class Legend(Artist): """ Place a legend on the axes at location loc. Labels are a sequence of strings and loc can be a string or an integer specifying the legend location The location codes are:: 'best' : 0, (only implemented for axis legends) 'upper right' : 1, 'upper left' : 2, 'lower left' : 3, 'lower right' : 4, 'right' : 5, 'center left' : 6, 'center right' : 7, 'lower center' : 8, 'upper center' : 9, 'center' : 10, loc can be a tuple of the normalized coordinate values with respect its parent. """ codes = { 'best': 0, # only implemented for axis legends 'upper right': 1, 'upper left': 2, 'lower left': 3, 'lower right': 4, 'right': 5, 'center left': 6, 'center right': 7, 'lower center': 8, 'upper center': 9, 'center': 10, } zorder = 5 def __str__(self): return "Legend" def __init__( self, parent, handles, labels, loc=None, numpoints=None, # the number of points in the legend line markerscale=None, # the relative size of legend markers # vs. original markerfirst=True, # controls ordering (left-to-right) of # legend marker and label scatterpoints=None, # number of scatter points scatteryoffsets=None, prop=None, # properties for the legend texts fontsize=None, # keyword to set font size directly # spacing & pad defined as a fraction of the font-size borderpad=None, # the whitespace inside the legend border labelspacing=None, # the vertical space between the legend # entries handlelength=None, # the length of the legend handles handleheight=None, # the height of the legend handles handletextpad=None, # the pad between the legend handle # and text borderaxespad=None, # the pad between the axes and legend # border columnspacing=None, # spacing between columns ncol=1, # number of columns mode=None, # mode for horizontal distribution of columns. # None, "expand" fancybox=None, # True use a fancy box, false use a rounded # box, none use rc shadow=None, title=None, # set a title for the legend framealpha=None, # set frame alpha bbox_to_anchor=None, # bbox that the legend will be anchored. bbox_transform=None, # transform for the bbox frameon=None, # draw frame handler_map=None, ): """ - *parent*: the artist that contains the legend - *handles*: a list of artists (lines, patches) to be added to the legend - *labels*: a list of strings to label the legend Optional keyword arguments: ================ ==================================================== Keyword Description ================ ==================================================== loc a location code prop the font property fontsize the font size (used only if prop is not specified) markerscale the relative size of legend markers vs. original markerfirst If true, place legend marker to left of label If false, place legend marker to right of label numpoints the number of points in the legend for line scatterpoints the number of points in the legend for scatter plot scatteryoffsets a list of yoffsets for scatter symbols in legend frameon if True, draw a frame around the legend. If None, use rc fancybox if True, draw a frame with a round fancybox. If None, use rc shadow if True, draw a shadow behind legend framealpha If not None, alpha channel for the frame. ncol number of columns borderpad the fractional whitespace inside the legend border labelspacing the vertical space between the legend entries handlelength the length of the legend handles handleheight the height of the legend handles handletextpad the pad between the legend handle and text borderaxespad the pad between the axes and legend border columnspacing the spacing between columns title the legend title bbox_to_anchor the bbox that the legend will be anchored. bbox_transform the transform for the bbox. transAxes if None. ================ ==================================================== The pad and spacing parameters are measured in font-size units. e.g., a fontsize of 10 points and a handlelength=5 implies a handlelength of 50 points. Values from rcParams will be used if None. Users can specify any arbitrary location for the legend using the *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance of BboxBase(or its derivatives) or a tuple of 2 or 4 floats. See :meth:`set_bbox_to_anchor` for more detail. The legend location can be specified by setting *loc* with a tuple of 2 floats, which is interpreted as the lower-left corner of the legend in the normalized axes coordinate. """ # local import only to avoid circularity from matplotlib.axes import Axes from matplotlib.figure import Figure Artist.__init__(self) if prop is None: if fontsize is not None: self.prop = FontProperties(size=fontsize) else: self.prop = FontProperties(size=rcParams["legend.fontsize"]) elif isinstance(prop, dict): self.prop = FontProperties(**prop) if "size" not in prop: self.prop.set_size(rcParams["legend.fontsize"]) else: self.prop = prop self._fontsize = self.prop.get_size_in_points() self.texts = [] self.legendHandles = [] self._legend_title_box = None #: A dictionary with the extra handler mappings for this Legend #: instance. self._custom_handler_map = handler_map locals_view = locals() for name in [ "numpoints", "markerscale", "shadow", "columnspacing", "scatterpoints", "handleheight", 'borderpad', 'labelspacing', 'handlelength', 'handletextpad', 'borderaxespad' ]: if locals_view[name] is None: value = rcParams["legend." + name] else: value = locals_view[name] setattr(self, name, value) del locals_view handles = list(handles) if len(handles) < 2: ncol = 1 self._ncol = ncol if self.numpoints <= 0: raise ValueError("numpoints must be > 0; it was %d" % numpoints) # introduce y-offset for handles of the scatter plot if scatteryoffsets is None: self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.]) else: self._scatteryoffsets = np.asarray(scatteryoffsets) reps = int(self.scatterpoints / len(self._scatteryoffsets)) + 1 self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints] # _legend_box is an OffsetBox instance that contains all # legend items and will be initialized from _init_legend_box() # method. self._legend_box = None if isinstance(parent, Axes): self.isaxes = True self.axes = parent self.set_figure(parent.figure) elif isinstance(parent, Figure): self.isaxes = False self.set_figure(parent) else: raise TypeError("Legend needs either Axes or Figure as parent") self.parent = parent if loc is None: loc = rcParams["legend.loc"] if not self.isaxes and loc in [0, 'best']: loc = 'upper right' if is_string_like(loc): if loc not in self.codes: if self.isaxes: warnings.warn('Unrecognized location "%s". Falling back ' 'on "best"; valid locations are\n\t%s\n' % (loc, '\n\t'.join(six.iterkeys(self.codes)))) loc = 0 else: warnings.warn('Unrecognized location "%s". Falling back ' 'on "upper right"; ' 'valid locations are\n\t%s\n' % (loc, '\n\t'.join(six.iterkeys(self.codes)))) loc = 1 else: loc = self.codes[loc] if not self.isaxes and loc == 0: warnings.warn('Automatic legend placement (loc="best") not ' 'implemented for figure legend. ' 'Falling back on "upper right".') loc = 1 self._mode = mode self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform) # We use FancyBboxPatch to draw a legend frame. The location # and size of the box will be updated during the drawing time. self.legendPatch = FancyBboxPatch(xy=(0.0, 0.0), width=1., height=1., facecolor=rcParams["axes.facecolor"], edgecolor=rcParams["axes.edgecolor"], mutation_scale=self._fontsize, snap=True) # The width and height of the legendPatch will be set (in the # draw()) to the length that includes the padding. Thus we set # pad=0 here. if fancybox is None: fancybox = rcParams["legend.fancybox"] if fancybox: self.legendPatch.set_boxstyle("round", pad=0, rounding_size=0.2) else: self.legendPatch.set_boxstyle("square", pad=0) self._set_artist_props(self.legendPatch) self._drawFrame = frameon if frameon is None: self._drawFrame = rcParams["legend.frameon"] # init with null renderer self._init_legend_box(handles, labels, markerfirst) if framealpha is None: self.get_frame().set_alpha(rcParams["legend.framealpha"]) else: self.get_frame().set_alpha(framealpha) self._loc = loc self.set_title(title) self._last_fontsize_points = self._fontsize self._draggable = None def _set_artist_props(self, a): """ set the boilerplate props for artists added to axes """ a.set_figure(self.figure) if self.isaxes: # a.set_axes(self.axes) a.axes = self.axes a.set_transform(self.get_transform()) def _set_loc(self, loc): # find_offset function will be provided to _legend_box and # _legend_box will draw itself at the location of the return # value of the find_offset. self._loc_real = loc if loc == 0: _findoffset = self._findoffset_best else: _findoffset = self._findoffset_loc # def findoffset(width, height, xdescent, ydescent): # return _findoffset(width, height, xdescent, ydescent, renderer) self._legend_box.set_offset(_findoffset) self._loc_real = loc def _get_loc(self): return self._loc_real _loc = property(_get_loc, _set_loc) def _findoffset_best(self, width, height, xdescent, ydescent, renderer): "Helper function to locate the legend at its best position" ox, oy = self._find_best_position(width, height, renderer) return ox + xdescent, oy + ydescent def _findoffset_loc(self, width, height, xdescent, ydescent, renderer): "Helper function to locate the legend using the location code" if iterable(self._loc) and len(self._loc) == 2: # when loc is a tuple of axes(or figure) coordinates. fx, fy = self._loc bbox = self.get_bbox_to_anchor() x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy else: bbox = Bbox.from_bounds(0, 