Exemple #1
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def draw():
    clear_canvas()
    main_state.draw()
    if (blink < 1):
        image.draw(400, 300)
    update_canvas()
    pass
Exemple #2
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def draw():
    clear_canvas()
    main_state.draw()
    if show:
        image.draw(400, 300)
    update_canvas()
    delay(0.3)
Exemple #3
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def draw(frame_time):
    clear_canvas()
    main_state.draw(frame_time)
    image.draw(400, 300)
    update_canvas()
    delay(0.1)
    pass
Exemple #4
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def draw():
    global pause
    clear_canvas()
    main_state.draw()  # main화면이 남아있어야되기 때문에 main_state()상태를 그려준 후,
    pause.update()  # pause를 갱신시켜줍니다. 다음 갱신까지 0.09초씩 지연시킬겁니다
    pause.draw()  # pause이미지를 그려줍니다
    update_canvas()  # 캔버스를 업데이트 시켜줍니다
Exemple #5
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def draw():
    global pause
    clear_canvas()
    main_state.draw()
    pause.update()
    pause.draw()
    update_canvas()
Exemple #6
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def draw(frame_time):
    clear_canvas()
    main_state.draw(frame_time)
    if count < 10:
        image.draw(400,500)
    update_canvas()
    pass
Exemple #7
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def draw():
    global image
    clear_canvas()
    main_state.draw()
    if pause_draw:
        image.draw(400, 300, 200, 200)
    update_canvas()
Exemple #8
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def draw():
    global image
    clear_canvas()
    main_state.draw()
    if pause_draw:
        image.draw(game_world.WIDTH * 0.5, game_world.HEIGHT * 0.5, 200, 200)
    update_canvas()
Exemple #9
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def draw():
    global blink
    clear_canvas()
    main_state.draw()
    if blink == 0:
        image.draw(game_framework.WIDTH // 2, game_framework.HEIGHT // 2)
    update_canvas()
Exemple #10
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def draw():
    clear_canvas()
    main_state.draw()
    if(icon_time%2) == 0:
        image.draw(400, 300,400,300)
    update_canvas()
    pass
Exemple #11
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def draw():

    if run_time < 81:
        clear_canvas()
        main_state.draw()
        point_image.draw(400, image_h + 100)
        image.draw(400, image_h)
        update_canvas()
def draw():
    main_state.draw()
    update_canvas()
    delay(0.3)

    image.draw(400, 300, 500, 500)
    update_canvas()
    delay(0.3)
Exemple #13
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def draw():
    global image

    clear_canvas()
    #game_framework.GameState(main_state).draw()
    main_state.draw()
    if mode == 1:
        image.draw(800 // 2, 600 // 2)
    update_canvas()
    pass
def draw():
    global frame

    clear_canvas()

    main_state.draw()
    if frame == 0:
        image.draw(400, 300)

    update_canvas()
Exemple #15
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def draw():
    main_state.draw()

    global flicker_time

    if flicker_time==0:
        image.draw(400, 300)

    update_canvas()
    delay(0.5)
Exemple #16
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def draw():
    global blink_time
    global image

    clear_canvas()
    main_state.draw()
    if (blink_time == True):
        image.draw(300, 400)
    update_canvas()
    delay(0.5)
Exemple #17
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def draw():
    global time
    clear_canvas()
    main_state.draw()
    time = (time + 1) % 300
    if time < 150:
        image.draw(400, 300, 400, 400)
    elif time > 300:
        time = 0
    update_canvas()
def draw():
    global i
    if (i % 2 == 0):
        clear_canvas()
        main_state.draw()
        image.draw(400, 300)
        update_canvas()
    else:
        clear_canvas()
        main_state.draw()
        update_canvas()

    delay(0.1)
    i += 2

    pass
Exemple #19
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def draw():
    global image
    global pause_second

    if (pause_second < 0.5):
        clear_canvas()
        main_state.draw()
        image.draw(400, 300)
        update_canvas()
        delay(0.01)
        pause_second += 0.01
    elif (0.5 < pause_second < 1):
        clear_canvas()
        main_state.draw()
        update_canvas()
        delay(0.01)
        pause_second += 0.01
    else:
        pause_second = 0
Exemple #20
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def draw():
    clear_canvas()
    main_state.draw()
    if time < 1:
        image.clip_draw(250, 250, 400, 400, 400, 400)
    update_canvas()
Exemple #21
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def draw():
    clear_canvas()
    main_state.draw()
    image.draw(400, 300, 400, 200)
    update_canvas()
    pass
Exemple #22
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def draw():
    clear_canvas()
    main_state.draw()
    pause_button.draw()
    update_canvas()
Exemple #23
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def draw():
    clear_canvas()
    main_state.draw()
    icon.draw()
    update_canvas()