def draw_part_event_cb(e):
    objc = e.get_code()
    objt = e.get_target()
    dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())

    s_row = lv.point_t()
    s_col = lv.point_t()

    if objc == lv.EVENT.PRESSING:
        '''only in effect if cell is pressed'''
        objt.get_selected_cell(s_row, s_col)
        print("selected row:{}, col:{}".format(s_row.x, s_col.x))

    if objc == lv.EVENT.DRAW_PART_BEGIN:
        '''only change when draw part begins'''

        if dsc.part == lv.PART.ITEMS:

            #print('true!')
            row = dsc.id // objt.get_col_cnt()
            col = dsc.id - row * objt.get_col_cnt()
            #print("row : {}, column : {} ".format(row,col))

            if row == 0:
                #change header style
                dsc.label_dsc.align = lv.TEXT_ALIGN.CENTER
                dsc.label_dsc.color = lv.color_hex(0xffffff)
                dsc.rect_dsc.bg_color = lv.color_hex(0x6b765b)

            if row > 0 and col > 0:
                #center colum 1 and 2
                dsc.label_dsc.align = lv.TEXT_ALIGN.CENTER
Exemple #2
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def testfastlines(canvas, color1, color2):
    # there are no hline and vline calls in the lvgl display driver
    # replace them by normal lines

    p1 = lv.point_t()
    p2 = lv.point_t()
    point_array = [p1, p2]

    # style for horizontal lines
    hline_dsc = lv.draw_line_dsc_t()
    hline_dsc.init()
    hline_dsc.color = color1
    hline_dsc.opa = lv.OPA.COVER

    # style for vertical lines
    vline_dsc = lv.draw_line_dsc_t()
    vline_dsc.init()
    vline_dsc.color = color2
    vline_dsc.opa = lv.OPA.COVER

    print("Test horizontal and vertical fast lines")

    p1.x = 0
    p2.x = CANVAS_WIDTH - 1
    for y in range(0, CANVAS_HEIGHT - 1, 5):
        p1.y = y
        p2.y = y
        canvas.draw_line(point_array, 2, hline_dsc)
    p1.y = 0
    p2.y = CANVAS_HEIGHT - 1
    for x in range(0, CANVAS_WIDTH - 1, 5):
        p1.x = x
        p2.x = x
        canvas.draw_line(point_array, 2, vline_dsc)
Exemple #3
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def testtriangles(canvas):
    print("Test triangles")
    offset = (CANVAS_WIDTH - CANVAS_HEIGHT) // 2
    p1 = lv.point_t()
    p2 = lv.point_t()
    point_array = [p1, p2]
    line_dsc = lv.draw_line_dsc_t()
    line_dsc.init()
    w = CANVAS_HEIGHT // 2
    x = CANVAS_HEIGHT - 1
    y = 0
    z = CANVAS_HEIGHT - 1
    for i in range(0, 15):
        line_dsc.color = colors[i]
        p1.x = w + offset
        p1.y = y
        p2.x = y + offset
        p2.y = x
        canvas.draw_line(point_array, 2, line_dsc)
        p1.x = y + offset
        p1.y = x
        p2.x = z + offset
        canvas.draw_line(point_array, 2, line_dsc)
        p1.x = z + offset
        p2.x = w + offset
        p2.y = y
        canvas.draw_line(point_array, 2, line_dsc)
        x -= 8
        y += 8
        z -= 8
    def __init__(self, i2c_dev=0, sda=21, scl=22, freq=400000, addr=0x38, width=-1, height=-1, 
                 inv_x=False, inv_y=False, swap_xy=False):

        if not lv.is_initialized():
            lv.init()

