 'Init drill: ', self.init_r print 'Flat drill: ', self.flat_r print 'Exact drill: ', self.exac_r self.gen_paths() proc = lambda p: (p + TRANS) * SCALE + np.array((0, 0, -SMALL_DRILL)) save(0, '01_init.k16', self.paths, pre=proc) save(1, '02_border.f12', self.paths, pre=proc) save(2, '03_flat.f12', self.paths, pre=proc) save(3, '04_exact.k8', self.paths, pre=proc) save_commpressed(0, '11_init_small.k16', self.paths, pre=proc) save_commpressed(1, '12_border_small.f12', self.paths, pre=proc) save_commpressed(2, '13_flat_small.f12', self.paths, pre=proc) save_commpressed(3, '14_exact_small.k8', self.paths, pre=proc) self.set_data(self.paths) np.set_printoptions(suppress=True)
def __init__( self , curves ) : Node.__init__( self , Lines() , (1.0,0.5,0.0) ) self.curves = curves self.paths = [] self.init_r = HUGE_DRILL / 2.0 / SCALE self.flat_r = FLAT_DRILL / 2.0 / SCALE self.exac_r = SMALL_DRILL / 2.0 / SCALE print 'Init drill: ' ,self.init_r print 'Flat drill: ' ,self.flat_r print 'Exact drill: ' ,self.exac_r self.gen_paths() proc = lambda p : (p + TRANS)*SCALE + np.array((0,0, -SMALL_DRILL)) save(0,'01_init.k16' , self.paths , pre = proc ) save(1,'02_border.f12' , self.paths , pre = proc ) save(2,'03_flat.f12' , self.paths , pre = proc ) save(3,'04_exact.k8' , self.paths , pre = proc ) save_commpressed(0,'11_init_small.k16' , self.paths ,pre = proc ) save_commpressed(1,'12_border_small.f12' , self.paths ,pre = proc ) save_commpressed(2,'13_flat_small.f12' , self.paths ,pre = proc ) save_commpressed(3,'14_exact_small.k8' , self.paths ,pre = proc ) self.set_data( self.paths ) np.set_printoptions(suppress=True)
def __init__( self ) : Node.__init__( self ) self.bz_points = True self.bz_curves = True self.bz_polygons = False self.bs_points = True self.bs_curves = False self.bs_polygons = False self.selected = None self.cutter = Cutter() self.w = 0 self.h = 0
def __init__(self): Node.__init__(self) self.bz_points = True self.bz_curves = True self.bz_polygons = False self.bs_points = True self.bs_curves = False self.bs_polygons = False self.selected = None self.cutter = Cutter() self.w = 0 self.h = 0
def __init__(self, fov, ratio, near): self.fov = fov self.near = near self.ratio = ratio self.drawmode = Scene.DRAW2D self.mousemode = Scene.NONE self.cursormode = Scene.PNTBZADD self.pdist = 0.025 self.pdist2 = self.pdist * self.pdist self.root = Node() self.root3d = Node() self.camera = Camera() self.proj = Projection() self.curves = Curves() # # craete planes # self.load_from_file(u'../data/młotek.gpt') # self.load_from_file(u'../data/głowica.gpt') # self.load_from_file(u'../data/cut_test_10.gpt') # # Craete torus # self.torus = Torus() self.node = Node() tn = Node(self.torus) tn.rotate(3.1415926 / 2.0, 1, 0, 0) self.cursor = Cursor(Cross(self.pdist)) self.node.add_child(tn) self.node.add_child(self.cursor) self.node.add_child(self.curves) # # Craete normal scene # self.proj.perspective(self.fov, self.ratio, self.near, 10000) self.camera.lookat(*STARTLOOK) col = Node(color=(1, 1, 1)) self.root.add_child(self.proj) self.proj.add_child(self.camera) self.camera.add_child(col) col.add_child(self.node) # # Create 3d scene # self.cam_left = Camera() self.cam_right = Camera() self.p_left = Projection() self.p_right = Projection() self.t_left = Node() self.t_right = Node() self.root3d.add_child(self.t_left) self.root3d.add_child(self.t_right) self.cam_left.lookat(*STARTLOOK) self.cam_right.lookat(*STARTLOOK) self.p_left.perspective(self.fov, self.ratio, self.near, 10000) self.p_right.perspective(self.fov, self.ratio, self.near, 10000) self.color_left = Node(color=(1, 0, 0)) self.color_right = Node(color=(0, 1, 0)) self.t_left.add_child(self.p_left) self.t_right.add_child(self.p_right) self.p_left.add_child(self.cam_left) self.p_right.add_child(self.cam_right) self.cam_left.add_child(self.color_left) self.cam_right.add_child(self.color_right) self.color_left.add_child(self.node) self.color_right.add_child(self.node) self.node.translate(0, 0, -2)
class Scene: DRAW2D, DRAW3D = range(2) NONE, CURSOR, TRANSLATE, SCALE, ISOSCALE, ROTATE, CAMERA = range(7) PNTBZADD, PNTBSADD, PNTDEL, PNTEDIT = range(4) C0, C1, C2 = Curves.C0, Curves.C1, Curves.C2 def __init__(self, fov, ratio, near): self.fov = fov self.near = near self.ratio = ratio self.drawmode = Scene.DRAW2D self.mousemode = Scene.NONE self.cursormode = Scene.PNTBZADD self.pdist = 0.025 self.pdist2 = self.pdist * self.pdist self.root = Node() self.root3d = Node() self.camera = Camera() self.proj = Projection() self.curves = Curves() # # craete planes # self.load_from_file(u'../data/młotek.gpt') # self.load_from_file(u'../data/głowica.gpt') # self.load_from_file(u'../data/cut_test_10.gpt') # # Craete torus # self.torus = Torus() self.node = Node() tn = Node(self.torus) tn.rotate(3.1415926 / 2.0, 1, 0, 0) self.cursor = Cursor(Cross(self.pdist)) self.node.add_child(tn) self.node.add_child(self.cursor) self.node.add_child(self.curves) # # Craete normal scene # self.proj.perspective(self.fov, self.ratio, self.near, 10000) self.camera.lookat(*STARTLOOK) col = Node(color=(1, 1, 1)) self.root.add_child(self.proj) self.proj.add_child(self.camera) self.camera.add_child(col) col.add_child(self.node) # # Create 3d scene # self.cam_left = Camera() self.cam_right = Camera() self.p_left = Projection() self.p_right = Projection() self.t_left = Node() self.t_right = Node() self.root3d.add_child(self.t_left) self.root3d.add_child(self.t_right) self.cam_left.lookat(*STARTLOOK) self.cam_right.lookat(*STARTLOOK) self.p_left.perspective(self.fov, self.ratio, self.near, 10000) self.p_right.perspective(self.fov, self.ratio, self.near, 10000) self.color_left = Node(color=(1, 0, 0)) self.color_right = Node(color=(0, 1, 0)) self.t_left.add_child(self.p_left) self.t_right.add_child(self.p_right) self.p_left.add_child(self.cam_left) self.p_right.add_child(self.cam_right) self.cam_left.add_child(self.color_left) self.cam_right.add_child(self.color_right) self.color_left.add_child(self.node) self.color_right.add_child(self.node) self.node.translate(0, 0, -2) def clear(self): self.curves.clear() def gfx_init(self): glPointSize(3) def draw(self): root = None if self.drawmode == Scene.DRAW2D: root = self.root glDisable(GL_BLEND) elif self.drawmode == Scene.DRAW3D: root = self.root3d glEnable(GL_BLEND) glBlendFunc(GL_ONE, GL_ONE) self._draw(root) glDisable(GL_BLEND) def _draw(self, node): if not node: return