Exemple #1
0
    def do_command_line(self, command_line):
        options = command_line.get_options_dict()

        if options.contains('debug'):
            logger.setLevel(logging.DEBUG)

        if options.contains('list-games'):
            game_list = pga.get_games()
            if options.contains('installed'):
                game_list = [game for game in game_list if game['installed']]
            if options.contains('json'):
                self.print_game_json(command_line, game_list)
            else:
                self.print_game_list(command_line, game_list)
            return 0
        elif options.contains('list-steam-games'):
            self.print_steam_list(command_line)
            return 0
        elif options.contains('list-steam-folders'):
            self.print_steam_folders(command_line)
            return 0
        elif options.contains('exec'):
            command = options.lookup_value('exec').get_string()
            self.execute_command(command)
            return 0

        game_slug = ''
        revision = None
        uri = options.lookup_value(GLib.OPTION_REMAINING)
        if uri:
            uri = uri.get_strv()
        if uri and len(uri):
            uri = uri[0]  # TODO: Support multiple
            installer_info = parse_installer_url(uri)
            if installer_info is False:
                self._print(command_line, '%s is not a valid URI' % uri)
                return 1
            game_slug = installer_info['game_slug']
            revision = installer_info['revision']

        if game_slug or options.contains('install'):
            installer_file = None
            if options.contains('install'):
                installer_file = options.lookup_value('install').get_string()
                if not os.path.isfile(installer_file):
                    self._print(command_line, "No such file: %s" % installer_file)
                    return 1

            db_game = None
            if game_slug:
                db_game = (pga.get_game_by_field(game_slug, 'id') or
                           pga.get_game_by_field(game_slug, 'slug') or
                           pga.get_game_by_field(game_slug, 'installer_slug'))

            force_install = options.contains('reinstall') or bool(installer_info.get('revision'))
            if db_game and db_game['installed'] and not force_install:
                self._print(command_line, "Launching %s" % db_game['name'])
                if self.window:
                    self.run_game(db_game['id'])
                else:
                    lutris_game = Game(db_game['id'])
                    # FIXME: This is awful
                    lutris_game.exit_main_loop = True
                    lutris_game.play()
                    try:
                        GLib.MainLoop().run()
                    except KeyboardInterrupt:
                        lutris_game.stop()
            else:
                self._print(command_line, "Installing %s" % game_slug or installer_file)
                if self.window:
                    self.window.on_install_clicked(game_slug=game_slug,
                                                   installer_file=installer_file,
                                                   revision=revision)
                else:
                    runtime_updater = RuntimeUpdater()
                    runtime_updater.update()
                    # FIXME: This should be a Gtk.Dialog child of LutrisWindow
                    dialog = InstallerDialog(game_slug=game_slug,
                                             installer_file=installer_file,
                                             revision=revision)
                    self.add_window(dialog)
            return 0

        self.activate()
        return 0
Exemple #2
0
    def __init__(self, application, **kwargs):
        self.application = application
        self.runtime_updater = RuntimeUpdater()
        self.running_game = None
        self.threads_stoppers = []

        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        self.game_selection_time = 0
        self.game_launch_time = 0
        self.last_selected_game = None
        self.selected_runner = None
        self.selected_platform = None

        # Load settings
        width = int(settings.read_setting('width') or 800)
        height = int(settings.read_setting('height') or 600)
        self.window_size = (width, height)
        self.maximized = settings.read_setting('maximized') == 'True'

        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)
        self.filter_installed = \
            settings.read_setting('filter_installed') == 'true'
        self.show_installed_first = \
            settings.read_setting('show_installed_first') == 'true'
        self.sidebar_visible = \
            settings.read_setting('sidebar_visible') in ['true', None]
        self.use_dark_theme = settings.read_setting('dark_theme') == 'true'

        # Sync local lutris library with current Steam games and desktop games
        for service in get_services_synced_at_startup():
            service.sync_with_lutris()

        # Window initialization
        self.game_list = pga.get_games(
            show_installed_first=self.show_installed_first)
        self.game_store = GameStore([], self.icon_type, self.filter_installed,
                                    self.show_installed_first)
        self.view = self.get_view(view_type)
        super().__init__(default_width=width,
                         default_height=height,
                         icon_name='lutris',
                         application=application,
                         **kwargs)
        if self.maximized:
            self.maximize()
        self.init_template()
        self._init_actions()

        # Set theme to dark if set in the settings
        self.set_dark_theme(self.use_dark_theme)

        # Load view
        self.games_scrollwindow.add(self.view)
        self.connect_signals()
        self.view.show()

        # Contextual menu
        main_entries = [
            ('play', "Play", self.on_game_run),
            ('install', "Install", self.on_install_clicked),
            ('add', "Add manually", self.on_add_manually),
            ('configure', "Configure", self.on_edit_game_configuration),
            ('browse', "Browse files", self.on_browse_files),
            ('desktop-shortcut', "Create desktop shortcut",
             self.create_desktop_shortcut),
            ('rm-desktop-shortcut', "Delete desktop shortcut",
             self.remove_desktop_shortcut),
            ('menu-shortcut', "Create application menu shortcut",
             self.create_menu_shortcut),
            ('rm-menu-shortcut', "Delete application menu shortcut",
             self.remove_menu_shortcut),
            ('install_more', "Install (add) another version",
             self.on_install_clicked),
            ('remove', "Remove", self.on_remove_game),
            ('view', "View on Lutris.net", self.on_view_game),
        ]
        self.menu = ContextualMenu(main_entries)
        self.view.contextual_menu = self.menu

        # Sidebar
        self.sidebar_treeview = SidebarTreeView()
        self.sidebar_treeview.connect('cursor-changed',
                                      self.on_sidebar_changed)
        self.sidebar_viewport.add(self.sidebar_treeview)
        self.sidebar_treeview.show()

        self.game_store.fill_store(self.game_list)
        self.switch_splash_screen()

        self.show_sidebar()
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials)
        else:
            self.toggle_connection(False)
            self.sync_library()

        # Timers
        self.timer_ids = [GLib.timeout_add(300, self.refresh_status)]
        steamapps_paths = steam.get_steamapps_paths(flat=True)
        self.steam_watcher = SteamWatcher(steamapps_paths,
                                          self.on_steam_game_changed)
Exemple #3
0
    def __init__(self, application, **kwargs):
        # pylint: disable=too-many-statements
        # TODO: refactor
        width = int(settings.read_setting("width") or self.default_width)
        height = int(settings.read_setting("height") or self.default_height)
        super().__init__(
            default_width=width,
            default_height=height,
            window_position=Gtk.WindowPosition.NONE,
            icon_name="lutris",
            application=application,
            **kwargs
        )
        self.application = application
        self.runtime_updater = RuntimeUpdater()
        self.threads_stoppers = []
        self.selected_runner = None
        self.selected_platform = None
        self.selected_category = None
        self.icon_type = None

        # Load settings
        self.window_size = (width, height)
        self.maximized = settings.read_setting("maximized") == "True"

        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)

        # Window initialization
        self.game_actions = GameActions(application=application, window=self)
        self.search_terms = None
        self.search_timer_id = None
        self.search_mode = "local"
        self.game_store = self.get_store()
        self.view = self.get_view(view_type)

        GObject.add_emission_hook(Game, "game-updated", self.on_game_updated)
        GObject.add_emission_hook(Game, "game-removed", self.on_game_updated)
        GObject.add_emission_hook(Game, "game-started", self.on_game_started)
        GObject.add_emission_hook(Game, "game-installed", self.on_game_installed)
        GObject.add_emission_hook(GenericPanel, "running-game-selected", self.game_selection_changed)
        self.connect("delete-event", self.on_window_delete)
        if self.maximized:
            self.maximize()
        self.init_template()
        self._init_actions()
        self._bind_zoom_adjustment()

        # Load view
        self.games_scrollwindow.add(self.view)
        self._connect_signals()
        # Set theme to dark if set in the settings
        self.set_dark_theme()
        self.set_viewtype_icon(view_type)

        # Add additional widgets
        lutris_icon = Gtk.Image.new_from_icon_name("lutris", Gtk.IconSize.MENU)
        lutris_icon.set_margin_right(3)
        self.website_search_toggle.set_image(lutris_icon)
        self.website_search_toggle.set_label(_("Search Lutris.net"))
        self.website_search_toggle.set_tooltip_text(_("Search Lutris.net"))
        self.sidebar_listbox = SidebarListBox(self.application)
        self.sidebar_listbox.set_size_request(250, -1)
        self.sidebar_listbox.connect("selected-rows-changed", self.on_sidebar_changed)
        self.sidebar_scrolled.add(self.sidebar_listbox)

        self.game_panel = GenericPanel(application=self.application)

        self.game_scrolled = Gtk.ScrolledWindow(visible=True)
        self.game_scrolled.set_size_request(320, -1)
        self.game_scrolled.get_style_context().add_class("game-scrolled")
        self.game_scrolled.set_policy(Gtk.PolicyType.EXTERNAL, Gtk.PolicyType.EXTERNAL)
        self.game_scrolled.add(self.game_panel)

        self.panel_revealer = Gtk.Revealer(visible=True)
        self.panel_revealer.set_transition_duration(300)
        self.panel_revealer.set_transition_type(Gtk.RevealerTransitionType.SLIDE_LEFT)
        self.panel_revealer.add(self.game_scrolled)

        self.main_box.pack_end(self.panel_revealer, False, False, 0)

        self.view.show()

        self.game_store.load()
        # Contextual menu
        self.view.contextual_menu = ContextualMenu(self.game_actions.get_game_actions())

        # Left/Right Sidebar visibility
        self.sidebar_revealer.set_reveal_child(self.left_side_panel_visible)
        self.sidebar_revealer.set_transition_duration(300)
        self.panel_revealer.set_reveal_child(self.right_side_panel_visible)
        self.panel_revealer.set_transition_duration(300)
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials["username"])
        else:
            self.toggle_connection(False)
            self.sync_library()

        self.sync_services()
Exemple #4
0
    def do_command_line(self, command_line):
        options = command_line.get_options_dict()

        if options.contains('debug'):
            logger.setLevel(logging.DEBUG)

        if options.contains('list-games'):
            game_list = pga.get_games()
            if options.contains('installed'):
                game_list = [game for game in game_list if game['installed']]
            if options.contains('json'):
                    games = []
                    for game in game_list:
                        games.append({
                            'id': game['id'],
                            'slug': game['slug'],
                            'name': game['name'],
                            'runner': game['runner'],
                            'directory': game['directory']
                        })
                    self._print(command_line, json.dumps(games, indent=2))
            else:
                for game in game_list:
                    self._print(
                        command_line,
                        "{:4} | {:<40} | {:<40} | {:<15} | {:<64}".format(
                            game['id'],
                            game['name'][:40],
                            game['slug'][:40],
                            game['runner'] or '-',
                            game['directory'] or '-'
                        )
                    )
            return 0

        if options.contains('list-steam-games'):
            steamapps_paths = get_steamapps_paths()
            for platform in ('linux', 'windows'):
                for path in steamapps_paths[platform]:
                    appmanifest_files = get_appmanifests(path)
                    for appmanifest_file in appmanifest_files:
                        appmanifest = AppManifest(os.path.join(path, appmanifest_file))
                        self._print(
                            command_line,
                            "  {:8} | {:<60} | {:10} | {}".format(
                                appmanifest.steamid,
                                appmanifest.name or '-',
                                platform,
                                ", ".join(appmanifest.states)
                            )
                        )
            return 0

        if options.contains('list-steam-folders'):
            steamapps_paths = get_steamapps_paths()
            for platform in ('linux', 'windows'):
                for path in steamapps_paths[platform]:
                    self._print(command_line, path)
            return 0

        check_config(force_wipe=False)
        migrate()
        game = None

        game_slug = ''
        uri = options.lookup_value(GLib.OPTION_REMAINING)
        if uri:
            uri = uri.get_strv()
        if uri and len(uri):
            uri = uri[0]  # TODO: Support multiple
            if not uri.startswith('lutris:'):
                self._print(command_line, '%s is not a valid URI' % uri)
                return 1
            game_slug = uri[7:]

        if game_slug or options.contains('install'):
            if options.contains('install'):
                installer_file = options.lookup_value('install').get_string()
                installer = installer_file
            else:
                installer_file = None
                installer = game_slug
            if not game_slug and not os.path.isfile(installer_file):
                self._print(command_line, "No such file: %s" % installer_file)
                return 1

            db_game = None
            if game_slug:
                db_game = (pga.get_game_by_field(game_slug, 'id')
                           or pga.get_game_by_field(game_slug, 'slug')
                           or pga.get_game_by_field(game_slug, 'installer_slug'))

            if db_game and db_game['installed'] and not options.contains('reinstall'):
                self._print(command_line, "Launching %s" % db_game['name'])
                if self.window:
                    self.run_game(db_game['id'])
                else:
                    lutris_game = Game(db_game['id'])
                    # FIXME: This is awful
                    lutris_game.exit_main_loop = True
                    lutris_game.play()
                    try:
                        GLib.MainLoop().run()
                    except KeyboardInterrupt:
                        lutris_game.stop()
                return 0
            else:
                self._print(command_line, "Installing %s" % installer)
                if self.window:
                    self.install_game(installer)
                else:
                    runtime_updater = RuntimeUpdater()
                    runtime_updater.update()
                    # FIXME: This should be a Gtk.Dialog child of LutrisWindow
                    dialog = InstallerDialog(installer)
                    self.add_window(dialog)
                return 0

        self.activate()
        return 0
Exemple #5
0
class LutrisWindow(Gtk.ApplicationWindow):
    """Handler class for main window signals."""