        self.width, self.height = width, height
        self.inv_x, self.inv_y, self.swap_xy = inv_x, inv_y, swap_xy
        self.i2c = I2C(i2c_dev, sda=Pin(sda), scl=Pin(scl), freq=freq)
        self.addr = addr
        try:
            print("FT6X36 touch IC ready (fw id 0x{0:X} rel {1:d}, lib {2:X})".format( \
                int.from_bytes(self.i2c.readfrom_mem(self.addr, 0xA6, 1), "big"), \
                int.from_bytes(self.i2c.readfrom_mem(self.addr, 0xAF, 1), "big"), \
                int.from_bytes(self.i2c.readfrom_mem(self.addr, 0xA1, 2), "big") \
            ))
        except:
            print("FT6X36 touch IC not responding")
            return
        self.point = lv.point_t( {'x': 0, 'y': 0} )
        self.points = [lv.point_t( {'x': 0, 'y': 0} ), lv.point_t( {'x': 0, 'y': 0} )]
        self.state = lv.INDEV_STATE.RELEASED
        self.indev_drv = lv.indev_drv_t()
        self.indev_drv.init()
        self.indev_drv.type = lv.INDEV_TYPE.POINTER
        self.indev_drv.read_cb = self.callback
        self.indev_drv.register()
Exemple #5
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 def cb(self, obj, event):
     # check event
     if event == lv.EVENT.DELETE:
         self.task.cancel()
     elif event == lv.EVENT.PRESSED:
         # get coords
         point = lv.point_t()
         indev = lv.indev_get_act()
         lv.indev_get_point(indev, point)
         self._press_start = point
     elif event == lv.EVENT.RELEASED:
         if (len(self._text) <= self.MIN_SIZE
                 or len(self._text) > self.MAX_SIZE):
             self.toggle_fullscreen()
             return
         point = lv.point_t()
         indev = lv.indev_get_act()
         lv.indev_get_point(indev, point)
         # if swipe
         if (abs(self._press_start.x - point.x)
             + abs(self._press_start.y - point.y) > 100):
             self.toggle_fullscreen()
             return
         if self.idx is None:
             self.idx = 0
             self.set_frame()
         else:
             self.idx = None
             self._set_text(self._text)
         self.updata_note()
Exemple #6
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    def __init__(self):

        self.value = 0
        canvas_style = lv.style_t()
        canvas_style.init()
        canvas_style.set_bg_color(lv.STATE.DEFAULT, lv_colors.WHITE)

        cbuf = bytearray(SCREEN_WIDTH * 30 * 4)
        canvas = lv.canvas(lv.scr_act(), None)
        canvas.set_buffer(cbuf, SCREEN_WIDTH, 30, lv.img.CF.TRUE_COLOR)
        # canvas.add_style(lv.canvas.PART.MAIN,canvas_style)
        canvas.align(None, lv.ALIGN.IN_TOP_LEFT, 0, 0)

        p1 = lv.point_t()
        p2 = lv.point_t()
        point_array = [p1, p2]
        p1.x = 0
        p1.y = 0
        p2.x = 15
        p2.y = p1.y

        # style for horizontal lines
        line_dsc = lv.draw_line_dsc_t()
        line_dsc.init()
        line_dsc.color = lv_colors.BLUE
        line_dsc.opa = lv.OPA.COVER
        line_dsc.width = 5

        # draw the horizontal lines

        canvas.draw_line(point_array, 2, line_dsc)
        p1.x = 130
        p2.x = SCREEN_WIDTH
        canvas.draw_line(point_array, 2, line_dsc)

        # draw the vertical lines

        p1.x = 0
        p2.x = p1.x
        p2.y = 30
        canvas.draw_line(point_array, 2, line_dsc)

        p1.x = SCREEN_WIDTH - 3
        p2.x = p1.x
        canvas.draw_line(point_array, 2, line_dsc)

        text_style = lv.style_t()
        text_style.init()
        text_style.set_text_font(lv.STATE.DEFAULT, lv.font_montserrat_18)
        text_style.set_bg_color(lv.STATE.DEFAULT, lv_colors.BLACK)
        text_style.set_bg_opa(lv.STATE.DEFAULT, lv.OPA.COVER)

        self.label = lv.label(canvas, None)
        self.label.add_style(lv.label.PART.MAIN, text_style)
        self.label.set_recolor(True)

        self.reset()
        self.label.align(None, lv.ALIGN.OUT_TOP_MID, -60, 25)
Exemple #7
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    def event_cb(self, e):

        code = e.get_code()
        chart = lv.chart.__cast__(e.get_target())

        if code == lv.EVENT.VALUE_CHANGED:
            # print("last_id: ",self.last_id)
            self.last_id = chart.get_pressed_point()
            if self.last_id != lv.CHART_POINT.NONE:
                p = lv.point_t()
                chart.get_point_pos_by_id(self.ser, self.last_id, p)
                chart.set_cursor_point(self.cursor, None, self.last_id)

        elif code == lv.EVENT.DRAW_PART_END:
            # print("EVENT.DRAW_PART_END")
            dsc = lv.obj_draw_part_dsc_t.cast(e.get_param())
            # if dsc.p1 and dsc.p2:
            # print("p1, p2", dsc.p1,dsc.p2)
            # print("p1.y, p2.y", dsc.p1.y, dsc.p2.y)
            # print("last_id: ",self.last_id)
            if dsc.part == lv.PART.CURSOR and dsc.p1 and dsc.p2 and dsc.p1.y == dsc.p2.y and self.last_id >= 0:

                v = self.ser_p[self.last_id]

