Exemple #1
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    def generate_points(self):
        start_angle = np.pi / 2 + self.arc_angle / 2
        end_angle = np.pi / 2 - self.arc_angle / 2
        self.add(Arc(
            start_angle=start_angle,
            angle=-self.arc_angle
        ))
        tick_angle_range = np.linspace(start_angle, end_angle, self.num_ticks)
        for index, angle in enumerate(tick_angle_range):
            vect = rotate_vector(RIGHT, angle)
            tick = Line((1 - self.tick_length) * vect, vect)
            label = TexMobject(str(10 * index))
            label.set_height(self.tick_length)
            label.shift((1 + self.tick_length) * vect)
            self.add(tick, label)

        needle = Polygon(
            LEFT, UP, RIGHT,
            stroke_width=0,
            fill_opacity=1,
            fill_color=self.needle_color
        )
        needle.stretch_to_fit_width(self.needle_width)
        needle.stretch_to_fit_height(self.needle_height)
        needle.rotate(start_angle - np.pi / 2, about_point=ORIGIN)
        self.add(needle)
        self.needle = needle

        self.center_offset = self.get_center()
Exemple #2
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    def get_subdivision_braces_and_labels(
        self, parts, labels, direction,
        buff=SMALL_BUFF,
        min_num_quads=1
    ):
        label_mobs = VGroup()
        braces = VGroup()
        for label, part in zip(labels, parts):
            brace = Brace(
                part, direction,
                min_num_quads=min_num_quads,
                buff=buff
            )
            if isinstance(label, Mobject):
                label_mob = label
            else:
                label_mob = TexMobject(label)
                label_mob.scale(self.default_label_scale_val)
            label_mob.next_to(brace, direction, buff)

            braces.add(brace)
            label_mobs.add(label_mob)
        parts.braces = braces
        parts.labels = label_mobs
        parts.label_kwargs = {
            "labels": label_mobs.copy(),
            "direction": direction,
            "buff": buff,
        }
        return VGroup(parts.braces, parts.labels)
Exemple #3
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    def add_T_label(self, x_val, side=RIGHT, label=None, color=WHITE, animated=False, **kwargs):
        triangle = RegularPolygon(n=3, start_angle=np.pi / 2)
        triangle.set_height(MED_SMALL_BUFF)
        triangle.move_to(self.coords_to_point(x_val, 0), UP)
        triangle.set_fill(color, 1)
        triangle.set_stroke(width=0)
        if label is None:
            T_label = TexMobject(self.variable_point_label, fill_color=color)
        else:
            T_label = TexMobject(label, fill_color=color)

        T_label.next_to(triangle, DOWN)
        v_line = self.get_vertical_line_to_graph(
            x_val, self.v_graph,
            color=YELLOW
        )

        if animated:
            self.play(
                DrawBorderThenFill(triangle),
                ShowCreation(v_line),
                Write(T_label, run_time=1),
                **kwargs
            )

        if np.all(side == LEFT):
            self.left_T_label_group = VGroup(T_label, triangle)
            self.left_v_line = v_line
            self.add(self.left_T_label_group, self.left_v_line)
        elif np.all(side == RIGHT):
            self.right_T_label_group = VGroup(T_label, triangle)
            self.right_v_line = v_line
            self.add(self.right_T_label_group, self.right_v_line)
Exemple #4
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    def add_axes(self):
        x_axis = Line(self.tick_width * LEFT / 2, self.width * RIGHT)
        y_axis = Line(MED_LARGE_BUFF * DOWN, self.height * UP)
        ticks = VGroup()
        heights = np.linspace(0, self.height, self.n_ticks + 1)
        values = np.linspace(0, self.max_value, self.n_ticks + 1)
        for y, value in zip(heights, values):
            tick = Line(LEFT, RIGHT)
            tick.set_width(self.tick_width)
            tick.move_to(y * UP)
            ticks.add(tick)
        y_axis.add(ticks)

