def make(): lat1=request.args.get('lat1') lon1=request.args.get('lon1') lat2=request.args.get('lat2') lon2=request.args.get('lon2') game=request.args.get('game') path = makemap.makemap(float(lat1), float(lon1), float(lat2), float(lon2), game=game) return path[1:]
def make(): lat1 = request.args.get('lat1') lon1 = request.args.get('lon1') lat2 = request.args.get('lat2') lon2 = request.args.get('lon2') game = request.args.get('game') path = makemap.makemap(float(lat1), float(lon1), float(lat2), float(lon2), game=game) return path[1:]
clubs = overrideClubs(clubs, parms.testalign) # Delete clubs at (0.0, 0.0) for cnum in clubs: c = clubs[cnum] if c.latitude == 0.0 and c.longitude == 0.0: print('Deleting', c) del clubs[cnum] # Force all clubs to be included in the alignment map unless they are online-only for cnum in clubs: clubs[cnum].omitfrommap = clubs[cnum].onlineonly # Make the club entries for the map outfile = open(os.path.join(parms.outdir, parms.outfile), 'w') makemap(outfile, clubs, parms) outfile.close() if parms.makedivisions: outfile = open(os.path.join(parms.outdir, parms.divfile), 'w') import pytess from shapely.ops import cascaded_union from shapely.geometry import Polygon outfile.write(""" function DrawHull(hullPoints, color) { polyline = new google.maps.Polygon({ map: map, paths:hullPoints,