                # print("value: ",v)
                value_txt = str(v)
                size = lv.point_t()
                lv.txt_get_size(size, value_txt, lv.font_default(), 0, 0,
                                lv.COORD.MAX, lv.TEXT_FLAG.NONE)

                a = lv.area_t()
                a.y2 = dsc.p1.y - 5
                a.y1 = a.y2 - size.y - 10
                a.x1 = dsc.p1.x + 10
                a.x2 = a.x1 + size.x + 10

                draw_rect_dsc = lv.draw_rect_dsc_t()
                draw_rect_dsc.init()
                draw_rect_dsc.bg_color = lv.palette_main(lv.PALETTE.BLUE)
                draw_rect_dsc.radius = 3

                lv.draw_rect(a, dsc.clip_area, draw_rect_dsc)

                draw_label_dsc = lv.draw_label_dsc_t()
                draw_label_dsc.init()
                draw_label_dsc.color = lv.color_white()
                a.x1 += 5
                a.x2 -= 5
                a.y1 += 5
                a.y2 -= 5
                lv.draw_label(a, dsc.clip_area, draw_label_dsc, value_txt,
                              None)
Exemple #8
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    def set_value(self, value):
        # print("set value: ",value)
        if self.value == value:
            return
        p1 = lv.point_t()
        p2 = lv.point_t()
        point_array = [p1, p2]

        rect_dsc = lv.draw_rect_dsc_t()
        rect_dsc.init()
        rect_dsc.bg_opa = lv.OPA.COVER
        rect_dsc.border_width = 0

        # draw the new bar

        if value > self.value:
            self.value = value
            value_y = round((self.height - 4) /
                            (self.max_value - self.min_value) * self.value)
            rect_dsc.bg_color = self.bar_color
            self.canvas.draw_rect(self.width // 5 + 5, self.base - value_y,
                                  2 * self.width // 5, value_y, rect_dsc)

        else:
            # remove the difference from the old value from the bar
            old_value_y = round((self.height - 4) /
                                (self.max_value - self.min_value) * self.value)
            self.value = value
            value_y = round((self.height - 4) /
                            (self.max_value - self.min_value) * self.value)
            rect_dsc.bg_color = self.bg_color

            self.canvas.draw_rect(self.width // 5 + 5, self.base - old_value_y,
                                  2 * self.width // 5, old_value_y - value_y,
                                  rect_dsc)

            if self.divisions > 0:
                dy = (self.height - 4) / self.divisions  # Tick marks
                # print("dy: ",dy)
                for tick in range(self.divisions + 1):
                    ypos = int(dy * tick)
                    p1.x = self.width // 5
                    p1.y = ypos + 2
                    p2.x = p1.x + self.width - 2 * self.width // 5
                    p2.y = p1.y
                    if p1.y >= self.base - old_value_y and p1.y < self.base - value_y:
                        self.canvas.draw_line(point_array, 2, self.hline_dsc)
                        break

        if self.value_text_format:
            value_text = self.value_text_format.format(self.value)
            self.value_label.set_text(value_text)
Exemple #9
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def draw_filledCircle(canvas, x0, y0, r, color):
    """Draw a filled circle.
    