        self.add(x_axis, y_axis)
        self.x_axis, self.y_axis = x_axis, y_axis

        if self.label_y_axis:
            labels = VGroup()
            for tick, value in zip(ticks, values):
                label = TexMobject(str(np.round(value, 2)))
                label.set_height(self.y_axis_label_height)
                label.next_to(tick, LEFT, SMALL_BUFF)
                labels.add(label)
            self.y_axis_labels = labels
            self.add(labels)
Exemple #5
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 def generate_sea_of_zeros(self):
     zero = TexMobject("0")
     self.sea_of_zeros = []
     for n in range(self.nrows):
         for a in range((self.nrows - n) / 2 + 1):
             for k in (n + a + 1, -a - 1):
                 self.coords.append((n, k))
                 mob = zero.copy()
                 mob.shift(self.coords_to_center(n, k))
                 self.coords_to_mobs[n][k] = mob
                 self.add(mob)
     return self
Exemple #6
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 def generate_n_choose_k_mobs(self):
     self.coords_to_n_choose_k = {}
     for n, k in self.coords:
         nck_mob = TexMobject(r"{%d \choose %d}" % (n, k))
         scale_factor = min(
             1,
             self.portion_to_fill * self.cell_height / nck_mob.get_height(),
             self.portion_to_fill * self.cell_width / nck_mob.get_width(),
         )
         center = self.coords_to_mobs[n][k].get_center()
         nck_mob.center().scale(scale_factor).shift(center)
         if n not in self.coords_to_n_choose_k:
             self.coords_to_n_choose_k[n] = {}
         self.coords_to_n_choose_k[n][k] = nck_mob
     return self
Exemple #7
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 def get_graph_label(
     self,
     graph,
     label="f(x)",
     x_val=None,
     direction=RIGHT,
     buff=MED_SMALL_BUFF,
     color=None,
 ):
     label = TexMobject(label)
     color = color or graph.get_color()
     label.set_color(color)
     if x_val is None:
         # Search from right to left
         for x in np.linspace(self.x_max, self.x_min, 100):
             point = self.input_to_graph_point(x, graph)
             if point[1] < FRAME_Y_RADIUS:
                 break
         x_val = x
     label.next_to(
         self.input_to_graph_point(x_val, graph),
         direction,
         buff=buff
     )
     label.shift_onto_screen()
     return label
Exemple #8
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    def count_mobjects(
        self, mobjects, mode="highlight",
        color="red",
        display_numbers=True,
        num_offset=DEFAULT_COUNT_NUM_OFFSET,
        run_time=DEFAULT_COUNT_RUN_TIME,
    ):
        """
        Note, leaves final number mobject as "number" attribute

        mode can be "highlight", "show_creation" or "show", otherwise
        a warning is given and nothing is animating during the count
        """
        if len(mobjects) > 50:  # TODO
            raise Exception("I don't know if you should be counting \
                             too many mobjects...")
        if len(mobjects) == 0:
            raise Exception("Counting mobject list of length 0")
        if mode not in ["highlight", "show_creation", "show"]:
            raise Warning("Unknown mode")
        frame_time = run_time / len(mobjects)
        if mode == "highlight":
            self.add(*mobjects)
        for mob, num in zip(mobjects, it.count(1)):
            if display_numbers:
                num_mob = TexMobject(str(num))
                num_mob.center().shift(num_offset)
                self.add(num_mob)
            if mode == "highlight":
                original_color = mob.color
                mob.set_color(color)
                self.wait(frame_time)
                mob.set_color(original_color)
            if mode == "show_creation":
                self.play(ShowCreation(mob, run_time=frame_time))
            if mode == "show":
                self.add(mob)
                self.wait(frame_time)
            if display_numbers:
                self.remove(num_mob)
        if display_numbers:
            self.add(num_mob)
            self.number = num_mob
        return self
Exemple #9
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    def interpolate_mobject(self, alpha):
        new_tex = self.tex_list[np.ceil(alpha * len(self.tex_list)) - 1]

        if new_tex != self.curr_tex:
            self.curr_tex = new_tex
            self.mobject = TexMobject(new_tex).shift(self.start_center)
        if not all(self.start_center == self.end_center):
            self.mobject.center().shift(
                (1 - alpha) * self.start_center + alpha * self.end_center
            )
Exemple #10
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class FlipThroughSymbols(Animation):
    CONFIG = {
        "start_center": ORIGIN,
        "end_center": ORIGIN,
    }

    def __init__(self, tex_list, **kwargs):
        mobject = TexMobject(self.curr_tex).shift(start_center)
        Animation.__init__(self, mobject, **kwargs)

    def interpolate_mobject(self, alpha):
        new_tex = self.tex_list[np.ceil(alpha * len(self.tex_list)) - 1]