0, width, height) x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer) return x + xdescent, y + ydescent @allow_rasterization def draw(self, renderer): "Draw everything that belongs to the legend" if not self.get_visible(): return renderer.open_group('legend') fontsize = renderer.points_to_pixels(self._fontsize) # if mode == fill, set the width of the legend_box to the # width of the paret (minus pads) if self._mode in ["expand"]: pad = 2 * (self.borderaxespad + self.borderpad) * fontsize self._legend_box.set_width(self.get_bbox_to_anchor().width - pad) # update the location and size of the legend. This needs to # be done in any case to clip the figure right. bbox = self._legend_box.get_window_extent(renderer) self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height) self.legendPatch.set_mutation_scale(fontsize) if self._drawFrame: if self.shadow: shadow = Shadow(self.legendPatch, 2, -2) shadow.draw(renderer) self.legendPatch.draw(renderer) self._legend_box.draw(renderer) renderer.close_group('legend') def _approx_text_height(self, renderer=None): """ Return the approximate height of the text. This is used to place the legend handle. """ if renderer is None: return self._fontsize else: return renderer.points_to_pixels(self._fontsize) # _default_handler_map defines the default mapping between plot # elements and the legend handlers. _default_handler_map = { StemContainer: legend_handler.HandlerStem(), ErrorbarContainer: legend_handler.HandlerErrorbar(), Line2D: legend_handler.HandlerLine2D(), Patch: legend_handler.HandlerPatch(), LineCollection: legend_handler.HandlerLineCollection(), RegularPolyCollection: legend_handler.HandlerRegularPolyCollection(), CircleCollection: legend_handler.HandlerCircleCollection(), BarContainer: legend_handler.HandlerPatch( update_func=legend_handler.update_from_first_child), tuple: legend_handler.HandlerTuple(), PathCollection: legend_handler.HandlerPathCollection(), PolyCollection: legend_handler.HandlerPolyCollection() } # (get|set|update)_default_handler_maps are public interfaces to # modify the default handler map. @classmethod def get_default_handler_map(cls): """ A class method that returns the default handler map. """ return cls._default_handler_map @classmethod def set_default_handler_map(cls, handler_map): """ A class method to set the default handler map. """ cls._default_handler_map = handler_map @classmethod def update_default_handler_map(cls, handler_map): """ A class method to update the default handler map. """ cls._default_handler_map.update(handler_map) def get_legend_handler_map(self): """ return the handler map. """ default_handler_map = self.get_default_handler_map() if self._custom_handler_map: hm = default_handler_map.copy() hm.update(self._custom_handler_map) return hm else: return default_handler_map @staticmethod def get_legend_handler(legend_handler_map, orig_handle): """ return a legend handler from *legend_handler_map* that corresponds to *orig_handler*. *legend_handler_map* should be a dictionary object (that is returned by the get_legend_handler_map method). It first checks if the *orig_handle* itself is a key in the *legend_hanler_map* and return the associated value. Otherwise, it checks for each of the classes in its method-resolution-order. If no matching key is found, it returns None. """ legend_handler_keys = list(six.iterkeys(legend_handler_map)) if orig_handle in legend_handler_keys: handler = legend_handler_map[orig_handle] else: for handle_type in type(orig_handle).mro(): if handle_type in legend_handler_map: handler = legend_handler_map[handle_type] break else: handler = None return handler def _init_legend_box(self, handles, labels, markerfirst=True): """ Initialize the legend_box. The legend_box is an instance of the OffsetBox, which is packed with legend handles and texts. Once packed, their location is calculated during the drawing time. """ fontsize = self._fontsize # legend_box is a HPacker, horizontally packed with # columns. Each column is a VPacker, vertically packed with # legend items. Each legend item is HPacker packed with # legend handleBox and labelBox. handleBox is an instance of # offsetbox.DrawingArea which contains legend handle. labelBox # is an instance of offsetbox.TextArea which contains legend # text. text_list = [] # the list of text instances handle_list = [] # the list of text instances label_prop = dict( verticalalignment='baseline', horizontalalignment='left', fontproperties=self.prop, ) labelboxes = [] handleboxes = [] # The approximate height and descent of text. These values are # only used for plotting the legend handle. descent = 0.35 * self._approx_text_height() * (self.handleheight - 0.7) # 0.35 and 0.7 are just heuristic numbers and may need to be improved. height = self._approx_text_height() * self.handleheight - descent # each handle needs to be drawn inside a box of (x, y, w, h) = # (0, -descent, width, height). And their coordinates should # be given in the display coordinates. # The transformation of each handle will be automatically set # to self.get_trasnform(). If the artist does not use its # default transform (e.g., Collections), you need to # manually set their transform to the self.get_transform(). legend_handler_map = self.get_legend_handler_map() for orig_handle, lab in zip(handles, labels): handler = self.get_legend_handler(legend_handler_map, orig_handle) if handler is None: warnings.warn( "Legend does not support {!r} instances.\nA proxy artist " "may be used instead.\nSee: " "http://matplotlib.org/users/legend_guide.html" "#using-proxy-artist".format(orig_handle)) # We don't have a handle for this artist, so we just defer # to None. handle_list.append(None) else: textbox = TextArea(lab, textprops=label_prop, multilinebaseline=True, minimumdescent=True) text_list.append(textbox._text) labelboxes.append(textbox) handlebox = DrawingArea(width=self.handlelength * fontsize, height=height, xdescent=0., ydescent=descent) handleboxes.append(handlebox) # Create the artist for the legend which represents the # original artist/handle. handle_list.append( handler.legend_artist(self, orig_handle, fontsize, handlebox)) if len(handleboxes) > 0: # We calculate number of rows in each column. The first # (num_largecol) columns will have (nrows+1) rows, and remaining # (num_smallcol) columns will have (nrows) rows. ncol = min(self._ncol, len(handleboxes)) nrows, num_largecol = divmod(len(handleboxes), ncol) num_smallcol = ncol - num_largecol # starting index of each column and number of rows in it. largecol = safezip( list(xrange(0, num_largecol * (nrows + 1), (nrows + 1))), [nrows + 1] * num_largecol) smallcol = safezip( list( xrange(num_largecol * (nrows + 1), len(handleboxes), nrows)), [nrows] * num_smallcol) else: largecol, smallcol = [], [] handle_label = safezip(handleboxes, labelboxes) columnbox = [] for i0, di in largecol + smallcol: # pack handleBox and labelBox into itemBox itemBoxes = [ HPacker(pad=0, sep=self.handletextpad * fontsize, children=[h, t] if markerfirst else [t, h], align="baseline") for h, t in handle_label[i0:i0 + di] ] # minimumdescent=False for the text of the last row of the column if markerfirst: itemBoxes[-1].get_children()[1].set_minimumdescent(False) else: itemBoxes[-1].get_children()[0].set_minimumdescent(False) # pack columnBox if markerfirst: alignment = "baseline" else: alignment = "right" columnbox.append( VPacker(pad=0, sep=self.labelspacing * fontsize, align=alignment, children=itemBoxes)) if self._mode == "expand": mode = "expand" else: mode = "fixed" sep = self.columnspacing * fontsize self._legend_handle_box = HPacker(pad=0, sep=sep, align="baseline", mode=mode, children=columnbox) self._legend_title_box = TextArea("") self._legend_box = VPacker( pad=self.borderpad * fontsize, sep=self.labelspacing * fontsize, align="center", children=[self._legend_title_box, self._legend_handle_box]) self._legend_box.set_figure(self.figure) self.texts = text_list self.legendHandles = handle_list def _auto_legend_data(self): """ Returns list of vertices and extents covered by the plot. Returns a two long list. First element is a list of (x, y) vertices (in display-coordinates) covered by all the lines and line collections, in the legend's handles. Second element is a list of bounding boxes for all the patches in the legend's handles. """ # should always hold because function is only called internally assert self.isaxes ax = self.parent bboxes = [] lines = [] for handle in ax.lines: assert isinstance(handle, Line2D) path = handle.get_path() trans = handle.get_transform() tpath = trans.transform_path(path) lines.append(tpath) for handle in ax.patches: assert isinstance(handle, Patch) if isinstance(handle, Rectangle): transform = handle.get_data_transform() bboxes.append(handle.get_bbox().transformed(transform)) else: transform = handle.get_transform() bboxes.append(handle.get_path().get_extents(transform)) try: vertices = np.concatenate([l.vertices for l in lines]) except ValueError: vertices = np.array([]) return [vertices, bboxes, lines] def draw_frame(self, b): 'b is a boolean. Set draw frame to b' self.set_frame_on(b) def get_children(self): 'return a list of child artists' children = [] if self._legend_box: children.append(self._legend_box) children.append(self.get_frame()) return children def get_frame(self): 'return the Rectangle instance used to frame the legend' return self.legendPatch def get_lines(self): 'return a list of lines.Line2D instances in the legend' return [h for h in self.legendHandles if isinstance(h, Line2D)] def get_patches(self): 