    Args:
       x0 (int): X coordinate of center point.
       y0 (int): Y coordinate of center point.
       r (int): Radius.
       color (int): RGB565 color value.
    """
    p1 = lv.point_t()
    p2 = lv.point_t()
    point_array = [p1, p2]

    line_dsc = lv.draw_line_dsc_t()
    line_dsc.init()
    line_dsc.color = color
    line_dsc.opa = lv.OPA.COVER

    f = 1 - r
    dx = 1
    dy = -r - r
    x = 0
    y = r
    p1.x = x0
    p1.y = y0 - r
    p2.x = p1.x
    p2.y = p1.y + 2 * r + 1
    canvas.draw_line(point_array, 2, line_dsc)
    while x < y:
        if f >= 0:
            y -= 1
            dy += 2
            f += dy
        x += 1
        dx += 2
        f += dx
        p1.x = x0 + x
        p1.y = y0 - y
        p2.x = p1.x
        p2.y = p1.y + 2 * y + 1
        canvas.draw_line(point_array, 2, line_dsc)
        p1.x = x0 - x
        p2.x = p1.x
        canvas.draw_line(point_array, 2, line_dsc)
        p1.x = x0 - y
        p1.y = y0 - x
        p2.x = p1.x
        p2.y = p1.y + 2 * x + 1
        canvas.draw_line(point_array, 2, line_dsc)
        p1.x = x0 + y
        p2.x = p1.x
        canvas.draw_line(point_array, 2, line_dsc)
Exemple #10
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def lv_line(screen):
    line_points = [[5,5], [70,70]]
    valid_pos = [lv.point_t(), lv.point_t(), lv.point_t(), lv.point_t(), lv.point_t(), lv.point_t(), lv.point_t()]
    valid_pos[0].x = 0
    valid_pos[0].y = 0
    valid_pos[1].x = 10
    valid_pos[1].y = 0
    valid_pos[2].x = 10
    valid_pos[2].y = 10
    valid_pos[3].x = 0
    valid_pos[3].y = 10
    valid_pos[4].x = 10
    valid_pos[4].y = 10
    valid_pos[5].x = 10
    valid_pos[5].y = 20
    valid_pos[6].x = 0
    valid_pos[6].y = 20

    line_style2 = lv.style_t()
    line_style2.init()
    line_style2.set_line_width(lv.STATE.DEFAULT, 8)
    line_style2.set_line_color(lv.STATE.DEFAULT, styles.LV_COLOR_BLUE)
    line_style2.set_line_rounded(lv.STATE.DEFAULT, True)

    cont_style = lv.style_t()
    cont_style.init()
    cont_style.set_border_opa(lv.STATE.DEFAULT, lv.OPA.TRANSP)
    cont_style.set_bg_opa(lv.STATE.DEFAULT, lv.OPA.TRANSP)
    # cont_style.set_bg_color(lv.STATE.DEFAULT, styles.LV_COLOR_WATCH)

    cont = lv.cont(screen)
    #cont.add_style(cont.PART.MAIN, cont_style)
    cont.set_auto_realign(True)
    cont.set_size(200,65)
    cont.set_pos(20,85)
    #cont.align_origo(None, lv.ALIGN.CENTER, 0, 0)
    cont.set_fit(lv.FIT.NONE)
    # cont.set_layout(lv.LAYOUT.PRETTY_MID)
    cont.set_layout(lv.LAYOUT.ROW_MID)

    line = lv.line(cont)
    points = styles.get_line_pts_from_num(1, size=40)
    line.set_points(points, len(points))
    line.add_style(line.PART.MAIN, line_style2)
    line.align(None, lv.ALIGN.CENTER, 0, 0)

    line2 = lv.line(cont)
    points = styles.get_line_pts_from_num(2, size=40)
    line2.set_points(points, len(points))
    line2.add_style(line2.PART.MAIN, line_style2)
    line2.align(None, lv.ALIGN.CENTER, 0, 0)
def slider_event_cb(e):
    code = e.get_code()
    obj = e.get_target()

    # Provide some extra space for the value
    if code == lv.EVENT.REFR_EXT_DRAW_SIZE:
        e.set_ext_draw_size(50)
        
    elif code == lv.EVENT.DRAW_PART_END:
        # print("DRAW_PART_END")
        dsc = lv.obj_draw_part_dsc_t.__cast__(e.get_param())
        # print(dsc)
        if dsc.part == lv.PART.INDICATOR:
            label_text = "{:d} - {:d}".format(obj.get_left_value(),slider.get_value())
            label_size = lv.point_t()
            lv.txt_get_size(label_size, label_text, lv.font_default(), 0, 0, lv.COORD.MAX, 0)
            # print(label_size.x,label_size.y)
            label_area = lv.area_t()
            label_area.x1 = dsc.draw_area.x1 + dsc.draw_area.get_width() // 2 - label_size.x // 2
            label_area.x2 = label_area.x1 + label_size.x
            label_area.y2 = dsc.draw_area.y1 - 10
            label_area.y1 = label_area.y2 - label_size.y