        if new_tex != self.curr_tex:
            self.curr_tex = new_tex
            self.mobject = TexMobject(new_tex).shift(self.start_center)
        if not all(self.start_center == self.end_center):
            self.mobject.center().shift(
                (1 - alpha) * self.start_center + alpha * self.end_center
            )
Exemple #11
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    def __init__(self, mobject, direction=DOWN, **kwargs):
        digest_config(self, kwargs, locals())
        angle = -np.arctan2(*direction[:2]) + np.pi
        mobject.rotate(-angle, about_point=ORIGIN)
        left = mobject.get_corner(DOWN + LEFT)
        right = mobject.get_corner(DOWN + RIGHT)
        target_width = right[0] - left[0]

        # Adding int(target_width) qquads gives approximately the right width
        num_quads = np.clip(
            int(self.width_multiplier * target_width),
            self.min_num_quads, self.max_num_quads
        )
        tex_string = "\\underbrace{%s}" % (num_quads * "\\qquad")
        TexMobject.__init__(self, tex_string, **kwargs)
        self.tip_point_index = np.argmin(self.get_all_points()[:, 1])
        self.stretch_to_fit_width(target_width)
        self.shift(left - self.get_corner(UP + LEFT) + self.buff * DOWN)
        for mob in mobject, self:
            mob.rotate(angle, about_point=ORIGIN)
Exemple #12
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 def count_regions(self, regions,
                   mode="one_at_a_time",
                   num_offset=DEFAULT_COUNT_NUM_OFFSET,
                   run_time=DEFAULT_COUNT_RUN_TIME,
                   **unused_kwargsn):
     if mode not in ["one_at_a_time", "show_all"]:
         raise Warning("Unknown mode")
     frame_time = run_time / (len(regions))
     for region, count in zip(regions, it.count(1)):
         num_mob = TexMobject(str(count))
         num_mob.center().shift(num_offset)
         self.add(num_mob)
         self.set_color_region(region)
         self.wait(frame_time)
         if mode == "one_at_a_time":
             self.reset_background()
         self.remove(num_mob)
     self.add(num_mob)
     self.number = num_mob
     return self
Exemple #13
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    def add_bars(self, values):
        buff = float(self.width) / (2 * len(values) + 1)
        bars = VGroup()
        for i, value in enumerate(values):
            bar = Rectangle(
                height=(value / self.max_value) * self.height,
                width=buff,
                stroke_width=self.bar_stroke_width,
                fill_opacity=self.bar_fill_opacity,
            )
            bar.move_to((2 * i + 1) * buff * RIGHT, DOWN + LEFT)
            bars.add(bar)
        bars.set_color_by_gradient(*self.bar_colors)

        bar_labels = VGroup()
        for bar, name in zip(bars, self.bar_names):
            label = TexMobject(str(name))
            label.scale(self.bar_label_scale_val)
            label.next_to(bar, DOWN, SMALL_BUFF)
            bar_labels.add(label)

        self.add(bars, bar_labels)
        self.bars = bars
        self.bar_labels = bar_labels
Exemple #14
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 def get_number_mob(self, num):
     result = VGroup()
     place = 0
     max_place = self.max_place
     while place < max_place:
         digit = TexMobject(str(self.get_place_num(num, place)))
         if place >= len(self.digit_place_colors):
             self.digit_place_colors += self.digit_place_colors
         digit.set_color(self.digit_place_colors[place])
         digit.scale(self.num_scale_factor)
         digit.next_to(result, LEFT, buff=SMALL_BUFF, aligned_edge=DOWN)
         result.add(digit)
         place += 1
     return result
Exemple #15
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 def add_brackets(self):
     bracket_pair = TexMobject("\\big[", "\\big]")
     bracket_pair.scale(2)
     bracket_pair.stretch_to_fit_height(
         self.get_height() + 2 * self.bracket_v_buff
     )
     l_bracket, r_bracket = bracket_pair.split()
     l_bracket.next_to(self, LEFT, self.bracket_h_buff)
     r_bracket.next_to(self, RIGHT, self.bracket_h_buff)
     self.add(l_bracket, r_bracket)
     self.brackets = VGroup(l_bracket, r_bracket)
     return self
Exemple #16
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def get_det_text(matrix, determinant=None, background_rect=False, initial_scale_factor=2):
    parens = TexMobject("(", ")")
    parens.scale(initial_scale_factor)
    parens.stretch_to_fit_height(matrix.get_height())
    l_paren, r_paren = parens.split()
    l_paren.next_to(matrix, LEFT, buff=0.1)
    r_paren.next_to(matrix, RIGHT, buff=0.1)
    det = TextMobject("det")
    det.scale(initial_scale_factor)
    det.next_to(l_paren, LEFT, buff=0.1)
    if background_rect:
        det.add_background_rectangle()
    det_text = VGroup(det, l_paren, r_paren)
    if determinant is not None:
        eq = TexMobject("=")
        eq.next_to(r_paren, RIGHT, buff=0.1)
        result = TexMobject(str(determinant))
        result.next_to(eq, RIGHT, buff=0.2)
        det_text.add(eq, result)
    return det_text
Exemple #17
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    def get_vector_label(self,
                         vector,
                         label,
                         at_tip=False,
                         direction="left",
                         rotate=False,
                         color=None,
                         label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
        if not isinstance(label, TexMobject):
            if len(label) == 1:
                label = "\\vec{\\textbf{%s}}" % label
            label = TexMobject(label)
            if color is None:
                color = vector.get_color()
            label.set_color(color)
        label.scale(label_scale_factor)
        label.add_background_rectangle()

