def step_down(self, i, subtiles): self.level_progresses.append((i, subtiles)) self.progress_str_parts.append(status_symbol(i, subtiles)) self.level_progress_percentages.append(self.level_progress_percentages[-1] / subtiles) yield self.level_progress_percentages.pop() self.progress_str_parts.pop() self.level_progresses.pop()
def step_down(self, i, subtiles): if self.level_progresses is None: self.level_progresses = [] self.level_progresses = self.level_progresses[:self.level_progresses_level] self.level_progresses.append((i, subtiles)) self.level_progresses_level += 1 self.progress_str_parts.append(status_symbol(i, subtiles)) self.level_progress_percentages.append(self.level_progress_percentages[-1] / subtiles) yield self.level_progress_percentages.pop() self.progress_str_parts.pop() self.level_progresses_level -= 1 if self.level_progresses_level == 0: self.level_progresses = []
def _walk(self, cur_bbox, levels, progess_str='', progress=1.0, all_subtiles=False): """ :param cur_bbox: the bbox to seed in this call :param levels: list of levels to seed :param all_subtiles: seed all subtiles and do not check for intersections with bbox/geom """ current_level, levels = levels[0], levels[1:] bbox_, tiles, subtiles = self.grid.get_affected_level_tiles( cur_bbox, current_level) total_subtiles = tiles[0] * tiles[1] if len(levels) < self.skip_geoms_for_last_levels: # do not filter in last levels all_subtiles = True subtiles = self._filter_subtiles(subtiles, all_subtiles) if current_level <= self.report_till_level: self.report_progress(current_level, cur_bbox) progress = progress / total_subtiles for i, (subtile, sub_bbox, intersection) in enumerate(subtiles): if subtile is None: # no intersection self.progress += progress continue if levels: # recurse to next level sub_bbox = limit_sub_bbox(cur_bbox, sub_bbox) cur_progess_str = progess_str + status_symbol( i, total_subtiles) if intersection == CONTAINS: all_subtiles = True else: all_subtiles = False self._walk(sub_bbox, levels, cur_progess_str, all_subtiles=all_subtiles, progress=progress) if not self.work_on_metatiles: # collect actual tiles handle_tiles = self.grid.tile_list(subtile) else: handle_tiles = [subtile] if self.handle_uncached: handle_tiles = [ t for t in handle_tiles if t is not None and not self.tile_mgr.is_cached(t) ] elif self.handle_stale: handle_tiles = [ t for t in handle_tiles if t is not None and self.tile_mgr.is_stale(t) ] if handle_tiles: self.count += 1 self.worker_pool.process( handle_tiles, (progess_str, self.progress, self.eta)) if not levels: self.progress += progress if len(levels) >= 4: # call cleanup to close open caches # for connection based caches self.tile_mgr.cleanup() self.eta.update(self.progress)
def _walk(self, cur_bbox, levels, progess_str='', progress=1.0, all_subtiles=False): """ :param cur_bbox: the bbox to seed in this call :param levels: list of levels to seed :param all_subtiles: seed all subtiles and do not check for intersections with bbox/geom """ current_level, levels = levels[0], levels[1:] bbox_, tiles, subtiles = self.grid.get_affected_level_tiles(cur_bbox, current_level) total_subtiles = tiles[0] * tiles[1] if len(levels) < self.skip_geoms_for_last_levels: # do not filter in last levels all_subtiles = True subtiles = self._filter_subtiles(subtiles, all_subtiles) if current_level <= self.report_till_level: self.report_progress(current_level, cur_bbox) progress = progress / total_subtiles for i, (subtile, sub_bbox, intersection) in enumerate(subtiles): if subtile is None: # no intersection self.progress += progress continue if levels: # recurse to next level sub_bbox = limit_sub_bbox(cur_bbox, sub_bbox) cur_progess_str = progess_str + status_symbol(i, total_subtiles) if intersection == CONTAINS: all_subtiles = True else: all_subtiles = False self._walk(sub_bbox, levels, cur_progess_str, all_subtiles=all_subtiles, progress=progress) if not self.work_on_metatiles: # collect actual tiles handle_tiles = self.grid.tile_list(subtile) else: handle_tiles = [subtile] if self.handle_uncached: handle_tiles = [t for t in handle_tiles if t is not None and not self.tile_mgr.is_cached(t)] elif self.handle_stale: handle_tiles = [t for t in handle_tiles if t is not None and self.tile_mgr.is_stale(t)] if handle_tiles: self.count += 1 self.worker_pool.process(handle_tiles, (progess_str, self.progress, self.eta)) if not levels: self.progress += progress if len(levels) >= 4: # call cleanup to close open caches # for connection based caches self.tile_mgr.cleanup() self.eta.update(self.progress)