            label_draw_dsc = lv.draw_label_dsc_t()
            label_draw_dsc.init()

            lv.draw_label(label_area, dsc.clip_area, label_draw_dsc, label_text, None)
Exemple #12
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    def calibrate_clicked(self):
        point = self.points[self.cur_point]
        indev = lv.indev_get_act()
        indev.get_point(self.med[self.cur_touch])
        # print("calibrate_clicked: x: %d, y: %d"%(self.med[self.cur_touch].x,self.med[self.cur_touch].y))
        self.cur_touch += 1

        if self.cur_touch == self.touch_count:
            med_x = sorted([med.x for med in self.med])
            med_y = sorted([med.y for med in self.med])
            x = med_x[len(med_x) // 2]
            y = med_y[len(med_y) // 2]
            point.touch_coordinate = lv.point_t({'x': x, 'y': y})

            self.cur_point += 1
            self.cur_touch = 0

        if self.cur_point == len(self.points):
            self.calibrate(self.points)
            self.cur_point = 0
            self.show_text("Click/drag on screen\n" + \
                           "to check calibration")
            self.big_btn.set_event_cb(lambda event, self=self: self.check(),
                                      lv.EVENT.PRESSING,
                                      None)
        else:
            self.show_circle()
Exemple #13
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 def check(self):
     point = lv.point_t()
     indev = lv.indev_get_act()
     indev.get_point(point)
     # print("click position: x: %d, y: %d"%(point.x,point.y))
     self.circ_area.set_pos(point.x - CIRCLE_SIZE // 2,
                            point.y - CIRCLE_SIZE // 2)
    def __init__(self, parent):
        super().__init__(parent, 20)
        self.vect = lv.point_t()

        self.set_size(100, 80)
        self.add_title("Pop")
        msg_box_close_btn = self.add_btn(lv.SYMBOL.CLOSE, 20)
        msg_box_close_btn.add_event_cb(lambda e: self.close_msg_box(),
                                       lv.EVENT.RELEASED, None)

        header = self.get_header()
        header.set_style_bg_color(lv.color_hex3(0xFEE), lv.PART.MAIN)

        content = self.get_content()
        content.set_style_bg_color(lv.color_hex3(0xFFF), lv.PART.MAIN)

        self.set_style_border_width(4, lv.PART.MAIN)
        self.set_style_border_color(lv.color_hex3(0xF88), lv.PART.MAIN)
        self.set_style_shadow_color(lv.color_hex3(0x000), lv.PART.MAIN)
        self.set_style_shadow_opa(50, lv.PART.MAIN)
        self.set_style_shadow_width(20, lv.PART.MAIN)
        self.set_style_shadow_ofs_x(10, lv.PART.MAIN)
        self.set_style_shadow_ofs_y(10, lv.PART.MAIN)
        self.set_style_shadow_spread(0, lv.PART.MAIN)
        self.set_style_radius(10, lv.PART.MAIN)

        self.label = lv.label(content)

        for element in [content, header]:
            element.add_event_cb(self.drag_event_handler, lv.EVENT.PRESSING,
                                 None)

        self.opened = True
Exemple #15
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def polar(canvas, origin, line, width, color):
    line_dsc = lv.draw_line_dsc_t()
    line_dsc.init()
    line_dsc.color = color
    line_dsc.width = width
    p1 = lv.point_t()
    p2 = lv.point_t()
    point_array = [p1, p2]

    xs, ys = origin.real, origin.imag
    p1.x = round(xs)
    p1.y = round(ys)
    p2.x = round(xs + line.real)
    p2.y = round(ys - line.imag)
    # print("x0: %d, y0: %d, x1: %d, y1: %d"%(round(xs), round(ys), round(xs + line.real), round(ys - line.imag)))
    canvas.draw_line(point_array, 2, line_dsc)
Exemple #16
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def getCenter(obj):
    ar = lv.area_t()
    obj.get_coords(ar)
    pt = lv.point_t()
    pt.x = (ar.x1+ar.x2)//2
    pt.y = (ar.y1+ar.y2)//2
    return pt
Exemple #17
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def event_cb(e):
    dsc = lv.obj_draw_part_dsc_t.cast(e.get_param())
    if dsc.part != lv.PART.INDICATOR:
        return