        if at_tip:
            vect = vector.get_vector()
            vect /= get_norm(vect)
            label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
        else:
            angle = vector.get_angle()
            if not rotate:
                label.rotate(-angle, about_point=ORIGIN)
            if direction == "left":
                label.shift(-label.get_bottom() + 0.1 * UP)
            else:
                label.shift(-label.get_top() + 0.1 * DOWN)
            label.rotate(angle, about_point=ORIGIN)
            label.shift((vector.get_end() - vector.get_start()) / 2)
        return label
 def generate_symbol(self):
     symbol = TexMobject("\\checkmark")
     symbol.set_color(self.color)
     symbol.set_height(self.inner_radius)
     return symbol
Exemple #19
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    def get_vector_label(self,
                         vector,
                         label,
                         at_tip=False,
                         direction="left",
                         rotate=False,
                         color=None,
                         label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
        """
        Returns naming labels for the passed vector.

        Parameters
        ----------
        vector
            Vector Object for which to get the label.
        at_tip (bool)
            Whether or not to place the label at the tip of the vector.
        direction (str="left")
            If the label should be on the "left" or right of the vector.
        rotate (bool=False)
            Whether or not to rotate it to align it with the vector.
        color (str)
            The color to give the label.
        label_scale_factor (Union[int,float])
            How much to scale the label by.
        
        Returns
        -------
        TexMobject
            The TexMobject of the label.
        """
        if not isinstance(label, TexMobject):
            if len(label) == 1:
                label = "\\vec{\\textbf{%s}}" % label
            label = TexMobject(label)
            if color is None:
                color = vector.get_color()
            label.set_color(color)
        label.scale(label_scale_factor)
        label.add_background_rectangle()

        if at_tip:
            vect = vector.get_vector()
            vect /= get_norm(vect)
            label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
        else:
            angle = vector.get_angle()
            if not rotate:
                label.rotate(-angle, about_point=ORIGIN)
            if direction == "left":
                label.shift(-label.get_bottom() + 0.1 * UP)
            else:
                label.shift(-label.get_top() + 0.1 * DOWN)
            label.rotate(angle, about_point=ORIGIN)
            label.shift((vector.get_end() - vector.get_start()) / 2)
        return label
Exemple #20
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    def get_secant_slope_group(
        self,
        x,
        graph,
        dx=None,
        dx_line_color=None,
        df_line_color=None,
        dx_label=None,
        df_label=None,
        include_secant_line=True,
        secant_line_color=None,
        secant_line_length=10,
    ):
        """
        Resulting group is of the form VGroup(
            dx_line,
            df_line,
            dx_label, (if applicable)
            df_label, (if applicable)
            secant_line, (if applicable)
        )
        with attributes of those names.
        """
        kwargs = locals()
        kwargs.pop("self")
        group = VGroup()
        group.kwargs = kwargs

        dx = dx or float(self.x_max - self.x_min) / 10
        dx_line_color = dx_line_color or self.default_input_color
        df_line_color = df_line_color or graph.get_color()

