Exemple #1
0
 def _build_runner_tab(self, _config_level):
     if self.runner_name:
         self.runner_box = RunnerBox(self.lutris_config, self.game)
         runner_sw = self.build_scrolled_window(self.runner_box)
     else:
         runner_sw = Gtk.Label(label=self.no_runner_label)
     self._add_notebook_tab(runner_sw, _("Runner options"))
Exemple #2
0
class GameDialogCommon:
    """Mixin for config dialogs"""
    no_runner_label = "Select a runner in the Game Info tab"

    def __init__(self):
        self.notebook = None
        self.vbox = None
        self.name_entry = None
        self.runner_box = None

        self.timer_id = None
        self.game = None
        self.saved = None
        self.slug = None
        self.slug_entry = None
        self.year_entry = None
        self.slug_change_button = None
        self.runner_dropdown = None
        self.banner_button = None
        self.icon_button = None
        self.game_box = None
        self.system_box = None
        self.system_sw = None
        self.runner_name = None
        self.lutris_config = None

    @staticmethod
    def build_scrolled_window(widget):
        """Return a scrolled window for containing config widgets"""
        scrolled_window = Gtk.ScrolledWindow()
        scrolled_window.set_policy(Gtk.PolicyType.AUTOMATIC, Gtk.PolicyType.AUTOMATIC)
        scrolled_window.add(widget)
        return scrolled_window

    def build_notebook(self):
        self.notebook = Gtk.Notebook()
        self.vbox.pack_start(self.notebook, True, True, 10)

    def build_tabs(self, config_level):
        self.timer_id = None
        if config_level == "game":
            self._build_info_tab()
            self._build_game_tab()
        if config_level in ("game", "runner"):
            self._build_runner_tab(config_level)
        if config_level == "system":
            self._build_prefs_tab()
        self._build_system_tab(config_level)

    def _build_info_tab(self):
        info_box = VBox()

        if self.game:
            info_box.pack_start(self._get_banner_box(), False, False, 6)  # Banner

        info_box.pack_start(self._get_name_box(), False, False, 6)  # Game name

        if self.game:
            info_box.pack_start(self._get_slug_box(), False, False, 6)  # Game id

        self.runner_box = self._get_runner_box()
        info_box.pack_start(self.runner_box, False, False, 6)  # Runner

        info_box.pack_start(self._get_year_box(), False, False, 6)  # Year

        info_sw = self.build_scrolled_window(info_box)
        self._add_notebook_tab(info_sw, "Game info")

    def _build_prefs_tab(self):
        prefs_box = VBox()
        prefs_box.pack_start(self._get_game_cache_box(), False, False, 6)

        cache_help_label = Gtk.Label(visible=True)
        cache_help_label.set_size_request(400, -1)
        cache_help_label.set_markup(
            "If provided, this location will be used by installers to cache "
            "downloaded files locally for future re-use. \nIf left empty, the "
            "installer files are discarded after the install completion."
        )
        prefs_box.pack_start(cache_help_label, False, False, 6)

        info_sw = self.build_scrolled_window(prefs_box)
        self._add_notebook_tab(info_sw, "Lutris preferences")

    def _get_game_cache_box(self):
        box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)
        label = Label("Cache path")
        box.pack_start(label, False, False, 0)
        cache_path = get_cache_path()
        path_chooser = FileChooserEntry(
            title="Set the folder for the cache path",
            action=Gtk.FileChooserAction.SELECT_FOLDER,
            path=cache_path
        )
        path_chooser.entry.connect("changed", self._on_cache_path_set)
        box.pack_start(path_chooser, True, True, 0)
        return box

    def _on_cache_path_set(self, entry):
        if self.timer_id:
            GLib.source_remove(self.timer_id)
        self.timer_id = GLib.timeout_add(1000, self.save_cache_setting, entry.get_text())

    def save_cache_setting(self, value):
        save_cache_path(value)
        GLib.source_remove(self.timer_id)
        self.timer_id = None
        return False

    def _get_name_box(self):
        box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)
        label = Label("Name")
        box.pack_start(label, False, False, 0)
        self.name_entry = Gtk.Entry()
        if self.game:
            self.name_entry.set_text(self.game.name)
        box.pack_start(self.name_entry, True, True, 0)
        return box

    def _get_slug_box(self):
        slug_box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        label = Label("Identifier")
        slug_box.pack_start(label, False, False, 0)

        self.slug_entry = SlugEntry()
        self.slug_entry.set_text(self.game.slug)
        self.slug_entry.set_sensitive(False)
        self.slug_entry.connect("activate", self.on_slug_entry_activate)
        slug_box.pack_start(self.slug_entry, True, True, 0)

        self.slug_change_button = Gtk.Button("Change")
        self.slug_change_button.connect("clicked", self.on_slug_change_clicked)
        slug_box.pack_start(self.slug_change_button, False, False, 0)

        return slug_box

    def _get_runner_box(self):
        runner_box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        runner_label = Label("Runner")
        runner_box.pack_start(runner_label, False, False, 0)

        self.runner_dropdown = self._get_runner_dropdown()
        runner_box.pack_start(self.runner_dropdown, True, True, 0)

        install_runners_btn = Gtk.Button("Install runners")
        install_runners_btn.connect("clicked", self.on_install_runners_clicked)
        runner_box.pack_start(install_runners_btn, True, True, 0)

        return runner_box

    def _get_banner_box(self):
        banner_box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        label = Label("")
        banner_box.pack_start(label, False, False, 0)

        self.banner_button = Gtk.Button()
        self._set_image("banner")
        self.banner_button.connect("clicked", self.on_custom_image_select, "banner")
        banner_box.pack_start(self.banner_button, False, False, 0)

        reset_banner_button = Gtk.Button.new_from_icon_name(
            "edit-clear", Gtk.IconSize.MENU
        )
        reset_banner_button.set_relief(Gtk.ReliefStyle.NONE)
        reset_banner_button.set_tooltip_text("Remove custom banner")
        reset_banner_button.connect(
            "clicked", self.on_custom_image_reset_clicked, "banner"
        )
        banner_box.pack_start(reset_banner_button, False, False, 0)

        self.icon_button = Gtk.Button()
        self._set_image("icon")
        self.icon_button.connect("clicked", self.on_custom_image_select, "icon")
        banner_box.pack_start(self.icon_button, False, False, 0)

        reset_icon_button = Gtk.Button.new_from_icon_name(
            "edit-clear", Gtk.IconSize.MENU
        )
        reset_icon_button.set_relief(Gtk.ReliefStyle.NONE)
        reset_icon_button.set_tooltip_text("Remove custom icon")
        reset_icon_button.connect("clicked", self.on_custom_image_reset_clicked, "icon")
        banner_box.pack_start(reset_icon_button, False, False, 0)

        return banner_box

    def _get_year_box(self):
        box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        label = Label("Release year")
        box.pack_start(label, False, False, 0)

        self.year_entry = NumberEntry()
        if self.game:
            self.year_entry.set_text(str(self.game.year or ""))
        box.pack_start(self.year_entry, True, True, 0)

