Exemple #1
0
 def _generate_melody(self):
     melody_config_id = self.melody_bundle.generator_details.id
     melody_config = melody_rnn_model.default_configs[melody_config_id]
     generator = melody_rnn_sequence_generator.MelodyRnnSequenceGenerator(
         model=melody_rnn_model.MelodyRnnModel(melody_config),
         details=melody_config.details,
         steps_per_quarter=melody_config.steps_per_quarter,
         checkpoint=melody_rnn_generate.get_checkpoint(),
         bundle=self.melody_bundle)
     generator_options = generator_pb2.GeneratorOptions()
     generator_options.args['temperature'].float_value = self.temperature
     generator_options.args['beam_size'].int_value = 1
     generator_options.args['branch_factor'].int_value = 1
     generator_options.args['steps_per_iteration'].int_value = 1
     primer_melody = magenta.music.Melody(self.accumulated_primer_melody)
     qpm = magenta.music.DEFAULT_QUARTERS_PER_MINUTE
     primer_sequence = primer_melody.to_sequence(qpm=qpm)
     seconds_per_step = 60.0 / qpm / generator.steps_per_quarter
     # Set the start time to begin on the next step after the last note ends.
     last_end_time = (max(
         n.end_time
         for n in primer_sequence.notes) if primer_sequence.notes else 0)
     melody_total_seconds = last_end_time * 3
     generate_section = generator_options.generate_sections.add(
         start_time=last_end_time + seconds_per_step,
         end_time=melody_total_seconds)
     generated_sequence = generator.generate(primer_sequence,
                                             generator_options)
     self.generated_melody = [n.pitch for n in generated_sequence.notes]
     # Get rid of primer melody.
     self.generated_melody = self.generated_melody[
         len(self.accumulated_primer_melody):]
     # Make sure generated melody is not too long.
     self.generated_melody = self.generated_melody[:self.max_robot_length]
     self.accumulated_primer_melody = []
Exemple #2
0
def generate_drums():
    """Generate a new drum groove by querying the model."""
    global drums_bundle
    global generated_drums
    global playable_notes
    global seed_drum_sequence
    global num_steps
    global qpm
    global total_seconds
    global temperature
    drums_config_id = drums_bundle.generator_details.id
    drums_config = drums_rnn_model.default_configs[drums_config_id]
    generator = drums_rnn_sequence_generator.DrumsRnnSequenceGenerator(
        model=drums_rnn_model.DrumsRnnModel(drums_config),
        details=drums_config.details,
        steps_per_quarter=drums_config.steps_per_quarter,
        checkpoint=melody_rnn_generate.get_checkpoint(),
        bundle=drums_bundle)
    generator_options = generator_pb2.GeneratorOptions()
    generator_options.args['temperature'].float_value = temperature
    generator_options.args['beam_size'].int_value = 1
    generator_options.args['branch_factor'].int_value = 1
    generator_options.args['steps_per_iteration'].int_value = 1
    if seed_drum_sequence is None:
        primer_drums = magenta.music.DrumTrack([frozenset([36])])
        primer_sequence = primer_drums.to_sequence(qpm=qpm)
        local_num_steps = num_steps
    else:
        primer_sequence = seed_drum_sequence
        local_num_steps = num_steps * 2
        tempo = primer_sequence.tempos.add()
        tempo.qpm = qpm
    step_length = 60. / qpm / 4.0
    total_seconds = local_num_steps * step_length
    # Set the start time to begin on the next step after the last note ends.
    last_end_time = (max(
        n.end_time
        for n in primer_sequence.notes) if primer_sequence.notes else 0)
    generator_options.generate_sections.add(start_time=last_end_time +
                                            step_length,
                                            end_time=total_seconds)
    generated_sequence = generator.generate(primer_sequence, generator_options)
    generated_sequence = sequences_lib.quantize_note_sequence(
        generated_sequence, 4)
    if seed_drum_sequence is not None:
        i = 0
        while i < len(generated_sequence.notes):
            if generated_sequence.notes[i].quantized_start_step < num_steps:
                del generated_sequence.notes[i]
            else:
                generated_sequence.notes[i].quantized_start_step -= num_steps
                generated_sequence.notes[i].quantized_end_step -= num_steps
                i += 1
    drum_pattern = [(n.pitch, n.quantized_start_step, n.quantized_end_step)
                    for n in generated_sequence.notes]
    # First clear the last drum pattern.
    if len(playable_notes) > 0:
        playable_notes = SortedList(
            [x for x in playable_notes if x.type != 'drums'],
            key=lambda x: x.onset)
    for p, s, e in drum_pattern:
        playable_notes.add(
            PlayableNote(type='drums',
                         note=[],
                         instrument=DRUM_MAPPING[p],
                         onset=s))