def get_winding_number(points): total_angle = 0 for p1, p2 in adjacent_pairs(points): d_angle = angle_of_vector(p2) - angle_of_vector(p1) d_angle = ((d_angle + PI) % TAU) - PI total_angle += d_angle return total_angle / TAU
def round_corners(self, radius=0.5): vertices = self.get_vertices() arcs = [] for v1, v2, v3 in adjacent_n_tuples(vertices, 3): vect1 = v2 - v1 vect2 = v3 - v2 unit_vect1 = normalize(vect1) unit_vect2 = normalize(vect2) angle = angle_between_vectors(vect1, vect2) # Negative radius gives concave curves angle *= np.sign(radius) # Distance between vertex and start of the arc cut_off_length = radius * np.tan(angle / 2) # Determines counterclockwise vs. clockwise sign = np.sign(np.cross(vect1, vect2)[2]) arc = ArcBetweenPoints(v2 - unit_vect1 * cut_off_length, v2 + unit_vect2 * cut_off_length, angle=sign * angle) arcs.append(arc) self.clear_points() # To ensure that we loop through starting with last arcs = [arcs[-1], *arcs[:-1]] for arc1, arc2 in adjacent_pairs(arcs): self.append_points(arc1.points) line = Line(arc1.get_end(), arc2.get_start()) # Make sure anchors are evenly distributed len_ratio = line.get_length() / arc1.get_arc_length() line.insert_n_curves(int(arc1.get_num_curves() * len_ratio)) self.append_points(line.get_points()) return self
def round_corners(self, radius=0.5): vertices = self.get_vertices() arcs = [] for v1, v2, v3 in adjacent_n_tuples(vertices, 3): vect1 = v2 - v1 vect2 = v3 - v2 unit_vect1 = normalize(vect1) unit_vect2 = normalize(vect2) angle = angle_between_vectors(vect1, vect2) # Negative radius gives concave curves angle *= np.sign(radius) # Distance between vertex and start of the arc cut_off_length = radius * np.tan(angle / 2) # Determines counterclockwise vs. clockwise sign = np.sign(np.cross(vect1, vect2)[2]) arc = ArcBetweenPoints( v2 - unit_vect1 * cut_off_length, v2 + unit_vect2 * cut_off_length, angle=sign * angle ) arcs.append(arc) self.clear_points() # To ensure that we loop through starting with last arcs = [arcs[-1], *arcs[:-1]] for arc1, arc2 in adjacent_pairs(arcs): self.append_points(arc1.points) line = Line(arc1.get_end(), arc2.get_start()) # Make sure anchors are evenly distributed len_ratio = line.get_length() / arc1.get_arc_length() line.insert_n_curves( int(arc1.get_num_curves() * len_ratio) ) self.append_points(line.get_points()) return self
def round_corners(self, radius=0.5): vertices = self.get_vertices() arcs = [] for v1, v2, v3 in adjacent_n_tuples(vertices, 3): vect1 = v2 - v1 vect2 = v3 - v2 unit_vect1 = normalize(vect1) unit_vect2 = normalize(vect2) angle = angle_between_vectors(vect1, vect2) # Negative radius gives concave curves angle *= np.sign(radius) # Distance between vertex and start of the arc cut_off_length = radius * np.tan(angle / 2) # Determines counterclockwise vs. clockwise sign = np.sign(np.cross(vect1, vect2)[2]) arcs.append( ArcBetweenPoints(v2 - unit_vect1 * cut_off_length, v2 + unit_vect2 * cut_off_length, angle=sign * angle)) self.clear_points() # To ensure that we loop through starting with last arcs = [arcs[-1], *arcs[:-1]] for arc1, arc2 in adjacent_pairs(arcs): self.append_points(arc1.points) self.add_line_to(arc2.get_start()) return self
def __init__(self, *mobjects, **kwargs): start = Group(*mobjects) target = Group(*[ m1.copy().move_to(m2) for m1, m2 in adjacent_pairs(start) ]) OldTransform.__init__(self, start, target, **kwargs)
def __init__(self, vmobject, depth=1.0, direction=IN, **kwargs): # At the moment, this assume stright edges super().__init__(**kwargs) vect = depth * direction self.add(vmobject.copy()) points = vmobject.get_points()[::vmobject.n_points_per_curve] for p1, p2 in adjacent_pairs(points): wall = VMobject() wall.match_style(vmobject) wall.set_points_as_corners([p1, p2, p2 + vect, p1 + vect]) self.add(wall) self.add(vmobject.copy().shift(vect).reverse_points())
def _get_neighbouring_pairs(iterable): return list(adjacent_pairs(iterable))[:-1]
def region_from_polygon_vertices(*vertices, **kwargs): return region_from_line_boundary(*adjacent_pairs(vertices), **kwargs)