'return a list of patch instances in the legend' return silent_list( 'Patch', [h for h in self.legendHandles if isinstance(h, Patch)]) def get_texts(self): 'return a list of text.Text instance in the legend' return silent_list('Text', self.texts) def set_title(self, title, prop=None): """ set the legend title. Fontproperties can be optionally set with *prop* parameter. """ self._legend_title_box._text.set_text(title) if prop is not None: if isinstance(prop, dict): prop = FontProperties(**prop) self._legend_title_box._text.set_fontproperties(prop) if title: self._legend_title_box.set_visible(True) else: self._legend_title_box.set_visible(False) def get_title(self): 'return Text instance for the legend title' return self._legend_title_box._text def get_window_extent(self, *args, **kwargs): 'return a extent of the legend' return self.legendPatch.get_window_extent(*args, **kwargs) def get_frame_on(self): """ Get whether the legend box patch is drawn """ return self._drawFrame def set_frame_on(self, b): """ Set whether the legend box patch is drawn ACCEPTS: [ *True* | *False* ] """ self._drawFrame = b def get_bbox_to_anchor(self): """ return the bbox that the legend will be anchored """ if self._bbox_to_anchor is None: return self.parent.bbox else: return self._bbox_to_anchor def set_bbox_to_anchor(self, bbox, transform=None): """ set the bbox that the legend will be anchored. *bbox* can be a BboxBase instance, a tuple of [left, bottom, width, height] in the given transform (normalized axes coordinate if None), or a tuple of [left, bottom] where the width and height will be assumed to be zero. """ if bbox is None: self._bbox_to_anchor = None return elif isinstance(bbox, BboxBase): self._bbox_to_anchor = bbox else: try: l = len(bbox) except TypeError: raise ValueError("Invalid argument for bbox : %s" % str(bbox)) if l == 2: bbox = [bbox[0], bbox[1], 0, 0] self._bbox_to_anchor = Bbox.from_bounds(*bbox) if transform is None: transform = BboxTransformTo(self.parent.bbox) self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform) def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer): """ Place the *bbox* inside the *parentbbox* according to a given location code. Return the (x,y) coordinate of the bbox. - loc: a location code in range(1, 11). This corresponds to the possible values for self._loc, excluding "best". - bbox: bbox to be placed, display coodinate units. - parentbbox: a parent box which will contain the bbox. In display coordinates. """ assert loc in range(1, 11) # called only internally BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = list(xrange(11)) anchor_coefs = { UR: "NE", UL: "NW", LL: "SW", LR: "SE", R: "E", CL: "W", CR: "E", LC: "S", UC: "N", C: "C" } c = anchor_coefs[loc] fontsize = renderer.points_to_pixels(self._fontsize) container = parentbbox.padded(-(self.borderaxespad) * fontsize) anchored_box = bbox.anchored(c, container=container) return anchored_box.x0, anchored_box.y0 def _find_best_position(self, width, height, renderer, consider=None): """ Determine the best location to place the legend. `consider` is a list of (x, y) pairs to consider as a potential lower-left corner of the legend. All are display coords. """ # should always hold because function is only called internally assert self.isaxes verts, bboxes, lines = self._auto_legend_data() bbox = Bbox.from_bounds(0, 0, width, height) if consider is None: consider = [ self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(), renderer) for x in range(1, len(self.codes)) ] # tx, ty = self.legendPatch.get_x(), self.legendPatch.get_y() candidates = [] for l, b in consider: legendBox = Bbox.from_bounds(l, b, width, height) badness = 0 # XXX TODO: If markers are present, it would be good to # take their into account when checking vertex overlaps in # the next line. badness = legendBox.count_contains(verts) badness += legendBox.count_overlaps(bboxes) for line in lines: # FIXME: the following line is ill-suited for lines # that 'spiral' around the center, because the bbox # may intersect with the legend even if the line # itself doesn't. One solution would be to break up # the line into its straight-segment components, but # this may (or may not) result in a significant # slowdown if lines with many vertices are present. if line.intersects_bbox(legendBox): badness += 1 ox, oy = l, b if badness == 0: return ox, oy candidates.append((badness, (l, b))) # rather than use min() or list.sort(), do this so that we are assured # that in the case of two equal badnesses, the one first considered is # returned. # NOTE: list.sort() is stable.But leave as it is for now. -JJL minCandidate = candidates[0] for candidate in candidates: if candidate[0] < minCandidate[0]: minCandidate = candidate ox, oy = minCandidate[1] return ox, oy def contains(self, event): return self.legendPatch.contains(event) def draggable(self, state=None, use_blit=False, update="loc"): """ Set the draggable state -- if state is * None : toggle the current state * True : turn draggable on * False : turn draggable off If draggable is on, you can drag the legend on the canvas with the mouse. The DraggableLegend helper instance is returned if draggable is on. The update parameter control which parameter of the legend changes when dragged. If update is "loc", the *loc* paramter of the legend is changed. If "bbox", the *bbox_to_anchor* parameter is changed. """ is_draggable = self._draggable is not None # if state is None we'll toggle if state is None: state = not is_draggable if state: if self._draggable is None: self._draggable = DraggableLegend(self, use_blit, update=update) else: if self._draggable is not None: self._draggable.disconnect() self._draggable = None return self._draggable
class Legend(Artist): """ Place a legend on the axes at location loc. """ codes = { 'best': 0, # only implemented for axes legends 'upper right': 1, 'upper left': 2, 'lower left': 3, 'lower right': 4, 'right': 5, 'center left': 6, 'center right': 7, 'lower center': 8, 'upper center': 9, 'center': 10, } zorder = 5 def __str__(self): return "Legend" @docstring.dedent_interpd def __init__( self, parent, handles, labels, loc=None, numpoints=None, # the number of points in the legend line markerscale=None, # the relative size of legend markers # vs. original markerfirst=True, # controls ordering (left-to-right) of # legend marker and label scatterpoints=None, # number of scatter points scatteryoffsets=None, prop=None, # properties for the legend texts fontsize=None, # keyword to set font size directly # spacing & pad defined as a fraction of the font-size borderpad=None, # the whitespace inside the legend border labelspacing=None, # the vertical space between the legend # entries handlelength=None, # the length of the legend handles handleheight=None, # the height of the legend handles handletextpad=None, # the pad between the legend handle # and text borderaxespad=None, # the pad between the axes and legend # border columnspacing=None, # spacing between columns ncol=1, # number of columns mode=None, # mode for horizontal distribution of columns. # None, "expand" fancybox=None, # True use a fancy box, false use a rounded # box, none use rc shadow=None, title=None, # set a title for the legend title_fontsize=None, # set to ax.fontsize if None framealpha=None, # set frame alpha edgecolor=None, # frame patch edgecolor facecolor=None, # frame patch facecolor bbox_to_anchor=None, # bbox that the legend will be anchored. bbox_transform=None, # transform for the bbox frameon=None, # draw frame handler_map=None, ): """ Parameters ---------- parent : `~matplotlib.axes.Axes` or `.Figure` The artist that contains the legend. handles : sequence of `.Artist` A list of Artists (lines, patches) to be added to the legend. labels : sequence of strings A list of labels to show next to the artists. The length of handles and labels should be the same. If they are not, they are truncated to the smaller of both lengths. Other Parameters ---------------- %(_legend_kw_doc)s Notes ----- Users can specify any arbitrary location for the legend using the *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance of BboxBase(or its derivatives) or a tuple of 2 or 4 floats. See :meth:`set_bbox_to_anchor` for more detail. The legend location can be specified by setting *loc* with a tuple of 2 floats, which is interpreted as the lower-left corner of the legend in the normalized axes coordinate. """ # local import only to avoid circularity from matplotlib.axes import Axes from matplotlib.figure import Figure Artist.__init__(self) if prop is None: if fontsize is not None: self.prop = FontProperties(size=fontsize) else: self.prop = FontProperties(size=rcParams["legend.fontsize"]) elif isinstance(prop, dict): self.prop = FontProperties(**prop) if "size" not in prop: self.prop.set_size(rcParams["legend.fontsize"]) else: self.prop = prop self._fontsize = self.prop.get_size_in_points() self.texts = [] self.legendHandles = [] self._legend_title_box = None #: A dictionary with the extra handler mappings for this Legend #: instance. self._custom_handler_map = handler_map locals_view = locals() for name in [ "numpoints", "markerscale", "shadow", "columnspacing", "scatterpoints", "handleheight", 'borderpad', 'labelspacing', 'handlelength', 'handletextpad', 'borderaxespad' ]: if locals_view[name] is None: value = rcParams["legend." + name] else: value = locals_view[name] setattr(self, name, value) del locals_view # trim handles and labels if illegal label... _lab, _hand = [], [] for label, handle in zip(labels, handles): if isinstance(label, str) and label.startswith('_'): warnings.warn('The handle {!r} has a label of {!r} which ' 'cannot be automatically added to the ' 'legend.'