        return box

    def _set_image(self, image_format):
        image = Gtk.Image()
        game_slug = self.game.slug if self.game else ""
        image.set_from_pixbuf(get_pixbuf_for_game(game_slug, image_format))
        if image_format == "banner":
            self.banner_button.set_image(image)
        else:
            self.icon_button.set_image(image)

    def _set_icon_image(self):
        image = Gtk.Image()
        game_slug = self.game.slug if self.game else ""
        image.set_from_pixbuf(get_pixbuf_for_game(game_slug, "banner"))
        self.banner_button.set_image(image)

    def _get_runner_dropdown(self):
        runner_liststore = self._get_runner_liststore()
        runner_dropdown = Gtk.ComboBox.new_with_model(runner_liststore)
        runner_dropdown.set_id_column(1)
        runner_index = 0
        if self.runner_name:
            for runner in runner_liststore:
                if self.runner_name == str(runner[1]):
                    break
                runner_index += 1
        runner_dropdown.set_active(runner_index)
        runner_dropdown.connect("changed", self.on_runner_changed)
        cell = Gtk.CellRendererText()
        cell.props.ellipsize = Pango.EllipsizeMode.END
        runner_dropdown.pack_start(cell, True)
        runner_dropdown.add_attribute(cell, "text", 0)
        return runner_dropdown

    @staticmethod
    def _get_runner_liststore():
        """Build a ListStore with available runners."""
        runner_liststore = Gtk.ListStore(str, str)
        runner_liststore.append(("Select a runner from the list", ""))
        for runner in runners.get_installed():
            description = runner.description
            runner_liststore.append(
                ("%s (%s)" % (runner.human_name, description), runner.name)
            )
        return runner_liststore

    def on_slug_change_clicked(self, widget):
        if self.slug_entry.get_sensitive() is False:
            widget.set_label("Apply")
            self.slug_entry.set_sensitive(True)
        else:
            self.change_game_slug()

    def on_slug_entry_activate(self, _widget):
        self.change_game_slug()

    def change_game_slug(self):
        self.slug = self.slug_entry.get_text()
        self.slug_entry.set_sensitive(False)
        self.slug_change_button.set_label("Change")

    def on_install_runners_clicked(self, _button):
        """Messed up callback requiring an import in the method to avoid a circular dependency"""
        from lutris.gui.dialogs.runners import RunnersDialog
        runners_dialog = RunnersDialog()
        runners_dialog.connect("runner-installed", self._update_runner_dropdown)

    def _update_runner_dropdown(self, _widget):
        active_id = self.runner_dropdown.get_active_id()
        self.runner_dropdown.set_model(self._get_runner_liststore())
        self.runner_dropdown.set_active_id(active_id)

    def _build_game_tab(self):
        if self.game and self.runner_name:
            self.game.runner_name = self.runner_name
            if not self.game.runner or self.game.runner.name != self.runner_name:
                try:
                    self.game.runner = runners.import_runner(self.runner_name)()
                except runners.InvalidRunner:
                    pass
            self.game_box = GameBox(self.lutris_config, self.game)
            game_sw = self.build_scrolled_window(self.game_box)
        elif self.runner_name:
            game = Game(None)
            game.runner_name = self.runner_name
            self.game_box = GameBox(self.lutris_config, game)
            game_sw = self.build_scrolled_window(self.game_box)
        else:
            game_sw = Gtk.Label(label=self.no_runner_label)
        self._add_notebook_tab(game_sw, "Game options")

    def _build_runner_tab(self, _config_level):
        if self.runner_name:
            self.runner_box = RunnerBox(self.lutris_config, self.game)
            runner_sw = self.build_scrolled_window(self.runner_box)
        else:
            runner_sw = Gtk.Label(label=self.no_runner_label)
        self._add_notebook_tab(runner_sw, "Runner options")

    def _build_system_tab(self, _config_level):
        self.system_box = SystemBox(self.lutris_config)
        self.system_sw = self.build_scrolled_window(self.system_box)
        self._add_notebook_tab(self.system_sw, "System options")

    def _add_notebook_tab(self, widget, label):
        self.notebook.append_page(widget, Gtk.Label(label=label))

    def build_action_area(self, button_callback):
        self.action_area.set_layout(Gtk.ButtonBoxStyle.EDGE)

        # Advanced settings checkbox
        checkbox = Gtk.CheckButton(label="Show advanced options")
        value = settings.read_setting("show_advanced_options")
        if value == "True":
            checkbox.set_active(value)
        checkbox.connect("toggled", self.on_show_advanced_options_toggled)
        self.action_area.pack_start(checkbox, False, False, 5)

        # Buttons
        hbox = Gtk.Box()
        cancel_button = Gtk.Button(label="Cancel")
        cancel_button.connect("clicked", self.on_cancel_clicked)
        hbox.pack_start(cancel_button, True, True, 10)

        save_button = Gtk.Button(label="Save")
        save_button.connect("clicked", button_callback)
        hbox.pack_start(save_button, True, True, 0)
        self.action_area.pack_start(hbox, True, True, 0)

    def on_show_advanced_options_toggled(self, checkbox):
        value = True if checkbox.get_active() else False
        settings.write_setting("show_advanced_options", value)

        self._set_advanced_options_visible(value)

    def _set_advanced_options_visible(self, value):
        """Change visibility of advanced options across all config tabs."""
        widgets = self.system_box.get_children()
        if self.runner_name:
            widgets += self.runner_box.get_children()
        if self.game:
            widgets += self.game_box.get_children()

        for widget in widgets:
            if widget.get_style_context().has_class("advanced"):
                widget.set_visible(value)
                if value:
                    widget.set_no_show_all(not value)
                    widget.show_all()

    def on_runner_changed(self, widget):
        """Action called when runner drop down is changed."""
        runner_index = widget.get_active()
        current_page = self.notebook.get_current_page()

        if runner_index == 0:
            self.runner_name = None
            self.lutris_config = None
        else:
            self.runner_name = widget.get_model()[runner_index][1]
            self.lutris_config = LutrisConfig(
                runner_slug=self.runner_name,
                level="game"
            )

        self._rebuild_tabs()
        self.notebook.set_current_page(current_page)

    def _rebuild_tabs(self):
        for i in range(self.notebook.get_n_pages(), 1, -1):
            self.notebook.remove_page(i - 1)
        self._build_game_tab()
        self._build_runner_tab("game")
        self._build_system_tab("game")
        self.show_all()

    def on_cancel_clicked(self, _widget=None, _event=None):
        """Dialog destroy callback."""
        if self.game:
            self.game.load_config()
        self.destroy()

    def is_valid(self):
        if not self.runner_name:
            ErrorDialog("Runner not provided")
            return False
        if not self.name_entry.get_text():
            ErrorDialog("Please fill in the name")
            return False
        if (
                self.runner_name in ("steam", "winesteam")
                and self.lutris_config.game_config.get("appid") is None
        ):
            ErrorDialog("Steam AppId not provided")
            return False
        return True

    def on_save(self, _button):
        """Save game info and destroy widget. Return True if success."""
        if not self.is_valid():
            return False
        name = self.name_entry.get_text()