node.multmatrix() node.draw() m = glGetFloatv(GL_MODELVIEW_MATRIX) for c in node: glLoadMatrixf(m) self._draw(c) def set_left_color(self, color): self.color_left.set_color(color) def set_right_color(self, color): self.color_right.set_color(color) def set_eyes_split(self, split): # self.cam_left .lookat( (-split,0,0) , (-split,0,-1) , (0,1,0) ) # self.cam_right.lookat( ( split,0,0) , ( split,0,-1) , (0,1,0) ) self.cam_left.move(-split, 0, 0) self.cam_right.move(split, 0, 0) self.p_left.loadIdentity() self.p_right.loadIdentity() self.p_left.translate(-split, 0, 0) self.p_right.translate(split, 0, 0) def _update_proj(self): self.proj.perspective(self.fov, self.ratio, self.near, 10000) self.p_left.perspective(self.fov, self.ratio, self.near, 10000) self.p_right.perspective(self.fov, self.ratio, self.near, 10000) def set_fov(self, fov): self.fov = fov self._update_proj() def set_near(self, near): self.near = near self._update_proj() def set_ratio(self, ratio): self.ratio = ratio self._update_proj() def set_screen_size(self, w, h): self.width = w self.height = h self.curves.set_screen_size(w, h) def set_drawmode(self, mode): self.drawmode = mode def set_mousemode(self, mode): self.mousemode = mode def set_cursormode(self, mode): self.cursormode = mode def set_editmode(self, mode): self.curves.set_editmode(mode) def set_lookat(self, pos, look): pos = np.array(pos) look = np.array(look) up = np.cross(look, (1, 0, 0)) if up[0] == 0 and up[1] == 0 and up[2] == 0: up = np.cross(look, (0, 0, 1)) if up[0] == 0 and up[1] == 0 and up[2] == 0: up = np.cross(look, (0, 1, 0)) up = up / np.linalg.norm(up) self.camera.lookat(pos, pos + look, up) self.cam_left.lookat(pos, pos + look, up) self.cam_right.lookat(pos, pos + look, up) def get_cursor_pos(self): return self.cursor.get_pos() def get_cursor_screen_pos(self): cp = self.cursor.get_clipping_pos() return ((cp[0] + 1.0) / 2.0 * self.width, (cp[1] + 1.0) / 2.0 * self.height) def mouse_move(self, rdf, df, a1, a2): if self.mousemode == Scene.CURSOR: v = self.cursor.move_vec(df) self.curves.point_move(v) elif self.mousemode == Scene.TRANSLATE: self.node.translate(*map(lambda x: x * .01, df)) elif self.mousemode == Scene.SCALE: self.node.scale(*map(lambda x: 1 + x * .01, df)) elif self.mousemode == Scene.ISOSCALE: self.node.scale(*([1 + .01 * reduce(op.add, df)] * 3)) elif self.mousemode == Scene.ROTATE: df.remove(0) self.node.rotate(df[0] * .001, *a1) self.node.rotate(df[1] * .001, *a2) elif self.mousemode == Scene.CAMERA: rdf = [x * .1 for x in rdf] self.camera.rot(rdf[0], -rdf[1]) self.cam_left.rot(rdf[0], -rdf[1]) self.cam_right.rot(rdf[0], -rdf[1]) def key_pressed(self, df): if self.mousemode == Scene.CAMERA: self.camera.move(*map(lambda x: x * .05, df)) self.cam_left.move(*map(lambda x: x * .05, df)) self.cam_right.move(*map(lambda x: x * .05, df)) def activate_cursor(self): if self.cursormode == Scene.PNTBZADD: self.curves.point_new(Curve.BEZIER, self.cursor.get_pos()) elif self.cursormode == Scene.PNTBSADD: self.curves.point_new(Curve.BSPLINE, self.cursor.get_pos()) elif self.cursormode == Scene.PNTDEL: self.curves.point_delete(self.cursor.get_clipping_pos(), self.pdist2) elif self.cursormode == Scene.PNTEDIT: self.curves.point_select(self.cursor.get_clipping_pos(), self.pdist2) def new_curve_c0(self): self.curves.new(self.cursor.get_pos(), Curves.BEZIER_C0, post_data=Curve.BEZIER) def new_curve_c2(self): if self.cursormode == Scene.PNTBZADD: self.curves.new(self.cursor.get_pos(), Curves.BEZIER_C2, post_data=Curve.BEZIER) elif self.cursormode == Scene.PNTBSADD: self.curves.new(self.cursor.get_pos(), Curves.BEZIER_C2, post_data=Curve.BSPLINE) def new_curve_interpolation(self): self.curves.new(self.cursor.get_pos(), Curves.INTERPOLATION) def new_surface_c0(self, size): self.curves.new(self.cursor.get_pos(), Curves.SURFACE_C0, pre_data=size) def new_surface_c2(self, size): self.curves.new(self.cursor.get_pos(), Curves.SURFACE_C2, pre_data=size) def new_pipe(self, size): self.curves.new(self.cursor.get_pos(), Curves.SURFACE_PIPE, pre_data=size) def new_gregory(self, size): self.curves.new(self.cursor.get_pos(), Curves.SURFACE_GREGORY, pre_data=size) def delete_curve(self): self.curves.delete(self.cursor.get_clipping_pos(), self.pdist2) def select_curve(self): self.curves.select(self.cursor.get_clipping_pos(), self.pdist2) def toggle_curve(self, which, what): self.curves.toggle(which, what) def fill_gap(self, c): self.curves.fill_gap(c) def cut_current(self, pos, delta): # return self.curves.cut( self.cursor.get_pos() , delta ) return self.curves.cut(pos, delta) def select_to_cut(self): self.curves.select_to_cut(self.cursor.get_clipping_pos(), self.pdist2) def clear_cut(self): self.curves.clear_cut() def cut_select(self, i, k): self.curves.cut_select(i, k) def set_surf_density(self, dens): self.curves.set_surf_density(dens) def load_from_file(self, path): self.curves.load(path) def dump_to_file(self, path): self.curves.dump(path) def gen_paths(self): self.clear() self.load_from_file(u'../data/młotek.gpt') for c in self.curves: self.curves.cutter.add(c) print 'cut' self.curves.cut((0, 0, 0, 0), 0.01) print 'mil' self.miller = milling_paths.Miller(self.curves) self.node.add_child(self.miller) def dump_sign(self): curv = self.curves.selected if curv == None: return path = [] for u in np.linspace(0, len(curv) - 1, len(curv) * 16): path.append(curv.get_ptn(u)) trans = np.resize(milling_paths.TRANS, 4) trans[3] = 0 scale = milling_paths.SCALE proc = lambda p: (p + trans) * scale saver.save(-1, '05_sign.k4', path, pre=proc)
def __init__( self , fov , ratio , near ) : self.fov = fov self.near = near self.ratio = ratio self.drawmode = Scene.DRAW2D self.mousemode = Scene.NONE self.cursormode = Scene.PNTBZADD self.pdist = 0.025 self.pdist2= self.pdist*self.pdist self.root = Node() self.root3d = Node() self.camera = Camera() self.proj = Projection() self.curves= Curves() # # craete planes # self.load_from_file(u'../data/młotek.gpt') # self.load_from_file(u'../data/głowica.gpt') # self.load_from_file(u'../data/cut_test_10.gpt') # # Craete torus # self.torus = Torus() self.node = Node() tn = Node( self.torus ) tn.rotate( 3.1415926/2.0 , 1, 0 , 0 ) self.cursor = Cursor( Cross( self.pdist ) ) self.node.add_child( tn ) self.node.add_child( self.cursor ) self.node.add_child( self.curves ) # # Craete normal scene # self.proj .perspective( self.fov , self.ratio, self.near , 10000 ) self.camera.lookat( *STARTLOOK ) col = Node( color = (1,1,1) ) self.root .add_child( self.proj ) self.proj .add_child( self.camera ) self.camera.add_child( col ) col .add_child( self.node ) # # Create 3d scene # self.cam_left = Camera() self.cam_right = Camera() self.p_left = Projection() self.p_right = Projection() self.t_left = Node() self.t_right = Node() self.root3d.add_child( self.t_left ) self.root3d.add_child( self.t_right ) self.cam_left .lookat( *STARTLOOK ) self.cam_right.lookat( *STARTLOOK ) self.p_left .perspective( self.fov , self.ratio, self.near , 10000 ) self.p_right.perspective( self.fov , self.ratio, self.near , 10000 ) self.color_left = Node( color = (1,0,0) ) self.color_right = Node( color = (0,1,0) ) self.t_left .add_child( self.p_left ) self.t_right.add_child( self.p_right ) self.p_left .add_child( self.cam_left ) self.p_right.add_child( self.cam_right ) self.cam_left .add_child( self.color_left ) self.cam_right.add_child( self.color_right ) self.color_left .add_child( self.node ) self.color_right.add_child( self.node ) self.node.translate(0,0,-2)
class Scene : DRAW2D , DRAW3D = range(2) NONE , CURSOR , TRANSLATE , SCALE , ISOSCALE , ROTATE , CAMERA = range(7) PNTBZADD , PNTBSADD , PNTDEL , PNTEDIT = range(4) C0 , C1 , C2 = Curves.C0 , Curves.C1 , Curves.C2 def __init__( self , fov , ratio , near ) : self.fov = fov self.near = near self.ratio = ratio self.drawmode = Scene.DRAW2D self.mousemode = Scene.NONE self.cursormode = Scene.PNTBZADD self.pdist = 0.025 self.pdist2= self.pdist*self.pdist self.root = Node() self.root3d = Node() self.camera = Camera() self.proj = Projection() self.curves= Curves() # # craete planes # self.load_from_file(u'../data/młotek.gpt') # self.load_from_file(u'../data/głowica.gpt') # self.load_from_file(u'../data/cut_test_10.gpt') # # Craete torus # self.torus = Torus() self.node = Node() tn = Node( self.torus ) tn.rotate( 3.1415926/2.0 , 1, 0 , 0 ) self.cursor = Cursor( Cross( self.pdist ) ) self.node.add_child( tn ) self.node.add_child( self.cursor ) self.node.add_child( self.curves ) # # Craete normal scene # self.proj .perspective( self.fov , self.ratio, self.near , 10000 ) self.camera.lookat( *STARTLOOK ) col = Node( color = (1,1,1) ) self.root .add_child( self.proj ) self.proj .add_child( self.camera ) self.camera.add_child( col ) col .add_child( self.node ) # # Create 3d scene # self.cam_left = Camera() self.cam_right = Camera() self.p_left = Projection() self.p_right = Projection() self.t_left = Node() self.t_right = Node() self.root3d.add_child( self.t_left ) self.root3d.add_child( self.t_right ) self.cam_left .lookat( *STARTLOOK ) self.cam_right.lookat( *STARTLOOK ) self.p_left .perspective( self.fov , self.ratio, self.near , 10000 ) self.p_right.perspective( self.fov , self.ratio, self.near , 10000 ) self.color_left = Node( color = (1,0,0) ) self.color_right = Node( color = (0,1,0) ) self.t_left .add_child( self.p_left ) self.t_right.add_child( self.p_right ) self.p_left .add_child( self.cam_left ) self.p_right.add_child( self.cam_right ) self.cam_left .add_child( self.color_left ) self.cam_right.add_child( self.color_right ) self.color_left .add_child( self.node ) self.color_right.add_child( self.node ) self.node.translate(0,0,-2) def