.format(handle, label)) else: _lab.append(label) _hand.append(handle) labels, handles = _lab, _hand handles = list(handles) if len(handles) < 2: ncol = 1 self._ncol = ncol if self.numpoints <= 0: raise ValueError("numpoints must be > 0; it was %d" % numpoints) # introduce y-offset for handles of the scatter plot if scatteryoffsets is None: self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.]) else: self._scatteryoffsets = np.asarray(scatteryoffsets) reps = self.scatterpoints // len(self._scatteryoffsets) + 1 self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints] # _legend_box is an OffsetBox instance that contains all # legend items and will be initialized from _init_legend_box() # method. self._legend_box = None if isinstance(parent, Axes): self.isaxes = True self.axes = parent self.set_figure(parent.figure) elif isinstance(parent, Figure): self.isaxes = False self.set_figure(parent) else: raise TypeError("Legend needs either Axes or Figure as parent") self.parent = parent if loc is None: loc = rcParams["legend.loc"] if not self.isaxes and loc in [0, 'best']: loc = 'upper right' if isinstance(loc, str): if loc not in self.codes: if self.isaxes: warnings.warn('Unrecognized location "%s". Falling back ' 'on "best"; valid locations are\n\t%s\n' % (loc, '\n\t'.join(self.codes))) loc = 0 else: warnings.warn('Unrecognized location "%s". Falling back ' 'on "upper right"; ' 'valid locations are\n\t%s\n' % (loc, '\n\t'.join(self.codes))) loc = 1 else: loc = self.codes[loc] if not self.isaxes and loc == 0: warnings.warn('Automatic legend placement (loc="best") not ' 'implemented for figure legend. ' 'Falling back on "upper right".') loc = 1 self._mode = mode self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform) # We use FancyBboxPatch to draw a legend frame. The location # and size of the box will be updated during the drawing time. if facecolor is None: facecolor = rcParams["legend.facecolor"] if facecolor == 'inherit': facecolor = rcParams["axes.facecolor"] if edgecolor is None: edgecolor = rcParams["legend.edgecolor"] if edgecolor == 'inherit': edgecolor = rcParams["axes.edgecolor"] self.legendPatch = FancyBboxPatch(xy=(0.0, 0.0), width=1., height=1., facecolor=facecolor, edgecolor=edgecolor, mutation_scale=self._fontsize, snap=True) # The width and height of the legendPatch will be set (in the # draw()) to the length that includes the padding. Thus we set # pad=0 here. if fancybox is None: fancybox = rcParams["legend.fancybox"] if fancybox: self.legendPatch.set_boxstyle("round", pad=0, rounding_size=0.2) else: self.legendPatch.set_boxstyle("square", pad=0) self._set_artist_props(self.legendPatch) self._drawFrame = frameon if frameon is None: self._drawFrame = rcParams["legend.frameon"] # init with null renderer self._init_legend_box(handles, labels, markerfirst) # If shadow is activated use framealpha if not # explicitly passed. See Issue 8943 if framealpha is None: if shadow: self.get_frame().set_alpha(1) else: self.get_frame().set_alpha(rcParams["legend.framealpha"]) else: self.get_frame().set_alpha(framealpha) self._loc = loc # figure out title fontsize: if title_fontsize is None: title_fontsize = rcParams['legend.title_fontsize'] tprop = FontProperties(size=title_fontsize) self.set_title(title, prop=tprop) self._last_fontsize_points = self._fontsize self._draggable = None def _set_artist_props(self, a): """ Set the boilerplate props for artists added to axes. """ a.set_figure(self.figure) if self.isaxes: # a.set_axes(self.axes) a.axes = self.axes a.set_transform(self.get_transform()) def _set_loc(self, loc): # find_offset function will be provided to _legend_box and # _legend_box will draw itself at the location of the return # value of the find_offset. self._loc_real = loc self.stale = True self._legend_box.set_offset(self._findoffset) def _get_loc(self): return self._loc_real _loc = property(_get_loc, _set_loc) def _findoffset(self, width, height, xdescent, ydescent, renderer): "Helper function to locate the legend." if self._loc == 0: # "best". x, y = self._find_best_position(width, height, renderer) elif self._loc in Legend.codes.values(): # Fixed location. bbox = Bbox.from_bounds(0, 0, width, height) x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer) else: # Axes or figure coordinates. fx, fy = self._loc bbox = self.get_bbox_to_anchor() x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy return x + xdescent, y + ydescent @allow_rasterization def draw(self, renderer): "Draw everything that belongs to the legend." if not self.get_visible(): return renderer.open_group('legend') fontsize = renderer.points_to_pixels(self._fontsize) # if mode == fill, set the width of the legend_box to the # width of the paret (minus pads) if self._mode in ["expand"]: pad = 2 * (self.borderaxespad + self.borderpad) * fontsize self._legend_box.set_width(self.get_bbox_to_anchor().width - pad) # update the location and size of the legend. This needs to # be done in any case to clip the figure right. bbox = self._legend_box.get_window_extent(renderer) self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height) self.legendPatch.set_mutation_scale(fontsize) if self._drawFrame: if self.shadow: shadow = Shadow(self.legendPatch, 2, -2) shadow.draw(renderer) self.legendPatch.draw(renderer) self._legend_box.draw(renderer) renderer.close_group('legend') self.stale = False def _approx_text_height(self, renderer=None): """ Return the approximate height of the text. This is used to place the legend handle. """ if renderer is None: return self._fontsize else: return renderer.points_to_pixels(self._fontsize) # _default_handler_map defines the default mapping between plot # elements and the legend handlers. _default_handler_map = { StemContainer: legend_handler.HandlerStem(), ErrorbarContainer: legend_handler.HandlerErrorbar(), Line2D: legend_handler.HandlerLine2D(), Patch: legend_handler.HandlerPatch(), LineCollection: legend_handler.HandlerLineCollection(), RegularPolyCollection: legend_handler.HandlerRegularPolyCollection(), CircleCollection: legend_handler.HandlerCircleCollection(), BarContainer: legend_handler.HandlerPatch( update_func=legend_handler.update_from_first_child), tuple: legend_handler.HandlerTuple(), PathCollection: legend_handler.HandlerPathCollection(), PolyCollection: legend_handler.HandlerPolyCollection() } # (get|set|update)_default_handler_maps are public interfaces to # modify the default handler map. @classmethod def get_default_handler_map(cls): """ A class method that returns the default handler map. """ return cls._default_handler_map @classmethod def set_default_handler_map(cls, handler_map): """ A class method to set the default handler map. """ cls._default_handler_map = handler_map @classmethod def update_default_handler_map(cls, handler_map): """ A class method to update the default handler map. """ cls._default_handler_map.update(handler_map) def get_legend_handler_map(self): """ Return the handler map. """ default_handler_map = self.get_default_handler_map() if self._custom_handler_map: hm = default_handler_map.copy() hm.update(self._custom_handler_map) return hm else: return default_handler_map @staticmethod def get_legend_handler(legend_handler_map, orig_handle): """ Return a legend handler from *legend_handler_map* that corresponds to *orig_handler*. *legend_handler_map* should be a dictionary object (that is returned by the get_legend_handler_map method). It first checks if the *orig_handle* itself is a key in the *legend_hanler_map* and return the associated value. Otherwise, it checks for each of the classes in its method-resolution-order. If no matching key is found, it returns ``None``. """ if is_hashable(orig_handle): try: return legend_handler_map[orig_handle] except KeyError: pass for handle_type in type(orig_handle).mro(): try: return legend_handler_map[handle_type] except KeyError: pass return None def _init_legend_box(self, handles, labels, markerfirst=True): """ Initialize the legend_box. The legend_box is an instance of the OffsetBox, which is packed with legend handles and texts. Once packed, their location is calculated during the drawing time. """ fontsize = self._fontsize # legend_box is a HPacker, horizontally packed with # columns. Each column is a VPacker, vertically packed with # legend items. Each legend item is HPacker packed with # legend handleBox and labelBox. handleBox is an instance of # offsetbox.DrawingArea which contains legend handle. labelBox # is an instance of offsetbox.TextArea which contains legend # text. text_list = [] # the list of text instances handle_list = [] # the list of text instances handles_and_labels = [] label_prop = dict( verticalalignment='baseline', horizontalalignment='left', fontproperties=self.prop, ) # The approximate height and descent of text. These values are # only used for plotting the legend handle. descent = 0.35 * self._approx_text_height() * (self.handleheight - 0.7) # 0.35 and 0.7 are just heuristic numbers and may need to be improved. height = self._approx_text_height() * self.handleheight - descent # each handle needs to be drawn inside a box of (x, y, w, h) = # (0, -descent, width, height). And their coordinates should # be given in the display coordinates. # The transformation of each handle will be automatically set # to self.get_trasnform(). If the artist does not use its # default transform (e.g., Collections), you need to # manually set their transform to the self.get_transform(). legend_handler_map = self.get_legend_handler_map() for orig_handle, lab in zip(handles, labels): handler = self.get_legend_handler(legend_handler_map, orig_handle) if handler is None: warnings.warn( "Legend does not support {!r} instances.