def isHu(self, tiles, tile, isTing, getTileType, magicTiles=[], tingNodes=[], winSeatId=0): ftlog.debug(self.TAG, '.isHu tiles:', tiles, ' tile:', tile, ' isTing:', isTing, ' getTileType:', getTileType, ' magicTiles:', magicTiles, ' tingNodes:', tingNodes, ' winSeatId:', winSeatId) # 平度麻将即可以听也可以不听,听牌后,校验tingNodes即可,无其他限制条件 if isTing: #[{'winTile': 16, 'winTileCount': 0, 'pattern': [[16, 17, 18], [12, 12]]}, {'winTile': 19, 'winTileCount': 0, 'pattern': [[17, 18, 19], [12, 12]]}] for tingNode in tingNodes: if tingNode['winTile'] == tile: pattern = tingNode['pattern'] return True, pattern # 检查2,5,8将 # 平度麻将允许胡七对 resultQiDui, patternQiDui = MWin.isQiDui(tiles[MHand.TYPE_HAND]) if resultQiDui: for pattern in patternQiDui: tile = pattern[0] if tile > MTile.TILE_NINE_TIAO: continue if MTile.getValue(pattern[0]) % 3 == 2: return True, patternQiDui return False, [] # 挑出2,5,8将,看剩下的牌是否能胡牌 jiangPatterns = [[MTile.TILE_TWO_WAN, MTile.TILE_TWO_WAN], [MTile.TILE_FIVE_WAN, MTile.TILE_FIVE_WAN], [MTile.TILE_EIGHT_WAN, MTile.TILE_EIGHT_WAN], [MTile.TILE_TWO_TONG, MTile.TILE_TWO_TONG], [MTile.TILE_FIVE_TONG, MTile.TILE_FIVE_TONG], [MTile.TILE_EIGHT_TONG, MTile.TILE_EIGHT_TONG], [MTile.TILE_TWO_TIAO, MTile.TILE_TWO_TIAO], [MTile.TILE_FIVE_TIAO, MTile.TILE_FIVE_TIAO], [MTile.TILE_EIGHT_TIAO, MTile.TILE_EIGHT_TIAO]] for jiangPat in jiangPatterns: result, pattern = MWin.isHuWishSpecialJiang( tiles[MHand.TYPE_HAND], jiangPat) if result: return result, pattern return False, []
def isHu(self, tiles, tile, isTing, getTileType, magicTiles=[], tingNodes=[], winSeatId=0): ftlog.debug(self.TAG, '.isHu tiles:', tiles, ' tile:', tile, ' isTing:', isTing, ' getTileType:', getTileType, ' magicTiles:', magicTiles, ' tingNodes:', tingNodes, ' winSeatId:', winSeatId) # 不能和牌的情况: 放过锚手中有风牌或箭牌 if len(tiles[MHand.TYPE_MAO]) > 0: if self.tableConfig[ MTDefine. MAO_DAN_SETTING] & MTDefine.MAO_DAN_DNXBZFB: #乱锚时手中有风牌或箭牌 for T in tiles[MHand.TYPE_HAND]: if T >= 31: return False, [] else: has_jmao = 0 #有箭牌 has_fmao = 0 #有风牌 for mao in tiles[MHand.TYPE_MAO]: if mao['type'] == 1: has_jmao = 1 if mao['type'] == 2: has_fmao = 1 if has_jmao: for T in tiles[MHand.TYPE_HAND]: if T >= 35: return False, [] if has_fmao: for T in tiles[MHand.TYPE_HAND]: if T >= 31 and T <= 34: return False, [] # 威海麻将允许胡七对 resultQiDui, patternQiDui = MWin.isQiDui(tiles[MHand.TYPE_HAND]) if resultQiDui: return True, patternQiDui ftlog.debug('MWinRuleWeihai 258jiang_config======:', self.tableConfig[MTDefine.ONLY_JIANG_258]) # 挑出2,5,8将,看剩下的牌是否能胡牌 if self.tableConfig[MTDefine.ONLY_JIANG_258]: jiangPatterns = [[MTile.TILE_TWO_WAN, MTile.TILE_TWO_WAN], [MTile.TILE_FIVE_WAN, MTile.TILE_FIVE_WAN], [MTile.TILE_EIGHT_WAN, MTile.TILE_EIGHT_WAN], [MTile.TILE_TWO_TONG, MTile.TILE_TWO_TONG], [MTile.TILE_FIVE_TONG, MTile.TILE_FIVE_TONG], [MTile.TILE_EIGHT_TONG, MTile.TILE_EIGHT_TONG], [MTile.TILE_TWO_TIAO, MTile.TILE_TWO_TIAO], [MTile.TILE_FIVE_TIAO, MTile.TILE_FIVE_TIAO], [MTile.TILE_EIGHT_TIAO, MTile.TILE_EIGHT_TIAO]] for jiangPat in jiangPatterns: result, pattern = MWin.isHuWishSpecialJiang( tiles[MHand.TYPE_HAND], jiangPat) ftlog.debug( 'MWinRuleWeihai isHuWishSpecialJiang.result======:', result, 'pattern=====', pattern) if result: return result, pattern return False, [] else: result, pattern = MWin.isHu(tiles[MHand.TYPE_HAND]) return result, pattern