        p1 = self.input_to_graph_point(x, graph)
        p2 = self.input_to_graph_point(x + dx, graph)
        interim_point = p2[0] * RIGHT + p1[1] * UP

        group.dx_line = Line(p1, interim_point, color=dx_line_color)
        group.df_line = Line(interim_point, p2, color=df_line_color)
        group.add(group.dx_line, group.df_line)

        labels = VGroup()
        if dx_label is not None:
            group.dx_label = TexMobject(dx_label)
            labels.add(group.dx_label)
            group.add(group.dx_label)
        if df_label is not None:
            group.df_label = TexMobject(df_label)
            labels.add(group.df_label)
            group.add(group.df_label)

        if len(labels) > 0:
            max_width = 0.8 * group.dx_line.get_width()
            max_height = 0.8 * group.df_line.get_height()
            if labels.get_width() > max_width:
                labels.set_width(max_width)
            if labels.get_height() > max_height:
                labels.set_height(max_height)

        if dx_label is not None:
            group.dx_label.next_to(group.dx_line,
                                   np.sign(dx) * DOWN,
                                   buff=group.dx_label.get_height() / 2)
            group.dx_label.set_color(group.dx_line.get_color())

        if df_label is not None:
            group.df_label.next_to(group.df_line,
                                   np.sign(dx) * RIGHT,
                                   buff=group.df_label.get_height() / 2)
            group.df_label.set_color(group.df_line.get_color())

        if include_secant_line:
            secant_line_color = secant_line_color or self.default_derivative_color
            group.secant_line = Line(p1, p2, color=secant_line_color)
            group.secant_line.scale_in_place(secant_line_length /
                                             group.secant_line.get_length())
            group.add(group.secant_line)

        return group
    def construct(self):
        eq1a = TexMobject("4x + 3y")
        eq1b = TexMobject("=")
        eq1c = TexMobject("0")

        eq2a = TexMobject("5x - 2y")
        eq2b = TexMobject("=")
        eq2c = TexMobject("3")

        eq1b.next_to(eq1a, RIGHT)
        eq1c.next_to(eq1b, RIGHT)

        eq2a.shift(DOWN)
        eq2b.shift(DOWN)
        eq2c.shift(DOWN)

        eq2a.align_to(eq1a, LEFT)
        eq2b.align_to(eq1b, LEFT)
        eq2c.align_to(eq1c, LEFT)

        eq_group = VGroup(eq1a, eq2a)
        braces = Brace(eq_group, LEFT)
        eq_text = braces.get_text("A pair of equations")

        self.play(Write(eq1a))
        self.play(Write(eq1b))
        self.play(Write(eq1c))
        self.play(Write(eq2a))
        self.play(Write(eq2b))
        self.play(Write(eq2c))
        self.play(GrowFromCenter(braces), Write(eq_text))

        self.wait(3)
Exemple #22
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 def organize_matrices(self, left, right, result):
     equals = TexMobject("=")
     everything = VGroup(left, right, equals, result)
     everything.arrange()
     everything.set_width(FRAME_WIDTH - 1)
     self.add(everything)
Exemple #23
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    def get_vector_label(self, vector, label,
                         at_tip=False,
                         direction="left",
                         rotate=False,
                         color=None,
                         label_scale_factor=VECTOR_LABEL_SCALE_FACTOR):
        if not isinstance(label, TexMobject):
            if len(label) == 1:
                label = "\\vec{\\textbf{%s}}" % label
            label = TexMobject(label)
            if color is None:
                color = vector.get_color()
            label.set_color(color)
        label.scale(label_scale_factor)
        label.add_background_rectangle()