clear( self ) : self.curves.clear() def gfx_init( self ) : glPointSize(3) def draw( self ) : root = None if self.drawmode == Scene.DRAW2D : root = self.root glDisable(GL_BLEND) elif self.drawmode == Scene.DRAW3D : root = self.root3d glEnable(GL_BLEND) glBlendFunc(GL_ONE,GL_ONE) self._draw( root ) glDisable(GL_BLEND) def _draw( self , node ) : if not node : return node.multmatrix() node.draw() m = glGetFloatv(GL_MODELVIEW_MATRIX) for c in node : glLoadMatrixf(m) self._draw( c ) def set_left_color( self , color ) : self.color_left.set_color( color ) def set_right_color( self , color ) : self.color_right.set_color( color ) def set_eyes_split( self , split ) : # self.cam_left .lookat( (-split,0,0) , (-split,0,-1) , (0,1,0) ) # self.cam_right.lookat( ( split,0,0) , ( split,0,-1) , (0,1,0) ) self.cam_left .move( -split , 0 , 0 ) self.cam_right.move( split , 0 , 0 ) self.p_left .loadIdentity() self.p_right.loadIdentity() self.p_left .translate( -split , 0 , 0 ) self.p_right.translate( split , 0 , 0 ) def _update_proj( self ) : self.proj .perspective( self.fov , self.ratio , self.near , 10000 ) self.p_left .perspective( self.fov , self.ratio , self.near , 10000 ) self.p_right.perspective( self.fov , self.ratio , self.near , 10000 ) def set_fov( self , fov ) : self.fov = fov self._update_proj() def set_near( self , near ) : self.near = near self._update_proj() def set_ratio( self , ratio ) : self.ratio = ratio self._update_proj() def set_screen_size( self , w , h ) : self.width = w self.height = h self.curves.set_screen_size( w , h ) def set_drawmode( self , mode ) : self.drawmode = mode def set_mousemode( self , mode ) : self.mousemode = mode def set_cursormode( self , mode ) : self.cursormode = mode def set_editmode( self , mode ) : self.curves.set_editmode( mode ) def set_lookat( self , pos , look ) : pos = np.array(pos) look = np.array(look) up = np.cross(look,(1,0,0)) if up[0]==0 and up[1]==0 and up[2]==0 : up = np.cross(look,(0,0,1)) if up[0]==0 and up[1]==0 and up[2]==0 : up = np.cross(look,(0,1,0)) up = up / np.linalg.norm(up) self.camera.lookat( pos , pos+look , up ) self.cam_left .lookat( pos , pos+look , up ) self.cam_right.lookat( pos , pos+look , up ) def get_cursor_pos( self ) : return self.cursor.get_pos() def get_cursor_screen_pos( self ) : cp = self.cursor.get_clipping_pos() return ( (cp[0]+1.0)/2.0 * self.width , (cp[1]+1.0)/2.0 * self.height ) def mouse_move( self , rdf , df , a1 , a2 ) : if self.mousemode == Scene.CURSOR : v = self.cursor.move_vec( df ) self.curves.point_move( v ) elif self.mousemode == Scene.TRANSLATE : self.node.translate( *map(lambda x:x*.01,df) ) elif self.mousemode == Scene.SCALE : self.node.scale( *map(lambda x:1+x*.01,df) ) elif self.mousemode == Scene.ISOSCALE : self.node.scale( *([1+.01*reduce( op.add , df ) ] * 3 ) ) elif self.mousemode == Scene.ROTATE : df.remove(0) self.node.rotate( df[0]*.001 , *a1 ) self.node.rotate( df[1]*.001 , *a2 ) elif self.mousemode == Scene.CAMERA : rdf = [ x*.1 for x in rdf ] self.camera.rot( rdf[0] ,-rdf[1] ) self.cam_left.rot( rdf[0] ,-rdf[1] ) self.cam_right.rot( rdf[0] ,-rdf[1] ) def key_pressed( self , df ) : if self.mousemode == Scene.CAMERA : self.camera.move( *map(lambda