    __gtype_name__ = 'LutrisWindow'

    main_box = GtkTemplate.Child()
    splash_box = GtkTemplate.Child()
    connect_link = GtkTemplate.Child()
    games_scrollwindow = GtkTemplate.Child()
    sidebar_paned = GtkTemplate.Child()
    sidebar_viewport = GtkTemplate.Child()
    statusbar = GtkTemplate.Child()
    connection_label = GtkTemplate.Child()
    status_box = GtkTemplate.Child()

    def __init__(self, application, **kwargs):
        self.application = application
        self.runtime_updater = RuntimeUpdater()
        self.running_game = None
        self.threads_stoppers = []

        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        self.game_selection_time = 0
        self.game_launch_time = 0
        self.last_selected_game = None
        self.selected_runner = None
        self.selected_platform = None

        # Load settings
        width = int(settings.read_setting('width') or 800)
        height = int(settings.read_setting('height') or 600)
        self.window_size = (width, height)
        self.maximized = settings.read_setting('maximized') == 'True'

        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)
        self.filter_installed = \
            settings.read_setting('filter_installed') == 'true'
        self.show_installed_first = \
            settings.read_setting('show_installed_first') == 'true'
        self.sidebar_visible = \
            settings.read_setting('sidebar_visible') in ['true', None]
        self.use_dark_theme = settings.read_setting('dark_theme') == 'true'

        # Sync local lutris library with current Steam games and desktop games
        for service in get_services_synced_at_startup():
            service.sync_with_lutris()

        # Window initialization
        self.game_list = pga.get_games(
            show_installed_first=self.show_installed_first)
        self.game_store = GameStore([], self.icon_type, self.filter_installed,
                                    self.show_installed_first)
        self.view = self.get_view(view_type)
        super().__init__(default_width=width,
                         default_height=height,
                         icon_name='lutris',
                         application=application,
                         **kwargs)
        if self.maximized:
            self.maximize()
        self.init_template()
        self._init_actions()

        # Set theme to dark if set in the settings
        self.set_dark_theme(self.use_dark_theme)

        # Load view
        self.games_scrollwindow.add(self.view)
        self.connect_signals()
        self.view.show()

        # Contextual menu
        main_entries = [
            ('play', "Play", self.on_game_run),
            ('install', "Install", self.on_install_clicked),
            ('add', "Add manually", self.on_add_manually),
            ('configure', "Configure", self.on_edit_game_configuration),
            ('browse', "Browse files", self.on_browse_files),
            ('desktop-shortcut', "Create desktop shortcut",
             self.create_desktop_shortcut),
            ('rm-desktop-shortcut', "Delete desktop shortcut",
             self.remove_desktop_shortcut),
            ('menu-shortcut', "Create application menu shortcut",
             self.create_menu_shortcut),
            ('rm-menu-shortcut', "Delete application menu shortcut",
             self.remove_menu_shortcut),
            ('install_more', "Install (add) another version",
             self.on_install_clicked),
            ('remove', "Remove", self.on_remove_game),
            ('view', "View on Lutris.net", self.on_view_game),
        ]
        self.menu = ContextualMenu(main_entries)
        self.view.contextual_menu = self.menu

        # Sidebar
        self.sidebar_treeview = SidebarTreeView()
        self.sidebar_treeview.connect('cursor-changed',
                                      self.on_sidebar_changed)
        self.sidebar_viewport.add(self.sidebar_treeview)
        self.sidebar_treeview.show()

        self.game_store.fill_store(self.game_list)
        self.switch_splash_screen()

        self.show_sidebar()
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials)
        else:
            self.toggle_connection(False)
            self.sync_library()

        # Timers
        self.timer_ids = [GLib.timeout_add(300, self.refresh_status)]
        steamapps_paths = steam.get_steamapps_paths(flat=True)
        self.steam_watcher = SteamWatcher(steamapps_paths,
                                          self.on_steam_game_changed)

    def _init_actions(self):
        Action = namedtuple(
            'Action', ('callback', 'type', 'enabled', 'default', 'accel'))
        Action.__new__.__defaults__ = (None, None, True, None, None)

        actions = {
            'browse-games':
            Action(lambda *x: open_uri('https://lutris.net/games/')),
            'register-account':
            Action(lambda *x: open_uri('https://lutris.net/user/register/')),
            'disconnect':
            Action(self.on_disconnect),
            'connect':
            Action(self.on_connect),
            'synchronize':
            Action(lambda *x: self.sync_library()),
            'sync-local':
            Action(lambda *x: self.open_sync_dialog()),
            'add-game':
            Action(self.on_add_game_button_clicked),
            'view-game-log':
            Action(self.on_view_game_log_activate),
            'stop-game':
            Action(self.on_game_stop, enabled=False),
            'start-game':
            Action(self.on_game_run, enabled=False),
            'remove-game':
            Action(self.on_remove_game, enabled=False),
            'preferences':
            Action(self.on_preferences_activate),
            'manage-runners':
            Action(lambda *x: RunnersDialog()),
            'about':
            Action(self.on_about_clicked),
            'show-installed-only':
            Action(self.on_show_installed_state_change,
                   type='b',
                   default=self.filter_installed,
                   accel='<Primary>h'),
            'show-installed-first':
            Action(self.on_show_installed_first_state_change,
                   type='b',
                   default=self.show_installed_first),
            'view-type':
            Action(self.on_viewtype_state_change,
                   type='s',
                   default=self.current_view_type),
            'icon-type':
            Action(self.on_icontype_state_change,
                   type='s',
                   default=self.icon_type),
            'use-dark-theme':
            Action(self.on_dark_theme_state_change,
                   type='b',
                   default=self.use_dark_theme),
            'show-side-bar':
            Action(self.on_sidebar_state_change,
                   type='b',
                   default=self.sidebar_visible,
                   accel='F9'),
        }

        self.actions = {}
        app = self.props.application
        for name, value in actions.items():
            if not value.type:
                action = Gio.SimpleAction.new(name)
                action.connect('activate', value.callback)
            else:
                default_value = None
                param_type = None
                if value.default is not None:
                    default_value = GLib.Variant(value.type, value.default)
                if value.type != 'b':
                    param_type = default_value.get_type()
                action = Gio.SimpleAction.new_stateful(name, param_type,
                                                       default_value)
                action.connect('change-state', value.callback)
            self.actions[name] = action
            if value.enabled is False:
                action.props.enabled = False
            self.add_action(action)
            if value.accel:
                app.add_accelerator(value.accel, 'win.' + name)

    @property
    def current_view_type(self):
        return 'grid' if isinstance(self.view, GameGridView) else 'list'

    def on_steam_game_changed(self, operation, path):
        appmanifest = steam.AppManifest(path)
        if self.running_game and 'steam' in self.running_game.runner_name:
            self.running_game.notify_steam_game_changed(appmanifest)

        runner_name = appmanifest.get_runner_name()
        games = pga.get_games_where(steamid=appmanifest.steamid)
        if operation == Gio.FileMonitorEvent.DELETED:
            for game in games:
                if game['runner'] == runner_name:
                    steam.mark_as_uninstalled(game)
                    self.view.set_uninstalled(Game(game['id']))
                    break
        elif operation in (Gio.FileMonitorEvent.CHANGED,
                           Gio.FileMonitorEvent.CREATED):
            if not appmanifest.is_installed():
                return
            if runner_name == 'winesteam':
                return
            game_info = None
            for game in games:
                if game['installed'] == 0:
                    game_info = game
                else:
                    # Game is already installed, don't do anything
                    return
            if not game_info:
                game_info = {
                    'name': appmanifest.name,
                    'slug': appmanifest.slug,
                }
            if steam in get_services_synced_at_startup():
                game_id = steam.mark_as_installed(appmanifest.steamid,
                                                  runner_name, game_info)
                game_ids = [game['id'] for game in self.game_list]
                if game_id not in game_ids:
                    self.add_game_to_view(game_id)
                else:
                    self.view.set_installed(Game(game_id))

    @staticmethod
    def set_dark_theme(is_dark):
        gtksettings = Gtk.Settings.get_default()
        gtksettings.set_property("gtk-application-prefer-dark-theme", is_dark)

    def get_view(self, view_type):
        if view_type == 'grid':
            return GameGridView(self.game_store)
        else:
            return GameListView(self.game_store)

    def connect_signals(self):
        """Connect signals from the view with the main window.

        This must be called each time the view is rebuilt.
        """
        self.connect('delete-event', lambda *x: self.hide_on_delete())
        self.view.connect('game-installed', self.on_game_installed)
        self.view.connect("game-activated", self.on_game_run)
        self.view.connect("game-selected", self.game_selection_changed)
        self.view.connect("remove-game", self.on_remove_game)

    @staticmethod
    def check_update():
        """Verify availability of client update."""
        version_request = http.Request('https://lutris.net/version')
        version_request.get()
        version = version_request.content
        if version:
            latest_version = settings.read_setting('latest_version')
            if version > (latest_version or settings.VERSION):
                dialogs.ClientUpdateDialog()
                # Store latest version seen to avoid showing
                # the dialog more than once.
                settings.write_setting('latest_version', version)

    @staticmethod
    def get_view_type():
        view_type = settings.read_setting('view_type')
        if view_type in ['grid', 'list']:
            return view_type
        return settings.GAME_VIEW

    def load_icon_type_from_settings(self, view_type):
        """Return the icon style depending on the type of view."""
        if view_type == 'list':
            self.icon_type = settings.read_setting('icon_type_listview')
            default = settings.ICON_TYPE_LISTVIEW
        else:
            self.icon_type = settings.read_setting('icon_type_gridview')
            default = settings.ICON_TYPE_GRIDVIEW
        if self.icon_type not in ("banner_small", "banner", "icon",
                                  "icon_small"):
            self.icon_type = default
        return self.icon_type

    def switch_splash_screen(self):
        if len(self.game_list) == 0:
            self.splash_box.show()
            self.sidebar_paned.hide()
            self.games_scrollwindow.hide()
        else:
            self.splash_box.hide()
            self.sidebar_paned.show()
            self.games_scrollwindow.show()

    def switch_view(self, view_type):
        """Switch between grid view and list view."""
        self.view.destroy()
        self.load_icon_type_from_settings(view_type)
        self.game_store.set_icon_type(self.icon_type)

        self.view = self.get_view(view_type)
        self.view.contextual_menu = self.menu
        self.connect_signals()
        scrollwindow_children = self.games_scrollwindow.get_children()
        if len(scrollwindow_children):
            child = scrollwindow_children[0]
            child.destroy()
        self.games_scrollwindow.add(self.view)
        self.set_selected_filter(self.selected_runner, self.selected_platform)
        self.set_show_installed_state(self.filter_installed)
        self.view.show_all()

        settings.write_setting('view_type', view_type)

    def sync_library(self):
        """Synchronize games with local stuff and server."""
        def update_gui(result, error):
            if result:
                added_ids, updated_ids = result

                # sqlite limits the number of query parameters to 999, to
                # bypass that limitation, divide the query in chunks
                page_size = 999
                added_games = chain.from_iterable([
                    pga.get_games_where(
                        id__in=list(added_ids)[p * page_size:p * page_size +
                                               page_size])
                    for p in range(math.ceil(len(added_ids) / page_size))
                ])
                self.game_list += added_games
                self.view.populate_games(added_games)
                self.switch_splash_screen()
                GLib.idle_add(self.update_existing_games, added_ids,
                              updated_ids, True)
            else:
                logger.error("No results returned when syncing the library")

        self.set_status("Syncing library")
        AsyncCall(sync_from_remote, update_gui)

    def open_sync_dialog(self):
        sync_dialog = SyncServiceDialog(parent=self)
        sync_dialog.run()

    def update_existing_games(self, added, updated, first_run=False):
        for game_id in updated.difference(added):
            # XXX this migth not work if the game has no 'item' set
            self.view.update_row(pga.get_game_by_field(game_id, 'id'))

        if first_run:
            icons_sync = AsyncCall(self.sync_icons, callback=None)
            self.threads_stoppers.append(icons_sync.stop_request.set)
            self.set_status("")

    def update_runtime(self):
        self.runtime_updater.update(self.set_status)
        self.threads_stoppers += self.runtime_updater.cancellables

    def sync_icons(self):
        try:
            resources.fetch_icons([game['slug'] for game in self.game_list],
                                  callback=self.on_image_downloaded)
        except TypeError as ex:
            logger.exception("Invalid game list:\n%s\nException: %s",
                             self.game_list, ex)

    def set_status(self, text):
        for child_widget in self.status_box.get_children():
            child_widget.destroy()
        label = Gtk.Label(text)
        label.show()
        self.status_box.add(label)

    def refresh_status(self):
        """Refresh status bar."""
        if self.running_game:
            name = self.running_game.name
            if self.running_game.state == self.running_game.STATE_IDLE:
                self.set_status("Preparing to launch %s" % name)
            elif self.running_game.state == self.running_game.STATE_STOPPED:
                self.set_status("Game has quit")
                self.actions['stop-game'].props.enabled = False
            elif self.running_game.state == self.running_game.STATE_RUNNING:
                self.set_status("Playing %s" % name)
                self.actions['stop-game'].props.enabled = True
        return True

    # ---------
    # Callbacks
    # ---------

    def on_dark_theme_state_change(self, action, value):
        action.set_state(value)
        self.use_dark_theme = value.get_boolean()
        setting_value = 'true' if self.use_dark_theme else 'false'
        settings.write_setting('dark_theme', setting_value)
        self.set_dark_theme(self.use_dark_theme)

    @GtkTemplate.Callback
    def on_connect(self, *args):
        """Callback when a user connects to his account."""
        login_dialog = dialogs.ClientLoginDialog(self)
        login_dialog.connect('connected', self.on_connect_success)
        return True

    def on_connect_success(self, dialog, credentials):
        if isinstance(credentials, str):
            username = credentials
        else:
            username = credentials["username"]
        self.toggle_connection(True, username)
        self.sync_library()
        self.connect_link.hide()
        self.actions['synchronize'].props.enabled = True

    @GtkTemplate.Callback
    def on_disconnect(self, *args):
        api.disconnect()
        self.toggle_connection(False)
        self.connect_link.show()
        self.actions['synchronize'].props.enabled = False

    def toggle_connection(self, is_connected, username=None):
        self.props.application.set_connect_state(is_connected)
        if is_connected:
            connection_status = username
            logger.info('Connected to lutris.net as %s', connection_status)
        else:
            connection_status = "Not connected"
        self.connection_label.set_text(connection_status)

    @GtkTemplate.Callback
    def on_resize(self, widget, *args):
        """Size-allocate signal.

        Updates stored window size and maximized state.
        """
        if not widget.get_window():
            return
        self.maximized = widget.is_maximized()
        if not self.maximized:
            self.window_size = widget.get_size()

    @GtkTemplate.Callback
    def on_destroy(self, *args):
        """Signal for window close."""
        # Stop cancellable running threads
        for stopper in self.threads_stoppers:
            stopper()
        self.steam_watcher = None

        if self.running_game \
           and self.running_game.state != self.running_game.STATE_STOPPED:
            logger.info("%s is still running, stopping it",
                        self.running_game.name)
            self.running_game.stop()

        # Save settings
        width, height = self.window_size
        settings.write_setting('width', width)
        settings.write_setting('height', height)
        settings.write_setting('maximized', self.maximized)

    @GtkTemplate.Callback
    def on_preferences_activate(self, *args):
        """Callback when preferences is activated."""
        SystemConfigDialog(parent=self)

    def on_show_installed_first_state_change(self, action, value):
        action.set_state(value)
        show_installed_first = value.get_boolean()
        self.set_show_installed_first_state(show_installed_first)

    def set_show_installed_first_state(self, show_installed_first):
        self.show_installed_first = show_installed_first
        setting_value = 'true' if show_installed_first else 'false'
        settings.write_setting('show_installed_first', setting_value)
        self.game_store.sort_view(show_installed_first)
        self.game_store.modelfilter.refilter()

    def on_show_installed_state_change(self, action, value):
        action.set_state(value)
        filter_installed = value.get_boolean()
        self.set_show_installed_state(filter_installed)

    def set_show_installed_state(self, filter_installed):
        self.filter_installed = filter_installed
        setting_value = 'true' if filter_installed else 'false'
        settings.write_setting('filter_installed', setting_value)
        self.game_store.filter_installed = filter_installed
        self.game_store.modelfilter.refilter()

    @GtkTemplate.Callback
    def on_pga_menuitem_activate(self, *args):
        dialogs.PgaSourceDialog(parent=self)

    @GtkTemplate.Callback
    def on_search_entry_changed(self, widget):
        self.game_store.filter_text = widget.get_text()
        self.game_store.modelfilter.refilter()

    @GtkTemplate.Callback
    def on_about_clicked(self, *args):
        """Open the about dialog."""
        dialogs.AboutDialog(parent=self)

    def _get_current_game_id(self):
        """Return the id of the current selected game while taking care of the
        double clic bug.
        """
        # Wait two seconds to avoid running a game twice
        if time.time() - self.game_launch_time < 2:
            return
        self.game_launch_time = time.time()
        return self.view.selected_game

    def on_game_run(self, *args, game_id=None):
        """Launch a game, or install it if it is not"""
        if not game_id:
            game_id = self._get_current_game_id()
        if not game_id:
            return
        self.running_game = Game(game_id)
        if self.running_game.is_installed:
            self.running_game.play()
        else:
            game_slug = self.running_game.slug
            logger.warning("%s is not available", game_slug)
            self.running_game = None
            InstallerWindow(game_slug=game_slug,
                            parent=self,
                            application=self.application)