        if at_tip:
            vect = vector.get_vector()
            vect /= get_norm(vect)
            label.next_to(vector.get_end(), vect, buff=SMALL_BUFF)
        else:
            angle = vector.get_angle()
            if not rotate:
                label.rotate(-angle, about_point=ORIGIN)
            if direction == "left":
                label.shift(-label.get_bottom() + 0.1 * UP)
            else:
                label.shift(-label.get_top() + 0.1 * DOWN)
            label.rotate(angle, about_point=ORIGIN)
            label.shift((vector.get_end() - vector.get_start()) / 2)
        return label
Exemple #24
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 def generate_counter_tex(self, counter):
     color = self.get_fill_color()
     counter_str = str(counter) if isinstance(counter, int) else counter
     counter_tex = TexMobject(counter_str)
     counter_tex.set_color(color).next_to(self.rhombus, DOWN)
     return counter_tex
Exemple #25
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 def __init__(self, *tex_strings, **kwargs):
     self.tex_list = tex_strings
     TexMobject.__init__(self, *tex_strings, **kwargs)
     self.new_font_texs = VGroup()
 def __init__(self, **kwargs):
     Circle.__init__(self, **kwargs)
     plus = TexMobject("+")
     plus.scale(0.7)
     plus.move_to(self)
     self.add(plus)
Exemple #27
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 def add_letter(self, text, scale=1, buff=0.1, **moreargs):
     linea_referencia = Line(self[0][0].get_start(), self[0][-1].get_end())
     texto = TexMobject(text, **moreargs).scale(scale).move_to(self)
     ancho = texto.get_height() / 2
     texto.shift(self.direccion * (buff + 1) * ancho)
     return self.add(texto)
Exemple #28
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 def __init__(self, tex_list, **kwargs):
     mobject = TexMobject(self.curr_tex).shift(start_center)
     Animation.__init__(self, mobject, **kwargs)
Exemple #29
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 def get_tex(self,
             tex,
             scale=1,
             buff=1,
             invert_dir=False,
             invert_texto=False,
             remove_rot=True,
             **moreargs):
     linea_referencia = Line(self[0][0].get_start(), self[0][-1].get_end())
     texto = TexMobject(tex, **moreargs)
     ancho = texto.get_height() / 2
     if invert_texto:
         inv = PI
     else:
         inv = 0
     if remove_rot:
         texto.scale(scale).move_to(self)
     else:
         texto.rotate(
             linea_referencia.get_angle()).scale(scale).move_to(self)
         texto.rotate(inv)
     if invert_dir:
         inv = -1
     else:
         inv = 1
     texto.shift(self.direccion * (buff + 1) * ancho)
     return texto
Exemple #30
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def get_det_text(matrix,
                 determinant=None,
                 background_rect=False,
                 initial_scale_factor=2):
    parens = TexMobject("(", ")")
    parens.scale(initial_scale_factor)
    parens.stretch_to_fit_height(matrix.get_height())
    l_paren, r_paren = parens.split()
    l_paren.next_to(matrix, LEFT, buff=0.1)
    r_paren.next_to(matrix, RIGHT, buff=0.1)
    det = TextMobject("det")
    det.scale(initial_scale_factor)
    det.next_to(l_paren, LEFT, buff=0.1)
    if background_rect:
        det.add_background_rectangle()
    det_text = VGroup(det, l_paren, r_paren)
    if determinant is not None:
        eq = TexMobject("=")
        eq.next_to(r_paren, RIGHT, buff=0.1)
        result = TexMobject(str(determinant))
        result.next_to(eq, RIGHT, buff=0.2)
        det_text.add(eq, result)
    return det_text
Exemple #31
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 def get_tex(self, *tex, **kwargs):
     tex_mob = TexMobject(*tex)
     self.put_at_tip(tex_mob, **kwargs)
     return tex_mob
Exemple #32
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    def add_T_label(self,
                    x_val,
                    side=RIGHT,
                    label=None,
                    color=WHITE,
                    animated=False,
                    **kwargs):
        """
        This method adds to the Scene:
            -- a Vertical line from the x-axis to the corresponding point on the graph/curve.
            -- a small vertical Triangle whose top point lies on the base of the vertical line
            -- a TexMobject to be a label for the Line and Triangle, at the bottom of the Triangle.
        The scene needs to have the graph have the identifier/variable name self.v_graph.

        Parameters
        ----------
        x_val (Union[float, int])
            The x value at which the secant enters, and intersects
            the graph for the first time.
        
        side (np.ndarray())
        
        label (str)
            The label to give the vertline and triangle
        
        color (str)
            The hex color of the label.
        
        animated (bool=False)
            Whether or not to animate the addition of the T_label
        
        **kwargs
            Any valid keyword argument of a self.play call.
        """
        triangle = RegularPolygon(n=3, start_angle=np.pi / 2)
        triangle.set_height(MED_SMALL_BUFF)
        triangle.move_to(self.coords_to_point(x_val, 0), UP)
        triangle.set_fill(color, 1)
        triangle.set_stroke(width=0)
        if label is None:
            T_label = TexMobject(self.variable_point_label, fill_color=color)
        else:
            T_label = TexMobject(label, fill_color=color)