def isHu(self, tiles, tile, isTing, getTileType, magicTiles=[], tingNodes=[], winSeatId=0): ftlog.debug(self.TAG, '.isHu tiles:', tiles, ' tile:', tile, ' isTing:', isTing, ' getTileType:', getTileType, ' magicTiles:', magicTiles, ' tingNodes:', tingNodes, ' winSeatId:', winSeatId) if self.tableTileMgr.isPassHuTileBySeatId(winSeatId, tile): return False, [] # 济南麻将允许胡七对 qiduiTiles = copy.deepcopy(tiles) resultQiDui, patternQiDui = MWin.isQiDui(qiduiTiles[MHand.TYPE_HAND]) if resultQiDui: if self.tableConfig[MTDefine.ONLY_JIANG_258]: for pattern in patternQiDui: tile = pattern[0] if tile > MTile.TILE_NINE_TIAO: continue # 选了258将判断这里,而且不能是风牌 if (MTile.getValue(pattern[0]) % 3 == 2) and pattern[0] < MTile.TILE_DONG_FENG: return True, patternQiDui return False, [] else: return resultQiDui, patternQiDui # 花胡 if getTileType == MWinRule.WIN_BY_MYSELF: flowerTiles = copy.deepcopy(tiles) resFlowerHu, patternFlowerHu = MWin.isFlowerHu(flowerTiles) if resFlowerHu: return resFlowerHu, patternFlowerHu # 全将 jiangTiles = copy.deepcopy(tiles) resQuanj, patternQuanj = MWin.isQuanJiang(jiangTiles) if resQuanj: return resQuanj, patternQuanj # 十三不靠 if not self.tableConfig[MTDefine.ONLY_JIANG_258]: bukaoTiles = copy.deepcopy(tiles) res13Bukao, pattern13Bukao = MWin.is13BuKao( bukaoTiles[MHand.TYPE_HAND]) if res13Bukao: return res13Bukao, pattern13Bukao # 挑出2,5,8将,看剩下的牌是否能胡牌 if self.tableConfig[MTDefine.ONLY_JIANG_258]: jiangPatterns = [[MTile.TILE_TWO_WAN, MTile.TILE_TWO_WAN], [MTile.TILE_FIVE_WAN, MTile.TILE_FIVE_WAN], [MTile.TILE_EIGHT_WAN, MTile.TILE_EIGHT_WAN], [MTile.TILE_TWO_TONG, MTile.TILE_TWO_TONG], [MTile.TILE_FIVE_TONG, MTile.TILE_FIVE_TONG], [MTile.TILE_EIGHT_TONG, MTile.TILE_EIGHT_TONG], [MTile.TILE_TWO_TIAO, MTile.TILE_TWO_TIAO], [MTile.TILE_FIVE_TIAO, MTile.TILE_FIVE_TIAO], [MTile.TILE_EIGHT_TIAO, MTile.TILE_EIGHT_TIAO]] jiangTiles = copy.deepcopy(tiles) for jiangPat in jiangPatterns: result, pattern = MWin.isHuWishSpecialJiang( jiangTiles[MHand.TYPE_HAND], jiangPat) if result: return result, pattern else: newTiles = copy.deepcopy(tiles) result, pattern = MWin.isHu(newTiles[MHand.TYPE_HAND]) return result, pattern return False, []
def isHu(self, tiles, tile, isTing, getTileType, magicTiles=[], tingNodes=[], winSeatId=0): ftlog.debug(self.TAG, '.isHu tiles:', tiles, ' tile:', tile, ' isTing:', isTing, ' getTileType:', getTileType, ' magicTiles:', magicTiles, ' tingNodes:', tingNodes, ' winSeatId:', winSeatId) # 平度麻将即可以听也可以不听,听牌后,校验tingNodes即可,无其他限制条件 if isTing: #[{'winTile': 16, 'winTileCount': 0, 'pattern': [[16, 17, 18], [12, 12]]}, {'winTile': 19, 'winTileCount': 0, 'pattern': [[17, 18, 19], [12, 12]]}] for