Exemple #1
0
def manageCharacter(character: "Character"):
    options = ["Quit", character]
    screen = Screen()
    screen.setTitle(f'Manage {character.name}')

    if True:  # needs to check it items available
        options.append("Equipped items")

    for item in character.equippedItems:
        screen.addBodyRow(str(item))
        options.append(item)

    # todo: add option to change passives
    # todo: add option to change actives

    options.reverse()

    for option in options:
        screen.addOption(option)

    customize = screen.displayAndChoose("What do you want to customize?")
    if customize != "Quit":
        if customize == "Equipped items":
            raise Exception(
                "todo move item choosing to user instead of character")
        else:
            customize.customizeMenu()
Exemple #2
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 def loginMenu(self):
     screen = Screen()
     screen.setTitle("Login")
     users = self.userLoader.getOptions()
     userName = None
     options = ["Create game"]
     if len(users) > 0:
         options.append("Load game")
     options.reverse()
     for option in options:
         screen.addOption(option)
     action = screen.displayAndChoose(
         "Do you wish to load a game or start a new one?")
     if action == "Load game":
         screen.clearOptions()
         users.append("None of these")
         for user in users:
             screen.addOption(user)
         userName = screen.displayAndChoose("Which user are you?")
         if userName == "None of these":
             self.newUserMenu()
             self.loginMenu()
         else:
             self.loginUser(userName)
     else:
         self.newUserMenu()  #logs in if successful
Exemple #3
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    def chooseAction(self):
        screen = Screen()
        options = [
            "explore", "view character info", "customize character",
            "list passives", "list items", "exit"
        ]
        for option in options:
            screen.addOption(option)

        choice = screen.displayAndChoose("What do you wish to do?")
        if choice == "explore":
            chooseUserAreaAction(self.user, self.currentArea)
        elif choice == "view character info":
            screen = Screen()
            screen.setTitle(self.user.name)
            screen.addBodyRows(self.user.getDisplayData())
            screen.display()
        elif choice == "customize character":
            self.user.manage()
        elif choice == "list passives":
            screen = Screen()
            for passive in getPassiveAbilityList():
                screen.addBodyRow(passive.description)
            screen.display()
        elif choice == "list items":
            screen = Screen()
            for item in getItemList():
                screen.addBodyRow(str(item))
            screen.display()
        elif choice == "exit":
            self.exit = True
        else:
            raise Exception(
                "Unsupported choice in game.py Game.chooseAction: '{0}''".
                format(choice))
Exemple #4
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 def mainMenu(self):
     screen = Screen()
     screen.setTitle("MAELSTROM")
     for option in ["Play", "About", "Quit"]:
         screen.addOption(option)
     action = screen.displayAndChoose("Choose an option: ")
     if action == "Play":
         self.loginMenu()
     elif action == "About":
         pass
     else:
         self.exit = True
Exemple #5
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    def customizeMenu(self):
        done = False
        screen = Screen()
        screen.setTitle(f'Cusomizing {self.name}')
        while not done and self.customizationPoints > 0:
            screen.addBodyRows(self.getStatDisplayList())

            exit = "Save changes and exit"
            options = [exit]
            canIncrease = []
            canDecrease = []
            for statName, stat in self.stats.items():
                if not stat.is_max():
                    canIncrease.append(statName)
                if not stat.is_min():
                    canDecrease.append(statName)
            options.extend(canIncrease)  # choose stat to increase first
            options.reverse()

            for option in options:
                screen.addOption(option)
            increaseMe = screen.displayAndChoose(
                "Which stat do you want to increase?")
            if increaseMe == exit:
                done = True
            else:
                screen.clearOptions()
                options = [exit]
                for statName in canDecrease:
                    if statName != increaseMe:
                        options.append(statName)
                options.reverse()

                for option in options:
                    screen.addOption(option)

                decreaseMe = screen.displayAndChoose(
                    "Which stat do you want to decrease?")

                if decreaseMe == exit:
                    done = True
                else:
                    self.setStatBase(increaseMe,
                                     self.stats[increaseMe].get_base() + 1)
                    self.setStatBase(decreaseMe,
                                     self.stats[decreaseMe].get_base() - 1)
                    self.calcStats()
                    self.customizationPoints -= 1
                    screen.clearBody()
Exemple #6
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 def newUserMenu(self):
     name = input("What do you want your character\'s name to be? ")
     screen = Screen()
     screen.setTitle("New User")
     screen.addBodyRow(
         "Each character has elemental powers, what element do you want yours to control?"
     )
     for element in ELEMENTS:
         screen.addOption(element)
     element = screen.displayAndChoose("Choose an element: ")
     result = self.createUser(name, element)
     if result == 'User added successfully!':
         self.loginUser(name)
     else:
         self.newUserMenu()
Exemple #7
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def chooseUserAreaAction(user: "******", area: "Area"):
    screen = Screen()
    screen.setTitle(area.name)
    screen.addBodyRow(area.getDisplayData())

    options = []
    for level in area.levels:
        options.append(level)
    options.append("quit")

    for option in options:
        screen.addOption(option)

    choice = screen.displayAndChoose("Choose a level to play:")

    if choice is not "quit":
        playLevel(choice, user)
Exemple #8
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    def manage(self):
        """
        Displays the team management menu
        """

        screen = Screen()
        screen.setTitle(f'Manage {self.name}')
        options = ["Exit"]
        for member in self.team.members:
            screen.addBodyRow(member.getDisplayData())
            options.insert(0, member)

        for option in options:
            screen.addOption(option)

        managing = screen.displayAndChoose("Who do you wish to manage?")

        if managing is not "Exit":
            manageCharacter(managing)