        T_label.next_to(triangle, DOWN)
        v_line = self.get_vertical_line_to_graph(x_val,
                                                 self.v_graph,
                                                 color=YELLOW)

        if animated:
            self.play(DrawBorderThenFill(triangle), ShowCreation(v_line),
                      Write(T_label, run_time=1), **kwargs)

        if np.all(side == LEFT):
            self.left_T_label_group = VGroup(T_label, triangle)
            self.left_v_line = v_line
            self.add(self.left_T_label_group, self.left_v_line)
        elif np.all(side == RIGHT):
            self.right_T_label_group = VGroup(T_label, triangle)
            self.right_v_line = v_line
            self.add(self.right_T_label_group, self.right_v_line)
Exemple #33
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def matrix_to_mobject(matrix):
    return TexMobject(matrix_to_tex_string(matrix))
Exemple #34
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    def get_secant_slope_group(
        self,
        x, graph,
        dx=None,
        dx_line_color=None,
        df_line_color=None,
        dx_label=None,
        df_label=None,
        include_secant_line=True,
        secant_line_color=None,
        secant_line_length=10,
    ):
        """
        This method returns a VGroup of (two lines 
        representing dx and df, the labels for dx and 
        df, and the Secant to the Graph/curve at a 
        particular x value.

        Parameters
        ----------
        x (Union[float, int])
            The x value at which the secant enters, and intersects
            the graph for the first time.
        
        graph (ParametricFunction)
            The curve/graph for which the secant must
            be found.
        
        dx (Union[float, int])
            The change in x after which the secant exits.
        
        dx_line_color (str)
            The line color for the line that indicates the change in x.
        
        df_line_color (str)
            The line color for the line that indicates the change in y.
        
        dx_label (str)
            The label to be provided for the change in x.
        
        df_label (str)
            The label to be provided for the change in y.
        
        include_secant_line (bool=True)
            Whether or not to include the secant line in the graph,
            or just have the df and dx lines and labels.
        
        secant_line_color (str)
            The color of the secant line.
        
        secant_line_length (Union[float,int=10])
            How long the secant line should be.
        
        Returns:
        --------
        VGroup
            Resulting group is of the form VGroup(
                dx_line,
                df_line,
                dx_label, (if applicable)
                df_label, (if applicable)
                secant_line, (if applicable)
            )
            with attributes of those names.
        """
        kwargs = locals()
        kwargs.pop("self")
        group = VGroup()
        group.kwargs = kwargs

        dx = dx or float(self.x_max - self.x_min) / 10
        dx_line_color = dx_line_color or self.default_input_color
        df_line_color = df_line_color or graph.get_color()

        p1 = self.input_to_graph_point(x, graph)
        p2 = self.input_to_graph_point(x + dx, graph)
        interim_point = p2[0] * RIGHT + p1[1] * UP

        group.dx_line = Line(
            p1, interim_point,
            color=dx_line_color
        )
        group.df_line = Line(
            interim_point, p2,
            color=df_line_color
        )
        group.add(group.dx_line, group.df_line)

        labels = VGroup()
        if dx_label is not None:
            group.dx_label = TexMobject(dx_label)
            labels.add(group.dx_label)
            group.add(group.dx_label)
        if df_label is not None:
            group.df_label = TexMobject(df_label)
            labels.add(group.df_label)
            group.add(group.df_label)

        if len(labels) > 0:
            max_width = 0.8 * group.dx_line.get_width()
            max_height = 0.8 * group.df_line.get_height()
            if labels.get_width() > max_width:
                labels.set_width(max_width)
            if labels.get_height() > max_height:
                labels.set_height(max_height)

        if dx_label is not None:
            group.dx_label.next_to(
                group.dx_line,
                np.sign(dx) * DOWN,
                buff=group.dx_label.get_height() / 2
            )
            group.dx_label.set_color(group.dx_line.get_color())

        if df_label is not None:
            group.df_label.next_to(
                group.df_line,
                np.sign(dx) * RIGHT,
                buff=group.df_label.get_height() / 2
            )
            group.df_label.set_color(group.df_line.get_color())

        if include_secant_line:
            secant_line_color = secant_line_color or self.default_derivative_color
            group.secant_line = Line(p1, p2, color=secant_line_color)
            group.secant_line.scale_in_place(
                secant_line_length / group.secant_line.get_length()
            )
            group.add(group.secant_line)