tingNode in tingNodes: if tingNode['winTile'] == tile: pattern = tingNode['pattern'] return True, pattern # 烟台麻将允许胡七对 resultQiDui, patternQiDui = MWin.isQiDui(tiles[MHand.TYPE_HAND]) if resultQiDui: if self.tableConfig[MTDefine.ONLY_JIANG_258]: ftlog.debug('MWinRuleYantai.isHu checkQiDui with 258') for pattern in patternQiDui: tile = pattern[0] if tile > MTile.TILE_NINE_TIAO: continue if MTile.getValue(pattern[0]) % 3 == 2: return True, patternQiDui return False, [] return True, patternQiDui # 烟台麻将允许胡十三幺 self.tilePatternChecker.setPlayerAllTiles(tiles) if self.tilePatternChecker.isShisanyao(): if self.tableConfig[MTDefine.ONLY_JIANG_258]: ftlog.debug( 'MWinRuleYantai.isHu isShisanyao with 258, return False') return False, [] return True, tiles[MHand.TYPE_HAND] # 烟台麻将允许胡风一色 allTiles = MHand.copyAllTilesToList(tiles) allArr = MTile.changeTilesToValueArr(allTiles) colorCount = MTile.getColorCount(allArr) resultFeng, patternFeng = MWin.isLuanFengyise(tiles[MHand.TYPE_HAND], colorCount) if resultFeng: if self.tableConfig[MTDefine.ONLY_JIANG_258]: ftlog.debug( 'MWinRuleYantai.isHu isLuanFengyise with 258, return False' ) return False, [] return True, patternFeng # 挑出2,5,8将,看剩下的牌是否能胡牌 if self.tableConfig[MTDefine.ONLY_JIANG_258]: jiangPatterns = [[MTile.TILE_TWO_WAN, MTile.TILE_TWO_WAN], [MTile.TILE_FIVE_WAN, MTile.TILE_FIVE_WAN], [MTile.TILE_EIGHT_WAN, MTile.TILE_EIGHT_WAN], [MTile.TILE_TWO_TONG, MTile.TILE_TWO_TONG], [MTile.TILE_FIVE_TONG, MTile.TILE_FIVE_TONG], [MTile.TILE_EIGHT_TONG, MTile.TILE_EIGHT_TONG], [MTile.TILE_TWO_TIAO, MTile.TILE_TWO_TIAO], [MTile.TILE_FIVE_TIAO, MTile.TILE_FIVE_TIAO], [MTile.TILE_EIGHT_TIAO, MTile.TILE_EIGHT_TIAO]] ftlog.debug('MWinRuleYantai.isHu with 258') for jiangPat in jiangPatterns: result, pattern = MWin.isHuWishSpecialJiang( tiles[MHand.TYPE_HAND], jiangPat) if result: return result, pattern return False, [] else: result, pattern = MWin.isHu(tiles[MHand.TYPE_HAND]) return result, pattern
def canTing(self, tiles, leftTiles, tile, magicTiles=[], winSeatId=0): """子类必须实现 参数: 1)tiles 该玩家的手牌 2)leftTiles 剩余手牌 返回值: 是否可以听牌,听牌详情 """ handCount = len(tiles[MHand.TYPE_HAND]) if handCount < 5: return False, [] isTing, tingResults = MTing.canTing(self.tilePatternChecker, self.tableTileMgr, MTile.cloneTiles(tiles), leftTiles, self.winRuleMgr, tile, magicTiles, winSeatId) ftlog.debug('MTingMudanjiangRule.MTing.canTing isTing:', isTing, ' tingResults:', tingResults) # [{'dropTile': 11, 'winNodes': [{'winTile': 1, 'winTileCount': 3, 'pattern': [[6, 6], [5, 6, 7], [4, 5, 6], [1, 2, 3]]}, {'winTile': 2, 'winTileCount': 2, 'pattern': [[6, 6, 6], [5, 6, 7], [3, 4, 5], [2, 2]]}, {'winTile': 4, 'winTileCount': 3, 'pattern': [[6, 6], [5, 6, 7], [4, 5, 6], [2, 3, 4]]}, {'winTile': 5, 'winTileCount': 2, 'pattern': [[6, 6, 6], [5, 6, 7], [5, 5], [2, 3, 4]]}, {'winTile': 7, 'winTileCount': 1, 'pattern': [[6, 6], [5, 6, 7], [5, 6, 7], [2, 3, 4]]}, {'winTile': 8, 'winTileCount': 1, 'pattern': [[6, 7, 8], [6, 6, 6], [5, 5], [2, 3, 