        if not self.slug:
            self.slug = slugify(name)

        if not self.game:
            self.game = Game()

        year = None
        if self.year_entry.get_text():
            year = int(self.year_entry.get_text())

        if not self.lutris_config.game_config_id:
            self.lutris_config.game_config_id = make_game_config_id(self.slug)

        runner_class = runners.import_runner(self.runner_name)
        runner = runner_class(self.lutris_config)

        self.game.runner_name = self.runner_name

        self.game.name = name
        self.game.slug = self.slug
        self.game.year = year
        self.game.game_config_id = self.lutris_config.game_config_id
        self.game.runner_name = self.runner_name
        self.game.directory = runner.game_path
        self.game.is_installed = True
        if self.runner_name in ("steam", "winesteam"):
            self.game.steamid = self.lutris_config.game_config["appid"]

        self.game.set_platform_from_runner()
        self.game.config = self.lutris_config
        self.game.save()
        self.destroy()
        self.saved = True

    def on_custom_image_select(self, _widget, image_type):
        dialog = Gtk.FileChooserDialog(
            "Please choose a custom image",
            self,
            Gtk.FileChooserAction.OPEN,
            (
                Gtk.STOCK_CANCEL,
                Gtk.ResponseType.CANCEL,
                Gtk.STOCK_OPEN,
                Gtk.ResponseType.OK,
            ),
        )

        image_filter = Gtk.FileFilter()
        image_filter.set_name("Images")
        image_filter.add_pixbuf_formats()
        dialog.add_filter(image_filter)

        response = dialog.run()
        if response == Gtk.ResponseType.OK:
            image_path = dialog.get_filename()
            if image_type == "banner":
                self.game.has_custom_banner = True
                dest_path = resources.get_banner_path(self.game.slug)
                size = BANNER_SIZE
                file_format = "jpeg"
            else:
                self.game.has_custom_icon = True
                dest_path = resources.get_icon_path(self.game.slug)
                size = ICON_SIZE
                file_format = "png"
            pixbuf = get_pixbuf(image_path, size)
            pixbuf.savev(dest_path, file_format, [], [])
            self._set_image(image_type)

            if image_type == "icon":
                resources.update_desktop_icons()

        dialog.destroy()

    def on_custom_image_reset_clicked(self, _widget, image_type):
        if image_type == "banner":
            self.game.has_custom_banner = False
            dest_path = resources.get_banner_path(self.game.slug)
        elif image_type == "icon":
            self.game.has_custom_icon = False
            dest_path = resources.get_icon_path(self.game.slug)
        else:
            raise ValueError("Unsupported image type %s" % image_type)
        os.remove(dest_path)
        self._set_image(image_type)
Exemple #3
0
class GameDialogCommon:

    """Mixin for config dialogs"""
    no_runner_label = _("Select a runner in the Game Info tab")

    def __init__(self):
        self.notebook = None
        self.vbox = None
        self.name_entry = None
        self.runner_box = None

        self.timer_id = None
        self.game = None
        self.saved = None
        self.slug = None
        self.slug_entry = None
        self.year_entry = None
        self.slug_change_button = None
        self.runner_dropdown = None
        self.banner_button = None
        self.icon_button = None
        self.game_box = None
        self.system_box = None
        self.system_sw = None
        self.runner_name = None
        self.runner_index = None
        self.lutris_config = None
        self.clipboard = None
        self._clipboard_buffer = None

    @staticmethod
    def build_scrolled_window(widget):
        """Return a scrolled window for containing config widgets"""
        scrolled_window = Gtk.ScrolledWindow()
        scrolled_window.set_policy(Gtk.PolicyType.AUTOMATIC, Gtk.PolicyType.AUTOMATIC)
        scrolled_window.add(widget)
        return scrolled_window

    def build_notebook(self):
        self.notebook = Gtk.Notebook()
        self.vbox.pack_start(self.notebook, True, True, 10)

    def build_tabs(self, config_level):
        self.timer_id = None
        if config_level == "game":
            self._build_info_tab()
            self._build_game_tab()
        if config_level in ("game", "runner"):
            self._build_runner_tab(config_level)
        if config_level == "system":
            self._build_prefs_tab()
            self._build_sysinfo_tab()
        self._build_system_tab(config_level)

    def _build_info_tab(self):
        info_box = VBox()

        if self.game:
            info_box.pack_start(self._get_banner_box(), False, False, 6)  # Banner

        info_box.pack_start(self._get_name_box(), False, False, 6)  # Game name

        if self.game:
            info_box.pack_start(self._get_slug_box(), False, False, 6)  # Game id

        self.runner_box = self._get_runner_box()
        info_box.pack_start(self.runner_box, False, False, 6)  # Runner

        info_box.pack_start(self._get_year_box(), False, False, 6)  # Year

        info_sw = self.build_scrolled_window(info_box)
        self._add_notebook_tab(info_sw, _("Game info"))

    def _build_prefs_tab(self):
        prefs_box = VBox()
        prefs_box.pack_start(self._get_game_cache_box(), False, False, 6)

        cache_help_label = Gtk.Label(visible=True)
        cache_help_label.set_size_request(400, -1)
        cache_help_label.set_markup(_(
            "If provided, this location will be used by installers to cache "
            "downloaded files locally for future re-use. \nIf left empty, the "
            "installer files are discarded after the install completion."
        ))
        prefs_box.pack_start(cache_help_label, False, False, 6)

        prefs_box.pack_start(self._get_hide_on_game_launch_box(), False, False, 6)

        info_sw = self.build_scrolled_window(prefs_box)
        self._add_notebook_tab(info_sw, _("Lutris preferences"))

    def _build_sysinfo_tab(self):
        sysinfo_box = Gtk.VBox()
        sysinfo_view = LogTextView()
        sysinfo_view.set_cursor_visible(False)
        sysinfo_str = gather_system_info_str()

        text_buffer = sysinfo_view.get_buffer()
        text_buffer.set_text(sysinfo_str)
        self.clipboard = Gtk.Clipboard.get(Gdk.SELECTION_CLIPBOARD)
        self._clipboard_buffer = sysinfo_str

        button_copy = Gtk.Button(_("Copy System Info"))
        button_copy.connect("clicked", self._copy_text)

        sysinfo_box.add(sysinfo_view)
        sysinfo_box.add(button_copy)
        info_sw = self.build_scrolled_window(sysinfo_box)
        self._add_notebook_tab(info_sw, _("System Information"))

    def _copy_text(self, widget):  # pylint: disable=unused-argument
        self.clipboard.set_text(self._clipboard_buffer, -1)

    def _get_game_cache_box(self):
        box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)
        label = Label(_("Cache path"))
        box.pack_start(label, False, False, 0)
        cache_path = get_cache_path()
        path_chooser = FileChooserEntry(
            title=_("Set the folder for the cache path"),
            action=Gtk.FileChooserAction.SELECT_FOLDER,
            path=cache_path,
            path_type=PATH_TYPE.CACHE
        )
        path_chooser.entry.connect("changed", self._on_cache_path_set)
        box.pack_start(path_chooser, True, True, 0)
        return box