    @GtkTemplate.Callback
    def on_game_stop(self, *args):
        """Stop running game."""
        if self.running_game:
            self.running_game.stop()
            self.actions['stop-game'].props.enabled = False

    def on_install_clicked(self,
                           *args,
                           game_slug=None,
                           installer_file=None,
                           revision=None):
        """Install a game"""
        logger.info("Installing %s%s",
                    game_slug if game_slug else installer_file,
                    " (%s)" % revision if revision else '')

        if not game_slug and not installer_file:
            # Install the currently selected game in the UI
            game_id = self._get_current_game_id()
            game = pga.get_game_by_field(game_id, 'id')
            game_slug = game.get('slug')
        if not game_slug and not installer_file:
            return
        return InstallerWindow(game_slug=game_slug,
                               installer_file=installer_file,
                               revision=revision,
                               parent=self,
                               application=self.application)

    def game_selection_changed(self, _widget):
        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        if isinstance(self.view, GameGridView):
            is_double_click = time.time() - self.game_selection_time < 0.4
            is_same_game = self.view.selected_game == self.last_selected_game
            if is_double_click and is_same_game:
                self.on_game_run()
            self.game_selection_time = time.time()
            self.last_selected_game = self.view.selected_game

        sensitive = True if self.view.selected_game else False
        self.actions['start-game'].props.enabled = sensitive
        self.actions['remove-game'].props.enabled = sensitive

    def on_game_installed(self, view, game_id):
        if type(game_id) != int:
            raise ValueError("game_id must be an int")
        if not self.view.has_game_id(game_id):
            logger.debug("Adding new installed game to view (%d)" % game_id)
            self.add_game_to_view(game_id, is_async=False)

        game = Game(game_id)
        view.set_installed(game)
        self.sidebar_treeview.update()
        GLib.idle_add(resources.fetch_icons, [game.slug],
                      self.on_image_downloaded)

    def on_image_downloaded(self, game_slugs):
        logger.debug("Updated images for %d games" % len(game_slugs))

        for game_slug in game_slugs:
            games = pga.get_games_where(slug=game_slug)
            for game in games:
                game = Game(game['id'])
                is_installed = game.is_installed
                self.view.update_image(game.id, is_installed)

    def on_add_manually(self, widget, *args):
        def on_game_added(game):
            self.view.set_installed(game)
            self.sidebar_treeview.update()

        game = Game(self.view.selected_game)
        AddGameDialog(self,
                      game=game,
                      runner=self.selected_runner,
                      callback=lambda: on_game_added(game))

    @GtkTemplate.Callback
    def on_view_game_log_activate(self, *args):
        if not self.running_game:
            dialogs.ErrorDialog('No game log available', parent=self)
            return
        log_title = u"Log for {}".format(self.running_game)
        log_window = LogWindow(title=log_title,
                               buffer=self.running_game.log_buffer,
                               parent=self)
        log_window.run()
        log_window.destroy()

    @GtkTemplate.Callback
    def on_add_game_button_clicked(self, *args):
        """Add a new game manually with the AddGameDialog."""
        dialog = AddGameDialog(
            self,
            runner=self.selected_runner,
            callback=lambda: self.add_game_to_view(dialog.game.id))
        return True

    def add_game_to_view(self, game_id, is_async=True):
        """Add a given game to the current view

        Params:
            game_id (str): SQL ID of the game to add
            is_async (bool): Adds the game asynchronously (defaults to True)
        """
        if not game_id:
            raise ValueError("Missing game id")

        def do_add_game():
            self.view.add_game_by_id(game_id)
            self.switch_splash_screen()
            self.sidebar_treeview.update()
            return False

        if is_async:
            GLib.idle_add(do_add_game)
        else:
            do_add_game()

    @GtkTemplate.Callback
    def on_remove_game(self, *args):
        selected_game = self.view.selected_game
        UninstallGameDialog(game_id=selected_game,
                            callback=self.remove_game_from_view,
                            parent=self)

    def remove_game_from_view(self, game_id, from_library=False):
        def do_remove_game():
            self.view.remove_game(game_id)
            self.switch_splash_screen()

        if from_library:
            GLib.idle_add(do_remove_game)
        else:
            self.view.update_image(game_id, is_installed=False)
        self.sidebar_treeview.update()

    def on_browse_files(self, widget):
        game = Game(self.view.selected_game)
        path = game.get_browse_dir()
        if path and os.path.exists(path):
            open_uri('file://' + path)
        else:
            dialogs.NoticeDialog("Can't open %s \nThe folder doesn't exist." %
                                 path)

    def on_view_game(self, widget):
        game = Game(self.view.selected_game)
        open_uri('https://lutris.net/games/' + game.slug)

    def on_edit_game_configuration(self, widget):
        """Edit game preferences."""
        game = Game(self.view.selected_game)

        def on_dialog_saved():
            game_id = dialog.game.id
            self.view.remove_game(game_id)
            self.view.add_game_by_id(game_id)
            self.view.set_selected_game(game_id)
            self.sidebar_treeview.update()

        if game.is_installed:
            dialog = EditGameConfigDialog(self, game, on_dialog_saved)

    def on_viewtype_state_change(self, action, val):
        action.set_state(val)
        view_type = val.get_string()
        if view_type != self.current_view_type:
            self.switch_view(view_type)

    def on_icontype_state_change(self, action, value):
        action.set_state(value)
        self.icon_type = value.get_string()
        if self.icon_type == self.game_store.icon_type:
            return
        if self.current_view_type == 'grid':
            settings.write_setting('icon_type_gridview', self.icon_type)
        elif self.current_view_type == 'list':
            settings.write_setting('icon_type_listview', self.icon_type)
        self.game_store.set_icon_type(self.icon_type)
        self.switch_view(self.get_view_type())

    def create_menu_shortcut(self, *args):
        """Add the selected game to the system's Games menu."""
        game = Game(self.view.selected_game)
        xdg.create_launcher(game.slug, game.id, game.name, menu=True)

    def create_desktop_shortcut(self, *args):
        """Create a desktop launcher for the selected game."""
        game = Game(self.view.selected_game)
        xdg.create_launcher(game.slug, game.id, game.name, desktop=True)

    def remove_menu_shortcut(self, *args):
        game = Game(self.view.selected_game)
        xdg.remove_launcher(game.slug, game.id, menu=True)

    def remove_desktop_shortcut(self, *args):
        game = Game(self.view.selected_game)
        xdg.remove_launcher(game.slug, game.id, desktop=True)

    def on_sidebar_state_change(self, action, value):
        action.set_state(value)
        self.sidebar_visible = value.get_boolean()
        if self.sidebar_visible:
            settings.write_setting('sidebar_visible', 'true')
        else:
            settings.write_setting('sidebar_visible', 'false')
        self.show_sidebar()

    def show_sidebar(self):
        width = 180 if self.sidebar_visible else 0
        self.sidebar_paned.set_position(width)

    def on_sidebar_changed(self, widget):
        type, slug = widget.get_selected_filter()
        selected_runner = None
        selected_platform = None
        if not slug:
            pass
        elif type == 'platforms':
            selected_platform = slug
        elif type == 'runners':
            selected_runner = slug
        self.set_selected_filter(selected_runner, selected_platform)

    def set_selected_filter(self, runner, platform):
        self.selected_runner = runner
        self.selected_platform = platform
        self.game_store.filter_runner = self.selected_runner
        self.game_store.filter_platform = self.selected_platform
        self.game_store.modelfilter.refilter()
Exemple #6
0
class LutrisWindow(Gtk.Application):
    """Handler class for main window signals."""
    def __init__(self, service=None):

        Gtk.Application.__init__(
            self, application_id="net.lutris.main",
            flags=Gio.ApplicationFlags.HANDLES_COMMAND_LINE
        )
        ui_filename = os.path.join(
            datapath.get(), 'ui', 'lutris-window.ui'
        )
        if not os.path.exists(ui_filename):
            raise IOError('File %s not found' % ui_filename)

        self.service = service
        self.runtime_updater = RuntimeUpdater()
        self.running_game = None
        self.threads_stoppers = []

        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        self.game_selection_time = 0
        self.game_launch_time = 0
        self.last_selected_game = None
        self.selected_runner = None

        self.builder = Gtk.Builder()
        self.builder.add_from_file(ui_filename)

        # Load settings
        width = int(settings.read_setting('width') or 800)
        height = int(settings.read_setting('height') or 600)
        self.window_size = (width, height)
        window = self.builder.get_object('window')
        window.resize(width, height)
        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)
        self.filter_installed = \
            settings.read_setting('filter_installed') == 'true'
        self.sidebar_visible = \
            settings.read_setting('sidebar_visible') in ['true', None]

        # Set theme to dark if set in the settings
        dark_theme_menuitem = self.builder.get_object('dark_theme_menuitem')
        use_dark_theme = settings.read_setting('dark_theme') == 'true'
        dark_theme_menuitem.set_active(use_dark_theme)
        self.set_dark_theme(use_dark_theme)

        self.game_list = pga.get_games()

        # Load view
        self.game_store = GameStore([], self.icon_type, self.filter_installed)
        self.view = self.get_view(view_type)

        self.main_box = self.builder.get_object('main_box')
        self.splash_box = self.builder.get_object('splash_box')
        self.connect_link = self.builder.get_object('connect_link')
        # View menu
        installed_games_only_menuitem =\
            self.builder.get_object('filter_installed')
        installed_games_only_menuitem.set_active(self.filter_installed)
        self.grid_view_menuitem = self.builder.get_object("gridview_menuitem")
        self.grid_view_menuitem.set_active(view_type == 'grid')
        self.list_view_menuitem = self.builder.get_object("listview_menuitem")
        self.list_view_menuitem.set_active(view_type == 'list')
        sidebar_menuitem = self.builder.get_object('sidebar_menuitem')
        sidebar_menuitem.set_active(self.sidebar_visible)

        # View buttons
        self.grid_view_btn = self.builder.get_object('switch_grid_view_btn')
        self.grid_view_btn.set_active(view_type == 'grid')
        self.list_view_btn = self.builder.get_object('switch_list_view_btn')
        self.list_view_btn.set_active(view_type == 'list')
        # Icon type menu
        self.banner_small_menuitem = \
            self.builder.get_object('banner_small_menuitem')
        self.banner_small_menuitem.set_active(self.icon_type == 'banner_small')
        self.banner_menuitem = self.builder.get_object('banner_menuitem')
        self.banner_menuitem.set_active(self.icon_type == 'banner')
        self.icon_menuitem = self.builder.get_object('icon_menuitem')
        self.icon_menuitem.set_active(self.icon_type == 'icon')

        self.search_entry = self.builder.get_object('search_entry')
        self.search_entry.connect('icon-press', self.on_clear_search)

        # Scroll window
        self.games_scrollwindow = self.builder.get_object('games_scrollwindow')
        self.games_scrollwindow.add(self.view)
        # Buttons
        self.stop_button = self.builder.get_object('stop_button')
        self.stop_button.set_sensitive(False)
        self.delete_button = self.builder.get_object('delete_button')
        self.delete_button.set_sensitive(False)
        self.play_button = self.builder.get_object('play_button')
        self.play_button.set_sensitive(False)

        # Contextual menu
        main_entries = [
            ('play', "Play", self.on_game_run),
            ('install', "Install", self.on_install_clicked),
            ('add', "Add manually", self.on_add_manually),
            ('configure', "Configure", self.on_edit_game_configuration),
            ('browse', "Browse files", self.on_browse_files),
            ('desktop-shortcut', "Create desktop shortcut",
             self.create_desktop_shortcut),
            ('rm-desktop-shortcut', "Delete desktop shortcut",
             self.remove_desktop_shortcut),
            ('menu-shortcut', "Create application menu shortcut",
             self.create_menu_shortcut),
            ('rm-menu-shortcut', "Delete application menu shortcut",
             self.remove_menu_shortcut),
            ('install_more', "Install (add) another version", self.on_install_clicked),
            ('remove', "Remove", self.on_remove_game),
        ]
        self.menu = ContextualMenu(main_entries)
        self.view.contextual_menu = self.menu

        # Sidebar
        self.sidebar_paned = self.builder.get_object('sidebar_paned')
        self.sidebar_treeview = SidebarTreeView()
        self.sidebar_treeview.connect('cursor-changed', self.on_sidebar_changed)
        self.sidebar_viewport = self.builder.get_object('sidebar_viewport')
        self.sidebar_viewport.add(self.sidebar_treeview)

        # Window initialization
        self.window = self.builder.get_object("window")
        self.window.resize_to_geometry(width, height)
        self.window.set_default_icon_name('lutris')
        self.window.show_all()
        self.builder.connect_signals(self)
        self.connect_signals()

        self.statusbar = self.builder.get_object("statusbar")

        # XXX Hide PGA config menu item until it actually gets implemented
        pga_menuitem = self.builder.get_object('pga_menuitem')
        pga_menuitem.hide()

        # Sync local lutris library with current Steam games before setting up
        # view
        steam.sync_with_lutris()

        self.game_store.fill_store(self.game_list)
        self.switch_splash_screen()

        self.show_sidebar()
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials)
        else:
            self.toggle_connection(False)
            self.sync_library()

        # Timers
        self.timer_ids = [GLib.timeout_add(300, self.refresh_status)]
        steamapps_paths = steam.get_steamapps_paths(flat=True)
        self.steam_watcher = steam.SteamWatcher(steamapps_paths,
                                                self.on_steam_game_changed)

    @property
    def current_view_type(self):
        return 'grid' \
            if self.view.__class__.__name__ == "GameFlowBox" \
            else 'list'

    def on_steam_game_changed(self, operation, path):
        appmanifest = steam.AppManifest(path)
        runner_name = appmanifest.get_runner_name()
        games = pga.get_game_by_field(appmanifest.steamid, field='steamid', all=True)
        if operation == 'DELETE':
            for game in games:
                if game['runner'] == runner_name:
                    steam.mark_as_uninstalled(game)
                    self.view.set_uninstalled(Game(game['id']))
                    break
        elif operation in ('MODIFY', 'CREATE'):
            if not appmanifest.is_installed():
                return
            if runner_name == 'windows':
                return
            game_info = None
            for game in games:
                if game['installed'] == 0:
                    game_info = game
            if not game_info:
                game_info = {
                    'name': appmanifest.name,
                    'slug': appmanifest.slug,
                }
            game_id = steam.mark_as_installed(appmanifest.steamid,
                                              runner_name,
                                              game_info)
            game_ids = [game['id'] for game in self.game_list]
            if game_id not in game_ids:
                self.add_game_to_view(game_id)
            else:
                self.view.set_installed(Game(game_id))

    def set_dark_theme(self, is_dark):
        gtksettings = Gtk.Settings.get_default()
        gtksettings.set_property("gtk-application-prefer-dark-theme", is_dark)

    def get_view(self, view_type):
        if view_type == 'grid' and flowbox.FLOWBOX_SUPPORTED:
            return flowbox.GameFlowBox(self.game_list,
                                       icon_type=self.icon_type,
                                       filter_installed=self.filter_installed)
        else:
            return GameListView(self.game_store)

    def connect_signals(self):
        """Connect signals from the view with the main window.

