Exemple #1
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    def draw(self, renderer):
        # draw the background patch
        self.axesPatch.draw(renderer)
        self._frameon = False

        # add the projection matrix to the renderer
        self.M = self.get_proj()
        renderer.M = self.M
        renderer.vvec = self.vvec
        renderer.eye = self.eye
        renderer.get_axis_position = self.get_axis_position

        # Calculate projection of collections and zorder them
        zlist = [(col.do_3d_projection(renderer), col) \
                for col in self.collections]
        zlist.sort(reverse=True)
        for i, (z, col) in enumerate(zlist):
            col.zorder = getattr(col, '_force_zorder', i)


        # Calculate projection of patches and zorder them
        zlist = [(patch.do_3d_projection(renderer), patch) \
                for patch in self.patches]
        zlist.sort(reverse=True)
        for i, (z, patch) in enumerate(zlist):
            patch.zorder = i

        self.w_xaxis.draw(renderer)
        self.w_yaxis.draw(renderer)
        self.w_zaxis.draw(renderer)
        Axes.draw(self, renderer)
Exemple #2
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    def draw(self, renderer):
        # draw the background patch
        self.axesPatch.draw(renderer)
        self._frameon = False

        # add the projection matrix to the renderer
        self.M = self.get_proj()
        renderer.M = self.M
        renderer.vvec = self.vvec
        renderer.eye = self.eye
        renderer.get_axis_position = self.get_axis_position

        # Calculate projection of collections and zorder them
        zlist = [(col.do_3d_projection(renderer), col) for col in self.collections]
        zlist.sort()
        zlist.reverse()
        for i, (z, col) in enumerate(zlist):
            col.zorder = i

        # Calculate projection of patches and zorder them
        zlist = [(patch.do_3d_projection(renderer), patch) for patch in self.patches]
        zlist.sort()
        zlist.reverse()
        for i, (z, patch) in enumerate(zlist):
            patch.zorder = i

        axes = (self.w_xaxis, self.w_yaxis, self.w_zaxis)
        for ax in axes:
            ax.draw_pane(renderer)
        for ax in axes:
            ax.draw(renderer)

        Axes.draw(self, renderer)
Exemple #3
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    def draw(self, renderer):

        if self._parent is not None:
            self.axes.viewLim.set(self._parent.viewLim)
            self.set_position(self._parent.get_position())

        Axes.draw(self, renderer)
Exemple #4
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    def draw(self, renderer):
        # draw the background patch
        self.axesPatch.draw(renderer)
        self._frameon = False

        # add the projection matrix to the renderer
        self.M = self.get_proj()
        renderer.M = self.M
        renderer.vvec = self.vvec
        renderer.eye = self.eye
        renderer.get_axis_position = self.get_axis_position

        # Calculate projection of collections and zorder them
        zlist = [(col.do_3d_projection(renderer), col) \
                for col in self.collections]
        zlist.sort()
        zlist.reverse()
        for i, (z, col) in enumerate(zlist):
            col.zorder = i

        # Calculate projection of patches and zorder them
        zlist = [(patch.do_3d_projection(renderer), patch) \
                for patch in self.patches]
        zlist.sort()
        zlist.reverse()
        for i, (z, patch) in enumerate(zlist):
            patch.zorder = i

        self.w_xaxis.draw(renderer)
        self.w_yaxis.draw(renderer)
        self.w_zaxis.draw(renderer)
        Axes.draw(self, renderer)
Exemple #5
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    def draw(self, renderer):

        if self._parent is not None:
            self.axes.viewLim.set(self._parent.viewLim)
            self.set_position(self._parent.get_position())