x : x*.05 , df ) ) self.cam_left.move( *map(lambda x : x*.05 , df ) ) self.cam_right.move( *map(lambda x : x*.05 , df ) ) def activate_cursor( self ) : if self.cursormode == Scene.PNTBZADD : self.curves.point_new( Curve.BEZIER , self.cursor.get_pos() ) elif self.cursormode == Scene.PNTBSADD : self.curves.point_new( Curve.BSPLINE , self.cursor.get_pos() ) elif self.cursormode == Scene.PNTDEL : self.curves.point_delete( self.cursor.get_clipping_pos() , self.pdist2 ) elif self.cursormode == Scene.PNTEDIT : self.curves.point_select( self.cursor.get_clipping_pos() , self.pdist2 ) def new_curve_c0( self ) : self.curves.new( self.cursor.get_pos() , Curves.BEZIER_C0 , post_data=Curve.BEZIER ) def new_curve_c2( self ) : if self.cursormode == Scene.PNTBZADD : self.curves.new( self.cursor.get_pos() , Curves.BEZIER_C2 , post_data=Curve.BEZIER ) elif self.cursormode == Scene.PNTBSADD : self.curves.new( self.cursor.get_pos() , Curves.BEZIER_C2 , post_data=Curve.BSPLINE ) def new_curve_interpolation( self ) : self.curves.new( self.cursor.get_pos() , Curves.INTERPOLATION ) def new_surface_c0( self , size ) : self.curves.new( self.cursor.get_pos() , Curves.SURFACE_C0 , pre_data = size ) def new_surface_c2( self , size ) : self.curves.new( self.cursor.get_pos() , Curves.SURFACE_C2 , pre_data = size ) def new_pipe( self , size ) : self.curves.new( self.cursor.get_pos() , Curves.SURFACE_PIPE , pre_data = size ) def new_gregory( self , size ) : self.curves.new( self.cursor.get_pos() , Curves.SURFACE_GREGORY , pre_data = size ) def delete_curve( self ) : self.curves.delete( self.cursor.get_clipping_pos() , self.pdist2 ) def select_curve( self ) : self.curves.select( self.cursor.get_clipping_pos() , self.pdist2 ) def toggle_curve( self , which , what ) : self.curves.toggle( which , what ) def fill_gap( self , c ) : self.curves.fill_gap( c ) def cut_current( self , pos , delta ) : # return self.curves.cut( self.cursor.get_pos() , delta ) return self.curves.cut( pos , delta ) def select_to_cut( self ) : self.curves.select_to_cut( self.cursor.get_clipping_pos() , self.pdist2 ) def clear_cut( self ) : self.curves.clear_cut() def cut_select( self , i , k ) : self.curves.cut_select( i , k ) def set_surf_density( self , dens ) : self.curves.set_surf_density( dens ) def load_from_file( self , path ) : self.curves.load( path ) def dump_to_file( self , path ) : self.curves.dump( path ) def gen_paths( self ) : self.clear() self.load_from_file(u'../data/młotek.gpt') for c in self.curves : self.curves.cutter.add( c ) print 'cut' self.curves.cut( (0,0,0,0) , 0.01 ) print 'mil' self.miller = milling_paths.Miller( self.curves ) self.node.add_child( self.miller ) def dump_sign( self ) : curv = self.curves.selected if curv == None : return path = [] for u in np.linspace(0,len(curv)-1,len(curv)*16) : path.append( curv.get_ptn( u ) ) trans = np.resize( milling_paths.TRANS , 4 ) trans[3] = 0 scale = milling_paths.SCALE proc = lambda p : (p + trans)*scale saver.save(-1,'05_sign.k4',path, pre = proc )
def new( self , pos , data = None ) : n = Node( Point() ) n.translate(*pos) self.add_child( n )
def __init__( self , geom ) : Node.__init__( self , geom ) self.current = None self.editmode = Points.PNT