        This must be called each time the view is rebuilt.
        """
        self.view.connect('game-installed', self.on_game_installed)
        self.view.connect("game-activated", self.on_game_run)
        self.view.connect("game-selected", self.game_selection_changed)
        self.window.connect("configure-event", self.on_resize)

    def check_update(self):
        """Verify availability of client update."""
        version_request = http.Request('https://lutris.net/version')
        version_request.get()
        version = version_request.content
        if version:
            latest_version = settings.read_setting('latest_version')
            if version > (latest_version or settings.VERSION):
                dialogs.ClientUpdateDialog()
                # Store latest version seen to avoid showing
                # the dialog more than once.
                settings.write_setting('latest_version', version)

    def get_view_type(self):
        if not flowbox.FLOWBOX_SUPPORTED:
            return 'list'
        view_type = settings.read_setting('view_type')
        if view_type in ['grid', 'list']:
            return view_type
        return settings.GAME_VIEW

    def load_icon_type_from_settings(self, view_type):
        """Return the icon style depending on the type of view."""
        if view_type == 'list':
            self.icon_type = settings.read_setting('icon_type_listview')
            default = settings.ICON_TYPE_LISTVIEW
        else:
            self.icon_type = settings.read_setting('icon_type_gridview')
            default = settings.ICON_TYPE_GRIDVIEW
        if self.icon_type not in ("banner_small", "banner", "icon"):
            self.icon_type = default
        return self.icon_type

    def switch_splash_screen(self):
        if len(self.game_list) == 0:
            self.splash_box.show()
            self.sidebar_paned.hide()
            self.games_scrollwindow.hide()
        else:
            self.splash_box.hide()
            self.sidebar_paned.show()
            self.games_scrollwindow.show()

    def switch_view(self, view_type):
        """Switch between grid view and list view."""
        self.view.destroy()
        self.load_icon_type_from_settings(view_type)
        self.game_store.set_icon_type(self.icon_type)

        self.view = self.get_view(view_type)
        self.view.contextual_menu = self.menu
        self.connect_signals()
        scrollwindow_children = self.games_scrollwindow.get_children()
        if len(scrollwindow_children):
            child = scrollwindow_children[0]
            child.destroy()
        self.games_scrollwindow.add(self.view)
        self.view.show_all()

        # Note: set_active(True *or* False) apparently makes ALL the menuitems
        # in the group send the activate signal...
        if self.icon_type == 'banner_small':
            self.banner_small_menuitem.set_active(True)
        elif self.icon_type == 'icon':
            self.icon_menuitem.set_active(True)
        elif self.icon_type == 'banner':
            self.banner_menuitem.set_active(True)
        settings.write_setting('view_type', view_type)

    def sync_library(self):
        """Synchronize games with local stuff and server."""
        def update_gui(result, error):
            if result:
                added_ids, updated_ids = result
                added_games = pga.get_game_by_field(added_ids, 'id', all=True)
                self.game_list += added_games
                self.view.populate_games(added_games)
                self.switch_splash_screen()
                GLib.idle_add(self.update_existing_games, added_ids, updated_ids, True)
            else:
                logger.error("No results returned when syncing the library")

        self.set_status("Syncing library")
        AsyncCall(sync_from_remote, update_gui)

    def update_existing_games(self, added, updated, first_run=False):
        for game_id in updated.difference(added):
            self.view.update_row(pga.get_game_by_field(game_id, 'id'))

        if first_run:
            icons_sync = AsyncCall(self.sync_icons, callback=None)
            self.threads_stoppers.append(icons_sync.stop_request.set)
            self.set_status("")

    def update_runtime(self):
        self.runtime_updater.update(self.set_status)
        self.threads_stoppers += self.runtime_updater.cancellables

    def sync_icons(self):
        resources.fetch_icons([game['slug'] for game in self.game_list],
                              callback=self.on_image_downloaded)

    def set_status(self, text):
        status_box = self.builder.get_object('status_box')
        for child_widget in status_box.get_children():
            child_widget.destroy()
        label = Gtk.Label(text)
        label.show()
        status_box.add(label)

    def refresh_status(self):
        """Refresh status bar."""
        if self.running_game:
            name = self.running_game.name
            if self.running_game.state == self.running_game.STATE_IDLE:
                self.set_status("Preparing to launch %s" % name)
            elif self.running_game.state == self.running_game.STATE_STOPPED:
                self.set_status("Game has quit")
                self.stop_button.set_sensitive(False)
            elif self.running_game.state == self.running_game.STATE_RUNNING:
                self.set_status("Playing %s" % name)
                self.stop_button.set_sensitive(True)
        return True

    # ---------
    # Callbacks
    # ---------

    def on_dark_theme_toggled(self, widget):
        use_dark_theme = widget.get_active()
        setting_value = 'true' if use_dark_theme else 'false'
        settings.write_setting('dark_theme', setting_value)
        self.set_dark_theme(use_dark_theme)

    def on_clear_search(self, widget, icon_pos, event):
        if icon_pos == Gtk.EntryIconPosition.SECONDARY:
            widget.set_text('')

    def on_connect(self, *args):
        """Callback when a user connects to his account."""
        login_dialog = dialogs.ClientLoginDialog(self.window)
        login_dialog.connect('connected', self.on_connect_success)
        return True

    def on_connect_success(self, dialog, credentials):
        if isinstance(credentials, str):
            username = credentials
        else:
            username = credentials["username"]
        self.toggle_connection(True, username)
        self.sync_library()
        self.connect_link.hide()
        synchronize_menuitem = self.builder.get_object('synchronize_menuitem')
        synchronize_menuitem.set_sensitive(True)

    def on_disconnect(self, *args):
        api.disconnect()
        self.toggle_connection(False)
        self.connect_link.show()

        synchronize_menuitem = self.builder.get_object('synchronize_menuitem')
        synchronize_menuitem.set_sensitive(False)

    def toggle_connection(self, is_connected, username=None):
        disconnect_menuitem = self.builder.get_object('disconnect_menuitem')
        connect_menuitem = self.builder.get_object('connect_menuitem')
        connection_label = self.builder.get_object('connection_label')

        if is_connected:
            disconnect_menuitem.show()
            connect_menuitem.hide()
            connection_status = username
            logger.info('Connected to lutris.net as %s', connection_status)
        else:
            disconnect_menuitem.hide()
            connect_menuitem.show()
            connection_status = "Not connected"
        connection_label.set_text(connection_status)

    def on_games_button_clicked(self, widget):
        self._open_browser("https://lutris.net/games/")

    def on_register_account(self, *args):
        self._open_browser("https://lutris.net/user/register")

    def _open_browser(self, url):
        try:
            subprocess.check_call(["xdg-open", url])
        except subprocess.CalledProcessError:
            Gtk.show_uri(None, url, Gdk.CURRENT_TIME)

    def on_synchronize_manually(self, widget):
        """Callback when Synchronize Library is activated."""
        self.sync_library()

    def on_resize(self, widget, *args):
        """WTF is this doing?"""
        self.window_size = widget.get_size()

    def on_destroy(self, *args):
        """Signal for window close."""
        # Stop cancellable running threads
        for stopper in self.threads_stoppers:
            stopper()
        self.steam_watcher.stop()

        if self.running_game \
           and self.running_game.state != self.running_game.STATE_STOPPED:
            logger.info("%s is still running, stopping it", self.running_game.name)
            self.running_game.stop()

        if self.service:
            self.service.stop()

        # Save settings
        width, height = self.window_size
        settings.write_setting('width', width)
        settings.write_setting('height', height)

        Gtk.main_quit(*args)

    def on_runners_activate(self, _widget, _data=None):
        """Callback when manage runners is activated."""
        RunnersDialog()

    def on_preferences_activate(self, _widget, _data=None):
        """Callback when preferences is activated."""
        SystemConfigDialog(parent=self.window)

    def on_show_installed_games_toggled(self, widget, data=None):
        filter_installed = widget.get_active()
        setting_value = 'true' if filter_installed else 'false'
        settings.write_setting(
            'filter_installed', setting_value
        )
        if self.current_view_type == 'grid':
            self.view.filter_installed = filter_installed
            self.view.invalidate_filter()
        else:
            self.game_store.filter_installed = filter_installed
            self.game_store.modelfilter.refilter()

    def on_pga_menuitem_activate(self, _widget, _data=None):
        dialogs.PgaSourceDialog(parent=self.window)

    def on_search_entry_changed(self, widget):
        if self.current_view_type == 'grid':
            self.view.filter_text = widget.get_text()
            self.view.invalidate_filter()
        else:
            self.game_store.filter_text = widget.get_text()
            self.game_store.modelfilter.refilter()

    def on_about_clicked(self, _widget, _data=None):
        """Open the about dialog."""
        dialogs.AboutDialog(parent=self.window)

    def _get_current_game_id(self):
        """Return the id of the current selected game while taking care of the
        double clic bug.
        """
        # Wait two seconds to avoid running a game twice
        if time.time() - self.game_launch_time < 2:
            return
        self.game_launch_time = time.time()
        return self.view.selected_game

    def on_game_run(self, _widget=None, game_id=None):
        """Launch a game, or install it if it is not"""
        if not game_id:
            game_id = self._get_current_game_id()
        if not game_id:
            return
        self.running_game = Game(game_id)
        if self.running_game.is_installed:
            self.running_game.play()
        else:
            game_slug = self.running_game.slug
            self.running_game = None
            InstallerDialog(game_slug, self)

    def on_game_stop(self, *args):
        """Stop running game."""
        if self.running_game:
            self.running_game.stop()
            self.stop_button.set_sensitive(False)

    def on_install_clicked(self, _widget=None, game_ref=None):
        """Install a game"""
        if not game_ref:
            game_id = self._get_current_game_id()
            game = pga.get_game_by_field(game_id, 'id')
            game_ref = game.get('slug')
            logger.debug("Installing game %s (%s)" % (game_ref, game_id))
        if not game_ref:
            return
        InstallerDialog(game_ref, self)

    def game_selection_changed(self, _widget):
        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        if type(self.view) is GameGridView:
            is_double_click = time.time() - self.game_selection_time < 0.4
            is_same_game = self.view.selected_game == self.last_selected_game
            if is_double_click and is_same_game:
                self.on_game_run()
            self.game_selection_time = time.time()
            self.last_selected_game = self.view.selected_game

        sensitive = True if self.view.selected_game else False
        self.play_button.set_sensitive(sensitive)
        self.delete_button.set_sensitive(sensitive)

    def on_game_installed(self, view, game_id):
        if type(game_id) != int:
            raise ValueError("game_id must be an int")
        if not self.view.has_game_id(game_id):
            logger.debug("Adding new installed game to view (%d)" % game_id)
            self.add_game_to_view(game_id, async=False)

        game = Game(game_id)
        view.set_installed(game)
        self.sidebar_treeview.update()
        GLib.idle_add(resources.fetch_icons,
                      [game.slug], self.on_image_downloaded)

    def on_image_downloaded(self, game_slugs):
        for game_slug in game_slugs:
            games = pga.get_game_by_field(game_slug, field='slug', all=True)
            for game in games:
                game = Game(game['id'])
                is_installed = game.is_installed
                self.view.update_image(game.id, is_installed)

    def on_add_manually(self, widget, *args):
        def on_game_added(game):
            self.view.set_installed(game)
            self.sidebar_treeview.update()

        game = Game(self.view.selected_game)
        AddGameDialog(self.window,
                      game=game,
                      runner=self.selected_runner,
                      callback=lambda: on_game_added(game))

    def on_view_game_log_activate(self, widget):
        if not self.running_game:
            dialogs.ErrorDialog('No game log available')
            return
        log_title = u"Log for {}".format(self.running_game)
        log_window = LogWindow(log_title, self.window)
        log_window.logtextview.set_text(self.running_game.game_log)
        log_window.run()
        log_window.destroy()

    def on_add_game_button_clicked(self, _widget, _data=None):
        """Add a new game manually with the AddGameDialog."""
        dialog = AddGameDialog(
            self.window,
            runner=self.selected_runner,
            callback=lambda: self.add_game_to_view(dialog.game.id)
        )
        return True

    def add_game_to_view(self, game_id, async=True):
        if not game_id:
            raise ValueError("Missing game id")

        def do_add_game():
            self.view.add_game_by_id(game_id)
            self.switch_splash_screen()
            self.sidebar_treeview.update()
        if async:
            GLib.idle_add(do_add_game)
        else:
            do_add_game()
Exemple #7
0
    def __init__(self, service=None):

        Gtk.Application.__init__(
            self, application_id="net.lutris.main",
            flags=Gio.ApplicationFlags.HANDLES_COMMAND_LINE
        )
        ui_filename = os.path.join(
            datapath.get(), 'ui', 'lutris-window.ui'
        )
        if not os.path.exists(ui_filename):
            raise IOError('File %s not found' % ui_filename)

        self.service = service
        self.runtime_updater = RuntimeUpdater()
        self.running_game = None
        self.threads_stoppers = []

        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        self.game_selection_time = 0
        self.game_launch_time = 0
        self.last_selected_game = None
        self.selected_runner = None

        self.builder = Gtk.Builder()
        self.builder.add_from_file(ui_filename)

        # Load settings
        width = int(settings.read_setting('width') or 800)
        height = int(settings.read_setting('height') or 600)
        self.window_size = (width, height)
        window = self.builder.get_object('window')
        window.resize(width, height)
        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)
        self.filter_installed = \
            settings.read_setting('filter_installed') == 'true'
        self.sidebar_visible = \
            settings.read_setting('sidebar_visible') in ['true', None]

        # Set theme to dark if set in the settings
        dark_theme_menuitem = self.builder.get_object('dark_theme_menuitem')
        use_dark_theme = settings.read_setting('dark_theme') == 'true'
        dark_theme_menuitem.set_active(use_dark_theme)
        self.set_dark_theme(use_dark_theme)

        self.game_list = pga.get_games()

        # Load view
        self.game_store = GameStore([], self.icon_type, self.filter_installed)
        self.view = self.get_view(view_type)

        self.main_box = self.builder.get_object('main_box')
        self.splash_box = self.builder.get_object('splash_box')
        self.connect_link = self.builder.get_object('connect_link')
        # View menu
        installed_games_only_menuitem =\
            self.builder.get_object('filter_installed')
        installed_games_only_menuitem.set_active(self.filter_installed)
        self.grid_view_menuitem = self.builder.get_object("gridview_menuitem")
        self.grid_view_menuitem.set_active(view_type == 'grid')
        self.list_view_menuitem = self.builder.get_object("listview_menuitem")
        self.list_view_menuitem.set_active(view_type == 'list')
        sidebar_menuitem = self.builder.get_object('sidebar_menuitem')
        sidebar_menuitem.set_active(self.sidebar_visible)

        # View buttons
        self.grid_view_btn = self.builder.get_object('switch_grid_view_btn')
        self.grid_view_btn.set_active(view_type == 'grid')
        self.list_view_btn = self.builder.get_object('switch_list_view_btn')
        self.list_view_btn.set_active(view_type == 'list')
        # Icon type menu
        self.banner_small_menuitem = \
            self.builder.get_object('banner_small_menuitem')
        self.banner_small_menuitem.set_active(self.icon_type == 'banner_small')
        self.banner_menuitem = self.builder.get_object('banner_menuitem')
        self.banner_menuitem.set_active(self.icon_type == 'banner')
        self.icon_menuitem = self.builder.get_object('icon_menuitem')
        self.icon_menuitem.set_active(self.icon_type == 'icon')

        self.search_entry = self.builder.get_object('search_entry')
        self.search_entry.connect('icon-press', self.on_clear_search)

        # Scroll window
        self.games_scrollwindow = self.builder.get_object('games_scrollwindow')
        self.games_scrollwindow.add(self.view)
        # Buttons
        self.stop_button = self.builder.get_object('stop_button')
        self.stop_button.set_sensitive(False)
        self.delete_button = self.builder.get_object('delete_button')
        self.delete_button.set_sensitive(False)
        self.play_button = self.builder.get_object('play_button')
        self.play_button.set_sensitive(False)

        # Contextual menu
        main_entries = [
            ('play', "Play", self.on_game_run),
            ('install', "Install", self.on_install_clicked),
            ('add', "Add manually", self.on_add_manually),
            ('configure', "Configure", self.on_edit_game_configuration),
            ('browse', "Browse files", self.on_browse_files),
            ('desktop-shortcut', "Create desktop shortcut",
             self.create_desktop_shortcut),
            ('rm-desktop-shortcut', "Delete desktop shortcut",
             self.remove_desktop_shortcut),
            ('menu-shortcut', "Create application menu shortcut",
             self.create_menu_shortcut),
            ('rm-menu-shortcut', "Delete application menu shortcut",
             self.remove_menu_shortcut),
            ('install_more', "Install (add) another version", self.on_install_clicked),
            ('remove', "Remove", self.on_remove_game),
        ]
        self.menu = ContextualMenu(main_entries)
        self.view.contextual_menu = self.menu

        # Sidebar
        self.sidebar_paned = self.builder.get_object('sidebar_paned')
        self.sidebar_treeview = SidebarTreeView()
        self.sidebar_treeview.connect('cursor-changed', self.on_sidebar_changed)
        self.sidebar_viewport = self.builder.get_object('sidebar_viewport')
        self.sidebar_viewport.add(self.sidebar_treeview)