\nA proxy artist " "may be used instead.\nSee: " "http://matplotlib.org/users/legend_guide.html" "#creating-artists-specifically-for-adding-to-the-legend-" "aka-proxy-artists".format(orig_handle)) # We don't have a handle for this artist, so we just defer # to None. handle_list.append(None) else: textbox = TextArea(lab, textprops=label_prop, multilinebaseline=True, minimumdescent=True) handlebox = DrawingArea(width=self.handlelength * fontsize, height=height, xdescent=0., ydescent=descent) text_list.append(textbox._text) # Create the artist for the legend which represents the # original artist/handle. handle_list.append( handler.legend_artist(self, orig_handle, fontsize, handlebox)) handles_and_labels.append((handlebox, textbox)) if handles_and_labels: # We calculate number of rows in each column. The first # (num_largecol) columns will have (nrows+1) rows, and remaining # (num_smallcol) columns will have (nrows) rows. ncol = min(self._ncol, len(handles_and_labels)) nrows, num_largecol = divmod(len(handles_and_labels), ncol) num_smallcol = ncol - num_largecol # starting index of each column and number of rows in it. rows_per_col = [nrows + 1] * num_largecol + [nrows] * num_smallcol start_idxs = np.concatenate([[0], np.cumsum(rows_per_col)[:-1]]) cols = zip(start_idxs, rows_per_col) else: cols = [] columnbox = [] for i0, di in cols: # pack handleBox and labelBox into itemBox itemBoxes = [ HPacker(pad=0, sep=self.handletextpad * fontsize, children=[h, t] if markerfirst else [t, h], align="baseline") for h, t in handles_and_labels[i0:i0 + di] ] # minimumdescent=False for the text of the last row of the column if markerfirst: itemBoxes[-1].get_children()[1].set_minimumdescent(False) else: itemBoxes[-1].get_children()[0].set_minimumdescent(False) # pack columnBox alignment = "baseline" if markerfirst else "right" columnbox.append( VPacker(pad=0, sep=self.labelspacing * fontsize, align=alignment, children=itemBoxes)) mode = "expand" if self._mode == "expand" else "fixed" sep = self.columnspacing * fontsize self._legend_handle_box = HPacker(pad=0, sep=sep, align="baseline", mode=mode, children=columnbox) self._legend_title_box = TextArea("") self._legend_box = VPacker( pad=self.borderpad * fontsize, sep=self.labelspacing * fontsize, align="center", children=[self._legend_title_box, self._legend_handle_box]) self._legend_box.set_figure(self.figure) self.texts = text_list self.legendHandles = handle_list def _auto_legend_data(self): """ Returns list of vertices and extents covered by the plot. Returns a two long list. First element is a list of (x, y) vertices (in display-coordinates) covered by all the lines and line collections, in the legend's handles. Second element is a list of bounding boxes for all the patches in the legend's handles. """ # should always hold because function is only called internally assert self.isaxes ax = self.parent bboxes = [] lines = [] offsets = [] for handle in ax.lines: assert isinstance(handle, Line2D) path = handle.get_path() trans = handle.get_transform() tpath = trans.transform_path(path) lines.append(tpath) for handle in ax.patches: assert isinstance(handle, Patch) if isinstance(handle, Rectangle): transform = handle.get_data_transform() bboxes.append(handle.get_bbox().transformed(transform)) else: transform = handle.get_transform() bboxes.append(handle.get_path().get_extents(transform)) for handle in ax.collections: transform, transOffset, hoffsets, paths = handle._prepare_points() if len(hoffsets): for offset in transOffset.transform(hoffsets): offsets.append(offset) try: vertices = np.concatenate([l.vertices for l in lines]) except ValueError: vertices = np.array([]) return [vertices, bboxes, lines, offsets] def draw_frame(self, b): ''' Set draw frame to b. Parameters ---------- b : bool ''' self.set_frame_on(b) def get_children(self): 'Return a list of child artists.' children = [] if self._legend_box: children.append(self._legend_box) children.append(self.get_frame()) return children def get_frame(self): ''' Return the `~.patches.Rectangle` instances used to frame the legend. ''' return self.legendPatch def get_lines(self): 'Return a list of `~.lines.Line2D` instances in the legend.' return [h for h in self.legendHandles if isinstance(h, Line2D)] def get_patches(self): 'Return a list of `~.patches.Patch` instances in the legend.' return silent_list( 'Patch', [h for h in self.legendHandles if isinstance(h, Patch)]) def get_texts(self): 'Return a list of `~.text.Text` instances in the legend.' return silent_list('Text', self.texts) def set_title(self, title, prop=None): """ Set the legend title. Fontproperties can be optionally set with *prop* parameter. """ self._legend_title_box._text.set_text(title) if title: self._legend_title_box._text.set_visible(True) self._legend_title_box.set_visible(True) else: self._legend_title_box._text.set_visible(False) self._legend_title_box.set_visible(False) if prop is not None: if isinstance(prop, dict): prop = FontProperties(**prop) self._legend_title_box._text.set_fontproperties(prop) self.stale = True def get_title(self): 'Return the `.Text` instance for the legend title.' return self._legend_title_box._text def get_window_extent(self, *args, **kwargs): 'Return extent of the legend.' return self._legend_box.get_window_extent(*args, **kwargs) def get_tightbbox(self, renderer): """ Like `.Legend.get_window_extent`, but uses the box for the legend. Parameters ---------- renderer : `.RendererBase` instance renderer that will be used to draw the figures (i.e. ``fig.canvas.get_renderer()``) Returns ------- `.BboxBase` : containing the bounding box in figure pixel co-ordinates. """ return self._legend_box.get_window_extent(renderer) def get_frame_on(self): """Get whether the legend box patch is drawn.""" return self._drawFrame def set_frame_on(self, b): """ Set whether the legend box patch is drawn. Parameters ---------- b : bool """ self._drawFrame = b self.stale = True def get_bbox_to_anchor(self): """Return the bbox that the legend will be anchored to.""" if self._bbox_to_anchor is None: return self.parent.bbox else: return self._bbox_to_anchor def set_bbox_to_anchor(self, bbox, transform=None): """ Set the bbox that the legend will be anchored to. *bbox* can be - A `.BboxBase` instance - A tuple of ``(left, bottom, width, height)`` in the given transform (normalized axes coordinate if None) - A tuple of ``(left, bottom)`` where the width and height will be assumed to be zero. """ if bbox is None: self._bbox_to_anchor = None return elif isinstance(bbox, BboxBase): self._bbox_to_anchor = bbox else: try: l = len(bbox) except TypeError: raise ValueError("Invalid argument for bbox : %s" % str(bbox)) if l == 2: bbox = [bbox[0], bbox[1], 0, 0] self._bbox_to_anchor = Bbox.from_bounds(*bbox) if transform is None: transform = BboxTransformTo(self.parent.bbox) self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform) self.stale = True def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer): """ Place the *bbox* inside the *parentbbox* according to a given location code. Return the (x,y) coordinate of the bbox. - loc: a location code in range(1, 11). This corresponds to the possible values for self._loc, excluding "best". - bbox: bbox to be placed, display coordinate units. - parentbbox: a parent box which will contain the bbox. In display coordinates. """ assert loc in range(1, 11) # called only internally BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11) anchor_coefs = { UR: "NE", UL: "NW", LL: "SW", LR: "SE", R: "E", CL: "W", CR: "E", LC: "S", UC: "N", C: "C" } c = anchor_coefs[loc] fontsize = renderer.points_to_pixels(self._fontsize) container = parentbbox.padded(-(self.borderaxespad) * fontsize) anchored_box = bbox.anchored(c, container=container) return anchored_box.x0, anchored_box.y0 def _find_best_position(self, width, height, renderer, consider=None): """ Determine the best location to place the legend. *consider* is a list of ``(x, y)`` pairs to consider as a potential lower-left corner of the legend. All are display coords. """ # should always hold because function is only called internally assert self.isaxes verts, bboxes, lines, offsets = self._auto_legend_data() bbox = Bbox.from_bounds(0, 0, width, height) if consider is None: consider = [ self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(), renderer) for x in range(1, len(self.codes)) ] candidates = [] for idx, (l, b) in enumerate(consider): legendBox = Bbox.from_bounds(l, b, width, height) badness = 0 # XXX TODO: If markers are present, it would be good to # take them into account when checking vertex overlaps in # the next line. badness = (legendBox.count_contains(verts) + legendBox.count_contains(offsets) + legendBox.count_overlaps(bboxes) + sum( line.intersects_bbox(legendBox, filled=False) for line in lines)) if badness == 0: return l, b # Include the index to favor lower codes in case of a tie. candidates.append((badness, idx, (l, b))) _, _, (l, b) = min(candidates) return l, b def contains(self, event): return self.legendPatch.contains(event) def set_draggable(self, state, use_blit=False, update='loc'): """ Enable or disable mouse dragging support of the legend. Parameters ---------- state : bool Whether mouse dragging is enabled. use_blit : bool, optional Use blitting for faster image composition. For details see :ref:`func-animation`. update : {'loc', 'bbox'}, optional The legend parameter to be changed when dragged: - 'loc': update the *loc* parameter of the legend - 'bbox': update the *bbox_to_anchor* parameter of the legend Returns ------- If *state* is ``True`` this returns the `~.DraggableLegend` helper instance. Otherwise this returns ``None``. """ if state: if self._draggable is None: self._draggable = DraggableLegend(self, use_blit, update=update) else: if self._draggable is not None: self._draggable.disconnect() self._draggable = None return self._draggable def get_draggable(self): """Return ``True`` if the legend is draggable, ``False`` otherwise.""" return self._draggable is not None def draggable(self, state=None, use_blit=False, update="loc"): """ Set the draggable state -- if state is * None : toggle the current state * True : turn draggable on * False : turn draggable off If draggable is on, you can drag the legend on the canvas with the mouse. The `.DraggableLegend` helper instance is returned if draggable is on. The update parameter control which parameter of the legend changes when dragged. If update is "loc", the *loc* parameter of the legend is changed. If "bbox", the *bbox_to_anchor* parameter is changed. """ warn_deprecated("2.2", message="Legend.draggable() is drepecated in " "favor of Legend.set_draggable(). " "Legend.draggable may be reintroduced as a " "property in future releases.") if state is None: state = not self.get_draggable() # toggle state self.set_draggable(state, use_blit, update) return self._draggable
class Legend(Artist): """ Place a legend on the axes at location loc. Labels are a sequence of strings and loc can be a string or an integer specifying the legend location The location codes are:: 'best' : 0, (only implemented for axis legends) 'upper right' : 1, 'upper left' : 2, 'lower left' : 3, 'lower right' : 4, 'right' : 5, 'center left' : 6, 'center right' : 7, 'lower center' : 8, 'upper center' : 9, 'center' : 10, loc can be a tuple of the noramilzed coordinate values with respect its parent. """ codes = {'best' : 0, # only implemented for axis legends 'upper right' : 1, 'upper left' : 2, 'lower left' : 3, 'lower right' : 4, 'right' : 5, 'center left' : 6, 'center right' : 7, 'lower center' : 8, 'upper center' : 9, 'center' : 10, } zorder = 5 def __str__(self): return "Legend" def __init__(self, parent, handles, labels, loc = None, numpoints = None, # the number of points in the legend line markerscale = None, # the relative size of legend markers vs. original scatterpoints = 3, # TODO: may be an rcParam scatteryoffsets=None, prop = None, # properties for the legend texts # the following dimensions are in axes coords pad = None, # deprecated; use borderpad labelsep = None, # deprecated; use labelspacing handlelen = None, # deprecated; use handlelength handletextsep = None, # deprecated; use handletextpad axespad = None, # deprecated; use borderaxespad # spacing & pad defined as a fraction of the font-size borderpad = None, # the whitespace inside the legend border labelspacing=None, #the vertical space between the legend entries handlelength=None, # the length of the legend handles handleheight=None, # the height of the legend handles handletextpad=None, # the pad between the legend handle and text borderaxespad=None, # the pad between the axes and legend border columnspacing=None, # spacing between columns ncol=1, # number of columns mode=None, # mode for horizontal distribution of columns. None, "expand" fancybox=None, # True use a fancy box, false use a rounded box, none use rc shadow = None, title = None, # set a title for the legend bbox_to_anchor = None, # bbox that the legend will be anchored. bbox_transform = None, # transform for the bbox frameon = None, # draw frame handler_map = None, ): """ - *parent* : the artist that contains the legend - *handles* : a list of artists (lines, patches) to be added to the legend - *labels* : a list of strings to label the legend Optional keyword arguments: ================ ================================================================== Keyword Description ================ ================================================================== loc a location code prop the font property markerscale the relative size of legend markers vs. original numpoints the number of points in the legend for line scatterpoints the number of points in the legend for scatter plot scatteryoffsets a list of yoffsets for scatter symbols in legend frameon if True, draw a frame around the legend. If None, use rc fancybox if True, draw a frame with a round fancybox. If None, use rc shadow if True, draw a shadow behind legend ncol number of columns borderpad the fractional whitespace inside the legend border labelspacing the vertical space between the legend entries handlelength the length of the legend handles handleheight the length of the legend handles handletextpad the pad between the legend handle and text borderaxespad the pad between the axes and legend border columnspacing the spacing between columns title the legend title bbox_to_anchor the bbox that the legend will be anchored. bbox_transform the transform for the bbox. transAxes if None. ================ ================================================================== The pad and spacing parameters are measured in font-size units. E.g., a fontsize of 10 points and a handlelength=5 implies a handlelength of 50 points. Values from rcParams will be used if None. Users can specify any arbitrary location for the legend using the *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance of BboxBase(or its derivatives) or a tuple of 2 or 4 floats. See :meth:`set_bbox_to_anchor` for more detail. The legend location can be specified by setting *loc* with a tuple of 2 floats, which is interpreted as the lower-left corner of the legend in the normalized axes coordinate. """ from matplotlib.axes import Axes # local import only to avoid circularity from matplotlib.figure import Figure # local import only to avoid circularity Artist.__init__(self) if prop is None: self.prop=FontProperties(size=rcParams["legend.fontsize"]) elif isinstance(prop, dict): self.prop=FontProperties(**prop) if "size" not in prop: self.prop.set_size(rcParams["legend.fontsize"]) else: self.prop=prop self._fontsize = self.prop.get_size_in_points() propnames=['numpoints', 'markerscale', 'shadow', "columnspacing", "scatterpoints", "handleheight"] self.texts = [] self.legendHandles = [] self._legend_title_box = None self._handler_map = handler_map localdict = locals() for name in propnames: if localdict[name] is None: value = rcParams["legend."+name] else: value = localdict[name] setattr(self, name, value) # Take care the deprecated keywords deprecated_kwds = {"pad":"borderpad", "labelsep":"labelspacing", "handlelen":"handlelength", "handletextsep":"handletextpad", "axespad":"borderaxespad"} # convert values of deprecated keywords (ginve in axes coords) # to new vaules in a fraction of the font size # conversion factor bbox = parent.bbox axessize_fontsize = min(bbox.width, bbox.height)/self._fontsize for k, v in deprecated_kwds.iteritems(): # use deprecated value if not None and if their newer # counter part is None. if localdict[k] is not None and localdict[v] is None: warnings.warn("Use '%s' instead of '%s'." % (v, k), DeprecationWarning) setattr(self, v, localdict[k]*axessize_fontsize) continue # Otherwise, use new keywords if localdict[v] is None: setattr(self, v, rcParams["legend."+v]) else: setattr(self, v, localdict[v]) del localdict handles = list(handles) if len(handles)<2: ncol = 1 self._ncol = ncol if self.numpoints <= 0: raise ValueError("numpoints must be > 0; it was %d"% numpoints) # introduce y-offset for handles of the scatter plot if scatteryoffsets is None: self._scatteryoffsets = np.array([3./8., 4./8., 2.5/8.]) else: self._scatteryoffsets = np.asarray(scatteryoffsets) reps = int(self.scatterpoints / len(self._scatteryoffsets)) + 1 self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints] # _legend_box is an OffsetBox instance that contains all # legend items and will be initialized from _init_legend_box() # method. self._legend_box = None if isinstance(parent,Axes): self.isaxes = True self.set_axes(parent) self.set_figure(parent.figure) elif isinstance(parent,Figure): self.isaxes = False self.set_figure(parent) else: raise TypeError("Legend needs either Axes or Figure as parent") self.parent = parent if loc is None: loc = rcParams["legend.loc"] if not self.isaxes and loc in [0,'best']: loc = 'upper right' if is_string_like(loc): if loc not in self.codes: if self.isaxes: warnings.warn('Unrecognized location "%s". Falling back on "best"; ' 'valid locations are\n\t%s\n' % (loc, '\n\t'.join(self.codes.iterkeys()))) loc = 0 else: warnings.warn('Unrecognized location "%s". Falling back on "upper right"; ' 'valid locations are\n\t%s\n' % (loc, '\n\t'.join(self.codes.iterkeys()))) loc = 1 else: loc = self.codes[loc] if not self.isaxes and loc == 0: warnings.warn('Automatic legend placement (loc="best") not implemented for figure legend. ' 'Falling back on "upper right".') loc = 1 self._mode = mode self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform) # We use FancyBboxPatch to draw a legend frame. The location # and size of the box will be updated during the drawing time. self.legendPatch = FancyBboxPatch( xy=(0.0, 