    def _get_hide_on_game_launch_box(self):
        box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)
        checkbox = Gtk.CheckButton(label=_("Minimize client when a game is launched"))
        if settings.read_setting("hide_client_on_game_start") == "True":
            checkbox.set_active(True)
        checkbox.connect("toggled", self._on_hide_client_change)
        box.pack_start(checkbox, True, True, 0)
        return box

    def _on_hide_client_change(self, widget):
        """Save setting for hiding the game on game launch"""
        settings.write_setting("hide_client_on_game_start", widget.get_active())

    def _on_cache_path_set(self, entry):
        if self.timer_id:
            GLib.source_remove(self.timer_id)
        self.timer_id = GLib.timeout_add(1000, self.save_cache_setting, entry.get_text())

    def save_cache_setting(self, value):
        save_cache_path(value)
        GLib.source_remove(self.timer_id)
        self.timer_id = None
        return False

    def _get_name_box(self):
        box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)
        label = Label(_("Name"))
        box.pack_start(label, False, False, 0)
        self.name_entry = Gtk.Entry()
        if self.game:
            self.name_entry.set_text(self.game.name)
        box.pack_start(self.name_entry, True, True, 0)
        return box

    def _get_slug_box(self):
        slug_box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        label = Label(_("Identifier"))
        slug_box.pack_start(label, False, False, 0)

        self.slug_entry = SlugEntry()
        self.slug_entry.set_text(self.game.slug)
        self.slug_entry.set_sensitive(False)
        self.slug_entry.connect("activate", self.on_slug_entry_activate)
        slug_box.pack_start(self.slug_entry, True, True, 0)

        self.slug_change_button = Gtk.Button(_("Change"))
        self.slug_change_button.connect("clicked", self.on_slug_change_clicked)
        slug_box.pack_start(self.slug_change_button, False, False, 0)

        return slug_box

    def _get_runner_box(self):
        runner_box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        runner_label = Label(_("Runner"))
        runner_box.pack_start(runner_label, False, False, 0)

        self.runner_dropdown = self._get_runner_dropdown()
        runner_box.pack_start(self.runner_dropdown, True, True, 0)

        install_runners_btn = Gtk.Button(_("Install runners"))
        install_runners_btn.connect("clicked", self.on_install_runners_clicked)
        runner_box.pack_start(install_runners_btn, True, True, 0)

        return runner_box

    def _get_banner_box(self):
        banner_box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        label = Label("")
        banner_box.pack_start(label, False, False, 0)

        self.banner_button = Gtk.Button()
        self._set_image(ImageType.banner)
        self.banner_button.connect("clicked", self.on_custom_image_select, ImageType.banner)
        banner_box.pack_start(self.banner_button, False, False, 0)

        reset_banner_button = Gtk.Button.new_from_icon_name("edit-clear", Gtk.IconSize.MENU)
        reset_banner_button.set_relief(Gtk.ReliefStyle.NONE)
        reset_banner_button.set_tooltip_text(_("Remove custom banner"))
        reset_banner_button.connect("clicked", self.on_custom_image_reset_clicked, ImageType.banner)
        banner_box.pack_start(reset_banner_button, False, False, 0)

        self.icon_button = Gtk.Button()
        self._set_image(ImageType.icon)
        self.icon_button.connect("clicked", self.on_custom_image_select, ImageType.icon)
        banner_box.pack_start(self.icon_button, False, False, 0)

        reset_icon_button = Gtk.Button.new_from_icon_name("edit-clear", Gtk.IconSize.MENU)
        reset_icon_button.set_relief(Gtk.ReliefStyle.NONE)
        reset_icon_button.set_tooltip_text(_("Remove custom icon"))
        reset_icon_button.connect("clicked", self.on_custom_image_reset_clicked, ImageType.icon)
        banner_box.pack_start(reset_icon_button, False, False, 0)

        return banner_box

    def _get_year_box(self):
        box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        label = Label(_("Release year"))
        box.pack_start(label, False, False, 0)

        self.year_entry = NumberEntry()
        if self.game:
            self.year_entry.set_text(str(self.game.year or ""))
        box.pack_start(self.year_entry, True, True, 0)

        return box

    def _set_image(self, image_format):
        image = Gtk.Image()
        game_slug = self.game.slug if self.game else ""
        image.set_from_pixbuf(get_pixbuf_for_game(game_slug, image_format))
        if ImageType.banner & image_format:
            self.banner_button.set_image(image)
        if ImageType.icon & image_format:
            self.icon_button.set_image(image)

    def _set_icon_image(self):
        image = Gtk.Image()
        game_slug = self.game.slug if self.game else ""
        image.set_from_pixbuf(get_pixbuf_for_game(game_slug, ImageType.banner))
        self.banner_button.set_image(image)

    def _get_runner_dropdown(self):
        runner_liststore = self._get_runner_liststore()
        runner_dropdown = Gtk.ComboBox.new_with_model(runner_liststore)
        runner_dropdown.set_id_column(1)
        runner_index = 0
        if self.runner_name:
            for runner in runner_liststore:
                if self.runner_name == str(runner[1]):
                    break
                runner_index += 1
        self.runner_index = runner_index
        runner_dropdown.set_active(self.runner_index)
        runner_dropdown.connect("changed", self.on_runner_changed)
        cell = Gtk.CellRendererText()
        cell.props.ellipsize = Pango.EllipsizeMode.END
        runner_dropdown.pack_start(cell, True)
        runner_dropdown.add_attribute(cell, "text", 0)
        return runner_dropdown

    @staticmethod
    def _get_runner_liststore():
        """Build a ListStore with available runners."""
        runner_liststore = Gtk.ListStore(str, str)
        runner_liststore.append((_("Select a runner from the list"), ""))
        for runner in runners.get_installed():
            description = runner.description
            runner_liststore.append(("%s (%s)" % (runner.human_name, description), runner.name))
        return runner_liststore

    def on_slug_change_clicked(self, widget):
        if self.slug_entry.get_sensitive() is False:
            widget.set_label(_("Apply"))
            self.slug_entry.set_sensitive(True)
        else:
            self.change_game_slug()

    def on_slug_entry_activate(self, _widget):
        self.change_game_slug()

    def change_game_slug(self):
        self.slug = self.slug_entry.get_text()
        self.slug_entry.set_sensitive(False)
        self.slug_change_button.set_label(_("Change"))

    def on_install_runners_clicked(self, _button):
        """Messed up callback requiring an import in the method to avoid a circular dependency"""
        from lutris.gui.dialogs.runners import RunnersDialog
        runners_dialog = RunnersDialog()
        runners_dialog.connect("runner-installed", self.on_runner_installed)

    def on_runner_installed(self, _dialog):
        """Callback triggered when new runners are installed"""
        active_id = self.runner_dropdown.get_active_id()
        self.runner_dropdown.set_model(self._get_runner_liststore())
        self.runner_dropdown.set_active_id(active_id)