    obj = lv.bar.__cast__(e.get_target())

    label_dsc = lv.draw_label_dsc_t()
    label_dsc.init()
    # label_dsc.font = LV_FONT_DEFAULT;

    value_txt = str(obj.get_value())
    txt_size = lv.point_t()
    lv.txt_get_size(txt_size, value_txt, label_dsc.font,
                    label_dsc.letter_space, label_dsc.line_space, lv.COORD.MAX,
                    label_dsc.flag)

    txt_area = lv.area_t()
    # If the indicator is long enough put the text inside on the right
    if dsc.draw_area.get_width() > txt_size.x + 20:
        txt_area.x2 = dsc.draw_area.x2 - 5
        txt_area.x1 = txt_area.x2 - txt_size.x + 1
        label_dsc.color = lv.color_white()
    # If the indicator is still short put the text out of it on the right*/
    else:
        txt_area.x1 = dsc.draw_area.x2 + 5
        txt_area.x2 = txt_area.x1 + txt_size.x - 1
        label_dsc.color = lv.color_black()

    txt_area.y1 = dsc.draw_area.y1 + (dsc.draw_area.get_height() -
                                      txt_size.y) // 2
    txt_area.y2 = txt_area.y1 + txt_size.y - 1

    lv.draw_label(txt_area, dsc.clip_area, label_dsc, value_txt, None)
Exemple #18
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    def add_tile(self, x, y, id):
        self.log.debug("add tile no %d: x: %d y: %d, id= %s" %
                       (self.tile_entries, x, y, id))
        self.tile_entries += 1
        new_tile = Tile()
        new_tile.tile = lv.cont(self.mainbar, None)
        hor_res = lv.scr_act().get_disp().driver.hor_res
        ver_res = lv.scr_act().get_disp().driver.ver_res
        new_tile.tile.set_width(hor_res)
        new_tile.tile.set_height(ver_res)
        new_tile.tile.set_pos(hor_res * x, ver_res * y)
        new_tile.tile.add_style(lv.obj.PART.MAIN, self.mainbar_style)
        new_tile.x = x
        new_tile.y = y
        new_tile.id = id
        self.tile_table.append(new_tile)
        self.mainbar.add_element(new_tile.tile)
        new_pos = lv.point_t()
        new_pos.x = x
        new_pos.y = y
        self.tile_pos_table.append(new_pos)
        self.tile_table[self.tile_entries - 1].tile.add_style(
            lv.obj.PART.MAIN, self.mainbar_style)
        self.tile_table[self.tile_entries - 1].tile.set_pos(
            self.tile_pos_table[self.tile_entries - 1].x *
            lv.scr_act().get_disp().driver.hor_res,
            self.tile_pos_table[self.tile_entries - 1].y *
            lv.scr_act().get_disp().driver.ver_res)
        self.mainbar.set_valid_positions(self.tile_pos_table,
                                         self.tile_entries)

        return (self.tile_entries - 1)
Exemple #19
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def read_cb(drv, ptr):
    # print(ptr, b)
    data = lv.indev_data_t.cast(ptr)
    TOUCH.event()
    # print(TOUCH.state, TOUCH.points)
    data.point = lv.point_t({'x': TOUCH.points[1][0], 'y': TOUCH.points[1][1]})
    data.state = lv.INDEV_STATE.PR if TOUCH.state == 1 else lv.INDEV_STATE.REL
    return False
def drag_event_handler(e):
    self = e.get_target()
    indev = lv.indev_get_act()
    vect = lv.point_t()
    indev.get_vect(vect)
    x = self.get_x() + vect.x
    y = self.get_y() + vect.y
    self.set_pos(x, y)
Exemple #21
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def drag_event_handler(e):
    obj = e.get_target()
    indev = lv.indev_get_act()
    vect = lv.point_t()
    indev.get_vect(vect)
    x = obj.get_x() + vect.x
    y = obj.get_y() + vect.y
    obj.set_pos(x, y)
def feed_touch():
    point = lv.point_t()
    indev = lv.indev_get_act()
    lv.indev_get_point(indev, point)
    # now we can take bytes([point.x % 256, point.y % 256])
    # and feed it into hash digest
    t = time.ticks_cpu()
    random_data = t.to_bytes(4,'big') + bytes([point.x % 256, point.y % 256])
    rng.feed(random_data)
    def table_event_cb(e):

