def test_kill_state_kills_thread(self): state = GameState(self.game, None, self.gamethread) self.game.set_game_over(True) state.kill() self.assertTrue(self.gamethread.gotshutdown) self.assertTrue(self.gamethread.gotjoined)
def test_use_eventhandler_and_start_thread_first_time_processing_then_draw_screen(self): eventhandler = MockEventHandler(self.game) display = MockDisplay(self.game) state = GameState(eventhandler, display, self.gamethread) state.process(MockEvent(), {}) state.display(None) self.assertTrue(self.gamethread.started) self.assertTrue(eventhandler.processed) self.assertTrue(display.displayed)