    def _build_game_tab(self):
        if self.game and self.runner_name:
            self.game.runner_name = self.runner_name
            if not self.game.runner or self.game.runner.name != self.runner_name:
                try:
                    self.game.runner = runners.import_runner(self.runner_name)()
                except runners.InvalidRunner:
                    pass
            self.game_box = GameBox(self.lutris_config, self.game)
            game_sw = self.build_scrolled_window(self.game_box)
        elif self.runner_name:
            game = Game(None)
            game.runner_name = self.runner_name
            self.game_box = GameBox(self.lutris_config, game)
            game_sw = self.build_scrolled_window(self.game_box)
        else:
            game_sw = Gtk.Label(label=self.no_runner_label)
        self._add_notebook_tab(game_sw, _("Game options"))

    def _build_runner_tab(self, _config_level):
        if self.runner_name:
            self.runner_box = RunnerBox(self.lutris_config, self.game)
            runner_sw = self.build_scrolled_window(self.runner_box)
        else:
            runner_sw = Gtk.Label(label=self.no_runner_label)
        self._add_notebook_tab(runner_sw, _("Runner options"))

    def _build_system_tab(self, _config_level):
        if not self.lutris_config:
            raise RuntimeError("Lutris config not loaded yet")
        self.system_box = SystemBox(self.lutris_config)
        self.system_sw = self.build_scrolled_window(self.system_box)
        self._add_notebook_tab(self.system_sw, _("System options"))

    def _add_notebook_tab(self, widget, label):
        self.notebook.append_page(widget, Gtk.Label(label=label))

    def build_action_area(self, button_callback):
        self.action_area.set_layout(Gtk.ButtonBoxStyle.EDGE)

        # Advanced settings checkbox
        checkbox = Gtk.CheckButton(label=_("Show advanced options"))
        if settings.read_setting("show_advanced_options") == "True":
            checkbox.set_active(True)
        checkbox.connect("toggled", self.on_show_advanced_options_toggled)
        self.action_area.pack_start(checkbox, False, False, 5)

        # Buttons
        hbox = Gtk.Box()
        cancel_button = Gtk.Button(label=_("Cancel"))
        cancel_button.connect("clicked", self.on_cancel_clicked)
        hbox.pack_start(cancel_button, True, True, 10)

        save_button = Gtk.Button(label=_("Save"))
        save_button.connect("clicked", button_callback)
        hbox.pack_start(save_button, True, True, 0)
        self.action_area.pack_start(hbox, True, True, 0)

    def on_show_advanced_options_toggled(self, checkbox):
        value = bool(checkbox.get_active())
        settings.write_setting("show_advanced_options", value)

        self._set_advanced_options_visible(value)

    def _set_advanced_options_visible(self, value):
        """Change visibility of advanced options across all config tabs."""
        widgets = self.system_box.get_children()
        if self.runner_name:
            widgets += self.runner_box.get_children()
        if self.game:
            widgets += self.game_box.get_children()

        for widget in widgets:
            if widget.get_style_context().has_class("advanced"):
                widget.set_visible(value)
                if value:
                    widget.set_no_show_all(not value)
                    widget.show_all()

    def on_runner_changed(self, widget):
        """Action called when runner drop down is changed."""
        new_runner_index = widget.get_active()
        if self.runner_index and new_runner_index != self.runner_index:
            dlg = QuestionDialog(
                {
                    "question":
                    _("Are you sure you want to change the runner for this game ? "
                      "This will reset the full configuration for this game and "
                      "is not reversible."),
                    "title":
                    _("Confirm runner change"),
                }
            )

            if dlg.result == Gtk.ResponseType.YES:
                self.runner_index = new_runner_index
                self._switch_runner(widget)
            else:
                # Revert the dropdown menu to the previously selected runner
                widget.set_active(self.runner_index)
        else:
            self.runner_index = new_runner_index
            self._switch_runner(widget)

    def _switch_runner(self, widget):
        """Rebuilds the UI on runner change"""
        current_page = self.notebook.get_current_page()
        if self.runner_index == 0:
            logger.info("No runner selected, resetting configuration")
            self.runner_name = None
            self.lutris_config = None
        else:
            runner_name = widget.get_model()[self.runner_index][1]
            if runner_name == self.runner_name:
                logger.debug("Runner unchanged, not creating a new config")
                return
            logger.info("Creating new configuration with runner %s", runner_name)
            self.runner_name = runner_name
            self.lutris_config = LutrisConfig(runner_slug=self.runner_name, level="game")
        self._rebuild_tabs()
        self.notebook.set_current_page(current_page)

    def _rebuild_tabs(self):
        for i in range(self.notebook.get_n_pages(), 1, -1):
            self.notebook.remove_page(i - 1)
        self._build_game_tab()
        self._build_runner_tab("game")
        self._build_system_tab("game")
        self.show_all()

    def on_cancel_clicked(self, _widget=None, _event=None):
        """Dialog destroy callback."""
        if self.game:
            self.game.load_config()
        self.destroy()

    def is_valid(self):
        if not self.runner_name:
            ErrorDialog(_("Runner not provided"))
            return False
        if not self.name_entry.get_text():
            ErrorDialog(_("Please fill in the name"))
            return False
        if (self.runner_name in ("steam", "winesteam") and self.lutris_config.game_config.get("appid") is None):
            ErrorDialog(_("Steam AppId not provided"))
            return False
        invalid_fields = []
        runner_class = import_runner(self.runner_name)
        runner_instance = runner_class()
        for config in ["game", "runner"]:
            for k, v in getattr(self.lutris_config, config + "_config").items():
                option = runner_instance.find_option(config + "_options", k)
                if option is None:
                    continue
                validator = option.get("validator")
                if validator is not None:
                    try:
                        res = validator(v)
                        logger.debug("%s validated successfully: %s", k, res)
                    except Exception:
                        invalid_fields.append(option.get("label"))
        if invalid_fields:
            ErrorDialog(_("The following fields have invalid values: ") + ", ".join(invalid_fields))
            return False
        return True

    def on_save(self, _button):
        """Save game info and destroy widget. Return True if success."""

