def loadObjects(self): secret = random.randrange(1, 100) levelObjects = [] #x,y,direction, imgFile, type, SubType, AI File #type: 1=player, 2=base # direction: 0=north, 1=west, 2=south, 3=east m = maptranslator.MapMaker() soln = __name__.replace("level", "soln") levelObject = [ 1, 1, 3, m.getSurf("dozerblue"), 1, 0, soln, "player blue" ] levelObjects.append(levelObject) levelObject = [ 5, 5, 0, m.getSurf("basered"), 2, 1, "baseAITellOnly", "base 1", secret ] levelObjects.append(levelObject) levelObject = [ 4, 8, 0, m.getSurf("baseblack"), 2, 1, "baseAIPrintOnly", "base 2", secret ] levelObjects.append(levelObject) return levelObjects
def loadObjects(self): secret = random.randrange(1,100) levelObjects=[] #x,y,direction, imgFile, type, SubType, AI File #type: 1=player, 2=base # direction: 0=north, 1=west, 2=south, 3=east m = maptranslator.MapMaker() soln= __name__.replace("level", "soln") levelObject=[1,1,3,m.getSurf("dozerblue"),1,0, soln, "player blue"] levelObjects.append(levelObject) randy = random.randrange(2,8) levelObject=[8,randy,0, m.getSurf("dozerred"), 1,1, "playerAIDummy", "opponent1"] levelObjects.append(levelObject) return levelObjects
def loadTiles(self): map = """wqwhwhwhwhwhweg1g1g1 wvg1g1g1g1g1wvg1g1g1 wzwhwhwhweg1wvg1g1g1 g1g1g1g1wvg1wvg1g1g1 g1whwhwhwcg1wvg1g1g1 g1g1g1g1g1g1wvg1g1g1 g1whwhwhwhwhwcg1g1g1 g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1""" m = maptranslator.MapMaker() mapTiles = m.makeMap(map) return mapTiles
def loadTiles(self): map = """g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1 g1g1g1g1g1g1g1g1g1g1""" m = maptranslator.MapMaker() mapTiles = m.makeMap(map) return mapTiles
def loadObjects(self): levelObjects = [] #x,y,direction, imgFile, type, SubType, AI File #type: 1=player, 2=base # direction: 0=north, 1=west, 2=south, 3=east m = maptranslator.MapMaker() soln = __name__.replace("level", "soln") levelObject = [ 1, 1, 3, m.getSurf("dozerblue"), 1, 0, soln, "player blue" ] levelObjects.append(levelObject) levelObject = [ 0, 5, 0, m.getSurf("basered"), 2, 1, "baseAITouchbase", "base 1" ] levelObjects.append(levelObject) return levelObjects
def loadObjects(self): levelObjects = [] #x,y,direction, imgFile, type, SubType, AI File #type: 1=player, 2=base # direction: 0=north, 1=west, 2=south, 3=east m = maptranslator.MapMaker() soln = __name__.replace("level", "soln") levelObject = [ 0, 0, 3, m.getSurf("dozerblue"), 1, 0, soln, "player blue" ] levelObjects.append(levelObject) randy = random.randrange(2, 8) levelObject = [ 8, randy, 0, m.getSurf("basered"), 2, 1, "baseAIPrintOnly", "base 1", "butterfly" ] levelObjects.append(levelObject) return levelObjects