        row = lv.point_t()
        col = lv.point_t()
        lv.table.get_selected_cell(table, row, col)

        print("row :" + str(row.x))
        print("col :" + str(col.x))
        print("value :" + table.get_cell_value(row.x, col.x))

        key = str(table.get_cell_value(row.x, col.x))
        '''only show msgbox when column 0 is selected'''
        if col.x == 0:
            msb_edit_table(key)

        global tabledata
        tabledata = e

        return tabledata
Exemple #24
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    def __init__(self,
                 sda=21,
                 scl=22,
                 freq=400000,
                 width=-1,
                 height=-1,
                 inv_x=False,
                 inv_y=False,
                 swap_xy=False):

        if not lv.is_initialized():
            lv.init()

        self.width, self.height = width, height
        self.inv_x, self.inv_y, self.swap_xy = inv_x, inv_y, swap_xy
        self.touch = ft6336u(sda=Pin(sda), scl=Pin(scl), freq=freq)
        try:
            status = self.touch.check()
            print("FT6X36 touch IC ready (fw id 0x{0:X} rel {1:d}, lib {2:X})".format( \
                status[0], \
                status[1], \
                status[2] \
            ))
        except:
            print("FT6X36 touch IC not responding")
            return
        self.point = lv.point_t({'x': 0, 'y': 0})
        self.points = [
            lv.point_t({
                'x': 0,
                'y': 0
            }), lv.point_t({
                'x': 0,
                'y': 0
            })
        ]
        self.state = lv.INDEV_STATE.RELEASED
        self.indev_drv = lv.indev_drv_t()
        self.indev_drv.init()
        self.indev_drv.type = lv.INDEV_TYPE.POINTER
        self.indev_drv.read_cb = self.callback
        self.indev_drv.register()
def test():
    """Test code."""
    cbuf = bytearray(CANVAS_WIDTH * CANVAS_HEIGHT * 4)
    # create a canvas
    canvas = lv.canvas(lv.scr_act(), None)
    canvas.set_buffer(cbuf, CANVAS_WIDTH, CANVAS_HEIGHT, lv.img.CF.TRUE_COLOR)
    canvas.align(None, lv.ALIGN.CENTER, 0, 0)

    p1 = lv.point_t()
    p2 = lv.point_t()
    point_array = [p1, p2]

    p2.x = CENTER_X
    p2.y = CENTER_Y
    line_dsc = lv.draw_line_dsc_t()
    line_dsc.init()
    line_dsc.opa = lv.OPA.COVER
    x, y = 0, 0
    angle = 0.0
    #  Loop all angles from 0 to 2 * PI radians
    while angle < PI2:
        # Calculate x, y from a vector with known length and angle
        x = int(CENTER_Y * sin(angle) + HALF_WIDTH)
        y = int(CENTER_Y * cos(angle) + HALF_HEIGHT)
        color = LV_COLOR_MAKE(*hsv_to_rgb(angle / PI2, 1, 1))
        line_dsc.color = color
        p1.x = x
        p1.y = y
        canvas.draw_line(point_array, 2, line_dsc)
        angle += ANGLE_STEP_SIZE

    sleep(5)
    clear(canvas)
    line_dsc.width = 3
    for r in range(CENTER_Y, 0, -1):
        line_dsc.color = LV_COLOR_MAKE(*hsv_to_rgb(r / HALF_HEIGHT, 1, 1))

        canvas.draw_arc(CENTER_X, CENTER_Y, r, 0, 360, line_dsc)

    sleep(5)
 def on_word_click(self, obj, evt):
     if evt != lv.EVENT.RELEASED:
         return
     # get coordinates
     point = lv.point_t()
     indev = lv.indev_get_act()
     lv.indev_get_point(indev, point)
     # get offsets
     dx = point.x - obj.get_x()
     dy = point.y - obj.get_y()
     # get index
     idx = 12*int(dx > obj.get_width()//2) + int(12*dy/obj.get_height())
     self.change_word(idx)
Exemple #27
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def feed_touch():
    """
    Gets a point from the touchscreen 
    and feeds it to random number pool
    """
    point = lv.point_t()
    indev = lv.indev_get_act()
    lv.indev_get_point(indev, point)
    # now we can take bytes([point.x % 256, point.y % 256])
    # and feed it into hash digest
    t = time.ticks_cpu()
    random_data = t.to_bytes(4, 'big') + bytes([point.x % 256, point.y % 256])
    rng.feed(random_data)
Exemple #28
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    def cb(self, obj, event):
        if event == lv.EVENT.PRESSING:
            feed_touch()
            c = obj.get_active_btn_text()
            if c is not None and len(c)<=2:
                self.hint.set_hidden(False)
                self.hint_lbl.set_text(c)
                point = lv.point_t()
                indev = lv.indev_get_act()
                lv.indev_get_point(indev, point)
                self.hint.set_pos(point.x-25, point.y-130)