        # Window initialization
        self.window = self.builder.get_object("window")
        self.window.resize_to_geometry(width, height)
        self.window.set_default_icon_name('lutris')
        self.window.show_all()
        self.builder.connect_signals(self)
        self.connect_signals()

        self.statusbar = self.builder.get_object("statusbar")

        # XXX Hide PGA config menu item until it actually gets implemented
        pga_menuitem = self.builder.get_object('pga_menuitem')
        pga_menuitem.hide()

        # Sync local lutris library with current Steam games before setting up
        # view
        steam.sync_with_lutris()

        self.game_store.fill_store(self.game_list)
        self.switch_splash_screen()

        self.show_sidebar()
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials)
        else:
            self.toggle_connection(False)
            self.sync_library()

        # Timers
        self.timer_ids = [GLib.timeout_add(300, self.refresh_status)]
        steamapps_paths = steam.get_steamapps_paths(flat=True)
        self.steam_watcher = steam.SteamWatcher(steamapps_paths,
                                                self.on_steam_game_changed)
Exemple #8
0
    def __init__(self, application, **kwargs):
        width = int(settings.read_setting("width") or self.default_width)
        height = int(settings.read_setting("height") or self.default_height)
        super().__init__(
            default_width=width,
            default_height=height,
            icon_name="lutris",
            application=application,
            **kwargs
        )
        self.application = application
        self.runtime_updater = RuntimeUpdater()
        self.threads_stoppers = []
        self.selected_runner = None
        self.selected_platform = None
        self.icon_type = None

        # Load settings
        self.window_size = (width, height)
        self.maximized = settings.read_setting("maximized") == "True"

        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)

        # Window initialization
        self.game_actions = GameActions(application=application, window=self)

        self.game_store = self.get_store()
        self.view = self.get_view(view_type)

        GObject.add_emission_hook(Game, "game-updated", self.on_game_updated)
        GObject.add_emission_hook(GenericPanel, "game-searched", self.on_game_searched)
        GObject.add_emission_hook(GenericPanel,
                                  "running-game-selected",
                                  self.game_selection_changed)
        self.connect("delete-event", self.on_window_delete)
        if self.maximized:
            self.maximize()
        self.init_template()
        self._init_actions()
        self._bind_zoom_adjustment()

        # Load view
        self.games_scrollwindow.add(self.view)
        self._connect_signals()
        # Set theme to dark if set in the settings
        self.set_dark_theme()
        self.set_viewtype_icon(view_type)

        # Add additional widgets
        self.sidebar_listbox = SidebarListBox()
        self.sidebar_listbox.set_size_request(250, -1)
        self.sidebar_listbox.connect("selected-rows-changed", self.on_sidebar_changed)
        self.sidebar_scrolled.add(self.sidebar_listbox)

        self.game_panel = GenericPanel()

        self.game_scrolled = Gtk.ScrolledWindow(visible=True)
        self.game_scrolled.set_size_request(320, -1)
        self.game_scrolled.get_style_context().add_class("game-scrolled")
        self.game_scrolled.set_policy(Gtk.PolicyType.EXTERNAL, Gtk.PolicyType.EXTERNAL)
        self.game_scrolled.add(self.game_panel)

        self.panel_revealer = Gtk.Revealer(visible=True)
        self.panel_revealer.set_transition_duration(300)
        self.panel_revealer.set_transition_type(Gtk.RevealerTransitionType.SLIDE_LEFT)
        self.panel_revealer.set_reveal_child(True)
        self.panel_revealer.add(self.game_scrolled)

        self.main_box.pack_end(self.panel_revealer, False, False, 0)

        self.view.show()

        self.game_store.load()
        # Contextual menu
        self.view.contextual_menu = ContextualMenu(self.game_actions.get_game_actions())

        # Sidebar
        self.sidebar_revealer.set_reveal_child(self.sidebar_visible)
        self.sidebar_revealer.set_transition_duration(300)
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials["username"])
        else:
            self.toggle_connection(False)
            self.sync_library()

        self.sync_services()
Exemple #9
0
    def __init__(self, application, **kwargs):
        width = int(settings.read_setting("width") or self.default_width)
        height = int(settings.read_setting("height") or self.default_height)
        super().__init__(default_width=width,
                         default_height=height,
                         window_position=Gtk.WindowPosition.NONE,
                         icon_name="lutris",
                         application=application,
                         **kwargs)
        self.application = application
        self.runtime_updater = RuntimeUpdater()
        self.threads_stoppers = []
        self.icon_type = None
        self.service = None

        self.window_size = (width, height)
        self.maximized = settings.read_setting("maximized") == "True"

        icon_type = self.load_icon_type()
        self.service_media = self.get_service_media(icon_type)

        self.game_actions = GameActions(application=application, window=self)
        self.search_timer_id = None
        self.game_store = None
        self.view = Gtk.Box()

        self.connect("delete-event", self.on_window_delete)
        self.connect("map-event", self.on_load)
        if self.maximized:
            self.maximize()
        self.init_template()
        self._init_actions()

        self.set_dark_theme()
        self.set_viewtype_icon(self.view_type)

        lutris_icon = Gtk.Image.new_from_icon_name("lutris", Gtk.IconSize.MENU)
        lutris_icon.set_margin_right(3)
        self.selected_category = settings.read_setting("selected_category",
                                                       default="runner:all")

        self.filters = self.load_filters()

        self.sidebar = LutrisSidebar(self.application,
                                     selected=self.selected_category)
        self.sidebar.set_size_request(250, -1)
        self.sidebar.connect("selected-rows-changed", self.on_sidebar_changed)
        self.sidebar_scrolled.add(self.sidebar)

        self.sidebar_revealer.set_reveal_child(self.left_side_panel_visible)
        self.sidebar_revealer.set_transition_duration(300)

        self.game_bar = None
        self.revealer_box = Gtk.HBox(visible=True)
        self.game_revealer.add(self.revealer_box)

        GObject.add_emission_hook(BaseService, "service-login",
                                  self.on_service_login)
        GObject.add_emission_hook(BaseService, "service-logout",
                                  self.on_service_logout)
        GObject.add_emission_hook(BaseService, "service-games-load",
                                  self.on_service_games_updating)
        GObject.add_emission_hook(BaseService, "service-games-loaded",
                                  self.on_service_games_updated)
Exemple #10
0
class LutrisWindow(Gtk.ApplicationWindow):
    """Handler class for main window signals."""

    __gtype_name__ = 'LutrisWindow'

    main_box = GtkTemplate.Child()
    splash_box = GtkTemplate.Child()
    connect_link = GtkTemplate.Child()
    games_scrollwindow = GtkTemplate.Child()
    sidebar_paned = GtkTemplate.Child()
    sidebar_viewport = GtkTemplate.Child()
    statusbar = GtkTemplate.Child()
    connection_label = GtkTemplate.Child()
    status_box = GtkTemplate.Child()

    def __init__(self, application, **kwargs):
        self.runtime_updater = RuntimeUpdater()
        self.running_game = None
        self.threads_stoppers = []

        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        self.game_selection_time = 0
        self.game_launch_time = 0
        self.last_selected_game = None
        self.selected_runner = None
        self.selected_platform = None

        # Load settings
        width = int(settings.read_setting('width') or 800)
        height = int(settings.read_setting('height') or 600)
        self.window_size = (width, height)
        self.maximized = settings.read_setting('maximized') == 'True'

        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)
        self.filter_installed = \
            settings.read_setting('filter_installed') == 'true'
        self.sidebar_visible = \
            settings.read_setting('sidebar_visible') in ['true', None]
        self.use_dark_theme = settings.read_setting('dark_theme') == 'true'

        # Sync local lutris library with current Steam games and desktop games
        # before setting up game list and view
        steam.sync_with_lutris()
        desktopapps.sync_with_lutris()

        # Window initialization
        self.game_list = pga.get_games()
        self.game_store = GameStore([], self.icon_type, self.filter_installed)
        self.view = self.get_view(view_type)
        super().__init__(default_width=width,
                         default_height=height,
                         icon_name='lutris',
                         application=application,
                         **kwargs)
        if self.maximized:
            self.maximize()
        self.init_template()
        self._init_actions()

        # Set theme to dark if set in the settings
        self.set_dark_theme(self.use_dark_theme)

        # Load view
        self.games_scrollwindow.add(self.view)
        self.connect_signals()
        self.view.show()

        # Contextual menu
        main_entries = [
            ('play', "Play", self.on_game_run),
            ('install', "Install", self.on_install_clicked),
            ('add', "Add manually", self.on_add_manually),
            ('configure', "Configure", self.on_edit_game_configuration),
            ('browse', "Browse files", self.on_browse_files),
            ('desktop-shortcut', "Create desktop shortcut",
             self.create_desktop_shortcut),
            ('rm-desktop-shortcut', "Delete desktop shortcut",
             self.remove_desktop_shortcut),
            ('menu-shortcut', "Create application menu shortcut",
             self.create_menu_shortcut),
            ('rm-menu-shortcut', "Delete application menu shortcut",
             self.remove_menu_shortcut),
            ('install_more', "Install (add) another version", self.on_install_clicked),
            ('remove', "Remove", self.on_remove_game),
            ('view', "View on Lutris.net", self.on_view_game),
        ]
        self.menu = ContextualMenu(main_entries)
        self.view.contextual_menu = self.menu

        # Sidebar
        self.sidebar_treeview = SidebarTreeView()
        self.sidebar_treeview.connect('cursor-changed', self.on_sidebar_changed)
        self.sidebar_viewport.add(self.sidebar_treeview)
        self.sidebar_treeview.show()

        self.game_store.fill_store(self.game_list)
        self.switch_splash_screen()

        self.show_sidebar()
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials)
        else:
            self.toggle_connection(False)
            self.sync_library()

        # Timers
        self.timer_ids = [GLib.timeout_add(300, self.refresh_status)]
        steamapps_paths = steam.get_steamapps_paths(flat=True)
        self.steam_watcher = steam.SteamWatcher(steamapps_paths,
                                                self.on_steam_game_changed)

    def _init_actions(self):
        Action = namedtuple('Action', ('callback', 'type', 'enabled', 'default', 'accel'))
        Action.__new__.__defaults__ = (None, None, True, None, None)

        actions = {
            'browse-games': Action(
                lambda *x: self._open_browser('https://lutris.net/games/')
            ),
            'register-account': Action(
                lambda *x: self._open_browser('https://lutris.net/user/register')
            ),

            'disconnect': Action(self.on_disconnect),
            'connect': Action(self.on_connect),
            'synchronize': Action(lambda *x: self.sync_library()),

            'add-game': Action(self.on_add_game_button_clicked),
            'view-game-log': Action(self.on_view_game_log_activate),

            'stop-game': Action(self.on_game_stop, enabled=False),
            'start-game': Action(self.on_game_run, enabled=False),
            'remove-game': Action(self.on_remove_game, enabled=False),

            'preferences': Action(self.on_preferences_activate),
            'manage-runners': Action(lambda *x: RunnersDialog()),
            'about': Action(self.on_about_clicked),

            'show-installed-only': Action(self.on_show_installed_state_change, type='b',
                                          default=self.filter_installed,
                                          accel='<Primary>h'),
            'view-type': Action(self.on_viewtype_state_change, type='s',
                                default=self.current_view_type),
            'icon-type': Action(self.on_icontype_state_change, type='s',
                                default=self.icon_type),
            'use-dark-theme': Action(self.on_dark_theme_state_change, type='b',
                                     default=self.use_dark_theme),
            'show-side-bar': Action(self.on_sidebar_state_change, type='b',
                                    default=self.sidebar_visible, accel='F9'),
        }

        self.actions = {}
        app = self.props.application
        for name, value in actions.items():
            if not value.type:
                action = Gio.SimpleAction.new(name)
                action.connect('activate', value.callback)
            else:
                default_value = None
                param_type = None
                if value.default is not None:
                    default_value = GLib.Variant(value.type, value.default)
                if value.type != 'b':
                    param_type = default_value.get_type()
                action = Gio.SimpleAction.new_stateful(name, param_type, default_value)
                action.connect('change-state', value.callback)
            self.actions[name] = action
            if value.enabled is False:
                action.props.enabled = False
            self.add_action(action)
            if value.accel:
                app.add_accelerator(value.accel, 'win.' + name)

    @property
    def current_view_type(self):
        return 'grid' if isinstance(self.view, GameGridView) else 'list'

    def on_steam_game_changed(self, operation, path):
        appmanifest = steam.AppManifest(path)
        runner_name = appmanifest.get_runner_name()
        games = pga.get_game_by_field(appmanifest.steamid, field='steamid', all=True)
        if operation == Gio.FileMonitorEvent.DELETED:
            for game in games:
                if game['runner'] == runner_name:
                    steam.mark_as_uninstalled(game)
                    self.view.set_uninstalled(Game(game['id']))
                    break
        elif operation in (Gio.FileMonitorEvent.CHANGED, Gio.FileMonitorEvent.CREATED):
            if not appmanifest.is_installed():
                return
            if runner_name == 'winesteam':
                return
            game_info = None
            for game in games:
                if game['installed'] == 0:
                    game_info = game
                else:
                    # Game is already installed, don't do anything
                    return
            if not game_info:
                game_info = {
                    'name': appmanifest.name,
                    'slug': appmanifest.slug,
                }
            game_id = steam.mark_as_installed(appmanifest.steamid,
                                              runner_name,
                                              game_info)
            game_ids = [game['id'] for game in self.game_list]
            if game_id not in game_ids:
                self.add_game_to_view(game_id)
            else:
                self.view.set_installed(Game(game_id))

    @staticmethod
    def set_dark_theme(is_dark):
        gtksettings = Gtk.Settings.get_default()
        gtksettings.set_property("gtk-application-prefer-dark-theme", is_dark)

    def get_view(self, view_type):
        if view_type == 'grid':
            return GameGridView(self.game_store)
        else:
            return GameListView(self.game_store)

    def connect_signals(self):
        """Connect signals from the view with the main window.