        try:
            if self.slug_entry.get_sensitive() and self.slug != self.slug_entry.get_text():
                # Warn the user they made changes to the slug that need to be applied
                dlg = QuestionDialog(
                    {
                        "question":
                        _("You have modified the idenitifier, but not applied it."
                          "Would you like to apply those changes now?"),
                        "title":
                        _("Confirm pending identifier change"),
                    }
                )
                if dlg.result == Gtk.ResponseType.YES:
                    self.change_game_slug()
        except AttributeError:
            pass

        if not self.is_valid():
            logger.warning(_("Current configuration is not valid, ignoring save request"))
            return False
        name = self.name_entry.get_text()

        if not self.slug:
            self.slug = slugify(name)

        if not self.game:
            self.game = Game()

        year = None
        if self.year_entry.get_text():
            year = int(self.year_entry.get_text())

        if not self.lutris_config.game_config_id:
            self.lutris_config.game_config_id = make_game_config_id(self.slug)

        runner_class = runners.import_runner(self.runner_name)
        runner = runner_class(self.lutris_config)

        self.game.name = name
        self.game.slug = self.slug
        self.game.year = year
        self.game.game_config_id = self.lutris_config.game_config_id
        self.game.runner = runner
        self.game.runner_name = self.runner_name
        self.game.directory = runner.game_path
        self.game.is_installed = True
        if self.runner_name in ("steam", "winesteam"):
            self.game.steamid = self.lutris_config.game_config["appid"]

        self.game.config = self.lutris_config
        self.game.save()
        self.destroy()
        self.saved = True
        return True

    def on_custom_image_select(self, _widget, image_type):
        dialog = Gtk.FileChooserDialog(
            _("Please choose a custom image"),
            self,
            Gtk.FileChooserAction.OPEN,
            (
                Gtk.STOCK_CANCEL,
                Gtk.ResponseType.CANCEL,
                Gtk.STOCK_OPEN,
                Gtk.ResponseType.OK,
            ),
        )

        image_filter = Gtk.FileFilter()
        image_filter.set_name(_("Images"))
        image_filter.add_pixbuf_formats()
        dialog.add_filter(image_filter)

        try:
            main_file_path = self.game.runner.get_main_file()
        except AttributeError:
            main_file_path = None
        path_type = PATH_TYPE.UNKNOWN
        if ImageType.banner & image_type:
            path_type = PATH_TYPE.BANNER
        if ImageType.icon & image_type:
            path_type = PATH_TYPE.ICON

        def_path = default_path_handler.get(
            # unfortuantely the original path is not stored
            entry=None,
            # No default for images
            default=None,
            main_file_path=main_file_path,
            install_path=self.lutris_config.game_config.get("game_path"),
            path_type=path_type)
        if os.path.isfile(def_path):
            if self.action != Gtk.FileChooserAction.SELECT_FOLDER:
                dialog.set_filename(os.path.basename(def_path))
            def_path = os.path.dirname(def_path)

        dialog.set_current_folder(def_path)

        response = dialog.run()
        if response == Gtk.ResponseType.OK:
            image_path = dialog.get_filename()
            default_path_handler.set_selected(image_path, image_type)
            file_format = ""
            dest_path = ""
            size = None
            if ImageType.banner & image_type:
                self.game.has_custom_banner = True
                dest_path = resources.get_banner_path(self.game.slug)
                size = BANNER_SIZE
                file_format = "jpeg"
            if ImageType.icon & image_type:
                self.game.has_custom_icon = True
                dest_path = resources.get_icon_path(self.game.slug)
                size = ICON_SIZE
                file_format = "png"

            pixbuf = get_pixbuf(image_path, size)
            pixbuf.savev(dest_path, file_format, [], [])
            self._set_image(image_type)

            if ImageType.icon & image_type:
                resources.update_desktop_icons()

        dialog.destroy()

    def on_custom_image_reset_clicked(self, _widget, image_type):
        dest_path = ""
        if ImageType.banner & image_type:
            self.game.has_custom_banner = False
            dest_path = resources.get_banner_path(self.game.slug)
        if ImageType.icon & image_type:
            self.game.has_custom_icon = False
            dest_path = resources.get_icon_path(self.game.slug)

        os.remove(dest_path)
        self._set_image(image_type)
Exemple #4
0
class GameDialogCommon(Dialog):
    """Base class for config dialogs"""
    no_runner_label = _("Select a runner in the Game Info tab")

    def __init__(self, title, parent=None):
        super().__init__(title, parent=parent)
        self.set_type_hint(Gdk.WindowTypeHint.NORMAL)
        self.set_default_size(DIALOG_WIDTH, DIALOG_HEIGHT)
        self.notebook = None
        self.name_entry = None
        self.runner_box = None

        self.timer_id = None
        self.game = None
        self.saved = None
        self.slug = None
        self.slug_entry = None
        self.directory_entry = None
        self.year_entry = None
        self.slug_change_button = None
        self.runner_dropdown = None
        self.banner_button = None
        self.icon_button = None
        self.game_box = None
        self.system_box = None
        self.runner_name = None
        self.runner_index = None
        self.lutris_config = None

        # These are independent windows, but start centered over
        # a parent like a dialog. Not modal, not really transient,
        # and does not share modality with other windows - so it
        # needs its own window group.
        Gtk.WindowGroup().add_window(self)
        GLib.idle_add(self.clear_transient_for)

    def clear_transient_for(self):
        # we need the parent set to be centered over the parent, but
        # we don't want to be transient really- we want other windows
        # able to come to the front.
        self.set_transient_for(None)
        return False

    @staticmethod
    def build_scrolled_window(widget):
        """Return a scrolled window containing config widgets"""
        scrolled_window = Gtk.ScrolledWindow(visible=True)
        scrolled_window.set_policy(Gtk.PolicyType.AUTOMATIC, Gtk.PolicyType.AUTOMATIC)
        scrolled_window.add(widget)
        return scrolled_window

    def build_notebook(self):
        self.notebook = Gtk.Notebook(visible=True)
        self.notebook.set_show_border(False)
        self.vbox.pack_start(self.notebook, True, True, 10)

    def build_tabs(self, config_level):
        """Build tabs (for game and runner levels)"""
        self.timer_id = None
        if config_level == "game":
            self._build_info_tab()
            self._build_game_tab()
        self._build_runner_tab(config_level)
        self._build_system_tab(config_level)

    def _build_info_tab(self):
        info_box = VBox()

        if self.game:
            info_box.pack_start(self._get_banner_box(), False, False, 6)  # Banner

        info_box.pack_start(self._get_name_box(), False, False, 6)  # Game name

        self.runner_box = self._get_runner_box()
        info_box.pack_start(self.runner_box, False, False, 6)  # Runner

        info_box.pack_start(self._get_year_box(), False, False, 6)  # Year

        if self.game:
            info_box.pack_start(self._get_slug_box(), False, False, 6)
            info_box.pack_start(self._get_directory_box(), False, False, 6)

        info_sw = self.build_scrolled_window(info_box)
        self._add_notebook_tab(info_sw, _("Game info"))

    def _get_name_box(self):
        box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)
        label = Label(_("Name"))
        box.pack_start(label, False, False, 0)
        self.name_entry = Gtk.Entry()
        if self.game:
            self.name_entry.set_text(self.game.name)
        box.pack_start(self.name_entry, True, True, 0)
        return box

    def _get_slug_box(self):
        slug_box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        label = Label(_("Identifier"))
        slug_box.pack_start(label, False, False, 0)

        self.slug_entry = SlugEntry()
        self.slug_entry.set_text(self.game.slug)
        self.slug_entry.set_sensitive(False)
        self.slug_entry.connect("activate", self.on_slug_entry_activate)
        slug_box.pack_start(self.slug_entry, True, True, 0)

        self.slug_change_button = Gtk.Button(_("Change"))
        self.slug_change_button.connect("clicked", self.on_slug_change_clicked)
        slug_box.pack_start(self.slug_change_button, False, False, 0)