        Axes.draw(self, renderer)
Exemple #6
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 def draw(self, *args):
     '''
     draw() is overridden here to allow the data transform to be updated
     before calling the Axes.draw() method.  This allows resizes to be
     properly handled without registering callbacks.  The amount of
     work done here is kept to a minimum.
     '''
     self._update_data_transform()
     Axes.draw(self, *args)
Exemple #7
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 def draw(self, renderer, *args, **kwargs):
     if self._capture is None or not self._enabled:
         Axes.draw(self.axes, renderer, *args, **kwargs)
         self._capture = RenderCapture(self.axes, renderer)
     else:
         self.axes.axesPatch.draw(renderer, *args, **kwargs)
         self._capture.draw(renderer, *args, **kwargs)
         self.axes.xaxis.draw(renderer, *args, **kwargs)
         self.axes.yaxis.draw(renderer, *args, **kwargs)
         for s in self.axes.spines.values():
             s.draw(renderer, *args, **kwargs)
Exemple #8
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 def draw(self, renderer, *args, **kwargs):
     if self._capture is None or not self._enabled:
         Axes.draw(self.axes, renderer, *args, **kwargs)
         self._capture = RenderCapture(self.axes, renderer)
     else:
         self.axes.axesPatch.draw(renderer, *args, **kwargs)
         self._capture.draw(renderer, *args, **kwargs)
         self.axes.xaxis.draw(renderer, *args, **kwargs)
         self.axes.yaxis.draw(renderer, *args, **kwargs)
         for s in self.axes.spines.values():
             s.draw(renderer, *args, **kwargs)
Exemple #9
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    def draw(self, *args, **kwargs):
        thetamin, thetamax = self._realViewLim.intervalx
        thetamin *= 180 / np.pi
        thetamax *= 180 / np.pi
        if thetamin > thetamax:
            thetamin, thetamax = thetamax, thetamin
        rmin, rmax = self._realViewLim.intervaly - self.get_rorigin()

        if isinstance(self.patch, mpatches.Wedge):
            # Backwards-compatibility: Any subclassed Axes might override the
            # patch to not be the Wedge that PolarAxes uses.
            center = self.transWedge.transform_point((0.5, 0.5))
            self.patch.set_center(center)
            self.patch.set_theta1(thetamin)
            self.patch.set_theta2(thetamax)

            edge, _ = self.transWedge.transform_point((1, 0))
            radius = edge - center[0]
            width = min(radius * (rmax - rmin) / rmax, radius)
            self.patch.set_radius(radius)
            self.patch.set_width(width)

            inner_width = radius - width
            inner = self.spines.get('inner', None)
            if inner:
                inner.set_visible(inner_width != 0.0)

        visible = not _is_full_circle_deg(thetamin, thetamax)
        # For backwards compatibility, any subclassed Axes might override the
        # spines to not include start/end that PolarAxes uses.
        start = self.spines.get('start', None)
        end = self.spines.get('end', None)
        if start:
            start.set_visible(visible)
        if end:
            end.set_visible(visible)
        if visible:
            yaxis_text_transform = self._yaxis_transform
        else:
            yaxis_text_transform = self._r_label_position + self.transData
        if self._yaxis_text_transform != yaxis_text_transform:
            self._yaxis_text_transform.set(yaxis_text_transform)
            self.yaxis.reset_ticks()
            self.yaxis.set_clip_path(self.patch)

        Axes.draw(self, *args, **kwargs)
Exemple #10
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 def draw(self, renderer):
     self.axesPatch.draw(renderer)
     self._frameon = False
     self.M = self.get_proj()
     renderer.M = self.M
     renderer.vvec = self.vvec
     renderer.eye = self.eye
     renderer.get_axis_position = self.get_axis_position
     zlist = [(col.do_3d_projection(renderer), col) \
             for col in self.collections]
     zlist.sort()
     zlist.reverse()
     for i, (z, col) in enumerate(zlist):
         col.zorder = i
     zlist = [(patch.do_3d_projection(renderer), patch) \
             for patch in self.patches]
     zlist.sort()
     zlist.reverse()
     for i, (z, patch) in enumerate(zlist):
         patch.zorder = i
     self.w_xaxis.draw(renderer)
     self.w_yaxis.draw(renderer)
     self.w_zaxis.draw(renderer)
     Axes.draw(self, renderer)
Exemple #11
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 def draw(self, *args):
     '''Override Axes.draw() to first consider our buffer.'''
     self._check_buffer()
     Axes.draw(self, *args)