        This must be called each time the view is rebuilt.
        """
        self.view.connect('game-installed', self.on_game_installed)
        self.view.connect("game-activated", self.on_game_run)
        self.view.connect("game-selected", self.game_selection_changed)
        self.view.connect("remove-game", self.on_remove_game)

    @staticmethod
    def check_update():
        """Verify availability of client update."""
        version_request = http.Request('https://lutris.net/version')
        version_request.get()
        version = version_request.content
        if version:
            latest_version = settings.read_setting('latest_version')
            if version > (latest_version or settings.VERSION):
                dialogs.ClientUpdateDialog()
                # Store latest version seen to avoid showing
                # the dialog more than once.
                settings.write_setting('latest_version', version)

    @staticmethod
    def get_view_type():
        view_type = settings.read_setting('view_type')
        if view_type in ['grid', 'list']:
            return view_type
        return settings.GAME_VIEW

    def load_icon_type_from_settings(self, view_type):
        """Return the icon style depending on the type of view."""
        if view_type == 'list':
            self.icon_type = settings.read_setting('icon_type_listview')
            default = settings.ICON_TYPE_LISTVIEW
        else:
            self.icon_type = settings.read_setting('icon_type_gridview')
            default = settings.ICON_TYPE_GRIDVIEW
        if self.icon_type not in ("banner_small", "banner", "icon", "icon_small"):
            self.icon_type = default
        return self.icon_type

    def switch_splash_screen(self):
        if len(self.game_list) == 0:
            self.splash_box.show()
            self.sidebar_paned.hide()
            self.games_scrollwindow.hide()
        else:
            self.splash_box.hide()
            self.sidebar_paned.show()
            self.games_scrollwindow.show()

    def switch_view(self, view_type):
        """Switch between grid view and list view."""
        self.view.destroy()
        self.load_icon_type_from_settings(view_type)
        self.game_store.set_icon_type(self.icon_type)

        self.view = self.get_view(view_type)
        self.view.contextual_menu = self.menu
        self.connect_signals()
        scrollwindow_children = self.games_scrollwindow.get_children()
        if len(scrollwindow_children):
            child = scrollwindow_children[0]
            child.destroy()
        self.games_scrollwindow.add(self.view)
        self.set_selected_filter(self.selected_runner, self.selected_platform)
        self.set_show_installed_state(self.filter_installed)
        self.view.show_all()

        settings.write_setting('view_type', view_type)

    def sync_library(self):
        """Synchronize games with local stuff and server."""
        def update_gui(result, error):
            if result:
                added_ids, updated_ids = result
                added_games = pga.get_game_by_field(added_ids, 'id', all=True)
                self.game_list += added_games
                self.view.populate_games(added_games)
                self.switch_splash_screen()
                GLib.idle_add(self.update_existing_games, added_ids, updated_ids, True)
            else:
                logger.error("No results returned when syncing the library")

        self.set_status("Syncing library")
        AsyncCall(sync_from_remote, update_gui)

    def update_existing_games(self, added, updated, first_run=False):
        for game_id in updated.difference(added):
            # XXX this migth not work if the game has no 'item' set
            self.view.update_row(pga.get_game_by_field(game_id, 'id'))

        if first_run:
            icons_sync = AsyncCall(self.sync_icons, callback=None)
            self.threads_stoppers.append(icons_sync.stop_request.set)
            self.set_status("")

    def update_runtime(self):
        self.runtime_updater.update(self.set_status)
        self.threads_stoppers += self.runtime_updater.cancellables

    def sync_icons(self):
        resources.fetch_icons([game['slug'] for game in self.game_list],
                              callback=self.on_image_downloaded)

    def set_status(self, text):
        for child_widget in self.status_box.get_children():
            child_widget.destroy()
        label = Gtk.Label(text)
        label.show()
        self.status_box.add(label)

    def refresh_status(self):
        """Refresh status bar."""
        if self.running_game:
            name = self.running_game.name
            if self.running_game.state == self.running_game.STATE_IDLE:
                self.set_status("Preparing to launch %s" % name)
            elif self.running_game.state == self.running_game.STATE_STOPPED:
                self.set_status("Game has quit")
                self.actions['stop-game'].props.enabled = False
            elif self.running_game.state == self.running_game.STATE_RUNNING:
                self.set_status("Playing %s" % name)
                self.actions['stop-game'].props.enabled = True
        return True

    # ---------
    # Callbacks
    # ---------

    def on_dark_theme_state_change(self, action, value):
        action.set_state(value)
        self.use_dark_theme = value.get_boolean()
        setting_value = 'true' if self.use_dark_theme else 'false'
        settings.write_setting('dark_theme', setting_value)
        self.set_dark_theme(self.use_dark_theme)

    @GtkTemplate.Callback
    def on_connect(self, *args):
        """Callback when a user connects to his account."""
        login_dialog = dialogs.ClientLoginDialog(self)
        login_dialog.connect('connected', self.on_connect_success)
        return True

    def on_connect_success(self, dialog, credentials):
        if isinstance(credentials, str):
            username = credentials
        else:
            username = credentials["username"]
        self.toggle_connection(True, username)
        self.sync_library()
        self.connect_link.hide()
        self.actions['synchronize'].props.enabled = True

    @GtkTemplate.Callback
    def on_disconnect(self, *args):
        api.disconnect()
        self.toggle_connection(False)
        self.connect_link.show()
        self.actions['synchronize'].props.enabled = False

    def toggle_connection(self, is_connected, username=None):
        self.props.application.set_connect_state(is_connected)
        if is_connected:
            connection_status = username
            logger.info('Connected to lutris.net as %s', connection_status)
        else:
            connection_status = "Not connected"
        self.connection_label.set_text(connection_status)

    @staticmethod
    def _open_browser(url):
        Gtk.show_uri(None, url, Gdk.CURRENT_TIME)

    @GtkTemplate.Callback
    def on_resize(self, widget, *args):
        """Size-allocate signal.

        Updates stored window size and maximized state.
        """
        if not widget.get_window():
            return
        self.maximized = widget.is_maximized()
        if not self.maximized:
            self.window_size = widget.get_size()

    @GtkTemplate.Callback
    def on_destroy(self, *args):
        """Signal for window close."""
        # Stop cancellable running threads
        for stopper in self.threads_stoppers:
            stopper()
        self.steam_watcher = None

        if self.running_game \
           and self.running_game.state != self.running_game.STATE_STOPPED:
            logger.info("%s is still running, stopping it", self.running_game.name)
            self.running_game.stop()

        # Save settings
        width, height = self.window_size
        settings.write_setting('width', width)
        settings.write_setting('height', height)
        settings.write_setting('maximized', self.maximized)

    @GtkTemplate.Callback
    def on_preferences_activate(self, *args):
        """Callback when preferences is activated."""
        SystemConfigDialog(parent=self)

    def on_show_installed_state_change(self, action, value):
        action.set_state(value)
        filter_installed = value.get_boolean()
        self.set_show_installed_state(filter_installed)

    def set_show_installed_state(self, filter_installed):
        self.filter_installed = filter_installed
        setting_value = 'true' if filter_installed else 'false'
        settings.write_setting(
            'filter_installed', setting_value
        )
        self.game_store.filter_installed = filter_installed
        self.game_store.modelfilter.refilter()

    @GtkTemplate.Callback
    def on_pga_menuitem_activate(self, *args):
        dialogs.PgaSourceDialog(parent=self)

    @GtkTemplate.Callback
    def on_search_entry_changed(self, widget):
        self.game_store.filter_text = widget.get_text()
        self.game_store.modelfilter.refilter()

    @GtkTemplate.Callback
    def on_about_clicked(self, *args):
        """Open the about dialog."""
        dialogs.AboutDialog(parent=self)

    def _get_current_game_id(self):
        """Return the id of the current selected game while taking care of the
        double clic bug.
        """
        # Wait two seconds to avoid running a game twice
        if time.time() - self.game_launch_time < 2:
            return
        self.game_launch_time = time.time()
        return self.view.selected_game

    def on_game_run(self, *args, game_id=None):
        """Launch a game, or install it if it is not"""
        if not game_id:
            game_id = self._get_current_game_id()
        if not game_id:
            return
        self.running_game = Game(game_id)
        if self.running_game.is_installed:
            self.running_game.play()
        else:
            game_slug = self.running_game.slug
            self.running_game = None
            InstallerDialog(game_slug=game_slug, parent=self)

    @GtkTemplate.Callback
    def on_game_stop(self, *args):
        """Stop running game."""
        if self.running_game:
            self.running_game.stop()
            self.actions['stop-game'].props.enabled = False

    def on_install_clicked(self, *args, game_slug=None, installer_file=None, revision=None):
        """Install a game"""
        if not game_slug:
            game_id = self._get_current_game_id()
            game = pga.get_game_by_field(game_id, 'id')
            game_slug = game.get('slug')
            logger.debug("Installing game %s (%s)" % (game_slug, game_id))
        if not game_slug:
            return
        InstallerDialog(game_slug=game_slug,
                        installer_file=installer_file,
                        revision=revision,
                        parent=self)

    def game_selection_changed(self, _widget):
        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        if isinstance(self.view, GameGridView):
            is_double_click = time.time() - self.game_selection_time < 0.4
            is_same_game = self.view.selected_game == self.last_selected_game
            if is_double_click and is_same_game:
                self.on_game_run()
            self.game_selection_time = time.time()
            self.last_selected_game = self.view.selected_game

        sensitive = True if self.view.selected_game else False
        self.actions['start-game'].props.enabled = sensitive
        self.actions['remove-game'].props.enabled = sensitive

    def on_game_installed(self, view, game_id):
        if type(game_id) != int:
            raise ValueError("game_id must be an int")
        if not self.view.has_game_id(game_id):
            logger.debug("Adding new installed game to view (%d)" % game_id)
            self.add_game_to_view(game_id, async=False)

        game = Game(game_id)
        view.set_installed(game)
        self.sidebar_treeview.update()
        GLib.idle_add(resources.fetch_icons,
                      [game.slug], self.on_image_downloaded)

    def on_image_downloaded(self, game_slugs):
        for game_slug in game_slugs:
            games = pga.get_game_by_field(game_slug, field='slug', all=True)
            for game in games:
                game = Game(game['id'])
                is_installed = game.is_installed
                self.view.update_image(game.id, is_installed)

    def on_add_manually(self, widget, *args):
        def on_game_added(game):
            self.view.set_installed(game)
            self.sidebar_treeview.update()

        game = Game(self.view.selected_game)
        AddGameDialog(self,
                      game=game,
                      runner=self.selected_runner,
                      callback=lambda: on_game_added(game))

    @GtkTemplate.Callback
    def on_view_game_log_activate(self, *args):
        if not self.running_game:
            dialogs.ErrorDialog('No game log available', parent=self)
            return
        log_title = u"Log for {}".format(self.running_game)
        log_window = LogWindow(log_title, self)
        log_window.logtextview.set_text(self.running_game.game_log)
        log_window.run()
        log_window.destroy()

    @GtkTemplate.Callback
    def on_add_game_button_clicked(self, *args):
        """Add a new game manually with the AddGameDialog."""
        dialog = AddGameDialog(
            self,
            runner=self.selected_runner,
            callback=lambda: self.add_game_to_view(dialog.game.id)
        )
        return True

    def add_game_to_view(self, game_id, async=True):
        if not game_id:
            raise ValueError("Missing game id")

        def do_add_game():
            self.view.add_game_by_id(game_id)
            self.switch_splash_screen()
            self.sidebar_treeview.update()
            return False

        if async:
            GLib.idle_add(do_add_game)
        else:
            do_add_game()
Exemple #11
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    def __init__(self, application, **kwargs):
        self.runtime_updater = RuntimeUpdater()
        self.running_game = None
        self.threads_stoppers = []

        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        self.game_selection_time = 0
        self.game_launch_time = 0
        self.last_selected_game = None
        self.selected_runner = None
        self.selected_platform = None

        # Load settings
        width = int(settings.read_setting('width') or 800)
        height = int(settings.read_setting('height') or 600)
        self.window_size = (width, height)
        self.maximized = settings.read_setting('maximized') == 'True'

        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)
        self.filter_installed = \
            settings.read_setting('filter_installed') == 'true'
        self.sidebar_visible = \
            settings.read_setting('sidebar_visible') in ['true', None]
        self.use_dark_theme = settings.read_setting('dark_theme') == 'true'

        # Sync local lutris library with current Steam games and desktop games
        # before setting up game list and view
        steam.sync_with_lutris()
        desktopapps.sync_with_lutris()

        # Window initialization
        self.game_list = pga.get_games()
        self.game_store = GameStore([], self.icon_type, self.filter_installed)
        self.view = self.get_view(view_type)
        super().__init__(default_width=width,
                         default_height=height,
                         icon_name='lutris',
                         application=application,
                         **kwargs)
        if self.maximized:
            self.maximize()
        self.init_template()
        self._init_actions()

        # Set theme to dark if set in the settings
        self.set_dark_theme(self.use_dark_theme)

        # Load view
        self.games_scrollwindow.add(self.view)
        self.connect_signals()
        self.view.show()

        # Contextual menu
        main_entries = [
            ('play', "Play", self.on_game_run),
            ('install', "Install", self.on_install_clicked),
            ('add', "Add manually", self.on_add_manually),
            ('configure', "Configure", self.on_edit_game_configuration),
            ('browse', "Browse files", self.on_browse_files),
            ('desktop-shortcut', "Create desktop shortcut",
             self.create_desktop_shortcut),
            ('rm-desktop-shortcut', "Delete desktop shortcut",
             self.remove_desktop_shortcut),
            ('menu-shortcut', "Create application menu shortcut",
             self.create_menu_shortcut),
            ('rm-menu-shortcut', "Delete application menu shortcut",
             self.remove_menu_shortcut),
            ('install_more', "Install (add) another version", self.on_install_clicked),
            ('remove', "Remove", self.on_remove_game),
            ('view', "View on Lutris.net", self.on_view_game),
        ]
        self.menu = ContextualMenu(main_entries)
        self.view.contextual_menu = self.menu

        # Sidebar
        self.sidebar_treeview = SidebarTreeView()
        self.sidebar_treeview.connect('cursor-changed', self.on_sidebar_changed)
        self.sidebar_viewport.add(self.sidebar_treeview)
        self.sidebar_treeview.show()

        self.game_store.fill_store(self.game_list)
        self.switch_splash_screen()

        self.show_sidebar()
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials)
        else:
            self.toggle_connection(False)
            self.sync_library()

        # Timers
        self.timer_ids = [GLib.timeout_add(300, self.refresh_status)]
        steamapps_paths = steam.get_steamapps_paths(flat=True)
        self.steam_watcher = steam.SteamWatcher(steamapps_paths,
                                                self.on_steam_game_changed)
Exemple #12
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    def __init__(self, application, **kwargs):
        width = int(settings.read_setting("width") or self.default_width)
        height = int(settings.read_setting("height") or self.default_height)
        super().__init__(default_width=width,
                         default_height=height,
                         window_position=Gtk.WindowPosition.NONE,
                         icon_name="lutris",
                         application=application,
                         **kwargs)
        self.application = application
        self.runtime_updater = RuntimeUpdater()
        self.threads_stoppers = []
        self.icon_type = None
        self.service = None

        # Load settings
        self.window_size = (width, height)
        self.maximized = settings.read_setting("maximized") == "True"

        icon_type = self.load_icon_type()
        self.service_media = self.get_service_media(icon_type)

        # Window initialization
        self.game_actions = GameActions(application=application, window=self)
        self.search_timer_id = None
        self.game_store = None
        self.view = Gtk.Box()

        self.connect("delete-event", self.on_window_delete)
        self.connect("map-event", self.on_load)
        if self.maximized:
            self.maximize()
        self.init_template()
        self._init_actions()
        self._bind_zoom_adjustment()

        # Set theme to dark if set in the settings
        self.set_dark_theme()
        self.set_viewtype_icon(self.view_type)

        # Add additional widgets
        lutris_icon = Gtk.Image.new_from_icon_name("lutris", Gtk.IconSize.MENU)
        lutris_icon.set_margin_right(3)
        self.selected_category = settings.read_setting("selected_category",
                                                       default="runner:all")
        category, value = self.selected_category.split(":")
        self.filters = {
            category: value
        }  # Type of filter corresponding to the selected sidebar element
        self.sidebar = LutrisSidebar(self.application,
                                     selected=self.selected_category)
        self.sidebar.set_size_request(250, -1)
        self.sidebar.connect("selected-rows-changed", self.on_sidebar_changed)
        self.sidebar_scrolled.add(self.sidebar)

        # Sidebar visibility
        self.sidebar_revealer.set_reveal_child(self.left_side_panel_visible)
        self.sidebar_revealer.set_transition_duration(300)

        self.game_bar = None
        self.service_bar = None
        self.revealer_box = Gtk.HBox(visible=True)
        self.game_revealer.add(self.revealer_box)
Exemple #13
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    def __init__(self, service=None):

        Gtk.Application.__init__(
            self,
            application_id="net.lutris.main",
            flags=Gio.ApplicationFlags.HANDLES_COMMAND_LINE)
        ui_filename = os.path.join(datapath.get(), 'ui', 'lutris-window.ui')
        if not os.path.exists(ui_filename):
            raise IOError('File %s not found' % ui_filename)

        self.service = service
        self.runtime_updater = RuntimeUpdater()
        self.running_game = None
        self.threads_stoppers = []

        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        self.game_selection_time = 0
        self.game_launch_time = 0
        self.last_selected_game = None
        self.selected_runner = None

        self.builder = Gtk.Builder()
        self.builder.add_from_file(ui_filename)