        return slug_box

    def _get_directory_box(self):
        """Return widget displaying the location of the game and allowing to move it"""
        box = Gtk.Box(spacing=12, margin_right=12, margin_left=12, visible=True)
        label = Label(_("Directory"))
        box.pack_start(label, False, False, 0)
        self.directory_entry = Gtk.Entry(visible=True)
        self.directory_entry.set_text(self.game.directory)
        self.directory_entry.set_sensitive(False)
        box.pack_start(self.directory_entry, True, True, 0)
        move_button = Gtk.Button(_("Move"), visible=True)
        move_button.connect("clicked", self.on_move_clicked)
        box.pack_start(move_button, False, False, 0)
        return box

    def _get_runner_box(self):
        runner_box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        runner_label = Label(_("Runner"))
        runner_box.pack_start(runner_label, False, False, 0)

        self.runner_dropdown = self._get_runner_dropdown()
        runner_box.pack_start(self.runner_dropdown, True, True, 0)

        return runner_box

    def _get_banner_box(self):
        banner_box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        label = Label("")
        banner_box.pack_start(label, False, False, 0)

        self.banner_button = Gtk.Button()
        self._set_image("banner")
        self.banner_button.connect("clicked", self.on_custom_image_select, "banner")
        banner_box.pack_start(self.banner_button, False, False, 0)

        reset_banner_button = Gtk.Button.new_from_icon_name("edit-clear", Gtk.IconSize.MENU)
        reset_banner_button.set_relief(Gtk.ReliefStyle.NONE)
        reset_banner_button.set_tooltip_text(_("Remove custom banner"))
        reset_banner_button.connect("clicked", self.on_custom_image_reset_clicked, "banner")
        banner_box.pack_start(reset_banner_button, False, False, 0)

        self.icon_button = Gtk.Button()
        self._set_image("icon")
        self.icon_button.connect("clicked", self.on_custom_image_select, "icon")
        banner_box.pack_start(self.icon_button, False, False, 0)

        reset_icon_button = Gtk.Button.new_from_icon_name("edit-clear", Gtk.IconSize.MENU)
        reset_icon_button.set_relief(Gtk.ReliefStyle.NONE)
        reset_icon_button.set_tooltip_text(_("Remove custom icon"))
        reset_icon_button.connect("clicked", self.on_custom_image_reset_clicked, "icon")
        banner_box.pack_start(reset_icon_button, False, False, 0)

        return banner_box

    def _get_year_box(self):
        box = Gtk.Box(spacing=12, margin_right=12, margin_left=12)

        label = Label(_("Release year"))
        box.pack_start(label, False, False, 0)

        self.year_entry = NumberEntry()
        if self.game:
            self.year_entry.set_text(str(self.game.year or ""))
        box.pack_start(self.year_entry, True, True, 0)

        return box

    def _set_image(self, image_format):
        image = Gtk.Image()
        service_media = LutrisBanner() if image_format == "banner" else LutrisIcon()
        game_slug = self.game.slug if self.game else ""
        image.set_from_pixbuf(service_media.get_pixbuf_for_game(game_slug))
        if image_format == "banner":
            self.banner_button.set_image(image)
        else:
            self.icon_button.set_image(image)

    def _get_runner_dropdown(self):
        runner_liststore = self._get_runner_liststore()
        runner_dropdown = Gtk.ComboBox.new_with_model(runner_liststore)
        runner_dropdown.set_id_column(1)
        runner_index = 0
        if self.runner_name:
            for runner in runner_liststore:
                if self.runner_name == str(runner[1]):
                    break
                runner_index += 1
        self.runner_index = runner_index
        runner_dropdown.set_active(self.runner_index)
        runner_dropdown.connect("changed", self.on_runner_changed)
        cell = Gtk.CellRendererText()
        cell.props.ellipsize = Pango.EllipsizeMode.END
        runner_dropdown.pack_start(cell, True)
        runner_dropdown.add_attribute(cell, "text", 0)
        return runner_dropdown

    @staticmethod
    def _get_runner_liststore():
        """Build a ListStore with available runners."""
        runner_liststore = Gtk.ListStore(str, str)
        runner_liststore.append((_("Select a runner from the list"), ""))
        for runner in runners.get_installed():
            description = runner.description
            runner_liststore.append(("%s (%s)" % (runner.human_name, description), runner.name))
        return runner_liststore

    def on_slug_change_clicked(self, widget):
        if self.slug_entry.get_sensitive() is False:
            widget.set_label(_("Apply"))
            self.slug_entry.set_sensitive(True)
        else:
            self.change_game_slug()

    def on_slug_entry_activate(self, _widget):
        self.change_game_slug()

    def change_game_slug(self):
        self.slug = self.slug_entry.get_text()
        self.slug_entry.set_sensitive(False)
        self.slug_change_button.set_label(_("Change"))

    def on_move_clicked(self, _button):
        new_location = DirectoryDialog("Select new location for the game",
                                       default_path=self.game.directory, parent=self)
        if not new_location.folder or new_location.folder == self.game.directory:
            return
        move_dialog = dialogs.MoveDialog(self.game, new_location.folder)
        move_dialog.connect("game-moved", self.on_game_moved)
        move_dialog.move()

    def on_game_moved(self, dialog):
        """Show a notification when the game is moved"""
        new_directory = dialog.new_directory
        if new_directory:
            self.directory_entry.set_text(new_directory)
            send_notification("Finished moving game", "%s moved to %s" % (dialog.game, new_directory))
        else:
            send_notification("Failed to move game", "Lutris could not move %s" % dialog.game)

    def _build_game_tab(self):
        if self.game and self.runner_name:
            self.game.runner_name = self.runner_name
            if not self.game.runner or self.game.runner.name != self.runner_name:
                try:
                    self.game.runner = runners.import_runner(self.runner_name)()
                except runners.InvalidRunner:
                    pass
            self.game_box = GameBox(self.lutris_config, self.game)
            game_sw = self.build_scrolled_window(self.game_box)
        elif self.runner_name:
            game = Game(None)
            game.runner_name = self.runner_name
            self.game_box = GameBox(self.lutris_config, game)
            game_sw = self.build_scrolled_window(self.game_box)
        else:
            game_sw = Gtk.Label(label=self.no_runner_label)
        self._add_notebook_tab(game_sw, _("Game options"))

    def _build_runner_tab(self, _config_level):
        if self.runner_name:
            self.runner_box = RunnerBox(self.lutris_config, self.game)
            runner_sw = self.build_scrolled_window(self.runner_box)
        else:
            runner_sw = Gtk.Label(label=self.no_runner_label)
        self._add_notebook_tab(runner_sw, _("Runner options"))

    def _build_system_tab(self, _config_level):
        if not self.lutris_config:
            raise RuntimeError("Lutris config not loaded yet")
        self.system_box = SystemBox(self.lutris_config)
        self._add_notebook_tab(
            self.build_scrolled_window(self.system_box),
            _("System options")
        )

    def _add_notebook_tab(self, widget, label):
        self.notebook.append_page(widget, Gtk.Label(label=label))

    def build_action_area(self, button_callback):
        self.action_area.set_layout(Gtk.ButtonBoxStyle.EDGE)

