def fn(self, edge, object_name, object_pose, holding):
        oracle = self.oracle
        preprocess_edge(oracle, edge)

        all_trans = [
            object_trans_from_manip_trans(q.manip_trans,
                                          holding.grasp.grasp_trans)
            for q in edge.configs()
        ]  # TODO - cache these transforms
        distance = oracle.get_radius2(object_name) + oracle.get_radius2(
            holding.object_name)
        nearby_trans = [
            trans for trans in all_trans if length2(
                point_from_trans(trans) -
                point_from_pose(object_pose.value)) <= distance
        ]
        if len(nearby_trans) == 0: return False

        with oracle.body_saver(object_name):
            oracle.set_pose(object_name, object_pose)
            with oracle.body_saver(holding.object_name):
                for trans in nearby_trans:
                    set_trans(oracle.get_body(holding.object_name), trans)
                    if collision(oracle, object_name, holding.object_name):
                        return True
        return False
Exemple #2
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    def fn(self, start_config, trajs, object_name, object_pose, holding):
        oracle = self.oracle
        if oracle.traj_collision(start_config, trajs, object_name,
                                 object_pose):
            return True

        all_trans = [
            object_trans_from_manip_trans(manip_trans,
                                          holding.grasp.grasp_trans)
            for traj in trajs for manip_trans in traj.manip_trans
        ]  # TODO - cache these transforms
        distance = oracle.get_radius2(object_name) + oracle.get_radius2(
            holding.object_name)
        manip_trans = [
            trans for trans in all_trans if length2(
                point_from_trans(trans) -
                point_from_pose(object_pose.value)) <= distance
        ]
        if len(manip_trans) == 0: return False

        with oracle.body_saver(object_name):
            oracle.set_pose(object_name, object_pose)
            with oracle.body_saver(holding.object_name):
                for trans in manip_trans:
                    set_trans(oracle.get_body(holding.object_name), trans)
                    if collision(oracle, object_name, holding.object_name):
                        return True
        return False
Exemple #3
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    def fn(self, body_name1, pose1, grasp, body_name2, pose2):
        oracle = self.oracle
        manip_trans, vector = manip_from_pose_grasp(pose1, grasp)
        distance, direction = length(vector), normalize(vector)
        steps = int(max(ceil(distance / MIN_DELTA), 1)) + 1
        poses = [
            Pose(
                pose_from_trans(
                    vector_trans(trans_from_pose(pose1.value),
                                 direction * s * distance / steps)))
            for s in reversed(range(steps))
        ]

        # USE OBJECT COLLISION CACHE?

        if not any(
                oracle.necessary_collision(body_name1, pose, body_name2, pose2)
                for pose in poses):
            return False

        with oracle.body_saver(body_name1):
            with oracle.body_saver(body_name2):
                oracle.set_pose(body_name2, pose2)
                for pose in poses:
                    oracle.set_pose(body_name1, pose)
                    if collision(oracle, body_name1, body_name2
                                 ):  # TODO - consider using gripper as well
                        return True
        return False
Exemple #4
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    def fn(self, body_name1, pose1, body_name2, pose2):
        oracle = self.oracle

        if not oracle.necessary_collision(body_name1, pose1, body_name2,
                                          pose2):
            return False

        with oracle.body_saver(body_name1):
            with oracle.body_saver(body_name2):
                oracle.set_pose(body_name1, pose1)
                oracle.set_pose(body_name2, pose2)
                return collision(oracle, body_name1, body_name2)
Exemple #5
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def fn(self, config, object_name, object_pose, holding):
    oracle = self.oracle
    if not hasattr(config, 'preprocessed'):
        config.processed = True
        with oracle.robot_saver():
            oracle.set_robot_config(config)
            config.saver = oracle.robot_saver()
            config.manip_trans = get_manip_trans(oracle)
            config.aabbs = [
                (aabb_min(aabb), aabb_max(aabb)) for aabb in
                [oracle.compute_part_aabb(part) for part in USE_ROBOT_PARTS]
            ]

    trans = object_trans_from_manip_trans(config.manip_trans,
                                          holding.grasp.grasp_trans)
    distance = oracle.get_radius2(object_name) + oracle.get_radius2(
        holding.object_name)
    check_holding = length2(
        point_from_trans(trans) -
        point_from_pose(object_pose.value)) <= distance

    object_aabb = oracle.get_aabb(object_name,
                                  trans_from_pose(object_pose.value))
    object_aabb_min, object_aabb_max = aabb_min(object_aabb), aabb_max(
        object_aabb)
    check_robot = fast_aabb_overlap(object_aabb_min, object_aabb_max,
                                    config.aabbs)
    if not check_holding or not check_robot: return False

    with oracle.body_saver(object_name):
        oracle.set_pose(object_name, object_pose)
        if check_robot:
            with oracle.robot_saver():
                with collision_saver(
                        oracle.env,
                        openravepy_int.CollisionOptions.ActiveDOFs):
                    config.saver.Restore()
                    if robot_collision(oracle, object_name):
                        return True
        if check_holding:
            with oracle.body_saver(holding.object_name):
                set_trans(oracle.get_body(holding.object_name), trans)
                if collision(oracle, object_name, holding.object_name):
                    return True
    return False
Exemple #6
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    def fn(self, body_name, pose, grasp):
        oracle = self.oracle
        manip_trans, vector = manip_from_pose_grasp(pose, grasp)
        body_trans, gripper_trans = trans_from_pose(
            pose.value), gripper_trans_from_manip_trans(oracle, manip_trans)
        distance, direction = length(vector), normalize(vector)
        steps = int(max(ceil(distance / MIN_DELTA), 1)) + 1

        gripper = oracle.robot.GetActiveManipulator().GetEndEffector(
        )  # NOTE - the gripper is the red thing inside the hand
        with oracle.robot:
            with oracle.body_saver(body_name):
                for dist in (s * distance / steps
                             for s in reversed(range(steps))):
                    set_trans(oracle.get_body(body_name),
                              vector_trans(body_trans, dist * direction))
                    set_trans(gripper,
                              vector_trans(gripper_trans, dist * direction))
                    if any(gripper_collision(oracle, gripper, obst_name) for obst_name in oracle.obstacles) or \
                        any(collision(oracle, body_name, obst_name) for obst_name in oracle.obstacles):
                        return True
        return False