        # Load settings
        width = int(settings.read_setting('width') or 800)
        height = int(settings.read_setting('height') or 600)
        self.window_size = (width, height)
        window = self.builder.get_object('window')
        window.resize(width, height)
        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)
        self.filter_installed = \
            settings.read_setting('filter_installed') == 'true'
        self.sidebar_visible = \
            settings.read_setting('sidebar_visible') in ['true', None]

        # Set theme to dark if set in the settings
        dark_theme_menuitem = self.builder.get_object('dark_theme_menuitem')
        use_dark_theme = settings.read_setting('dark_theme') == 'true'
        dark_theme_menuitem.set_active(use_dark_theme)
        self.set_dark_theme(use_dark_theme)

        self.game_list = pga.get_games()

        # Load view
        self.game_store = GameStore([], self.icon_type, self.filter_installed)
        self.view = self.get_view(view_type)

        self.main_box = self.builder.get_object('main_box')
        self.splash_box = self.builder.get_object('splash_box')
        self.connect_link = self.builder.get_object('connect_link')
        # View menu
        installed_games_only_menuitem =\
            self.builder.get_object('filter_installed')
        installed_games_only_menuitem.set_active(self.filter_installed)
        self.grid_view_menuitem = self.builder.get_object("gridview_menuitem")
        self.grid_view_menuitem.set_active(view_type == 'grid')
        self.list_view_menuitem = self.builder.get_object("listview_menuitem")
        self.list_view_menuitem.set_active(view_type == 'list')
        sidebar_menuitem = self.builder.get_object('sidebar_menuitem')
        sidebar_menuitem.set_active(self.sidebar_visible)

        # View buttons
        self.grid_view_btn = self.builder.get_object('switch_grid_view_btn')
        self.grid_view_btn.set_active(view_type == 'grid')
        self.list_view_btn = self.builder.get_object('switch_list_view_btn')
        self.list_view_btn.set_active(view_type == 'list')
        # Icon type menu
        self.banner_small_menuitem = \
            self.builder.get_object('banner_small_menuitem')
        self.banner_small_menuitem.set_active(self.icon_type == 'banner_small')
        self.banner_menuitem = self.builder.get_object('banner_menuitem')
        self.banner_menuitem.set_active(self.icon_type == 'banner')
        self.icon_menuitem = self.builder.get_object('icon_menuitem')
        self.icon_menuitem.set_active(self.icon_type == 'icon')

        self.search_entry = self.builder.get_object('search_entry')
        self.search_entry.connect('icon-press', self.on_clear_search)

        # Scroll window
        self.games_scrollwindow = self.builder.get_object('games_scrollwindow')
        self.games_scrollwindow.add(self.view)
        # Buttons
        self.stop_button = self.builder.get_object('stop_button')
        self.stop_button.set_sensitive(False)
        self.delete_button = self.builder.get_object('delete_button')
        self.delete_button.set_sensitive(False)
        self.play_button = self.builder.get_object('play_button')
        self.play_button.set_sensitive(False)

        # Contextual menu
        main_entries = [
            ('play', "Play", self.on_game_run),
            ('install', "Install", self.on_install_clicked),
            ('add', "Add manually", self.on_add_manually),
            ('configure', "Configure", self.on_edit_game_configuration),
            ('browse', "Browse files", self.on_browse_files),
            ('desktop-shortcut', "Create desktop shortcut",
             self.create_desktop_shortcut),
            ('rm-desktop-shortcut', "Delete desktop shortcut",
             self.remove_desktop_shortcut),
            ('menu-shortcut', "Create application menu shortcut",
             self.create_menu_shortcut),
            ('rm-menu-shortcut', "Delete application menu shortcut",
             self.remove_menu_shortcut),
            ('install_more', "Install (add) another version",
             self.on_install_clicked),
            ('remove', "Remove", self.on_remove_game),
        ]
        self.menu = ContextualMenu(main_entries)
        self.view.contextual_menu = self.menu

        # Sidebar
        self.sidebar_paned = self.builder.get_object('sidebar_paned')
        self.sidebar_treeview = SidebarTreeView()
        self.sidebar_treeview.connect('cursor-changed',
                                      self.on_sidebar_changed)
        self.sidebar_viewport = self.builder.get_object('sidebar_viewport')
        self.sidebar_viewport.add(self.sidebar_treeview)

        # Window initialization
        self.window = self.builder.get_object("window")
        self.window.resize_to_geometry(width, height)
        self.window.set_default_icon_name('lutris')
        self.window.show_all()
        self.builder.connect_signals(self)
        self.connect_signals()

        self.statusbar = self.builder.get_object("statusbar")

        # XXX Hide PGA config menu item until it actually gets implemented
        pga_menuitem = self.builder.get_object('pga_menuitem')
        pga_menuitem.hide()

        # Sync local lutris library with current Steam games before setting up
        # view
        steam.sync_with_lutris()

        self.game_store.fill_store(self.game_list)
        self.switch_splash_screen()

        self.show_sidebar()
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials)
        else:
            self.toggle_connection(False)
            self.sync_library()

        # Timers
        self.timer_ids = [GLib.timeout_add(300, self.refresh_status)]
        steamapps_paths = steam.get_steamapps_paths(flat=True)
        self.steam_watcher = steam.SteamWatcher(steamapps_paths,
                                                self.on_steam_game_changed)
Exemple #14
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class LutrisWindow(Gtk.Application):
    """Handler class for main window signals."""
    def __init__(self, service=None):

        Gtk.Application.__init__(
            self,
            application_id="net.lutris.main",
            flags=Gio.ApplicationFlags.HANDLES_COMMAND_LINE)
        ui_filename = os.path.join(datapath.get(), 'ui', 'lutris-window.ui')
        if not os.path.exists(ui_filename):
            raise IOError('File %s not found' % ui_filename)

        self.service = service
        self.runtime_updater = RuntimeUpdater()
        self.running_game = None
        self.threads_stoppers = []

        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        self.game_selection_time = 0
        self.game_launch_time = 0
        self.last_selected_game = None
        self.selected_runner = None

        self.builder = Gtk.Builder()
        self.builder.add_from_file(ui_filename)

        # Load settings
        width = int(settings.read_setting('width') or 800)
        height = int(settings.read_setting('height') or 600)
        self.window_size = (width, height)
        window = self.builder.get_object('window')
        window.resize(width, height)
        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)
        self.filter_installed = \
            settings.read_setting('filter_installed') == 'true'
        self.sidebar_visible = \
            settings.read_setting('sidebar_visible') in ['true', None]

        # Set theme to dark if set in the settings
        dark_theme_menuitem = self.builder.get_object('dark_theme_menuitem')
        use_dark_theme = settings.read_setting('dark_theme') == 'true'
        dark_theme_menuitem.set_active(use_dark_theme)
        self.set_dark_theme(use_dark_theme)

        self.game_list = pga.get_games()

        # Load view
        self.game_store = GameStore([], self.icon_type, self.filter_installed)
        self.view = self.get_view(view_type)

        self.main_box = self.builder.get_object('main_box')
        self.splash_box = self.builder.get_object('splash_box')
        self.connect_link = self.builder.get_object('connect_link')
        # View menu
        installed_games_only_menuitem =\
            self.builder.get_object('filter_installed')
        installed_games_only_menuitem.set_active(self.filter_installed)
        self.grid_view_menuitem = self.builder.get_object("gridview_menuitem")
        self.grid_view_menuitem.set_active(view_type == 'grid')
        self.list_view_menuitem = self.builder.get_object("listview_menuitem")
        self.list_view_menuitem.set_active(view_type == 'list')
        sidebar_menuitem = self.builder.get_object('sidebar_menuitem')
        sidebar_menuitem.set_active(self.sidebar_visible)

        # View buttons
        self.grid_view_btn = self.builder.get_object('switch_grid_view_btn')
        self.grid_view_btn.set_active(view_type == 'grid')
        self.list_view_btn = self.builder.get_object('switch_list_view_btn')
        self.list_view_btn.set_active(view_type == 'list')
        # Icon type menu
        self.banner_small_menuitem = \
            self.builder.get_object('banner_small_menuitem')
        self.banner_small_menuitem.set_active(self.icon_type == 'banner_small')
        self.banner_menuitem = self.builder.get_object('banner_menuitem')
        self.banner_menuitem.set_active(self.icon_type == 'banner')
        self.icon_menuitem = self.builder.get_object('icon_menuitem')
        self.icon_menuitem.set_active(self.icon_type == 'icon')

        self.search_entry = self.builder.get_object('search_entry')
        self.search_entry.connect('icon-press', self.on_clear_search)

        # Scroll window
        self.games_scrollwindow = self.builder.get_object('games_scrollwindow')
        self.games_scrollwindow.add(self.view)
        # Buttons
        self.stop_button = self.builder.get_object('stop_button')
        self.stop_button.set_sensitive(False)
        self.delete_button = self.builder.get_object('delete_button')
        self.delete_button.set_sensitive(False)
        self.play_button = self.builder.get_object('play_button')
        self.play_button.set_sensitive(False)

        # Contextual menu
        main_entries = [
            ('play', "Play", self.on_game_run),
            ('install', "Install", self.on_install_clicked),
            ('add', "Add manually", self.on_add_manually),
            ('configure', "Configure", self.on_edit_game_configuration),
            ('browse', "Browse files", self.on_browse_files),
            ('desktop-shortcut', "Create desktop shortcut",
             self.create_desktop_shortcut),
            ('rm-desktop-shortcut', "Delete desktop shortcut",
             self.remove_desktop_shortcut),
            ('menu-shortcut', "Create application menu shortcut",
             self.create_menu_shortcut),
            ('rm-menu-shortcut', "Delete application menu shortcut",
             self.remove_menu_shortcut),
            ('install_more', "Install (add) another version",
             self.on_install_clicked),
            ('remove', "Remove", self.on_remove_game),
        ]
        self.menu = ContextualMenu(main_entries)
        self.view.contextual_menu = self.menu

        # Sidebar
        self.sidebar_paned = self.builder.get_object('sidebar_paned')
        self.sidebar_treeview = SidebarTreeView()
        self.sidebar_treeview.connect('cursor-changed',
                                      self.on_sidebar_changed)
        self.sidebar_viewport = self.builder.get_object('sidebar_viewport')
        self.sidebar_viewport.add(self.sidebar_treeview)

        # Window initialization
        self.window = self.builder.get_object("window")
        self.window.resize_to_geometry(width, height)
        self.window.set_default_icon_name('lutris')
        self.window.show_all()
        self.builder.connect_signals(self)
        self.connect_signals()

        self.statusbar = self.builder.get_object("statusbar")

        # XXX Hide PGA config menu item until it actually gets implemented
        pga_menuitem = self.builder.get_object('pga_menuitem')
        pga_menuitem.hide()

        # Sync local lutris library with current Steam games before setting up
        # view
        steam.sync_with_lutris()

        self.game_store.fill_store(self.game_list)
        self.switch_splash_screen()

        self.show_sidebar()
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials)
        else:
            self.toggle_connection(False)
            self.sync_library()

        # Timers
        self.timer_ids = [GLib.timeout_add(300, self.refresh_status)]
        steamapps_paths = steam.get_steamapps_paths(flat=True)
        self.steam_watcher = steam.SteamWatcher(steamapps_paths,
                                                self.on_steam_game_changed)

    @property
    def current_view_type(self):
        return 'grid' \
            if self.view.__class__.__name__ == "GameFlowBox" \
            else 'list'

    def on_steam_game_changed(self, operation, path):
        appmanifest = steam.AppManifest(path)
        runner_name = appmanifest.get_runner_name()
        games = pga.get_game_by_field(appmanifest.steamid,
                                      field='steamid',
                                      all=True)
        if operation == 'DELETE':
            for game in games:
                if game['runner'] == runner_name:
                    steam.mark_as_uninstalled(game)
                    self.view.set_uninstalled(Game(game['id']))
                    break
        elif operation in ('MODIFY', 'CREATE'):
            if not appmanifest.is_installed():
                return
            if runner_name == 'windows':
                return
            game_info = None
            for game in games:
                if game['installed'] == 0:
                    game_info = game
            if not game_info:
                game_info = {
                    'name': appmanifest.name,
                    'slug': appmanifest.slug,
                }
            game_id = steam.mark_as_installed(appmanifest.steamid, runner_name,
                                              game_info)
            game_ids = [game['id'] for game in self.game_list]
            if game_id not in game_ids:
                self.add_game_to_view(game_id)
            else:
                self.view.set_installed(Game(game_id))

    def set_dark_theme(self, is_dark):
        gtksettings = Gtk.Settings.get_default()
        gtksettings.set_property("gtk-application-prefer-dark-theme", is_dark)

    def get_view(self, view_type):
        if view_type == 'grid' and flowbox.FLOWBOX_SUPPORTED:
            return flowbox.GameFlowBox(self.game_list,
                                       icon_type=self.icon_type,
                                       filter_installed=self.filter_installed)
        else:
            return GameListView(self.game_store)

    def connect_signals(self):
        """Connect signals from the view with the main window.

        This must be called each time the view is rebuilt.
        """
        self.view.connect('game-installed', self.on_game_installed)
        self.view.connect("game-activated", self.on_game_run)
        self.view.connect("game-selected", self.game_selection_changed)
        self.window.connect("configure-event", self.on_resize)

    def check_update(self):
        """Verify availability of client update."""
        version_request = http.Request('https://lutris.net/version')
        version_request.get()
        version = version_request.content
        if version:
            latest_version = settings.read_setting('latest_version')
            if version > (latest_version or settings.VERSION):
                dialogs.ClientUpdateDialog()
                # Store latest version seen to avoid showing
                # the dialog more than once.
                settings.write_setting('latest_version', version)

    def get_view_type(self):
        if not flowbox.FLOWBOX_SUPPORTED:
            return 'list'
        view_type = settings.read_setting('view_type')
        if view_type in ['grid', 'list']:
            return view_type
        return settings.GAME_VIEW

    def load_icon_type_from_settings(self, view_type):
        """Return the icon style depending on the type of view."""
        if view_type == 'list':
            self.icon_type = settings.read_setting('icon_type_listview')
            default = settings.ICON_TYPE_LISTVIEW
        else:
            self.icon_type = settings.read_setting('icon_type_gridview')
            default = settings.ICON_TYPE_GRIDVIEW
        if self.icon_type not in ("banner_small", "banner", "icon"):
            self.icon_type = default
        return self.icon_type

    def switch_splash_screen(self):
        if len(self.game_list) == 0:
            self.splash_box.show()
            self.sidebar_paned.hide()
            self.games_scrollwindow.hide()
        else:
            self.splash_box.hide()
            self.sidebar_paned.show()
            self.games_scrollwindow.show()

    def switch_view(self, view_type):
        """Switch between grid view and list view."""
        self.view.destroy()
        self.load_icon_type_from_settings(view_type)
        self.game_store.set_icon_type(self.icon_type)

        self.view = self.get_view(view_type)
        self.view.contextual_menu = self.menu
        self.connect_signals()
        scrollwindow_children = self.games_scrollwindow.get_children()
        if len(scrollwindow_children):
            child = scrollwindow_children[0]
            child.destroy()
        self.games_scrollwindow.add(self.view)
        self.view.show_all()

