Exemple #1
0
def loop(ws_db_path, django_db_path, email_list=None, verbose=False):
    django_conn = sqlite3.connect(django_db_path)
    cursor = django_conn.cursor()
    players_list = aggregate.get_all_players(cursor)
    aggregate.seed_playerid2name(players_list)
    cursor.close()
    django_conn.close()

    smtp = send.smtp_open()
    ws_conn = sqlite3.connect(ws_db_path)
    cursor = ws_conn.cursor()

    count = 0

    for id, email, name, unsubscribed in players_list:
        if email_list and not email in email_list:
            continue
        if unsubscribed:
            continue
        game_ids = aggregate.get_player_game_ids(cursor, id)
        last_active = aggregate.get_players_last_activity(cursor, id)
        yesterday = datetime.now() - timedelta(days=1)
        recent_game_activities = aggregate.get_game_activities(
            cursor, game_ids, id, happened_since=yesterday)

        should_send = should_send_email(last_active, recent_game_activities)
        if should_send:
            context = get_context(cursor, id, game_ids, last_active)
            # Don't send if there isn't any new info in the context.
            if not is_context_empty(context):
                if verbose:
                    print 'Sending email to %s' % email
                send.send_mail(smtp, email, context)
                count += 1

    cursor.close()
    ws_conn.close()
    smtp.close()

    return count
Exemple #2
0
def loop(ws_db_path, django_db_path, email_list=None, verbose=False):
    django_conn = sqlite3.connect(django_db_path)
    cursor = django_conn.cursor()
    players_list = aggregate.get_all_players(cursor)
    aggregate.seed_playerid2name(players_list)
    cursor.close()
    django_conn.close()

    smtp = send.smtp_open()
    ws_conn = sqlite3.connect(ws_db_path)
    cursor = ws_conn.cursor()

    count = 0

    for id, email, name, unsubscribed in players_list:
        if email_list and not email in email_list:
            continue
        if unsubscribed:
            continue
        game_ids = aggregate.get_player_game_ids(cursor, id)
        last_active = aggregate.get_players_last_activity(cursor, id)
        yesterday = datetime.now() - timedelta(days=1)
        recent_game_activities = aggregate.get_game_activities(cursor, game_ids, id, happened_since=yesterday)

        should_send = should_send_email(last_active, recent_game_activities)
        if should_send:
            context = get_context(cursor, id, game_ids, last_active)
            # Don't send if there isn't any new info in the context.
            if not is_context_empty(context):
                if verbose:
                    print 'Sending email to %s' % email
                send.send_mail(smtp, email, context)
                count += 1

    cursor.close()
    ws_conn.close()
    smtp.close()

    return count
Exemple #3
0
def loop(ws_db_path, django_db_path):
    django_conn = sqlite3.connect(django_db_path)
    cursor = django_conn.cursor()
    players_list = aggregate.get_all_players(cursor)
    aggregate.seed_playerid2name(players_list)
    cursor.close()
    django_conn.close()

    ws_conn = sqlite3.connect(ws_db_path)
    cursor = ws_conn.cursor()

    count = 0
    for id, email, name in players_list:
        last_active = aggregate.get_players_last_activity(cursor, id)
        if should_send(id, last_active):
            context = get_context(cursor, id, last_active)
            # TODO: Make send_mail work something like this:
            send.send_mail(email, name, context)
            count += 1

    cursor.close()
    ws_conn.close()

    return count