        # Advanced settings checkbox
        checkbox = Gtk.CheckButton(label=_("Show advanced options"))
        if settings.read_setting("show_advanced_options") == "True":
            checkbox.set_active(True)
        checkbox.connect("toggled", self.on_show_advanced_options_toggled)
        self.action_area.pack_start(checkbox, False, False, 5)

        # Buttons
        hbox = Gtk.Box()
        cancel_button = Gtk.Button(label=_("Cancel"))
        cancel_button.connect("clicked", self.on_cancel_clicked)
        hbox.pack_start(cancel_button, True, True, 10)

        save_button = Gtk.Button(label=_("Save"))
        save_button.connect("clicked", button_callback)
        hbox.pack_start(save_button, True, True, 0)
        self.action_area.pack_start(hbox, True, True, 0)

    def on_show_advanced_options_toggled(self, checkbox):
        value = bool(checkbox.get_active())
        settings.write_setting("show_advanced_options", value)

        self._set_advanced_options_visible(value)

    def _set_advanced_options_visible(self, value):
        """Change visibility of advanced options across all config tabs."""
        widgets = self.system_box.get_children()
        if self.runner_name:
            widgets += self.runner_box.get_children()
        if self.game:
            widgets += self.game_box.get_children()

        for widget in widgets:
            if widget.get_style_context().has_class("advanced"):
                widget.set_visible(value)
                if value:
                    widget.set_no_show_all(not value)
                    widget.show_all()

    def on_runner_changed(self, widget):
        """Action called when runner drop down is changed."""
        new_runner_index = widget.get_active()
        if self.runner_index and new_runner_index != self.runner_index:
            dlg = QuestionDialog(
                {
                    "parent": self,
                    "question":
                    _("Are you sure you want to change the runner for this game ? "
                      "This will reset the full configuration for this game and "
                      "is not reversible."),
                    "title":
                    _("Confirm runner change"),
                }
            )

            if dlg.result == Gtk.ResponseType.YES:
                self.runner_index = new_runner_index
                self._switch_runner(widget)
            else:
                # Revert the dropdown menu to the previously selected runner
                widget.set_active(self.runner_index)
        else:
            self.runner_index = new_runner_index
            self._switch_runner(widget)

    def _switch_runner(self, widget):
        """Rebuilds the UI on runner change"""
        current_page = self.notebook.get_current_page()
        if self.runner_index == 0:
            logger.info("No runner selected, resetting configuration")
            self.runner_name = None
            self.lutris_config = None
        else:
            runner_name = widget.get_model()[self.runner_index][1]
            if runner_name == self.runner_name:
                logger.debug("Runner unchanged, not creating a new config")
                return
            logger.info("Creating new configuration with runner %s", runner_name)
            self.runner_name = runner_name
            self.lutris_config = LutrisConfig(runner_slug=self.runner_name, level="game")
        self._rebuild_tabs()
        self.notebook.set_current_page(current_page)

    def _rebuild_tabs(self):
        for i in range(self.notebook.get_n_pages(), 1, -1):
            self.notebook.remove_page(i - 1)
        self._build_game_tab()
        self._build_runner_tab("game")
        self._build_system_tab("game")
        self.show_all()

    def on_cancel_clicked(self, _widget=None, _event=None):
        """Dialog destroy callback."""
        if self.game:
            self.game.load_config()
        self.destroy()

    def is_valid(self):
        if not self.runner_name:
            ErrorDialog(_("Runner not provided"), parent=self)
            return False
        if not self.name_entry.get_text():
            ErrorDialog(_("Please fill in the name"), parent=self)
            return False
        if self.runner_name == "steam" and not self.lutris_config.game_config.get("appid"):
            ErrorDialog(_("Steam AppID not provided"), parent=self)
            return False
        invalid_fields = []
        runner_class = import_runner(self.runner_name)
        runner_instance = runner_class()
        for config in ["game", "runner"]:
            for k, v in getattr(self.lutris_config, config + "_config").items():
                option = runner_instance.find_option(config + "_options", k)
                if option is None:
                    continue
                validator = option.get("validator")
                if validator is not None:
                    try:
                        res = validator(v)
                        logger.debug("%s validated successfully: %s", k, res)
                    except Exception:
                        invalid_fields.append(option.get("label"))
        if invalid_fields:
            ErrorDialog(_("The following fields have invalid values: ") + ", ".join(invalid_fields), parent=self)
            return False
        return True

    def on_save(self, _button):
        """Save game info and destroy widget. Return True if success."""
        if not self.is_valid():
            logger.warning(_("Current configuration is not valid, ignoring save request"))
            return False
        name = self.name_entry.get_text()

        if not self.slug:
            self.slug = slugify(name)

        if not self.game:
            self.game = Game()

        year = None
        if self.year_entry.get_text():
            year = int(self.year_entry.get_text())

        if not self.lutris_config.game_config_id:
            self.lutris_config.game_config_id = make_game_config_id(self.slug)

        runner_class = runners.import_runner(self.runner_name)
        runner = runner_class(self.lutris_config)

        self.game.name = name
        self.game.slug = self.slug
        self.game.year = year
        self.game.game_config_id = self.lutris_config.game_config_id
        self.game.runner = runner
        self.game.runner_name = self.runner_name
        self.game.is_installed = True
        self.game.config = self.lutris_config
        self.game.save(save_config=True)
        self.destroy()
        self.saved = True
        return True

    def on_custom_image_select(self, _widget, image_type):
        dialog = Gtk.FileChooserNative.new(
            _("Please choose a custom image"),
            self,
            Gtk.FileChooserAction.OPEN,
            None,
            None,
        )

        image_filter = Gtk.FileFilter()
        image_filter.set_name(_("Images"))
        image_filter.add_pixbuf_formats()
        dialog.add_filter(image_filter)

        response = dialog.run()
        if response == Gtk.ResponseType.ACCEPT:
            image_path = dialog.get_filename()
            if image_type == "banner":
                self.game.has_custom_banner = True
                dest_path = os.path.join(settings.BANNER_PATH, "%s.jpg" % self.game.slug)
                size = BANNER_SIZE
                file_format = "jpeg"
            else:
                self.game.has_custom_icon = True
                dest_path = resources.get_icon_path(self.game.slug)
                size = ICON_SIZE
                file_format = "png"
            pixbuf = get_pixbuf(image_path, size)
            pixbuf.savev(dest_path, file_format, [], [])
            self._set_image(image_type)

            if image_type == "icon":
                system.update_desktop_icons()

        dialog.destroy()

    def on_custom_image_reset_clicked(self, _widget, image_type):
        if image_type == "banner":
            self.game.has_custom_banner = False
            dest_path = os.path.join(settings.BANNER_PATH, "%s.jpg" % self.game.slug)
        elif image_type == "icon":
            self.game.has_custom_icon = False
            dest_path = resources.get_icon_path(self.game.slug)
        else:
            raise ValueError("Unsupported image type %s" % image_type)
        if os.path.isfile(dest_path):
            os.remove(dest_path)
        self._set_image(image_type)