        # Note: set_active(True *or* False) apparently makes ALL the menuitems
        # in the group send the activate signal...
        if self.icon_type == 'banner_small':
            self.banner_small_menuitem.set_active(True)
        elif self.icon_type == 'icon':
            self.icon_menuitem.set_active(True)
        elif self.icon_type == 'banner':
            self.banner_menuitem.set_active(True)
        settings.write_setting('view_type', view_type)

    def sync_library(self):
        """Synchronize games with local stuff and server."""
        def update_gui(result, error):
            if result:
                added_ids, updated_ids = result
                added_games = pga.get_game_by_field(added_ids, 'id', all=True)
                self.game_list += added_games
                self.view.populate_games(added_games)
                self.switch_splash_screen()
                GLib.idle_add(self.update_existing_games, added_ids,
                              updated_ids, True)
            else:
                logger.error("No results returned when syncing the library")

        self.set_status("Syncing library")
        AsyncCall(sync_from_remote, update_gui)

    def update_existing_games(self, added, updated, first_run=False):
        for game_id in updated.difference(added):
            # XXX this migth not work if the game has no 'item' set
            self.view.update_row(pga.get_game_by_field(game_id, 'id'))

        if first_run:
            icons_sync = AsyncCall(self.sync_icons, callback=None)
            self.threads_stoppers.append(icons_sync.stop_request.set)
            self.set_status("")

    def update_runtime(self):
        self.runtime_updater.update(self.set_status)
        self.threads_stoppers += self.runtime_updater.cancellables

    def sync_icons(self):
        resources.fetch_icons([game['slug'] for game in self.game_list],
                              callback=self.on_image_downloaded)

    def set_status(self, text):
        status_box = self.builder.get_object('status_box')
        for child_widget in status_box.get_children():
            child_widget.destroy()
        label = Gtk.Label(text)
        label.show()
        status_box.add(label)

    def refresh_status(self):
        """Refresh status bar."""
        if self.running_game:
            name = self.running_game.name
            if self.running_game.state == self.running_game.STATE_IDLE:
                self.set_status("Preparing to launch %s" % name)
            elif self.running_game.state == self.running_game.STATE_STOPPED:
                self.set_status("Game has quit")
                self.stop_button.set_sensitive(False)
            elif self.running_game.state == self.running_game.STATE_RUNNING:
                self.set_status("Playing %s" % name)
                self.stop_button.set_sensitive(True)
        return True

    # ---------
    # Callbacks
    # ---------

    def on_dark_theme_toggled(self, widget):
        use_dark_theme = widget.get_active()
        setting_value = 'true' if use_dark_theme else 'false'
        settings.write_setting('dark_theme', setting_value)
        self.set_dark_theme(use_dark_theme)

    def on_clear_search(self, widget, icon_pos, event):
        if icon_pos == Gtk.EntryIconPosition.SECONDARY:
            widget.set_text('')

    def on_connect(self, *args):
        """Callback when a user connects to his account."""
        login_dialog = dialogs.ClientLoginDialog(self.window)
        login_dialog.connect('connected', self.on_connect_success)
        return True

    def on_connect_success(self, dialog, credentials):
        if isinstance(credentials, str):
            username = credentials
        else:
            username = credentials["username"]
        self.toggle_connection(True, username)
        self.sync_library()
        self.connect_link.hide()
        synchronize_menuitem = self.builder.get_object('synchronize_menuitem')
        synchronize_menuitem.set_sensitive(True)

    def on_disconnect(self, *args):
        api.disconnect()
        self.toggle_connection(False)
        self.connect_link.show()

        synchronize_menuitem = self.builder.get_object('synchronize_menuitem')
        synchronize_menuitem.set_sensitive(False)

    def toggle_connection(self, is_connected, username=None):
        disconnect_menuitem = self.builder.get_object('disconnect_menuitem')
        connect_menuitem = self.builder.get_object('connect_menuitem')
        connection_label = self.builder.get_object('connection_label')

        if is_connected:
            disconnect_menuitem.show()
            connect_menuitem.hide()
            connection_status = username
            logger.info('Connected to lutris.net as %s', connection_status)
        else:
            disconnect_menuitem.hide()
            connect_menuitem.show()
            connection_status = "Not connected"
        connection_label.set_text(connection_status)

    def on_games_button_clicked(self, widget):
        self._open_browser("https://lutris.net/games/")

    def on_register_account(self, *args):
        self._open_browser("https://lutris.net/user/register")

    def _open_browser(self, url):
        try:
            subprocess.check_call(["xdg-open", url])
        except subprocess.CalledProcessError:
            Gtk.show_uri(None, url, Gdk.CURRENT_TIME)

    def on_synchronize_manually(self, widget):
        """Callback when Synchronize Library is activated."""
        self.sync_library()

    def on_resize(self, widget, *args):
        """WTF is this doing?"""
        self.window_size = widget.get_size()

    def on_destroy(self, *args):
        """Signal for window close."""
        # Stop cancellable running threads
        for stopper in self.threads_stoppers:
            stopper()
        self.steam_watcher.stop()

        if self.running_game \
           and self.running_game.state != self.running_game.STATE_STOPPED:
            logger.info("%s is still running, stopping it",
                        self.running_game.name)
            self.running_game.stop()

        if self.service:
            self.service.stop()

        # Save settings
        width, height = self.window_size
        settings.write_setting('width', width)
        settings.write_setting('height', height)

        Gtk.main_quit(*args)

    def on_runners_activate(self, _widget, _data=None):
        """Callback when manage runners is activated."""
        RunnersDialog()

    def on_preferences_activate(self, _widget, _data=None):
        """Callback when preferences is activated."""
        SystemConfigDialog(parent=self.window)

    def on_show_installed_games_toggled(self, widget, data=None):
        filter_installed = widget.get_active()
        setting_value = 'true' if filter_installed else 'false'
        settings.write_setting('filter_installed', setting_value)
        if self.current_view_type == 'grid':
            self.view.filter_installed = filter_installed
            self.view.invalidate_filter()
        else:
            self.game_store.filter_installed = filter_installed
            self.game_store.modelfilter.refilter()

    def on_pga_menuitem_activate(self, _widget, _data=None):
        dialogs.PgaSourceDialog(parent=self.window)

    def on_search_entry_changed(self, widget):
        if self.current_view_type == 'grid':
            self.view.filter_text = widget.get_text()
            self.view.invalidate_filter()
        else:
            self.game_store.filter_text = widget.get_text()
            self.game_store.modelfilter.refilter()

    def on_about_clicked(self, _widget, _data=None):
        """Open the about dialog."""
        dialogs.AboutDialog(parent=self.window)

    def _get_current_game_id(self):
        """Return the id of the current selected game while taking care of the
        double clic bug.
        """
        # Wait two seconds to avoid running a game twice
        if time.time() - self.game_launch_time < 2:
            return
        self.game_launch_time = time.time()
        return self.view.selected_game

    def on_game_run(self, _widget=None, game_id=None):
        """Launch a game, or install it if it is not"""
        if not game_id:
            game_id = self._get_current_game_id()
        if not game_id:
            return
        self.running_game = Game(game_id)
        if self.running_game.is_installed:
            self.running_game.play()
        else:
            game_slug = self.running_game.slug
            self.running_game = None
            InstallerDialog(game_slug, self)

    def on_game_stop(self, *args):
        """Stop running game."""
        if self.running_game:
            self.running_game.stop()
            self.stop_button.set_sensitive(False)

    def on_install_clicked(self, _widget=None, game_ref=None):
        """Install a game"""
        if not game_ref:
            game_id = self._get_current_game_id()
            game = pga.get_game_by_field(game_id, 'id')
            game_ref = game.get('slug')
            logger.debug("Installing game %s (%s)" % (game_ref, game_id))
        if not game_ref:
            return
        InstallerDialog(game_ref, self)

    def game_selection_changed(self, _widget):
        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        if type(self.view) is GameGridView:
            is_double_click = time.time() - self.game_selection_time < 0.4
            is_same_game = self.view.selected_game == self.last_selected_game
            if is_double_click and is_same_game:
                self.on_game_run()
            self.game_selection_time = time.time()
            self.last_selected_game = self.view.selected_game

        sensitive = True if self.view.selected_game else False
        self.play_button.set_sensitive(sensitive)
        self.delete_button.set_sensitive(sensitive)

    def on_game_installed(self, view, game_id):
        if type(game_id) != int:
            raise ValueError("game_id must be an int")
        if not self.view.has_game_id(game_id):
            logger.debug("Adding new installed game to view (%d)" % game_id)
            self.add_game_to_view(game_id, async=False)

        game = Game(game_id)
        view.set_installed(game)
        self.sidebar_treeview.update()
        GLib.idle_add(resources.fetch_icons, [game.slug],
                      self.on_image_downloaded)

    def on_image_downloaded(self, game_slugs):
        for game_slug in game_slugs:
            games = pga.get_game_by_field(game_slug, field='slug', all=True)
            for game in games:
                game = Game(game['id'])
                is_installed = game.is_installed
                self.view.update_image(game.id, is_installed)

    def on_add_manually(self, widget, *args):
        def on_game_added(game):
            self.view.set_installed(game)
            self.sidebar_treeview.update()

        game = Game(self.view.selected_game)
        AddGameDialog(self.window,
                      game=game,
                      runner=self.selected_runner,
                      callback=lambda: on_game_added(game))

    def on_view_game_log_activate(self, widget):
        if not self.running_game:
            dialogs.ErrorDialog('No game log available')
            return
        log_title = u"Log for {}".format(self.running_game)
        log_window = LogWindow(log_title, self.window)
        log_window.logtextview.set_text(self.running_game.game_log)
        log_window.run()
        log_window.destroy()

    def on_add_game_button_clicked(self, _widget, _data=None):
        """Add a new game manually with the AddGameDialog."""
        dialog = AddGameDialog(
            self.window,
            runner=self.selected_runner,
            callback=lambda: self.add_game_to_view(dialog.game.id))
        return True

    def add_game_to_view(self, game_id, async=True):
        if not game_id:
            raise ValueError("Missing game id")

        def do_add_game():
            self.view.add_game_by_id(game_id)
            self.switch_splash_screen()
            self.sidebar_treeview.update()

        if async:
            GLib.idle_add(do_add_game)
        else:
            do_add_game()
Exemple #15
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    def __init__(self, application, **kwargs):
        self.application = application
        self.runtime_updater = RuntimeUpdater()
        self.threads_stoppers = []

        # Emulate double click to workaround GTK bug #484640
        # https://bugzilla.gnome.org/show_bug.cgi?id=484640
        self.game_launch_time = 0
        self.selected_runner = None
        self.selected_platform = None
        self.icon_type = None

        # Load settings
        width = int(settings.read_setting("width") or 800)
        height = int(settings.read_setting("height") or 600)
        self.window_size = (width, height)
        self.maximized = settings.read_setting("maximized") == "True"

        view_type = self.get_view_type()
        self.load_icon_type_from_settings(view_type)
        self.filter_installed = settings.read_setting(
            "filter_installed") == "true"
        self.show_installed_first = (
            settings.read_setting("show_installed_first") == "true")
        self.sidebar_visible = settings.read_setting("sidebar_visible") in [
            "true",
            None,
        ]
        self.view_sorting = settings.read_setting("view_sorting") or "name"
        self.view_sorting_ascending = (
            settings.read_setting("view_sorting_ascending") != "false")
        self.use_dark_theme = (settings.read_setting(
            "dark_theme", default="false").lower() == "true")
        self.show_tray_icon = (settings.read_setting(
            "show_tray_icon", default="false").lower() == "true")

        # Window initialization
        self.game_actions = GameActions(application=application, window=self)
        self.game_list = pga.get_games(
            show_installed_first=self.show_installed_first)
        self.game_store = GameStore(
            [],
            self.icon_type,
            self.filter_installed,
            self.view_sorting,
            self.view_sorting_ascending,
            self.show_installed_first,
        )
        self.view = self.get_view(view_type)
        self.game_store.connect("sorting-changed",
                                self.on_game_store_sorting_changed)
        super().__init__(default_width=width,
                         default_height=height,
                         icon_name="lutris",
                         application=application,
                         **kwargs)
        if self.maximized:
            self.maximize()
        self.init_template()
        self._init_actions()
        self._bind_zoom_adjustment()

        # Load view
        self.games_scrollwindow.add(self.view)
        self._connect_signals()
        # Set theme to dark if set in the settings
        self.set_dark_theme(self.use_dark_theme)
        self.set_viewtype_icon(view_type)

        # Add additional widgets
        self.sidebar_listbox = SidebarListBox()
        self.sidebar_listbox.set_size_request(250, -1)
        self.sidebar_listbox.connect("selected-rows-changed",
                                     self.on_sidebar_changed)
        self.sidebar_scrolled.add(self.sidebar_listbox)

        self.game_revealer = Gtk.Revealer()
        self.game_revealer.show()
        self.game_revealer.set_transition_duration(500)
        self.game_revealer.set_transition_type(
            Gtk.RevealerTransitionType.SLIDE_LEFT)

        self.game_scrolled = Gtk.ScrolledWindow()
        self.game_scrolled.set_size_request(320, -1)
        self.game_scrolled.set_policy(Gtk.PolicyType.NEVER,
                                      Gtk.PolicyType.NEVER)
        self.game_scrolled.show()
        self.game_revealer.add(self.game_scrolled)

        self.game_panel = Gtk.Box()
        self.main_box.pack_end(self.game_revealer, False, False, 0)

        self.view.show()

        # Contextual menu
        self.view.contextual_menu = ContextualMenu(
            self.game_actions.get_game_actions())

        # Sidebar
        self.game_store.fill_store(self.game_list)
        self.switch_splash_screen()

        self.sidebar_revealer.set_reveal_child(self.sidebar_visible)
        self.update_runtime()

        # Connect account and/or sync
        credentials = api.read_api_key()
        if credentials:
            self.on_connect_success(None, credentials["username"])
        else:
            self.toggle_connection(False)
            self.sync_library()

        self.sync_services()
Exemple #16
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    def do_command_line(self, command_line):
        options = command_line.get_options_dict()

        if options.contains('debug'):
            logger.setLevel(logging.DEBUG)

        if options.contains('list-games'):
            game_list = pga.get_games()
            if options.contains('installed'):
                game_list = [game for game in game_list if game['installed']]
            if options.contains('json'):
                self.print_game_json(command_line, game_list)
            else:
                self.print_game_list(command_line, game_list)
            return 0
        elif options.contains('list-steam-games'):
            self.print_steam_list(command_line)
            return 0
        elif options.contains('list-steam-folders'):
            self.print_steam_folders(command_line)
            return 0
        elif options.contains('exec'):
            command = options.lookup_value('exec').get_string()
            self.execute_command(command)
            return 0

        check_config(force_wipe=False)
        migrate()

        game_slug = ''
        uri = options.lookup_value(GLib.OPTION_REMAINING)
        if uri:
            uri = uri.get_strv()
        if uri and len(uri):
            uri = uri[0]  # TODO: Support multiple
            if not uri.startswith('lutris:'):
                self._print(command_line, '%s is not a valid URI' % uri)
                return 1
            game_slug = uri[7:]

        if game_slug or options.contains('install'):
            if options.contains('install'):
                installer_file = options.lookup_value('install').get_string()
                installer = installer_file
            else:
                installer_file = None
                installer = game_slug
            if not game_slug and not os.path.isfile(installer_file):
                self._print(command_line, "No such file: %s" % installer_file)
                return 1

            db_game = None
            if game_slug:
                db_game = (pga.get_game_by_field(game_slug, 'id')
                           or pga.get_game_by_field(game_slug, 'slug') or
                           pga.get_game_by_field(game_slug, 'installer_slug'))

            if db_game and db_game['installed'] and not options.contains(
                    'reinstall'):
                self._print(command_line, "Launching %s" % db_game['name'])
                if self.window:
                    self.run_game(db_game['id'])
                else:
                    lutris_game = Game(db_game['id'])
                    # FIXME: This is awful
                    lutris_game.exit_main_loop = True
                    lutris_game.play()
                    try:
                        GLib.MainLoop().run()
                    except KeyboardInterrupt:
                        lutris_game.stop()
                return 0
            else:
                self._print(command_line, "Installing %s" % installer)
                if self.window:
                    self.install_game(installer)
                else:
                    runtime_updater = RuntimeUpdater()
                    runtime_updater.update()
                    # FIXME: This should be a Gtk.Dialog child of LutrisWindow
                    dialog = InstallerDialog(installer)
                    self.add_window(dialog)
                return 0

        self.activate()
        return 0