        elif event == lv.EVENT.RELEASED:
            self.hint.set_hidden(True)

        if self.callback is not None:
            self.callback(obj, event)
    def cb(obj, event):
        if event == lv.EVENT.PRESSING:
            c = obj.get_active_btn_text()
            if c is None:
                return
            if len(c)>2:
                key_hint.set_hidden(True)
                return
            key_hint.set_hidden(False)
            key_lbl.set_text(c)
            point = lv.point_t()
            indev = lv.indev_get_act()
            lv.indev_get_point(indev, point)
            key_hint.set_pos(point.x-25, point.y-130)

        elif event == lv.EVENT.RELEASED:
            key_hint.set_hidden(True)
            c = obj.get_active_btn_text()
            if c is None:
                return
            if c[0] == lv.SYMBOL.LEFT:
                ta.del_char()
            elif c == lv.SYMBOL.UP or c == lv.SYMBOL.DOWN:
                for i,ch in enumerate(CHARSET):
                    if ch.isalpha():
                        if c == lv.SYMBOL.UP:
                            CHARSET[i] = CHARSET[i].upper()
                        else:
                            CHARSET[i] = CHARSET[i].lower()
                    elif ch == lv.SYMBOL.UP:
                        CHARSET[i] = lv.SYMBOL.DOWN
                    elif ch == lv.SYMBOL.DOWN:
                        CHARSET[i] = lv.SYMBOL.UP
                btnm.set_map(CHARSET)
            elif c == "#@":
                btnm.set_map(CHARSET_EXTRA)
            elif c == "aA":
                btnm.set_map(CHARSET)
            elif c[0] == lv.SYMBOL.CLOSE:
                ta.set_text("")
            elif c[0] == lv.SYMBOL.OK:
                cb_continue(ta.get_text())
                ta.set_text("")
            else:
                ta.add_text(c)
Exemple #30
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    def __init__(self, points, calibrate, touch_count=5):

        self.points = points
        self.calibrate = calibrate
        self.touch_count = touch_count

        self.med = [lv.point_t() for i in range(0, self.touch_count)
                    ]  # Storage point to calculate median

        self.cur_point = 0
        self.cur_touch = 0

        self.scr = lv.obj(None)
        self.scr.set_size(TP_MAX_VALUE, TP_MAX_VALUE)
        lv.scr_load(self.scr)

        # Create a big transparent button screen to receive clicks
        style_transp = lv.style_t()
        style_transp.init()
        style_transp.set_bg_opa(lv.OPA.TRANSP)
        self.big_btn = lv.btn(lv.scr_act())
        self.big_btn.set_size(TP_MAX_VALUE, TP_MAX_VALUE)
        self.big_btn.add_style(style_transp, lv.PART.MAIN)
        self.big_btn.add_style(style_transp, lv.PART.MAIN)
        #self.big_btn.set_layout(lv.LAYOUT.OFF)
        self.big_btn.add_event_cb(
            lambda event, self=self: self.calibrate_clicked(),
            lv.EVENT.CLICKED,
            None)

        # Create the screen, circle and label

        self.label_main = lv.label(lv.scr_act())

        style_circ = lv.style_t()
        style_circ.init()
        style_circ.set_radius(LV_RADIUS_CIRCLE)

        self.circ_area = lv.obj(lv.scr_act())
        self.circ_area.set_size(CIRCLE_SIZE, CIRCLE_SIZE)
        self.circ_area.add_style(style_circ, lv.STATE.DEFAULT)
        self.circ_area.clear_flag(
            lv.obj.FLAG.CLICKABLE)  # self.circ_area.set_click(False)

        self.show_circle()