        return group
    def construct(self):
        self.phase = 0

        point_x, point_y = self.comp_point(0)

        self.make_axes()

        self.ellipse = VMobject(color=self.path_color)

        self.phi = TexMobject(r"\Delta \Phi = ").set_color(BLACK).shift(4 *
                                                                        RIGHT +
                                                                        2 * UP)
        self.phi_0 = TexMobject("0").set_color(BLACK).next_to(self.phi, RIGHT)
        self.phi_pi_2 = TexMobject(r"\frac{\pi}{2}").set_color(BLACK).next_to(
            self.phi, RIGHT).shift(0.06 * DOWN)
        self.phi_3_pi_4 = TexMobject(r"\frac{3 \pi}{4}").set_color(
            BLACK).next_to(self.phi, RIGHT)

        self.x_vector = Vector(point_x * RIGHT,
                               color=self.axes_vector_color,
                               **self.vector_args)
        self.y_vector = Vector(point_y * UP,
                               color=self.axes_vector_color,
                               **self.vector_args)

        self.xy_vector = Vector(point_x * RIGHT + point_y * UP,
                                color=self.xy_vector_color,
                                **self.vector_args)

        update_group = VGroup(
            self.ellipse,
            self.xy_vector,
            self.x_vector,
            self.y_vector,
        )

        self.wait(1.6)
        self.add(self.ellipse)

        self.play(FadeIn(self.x_vector))
        # self.wait(1)
        self.play(FadeIn(self.y_vector))
        self.wait(4)
        self.play(FadeIn(self.xy_vector))
        self.play(UpdateFromAlphaFunc(update_group,
                                      self.do_vectors_and_ellipse_period),
                  run_time=self.period,
                  rate_func=linear)
        self.play(
            UpdateFromAlphaFunc(update_group,
                                self.do_vectors_only_period,
                                run_time=self.period,
                                rate_func=linear))
        self.play(
            AnimationGroup(UpdateFromAlphaFunc(update_group,
                                               self.do_vectors_only_period,
                                               run_time=self.period,
                                               rate_func=linear),
                           AnimationGroup(FadeIn(self.phi),
                                          FadeIn(self.phi_0)),
                           lag_ratio=0.7))
        self.play(
            UpdateFromAlphaFunc(update_group,
                                self.do_vectors_only_period,
                                run_time=self.period,
                                rate_func=linear))

        self.x_vector.set_color(BLACK)
        self.play(UpdateFromAlphaFunc(update_group,
                                      self.do_90_phase_shift,
                                      rate_func=linear),
                  FadeOut(self.ellipse),
                  FadeOut(self.phi_0),
                  FadeIn(self.phi_pi_2),
                  run_time=self.period / 4)

        self.phase = np.pi / 2
        self.ellipse.set_points([])
        self.x_vector.set_color(self.axes_vector_color)

        self.play(UpdateFromAlphaFunc(update_group,
                                      self.do_vectors_and_ellipse_period),
                  run_time=self.period,
                  rate_func=linear)
        for _ in range(3):
            self.play(UpdateFromAlphaFunc(update_group,
                                          self.do_vectors_only_period),
                      run_time=self.period,
                      rate_func=linear)

        self.x_vector.set_color(BLACK)
        self.play(UpdateFromAlphaFunc(update_group,
                                      self.do_45_phase_shift,
                                      rate_func=linear),
                  FadeOut(self.ellipse),
                  FadeOut(self.phi_pi_2),
                  FadeIn(self.phi_3_pi_4),
                  run_time=self.period / 8)

        self.phase = 3 * np.pi / 4
        self.ellipse.set_points([])
        self.x_vector.set_color(self.axes_vector_color)

        self.play(UpdateFromAlphaFunc(update_group,
                                      self.do_vectors_and_ellipse_period),
                  run_time=self.period,
                  rate_func=linear)

        self.play(
            AnimationGroup(UpdateFromAlphaFunc(
                update_group,
                self.do_vectors_only_period_hide,
                rate_func=linear,
                run_time=self.period),
                           AnimationGroup(FadeOut(self.phi_3_pi_4),
                                          FadeOut(self.phi)),
                           lag_ratio=0.7))
        self.play(FadeOut(self.axes), FadeOut(self.axes_labels))
        self.wait()