4]]}]}] if not isTing: return False, [] chiCount = len(tiles[MHand.TYPE_CHI]) pengCount = len(tiles[MHand.TYPE_PENG]) gangCount = len(tiles[MHand.TYPE_GANG]) mingGangCount = 0 anGangCount = 0 #计算明杠个数,因为暗杠不算开门 if gangCount != 0: mingGangCount, anGangCount = MTile.calcGangCount( tiles[MHand.TYPE_GANG]) ftlog.debug('MTingMudanjiangRule.gang tiles:', tiles[MHand.TYPE_GANG], ' mingGangCount=', mingGangCount, ' anGangCount=', anGangCount) #daKouConfig = self.getTableConfig(MTDefine.DA_KOU, 0) daKouConfig = 1 ftlog.debug('.canTing daKouConfig:', daKouConfig) if daKouConfig != 1: if (chiCount + pengCount + mingGangCount) == 0: return False, [] # 检查刻,刻的来源,碰牌/明杠牌/手牌 keCount = pengCount + mingGangCount + anGangCount # 必须有顺牌 shunCount = chiCount newTingResults = [] for tingResult in tingResults: newWinNodes = [] winNodes = tingResult['winNodes'] for winNode in winNodes: newTiles = MTile.cloneTiles(tiles) newTiles[MHand.TYPE_HAND].remove(tingResult['dropTile']) newTiles[MHand.TYPE_HAND].append(winNode['winTile']) tileArr = MTile.changeTilesToValueArr( MHand.copyAllTilesToList(newTiles)) # ftlog.debug( 'MTingMudanjiangRule.canTing tileArr:', tileArr ) # 清一色不可以听牌/和牌 if self.getTableConfig(MTDefine.YISE_CAN_TING, 0) != 1: newTileArr = copy.deepcopy(tileArr) newTileArr[MTile.TILE_HONG_ZHONG] = 0 colorCount = MTile.getColorCount(newTileArr) if colorCount == 1: # 清一色不能和牌 ftlog.debug('MTingMudanjiangRule.canTing colorCount:', colorCount, ' can not win, continue....') continue # 检查牌中的幺/九 # 1软 听牌可以没有19,只要胡牌带19就可以 # 2硬 听牌时就要有19 RuanYaoJiuConfig = self.getTableConfig(MTDefine.RUAN_YAO_JIU, 1) if RuanYaoJiuConfig == 0: #硬幺九 :听牌必须有19 #tileArr 减去 winNode['winTile'] 后判断 tileArr[winNode['winTile']] -= 1 yaoCount = tileArr[MTile.TILE_ONE_WAN] + tileArr[ MTile.TILE_ONE_TONG] + tileArr[MTile.TILE_ONE_TIAO] jiuCount = tileArr[MTile.TILE_NINE_WAN] + tileArr[ MTile.TILE_NINE_TONG] + tileArr[MTile.TILE_NINE_TIAO] zhongCount = tileArr[MTile.TILE_HONG_ZHONG] ftlog.debug('MTingMudanjiangRule.canTing : YING yaoCount:', yaoCount, 'jiuCount', jiuCount, 'zhongCount', zhongCount) if (yaoCount + jiuCount + zhongCount) <= 0: continue else: #软幺九 :只要胡牌有19就行 yaoCount = tileArr[MTile.TILE_ONE_WAN] + tileArr[ MTile.TILE_ONE_TONG] + tileArr[MTile.TILE_ONE_TIAO] jiuCount = tileArr[MTile.TILE_NINE_WAN] + tileArr[ MTile.TILE_NINE_TONG] + tileArr[MTile.TILE_NINE_TIAO] zhongCount = tileArr[MTile.TILE_HONG_ZHONG] ftlog.debug('MTingMudanjiangRule.canTing : RUAN yaoCount:', yaoCount, 'jiuCount', jiuCount, 'zhongCount', zhongCount) if (yaoCount + jiuCount + zhongCount) == 0: continue patterns = winNode['pattern'] winTile = winNode['winTile'] #夹起步(顺牌只能和夹和3,7) 除单吊 chunJiaConfig = self.getTableConfig(MTDefine.MIN_MULTI, 0) if chunJiaConfig: hasJia = False bianMulti = self.tableConfig.get(MTDefine.BIAN_MULTI, 0) if bianMulti: if MTile.getValue( winTile ) == 3 and winTile < MTile.TILE_DONG_FENG: newTilesBian = copy.deepcopy(newTiles) # 1,2,3 if ((winTile - 2) in newTilesBian[MHand.TYPE_HAND]) and ( (winTile - 1) in newTilesBian[MHand.TYPE_HAND]): newTilesBian[MHand.TYPE_HAND].remove(winTile - 2) newTilesBian[MHand.TYPE_HAND].remove(winTile - 1) newTilesBian[MHand.TYPE_HAND].remove(winTile) newTilesBian[MHand.TYPE_CHI].append( [winTile - 2, winTile - 1, winTile]) rBian, rPattern = self.winRuleMgr.isHu( newTilesBian, winTile, True, MWinRule.WIN_BY_MYSELF, magicTiles) if rBian: ftlog.debug( 'MTingMudanjiangRule isJia 3 Bian : ', newTilesBian, ' patterns:', rPattern) hasJia = True if not hasJia and MTile.getValue( winTile ) == 7 and winTile < MTile.TILE_DONG_FENG: newTiles37 = copy.deepcopy(newTiles) # 7,8,9 if ((winTile + 1) in newTiles37[MHand.TYPE_HAND]) and ( (winTile + 2) in newTiles37[MHand.TYPE_HAND]): newTiles37[MHand.TYPE_HAND].remove(winTile + 1) newTiles37[MHand.TYPE_HAND].remove(winTile + 2) newTiles37[MHand.TYPE_HAND].remove(winTile) newTiles37[MHand.TYPE_CHI].append( [winTile, winTile + 1, winTile + 2]) rQi, qiPattern = self.winRuleMgr.isHu( newTiles37, winTile, True, MWinRule.WIN_BY_MYSELF, magicTiles) if rQi: ftlog.debug( 'MTingMudanjiangRule isJia 7 Bian : ', newTiles37, ' pattern:', qiPattern) hasJia = True danDiaoJia = self.tableConfig.get(MTDefine.DAN_DIAO_JIA, 1) if not hasJia and danDiaoJia: newTilesDan = copy.deepcopy(newTiles) ftlog.debug( 'MTingMudanjiangRule isJia in >> danDiao : ', newTilesDan) # 5,5 if winTile in newTilesDan[MHand.TYPE_HAND]: rDan, danPattern = MWin.isHuWishSpecialJiang( newTilesDan[MHand.TYPE_HAND], [winTile, winTile], magicTiles) if rDan: ftlog.debug( 'MTingMudanjiangRule isJia danDiao : ', newTilesDan, ' winTile:', winTile, ' pattern:', danPattern) hasJia = True if not hasJia: newTilesJia = copy.deepcopy(newTiles) # 2,3,4 if ((winTile - 1) in newTilesJia[MHand.TYPE_HAND]) and ( (winTile + 1) in newTilesJia[MHand.TYPE_HAND]): newTilesJia[MHand.TYPE_HAND].remove(winTile + 1) newTilesJia[MHand.TYPE_HAND].remove(winTile - 1) newTilesJia[MHand.TYPE_HAND].remove(winTile) newTilesJia[MHand.TYPE_CHI].append( [winTile - 1, winTile, winTile + 1]) rJia, jiaPattern = self.winRuleMgr.isHu( newTilesJia, winTile, True, MWinRule.WIN_BY_MYSELF, magicTiles) if rJia: ftlog.debug('MTingMudanjiangRule isJia : ', newTilesJia, ' pattern:', jiaPattern) hasJia = True # winNodes中的patterns只是胡牌的一种方式,不是全部的胡牌解,判断夹牌,只使用patterns的组合会有遗漏的情况 # 合理的做法是先把夹拿出来,在判断剩下的牌是否能胡。 if not hasJia: ftlog.debug( 'MTingMudanjiangRule.canTing :, can not win tile:', winNode['winTile'], ', not has jia continue....') continue patterns = winNode['pattern'] checkKeCount = keCount + self.getKeCount(patterns) checkShunCount = shunCount + self.getShunCount(patterns) ftlog.debug('MTingMudanjiangRule.canTing checkKeCount:', checkKeCount, ' checkShunCount:', checkShunCount) if checkKeCount and checkShunCount: newWinNodes.append(winNode) if len(newWinNodes) > 0: newTingResult = {} newTingResult['dropTile'] = tingResult['dropTile'] newTingResult['winNodes'] = newWinNodes newTingResults.append(newTingResult) return len(newTingResults) > 0, newTingResults