0.0), width=1., height=1., facecolor=rcParams["axes.facecolor"], edgecolor=rcParams["axes.edgecolor"], mutation_scale=self._fontsize, snap=True ) # The width and height of the legendPatch will be set (in the # draw()) to the length that includes the padding. Thus we set # pad=0 here. if fancybox is None: fancybox = rcParams["legend.fancybox"] if fancybox == True: self.legendPatch.set_boxstyle("round",pad=0, rounding_size=0.2) else: self.legendPatch.set_boxstyle("square",pad=0) self._set_artist_props(self.legendPatch) self._drawFrame = frameon if frameon is None: self._drawFrame = rcParams["legend.frameon"] # init with null renderer self._init_legend_box(handles, labels) self._loc = loc self.set_title(title) self._last_fontsize_points = self._fontsize self._draggable = None def _set_artist_props(self, a): """ set the boilerplate props for artists added to axes """ a.set_figure(self.figure) if self.isaxes: a.set_axes(self.axes) a.set_transform(self.get_transform()) def _set_loc(self, loc): # find_offset function will be provided to _legend_box and # _legend_box will draw itself at the location of the return # value of the find_offset. self._loc_real = loc if loc == 0: _findoffset = self._findoffset_best else: _findoffset = self._findoffset_loc #def findoffset(width, height, xdescent, ydescent): # return _findoffset(width, height, xdescent, ydescent, renderer) self._legend_box.set_offset(_findoffset) self._loc_real = loc def _get_loc(self): return self._loc_real _loc = property(_get_loc, _set_loc) def _findoffset_best(self, width, height, xdescent, ydescent, renderer): "Helper function to locate the legend at its best position" ox, oy = self._find_best_position(width, height, renderer) return ox+xdescent, oy+ydescent def _findoffset_loc(self, width, height, xdescent, ydescent, renderer): "Heper function to locate the legend using the location code" if iterable(self._loc) and len(self._loc)==2: # when loc is a tuple of axes(or figure) coordinates. fx, fy = self._loc bbox = self.get_bbox_to_anchor() x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy else: bbox = Bbox.from_bounds(0, 0, width, height) x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer) return x+xdescent, y+ydescent @allow_rasterization def draw(self, renderer): "Draw everything that belongs to the legend" if not self.get_visible(): return renderer.open_group('legend') fontsize = renderer.points_to_pixels(self._fontsize) # if mode == fill, set the width of the legend_box to the # width of the paret (minus pads) if self._mode in ["expand"]: pad = 2*(self.borderaxespad+self.borderpad)*fontsize self._legend_box.set_width(self.get_bbox_to_anchor().width-pad) if self._drawFrame: # update the location and size of the legend bbox = self._legend_box.get_window_extent(renderer) self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height) self.legendPatch.set_mutation_scale(fontsize) if self.shadow: shadow = Shadow(self.legendPatch, 2, -2) shadow.draw(renderer) self.legendPatch.draw(renderer) self._legend_box.draw(renderer) renderer.close_group('legend') def _approx_text_height(self, renderer=None): """ Return the approximate height of the text. This is used to place the legend handle. """ if renderer is None: return self._fontsize else: return renderer.points_to_pixels(self._fontsize) # _default_handler_map defines the default mapping between plot # elements and the legend handlers. _default_handler_map = { StemContainer:legend_handler.HandlerStem(), ErrorbarContainer:legend_handler.HandlerErrorbar(), Line2D:legend_handler.HandlerLine2D(), Patch:legend_handler.HandlerPatch(), LineCollection:legend_handler.HandlerLineCollection(), RegularPolyCollection:legend_handler.HandlerRegularPolyCollection(), CircleCollection:legend_handler.HandlerCircleCollection(), BarContainer:legend_handler.HandlerPatch(update_func=legend_handler.update_from_first_child), tuple:legend_handler.HandlerTuple(), PathCollection:legend_handler.HandlerPathCollection() } # (get|set|update)_default_handler_maps are public interfaces to # modify the defalut handler map. @classmethod def get_default_handler_map(cls): """ A class method that returns the default handler map. """ return cls._default_handler_map @classmethod def set_default_handler_map(cls, handler_map): """ A class method to set the default handler map. """ cls._default_handler_map = handler_map @classmethod def update_default_handler_map(cls, handler_map): """ A class method to update the default handler map. """ cls._default_handler_map.update(handler_map) def get_legend_handler_map(self): """ return the handler map. """ default_handler_map = self.get_default_handler_map() if self._handler_map: hm = default_handler_map.copy() hm.update(self._handler_map) return hm else: return default_handler_map @staticmethod def get_legend_handler(legend_handler_map, orig_handle): """ return a legend handler from *legend_handler_map* that corresponds to *orig_handler*. *legend_handler_map* should be a dictionary object (that is returned by the get_legend_handler_map method). It first checks if the *orig_handle* itself is a key in the *legend_hanler_map* and return the associated value. Otherwised, it checks for each of the classes in its method-resolution-order. If no matching key is found, it returns None. """ legend_handler_keys = legend_handler_map.keys() if orig_handle in legend_handler_keys: handler = legend_handler_map[orig_handle] else: for handle_type in type(orig_handle).mro(): if handle_type in legend_handler_map: handler = legend_handler_map[handle_type] break else: handler = None return handler def _init_legend_box(self, handles, labels): """ Initiallize the legend_box. The legend_box is an instance of the OffsetBox, which is packed with legend handles and texts. Once packed, their location is calculated during the drawing time. """ fontsize = self._fontsize # legend_box is a HPacker, horizontally packed with # columns. Each column is a VPacker, vertically packed with # legend items. Each legend item is HPacker packed with # legend handleBox and labelBox. handleBox is an instance of # offsetbox.DrawingArea which contains legend handle. labelBox # is an instance of offsetbox.TextArea which contains legend # text. text_list = [] # the list of text instances handle_list = [] # the list of text instances label_prop = dict(verticalalignment='baseline', horizontalalignment='left', fontproperties=self.prop, ) labelboxes = [] handleboxes = [] # The approximate height and descent of text. These values are # only used for plotting the legend handle. descent = 0.35*self._approx_text_height()*(self.handleheight - 0.7) # 0.35 and 0.7 are just heuristic numbers. this may need to be improbed height = self._approx_text_height() * self.handleheight - descent # each handle needs to be drawn inside a box of (x, y, w, h) = # (0, -descent, width, height). And their corrdinates should # be given in the display coordinates. # The transformation of each handle will be automatically set # to self.get_trasnform(). If the artist does not uses its # default trasnform (eg, Collections), you need to # manually set their transform to the self.get_transform(). legend_handler_map = self.get_legend_handler_map() for orig_handle, lab in zip(handles, labels): handler = self.get_legend_handler(legend_handler_map, orig_handle) if handler is None: warnings.warn("Legend does not support %s\nUse proxy artist instead.\n\nhttp://matplotlib.sourceforge.net/users/legend_guide.html#using-proxy-artist\n" % (str(orig_handle),)) handle_list.append(None) continue textbox = TextArea(lab, textprops=label_prop, multilinebaseline=True, minimumdescent=True) text_list.append(textbox._text) labelboxes.append(textbox) handlebox = DrawingArea(width=self.handlelength*fontsize, height=height, xdescent=0., ydescent=descent) handle = handler(self, orig_handle, \ #xdescent, ydescent, width, height, fontsize, handlebox) handle_list.append(handle) handleboxes.append(handlebox) if len(handleboxes) > 0: # We calculate number of lows in each column. The first # (num_largecol) columns will have (nrows+1) rows, and remaing # (num_smallcol) columns will have (nrows) rows. ncol = min(self._ncol, len(handleboxes)) nrows, num_largecol = divmod(len(handleboxes), ncol) num_smallcol = ncol-num_largecol # starting index of each column and number of rows in it. largecol = safezip(range(0, num_largecol*(nrows+1), (nrows+1)), [nrows+1] * num_largecol) smallcol = safezip(range(num_largecol*(nrows+1), len(handleboxes), nrows), [nrows] * num_smallcol) else: largecol, smallcol = [], [] handle_label = safezip(handleboxes, labelboxes) columnbox = [] for i0, di in largecol+smallcol: # pack handleBox and labelBox into itemBox itemBoxes = [HPacker(pad=0, sep=self.handletextpad*fontsize, children=[h, t], align="baseline") for h, t in handle_label[i0:i0+di]] # minimumdescent=False for the text of the last row of the column itemBoxes[-1].get_children()[1].set_minimumdescent(False) # pack columnBox columnbox.append(VPacker(pad=0, sep=self.labelspacing*fontsize, align="baseline", children=itemBoxes)) if self._mode == "expand": mode = "expand" else: mode = "fixed" sep = self.columnspacing*fontsize self._legend_handle_box = HPacker(pad=0, sep=sep, align="baseline", mode=mode, children=columnbox) self._legend_title_box = TextArea("") self._legend_box = VPacker(pad=self.borderpad*fontsize, sep=self.labelspacing*fontsize, align="center", children=[self._legend_title_box, self._legend_handle_box]) self._legend_box.set_figure(self.figure) self.texts = text_list self.legendHandles = handle_list def _auto_legend_data(self): """ Returns list of vertices and extents covered by the plot. Returns a two long list. First element is a list of (x, y) vertices (in display-coordinates) covered by all the lines and line collections, in the legend's handles. Second element is a list of bounding boxes for all the patches in the legend's handles. """ assert self.isaxes # should always hold because function is only called internally ax = self.parent vertices = [] bboxes = [] lines = [] for handle in ax.lines: assert isinstance(handle, Line2D) path = handle.get_path() trans = handle.get_transform() tpath = trans.transform_path(path) lines.append(tpath) for handle in ax.patches: assert isinstance(handle, Patch) if isinstance(handle, Rectangle): transform = handle.get_data_transform() bboxes.append(handle.get_bbox().transformed(transform)) else: transform = handle.get_transform() bboxes.append(handle.get_path().get_extents(transform)) return [vertices, bboxes, lines] def draw_frame(self, b): 'b is a boolean. Set draw frame to b' self.set_frame_on(b) def get_children(self): 'return a list of child artists' children = [] if self._legend_box: children.append(self._legend_box) children.extend(self.get_lines()) children.extend(self.get_patches()) children.extend(self.get_texts()) children.append(self.get_frame()) if self._legend_title_box: children.append(self.get_title()) return children def get_frame(self): 'return the Rectangle instance used to frame the legend' return self.legendPatch def get_lines(self): 'return a list of lines.Line2D instances in the legend' return [h for h in self.legendHandles if isinstance(h, Line2D)] def get_patches(self): 'return a list of patch instances in the legend' return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)]) def get_texts(self): 'return a list of text.Text instance in the legend' return silent_list('Text', self.texts) def set_title(self, title, prop=None): """ set the legend title. Fontproperties can be optionally set with *prop* parameter. """ self._legend_title_box._text.set_text(title) if prop is not None: if isinstance(prop, dict): prop = FontProperties(**prop) self._legend_title_box._text.set_fontproperties(prop) if title: self._legend_title_box.set_visible(True) else: self._legend_title_box.set_visible(False) def get_title(self): 'return Text instance for the legend title' return self._legend_title_box._text def get_window_extent(self, *args, **kwargs) : 'return a extent of the the legend' return self.legendPatch.get_window_extent(*args, **kwargs) def get_frame_on(self): """ Get whether the legend box patch is drawn """ return self._drawFrame def set_frame_on(self, b): """ Set whether the legend box patch is drawn ACCEPTS: [ *True* | *False* ] """ self._drawFrame = b def get_bbox_to_anchor(self): """ return the bbox that the legend will be anchored """ if self._bbox_to_anchor is None: return self.parent.bbox else: return self._bbox_to_anchor def set_bbox_to_anchor(self, bbox, transform=None): """ set the bbox that the legend will be anchored. *bbox* can be a BboxBase instance, a tuple of [left, bottom, width, height] in the given transform (normalized axes coordinate if None), or a tuple of [left, bottom] where the width and height will be assumed to be zero. """ if bbox is None: self._bbox_to_anchor = None return elif isinstance(bbox, BboxBase): self._bbox_to_anchor = bbox else: try: l = len(bbox) except TypeError: raise ValueError("Invalid argument for bbox : %s" % str(bbox)) if l == 2: bbox = [bbox[0], bbox[1], 0, 0] self._bbox_to_anchor = Bbox.from_bounds(*bbox) if transform is None: transform = BboxTransformTo(self.parent.bbox) self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform) def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer): """ Place the *bbox* inside the *parentbbox* according to a given location code. Return the (x,y) coordinate of the bbox. - loc: a location code in range(1, 11). This corresponds to the possible values for self._loc, excluding "best". - bbox: bbox to be placed, display coodinate units. - parentbbox: a parent box which will contain the bbox. In display coordinates. """ assert loc in range(1,11) # called only internally BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11) anchor_coefs={UR:"NE", UL:"NW", LL:"SW", LR:"SE", R:"E", CL:"W", CR:"E", LC:"S", UC:"N", C:"C"} c = anchor_coefs[loc] fontsize = renderer.points_to_pixels(self._fontsize) container = parentbbox.padded(-(self.borderaxespad) * fontsize) anchored_box = bbox.anchored(c, container=container) return anchored_box.x0, anchored_box.y0 def _find_best_position(self, width, height, renderer, consider=None): """ Determine the best location to place the legend. `consider` is a list of (x, y) pairs to consider as a potential lower-left corner of the legend. All are display coords. """ assert self.isaxes # should always hold because function is only called internally verts, bboxes, lines = self._auto_legend_data() bbox = Bbox.from_bounds(0, 0, width, height) consider = [self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(), renderer) for x in range(1, len(self.codes))] #tx, ty = self.legendPatch.get_x(), self.legendPatch.get_y() candidates = [] for l, b in consider: legendBox = Bbox.from_bounds(l, b, width, height) badness = 0 badness = legendBox.count_contains(verts) badness += legendBox.count_overlaps(bboxes) for line in lines: if line.intersects_bbox(legendBox): badness += 1 ox, oy = l, b if badness == 0: return ox, oy candidates.append((badness, (l, b))) # rather than use min() or list.sort(), do this so that we are assured # that in the case of two equal badnesses, the one first considered is # returned. # NOTE: list.sort() is stable.But leave as it is for now. -JJL minCandidate = candidates[0] for candidate in candidates: if candidate[0] < minCandidate[0]: minCandidate = candidate ox, oy = minCandidate[1] return ox, oy def contains(self, event): return self.legendPatch.contains(event) def draggable(self, state=None, use_blit=False, update="loc"): """ Set the draggable state -- if state is * None : toggle the current state * True : turn draggable on * False : turn draggable off If draggable is on, you can drag the legend on the canvas with the mouse. The DraggableLegend helper instance is returned if draggable is on. The update parameter control which parameter of the legend changes when dragged. If update is "loc", the *loc* paramter of the legend is changed. If "bbox", the *bbox_to_anchor* parameter is changed. """ is_draggable = self._draggable is not None # if state is None we'll toggle if state is None: state = not is_draggable if state: if self._draggable is None: self._draggable = DraggableLegend(self, use_blit, update=update) else: if self._draggable is not None: self._draggable.disconnect() self._draggable = None return self._draggable
class Legend(Artist): """ Place a legend on the axes at location loc. Labels are a sequence of strings and loc can be a string or an integer specifying the legend location The location codes are:: 'best' : 0, (only implemented for axis legends) 'upper right' : 1, 'upper left' : 2, 'lower left' : 3, 'lower right' : 4, 'right' : 5, 'center left' : 6, 'center right' : 7, 'lower center' : 8, 'upper center' : 9, 'center' : 10, loc can be a tuple of the noramilzed coordinate values with respect its parent. Return value is a sequence of text, line instances that make up the legend """ codes = {'best' : 0, # only implemented for axis legends 'upper right' : 1, 'upper left' : 2, 'lower left' : 3, 'lower right' : 4, 'right' : 5, 'center left' : 6, 'center right' : 7, 'lower center' : 8, 'upper center' : 9, 'center' : 10, } zorder = 5 def __str__(self): return "Legend" def __init__(self, parent, handles, labels, loc = None, numpoints = None, # the number of points in the legend line markerscale = None, # the relative size of legend markers vs. original scatterpoints = 3, # TODO: may be an rcParam scatteryoffsets=None, prop = None, # properties for the legend texts pad = None, # deprecated; use borderpad labelsep = None, # deprecated; use labelspacing handlelen = None, # deprecated; use handlelength handletextsep = None, # deprecated; use handletextpad axespad = None, # deprecated; use borderaxespad borderpad = None, # the whitespace inside the legend border labelspacing=None, #the vertical space between the legend entries handlelength=None, # the length of the legend handles handletextpad=None, # the pad between the legend handle and text borderaxespad=None, # the pad between the axes and legend border columnspacing=None, # spacing between columns ncol=1, # number of columns mode=None, # mode for horizontal distribution of columns. None, "expand" fancybox=None, # True use a fancy box, false use a rounded box, none use rc shadow = None, title = None, # set a title for the legend bbox_to_anchor = None, # bbox that the legend will be anchored. bbox_transform = None, # transform for the bbox frameon = True, # draw frame ): """ - *parent* : the artist that contains the legend - *handles* : a list of artists (lines, patches) to add to the legend - *labels* : a list of strings to label the legend Optional keyword arguments: ================ ================================================================== Keyword Description ================ ================================================================== loc a location code prop the font property markerscale the relative size of legend markers vs. original numpoints the number of points in the legend for line scatterpoints the number of points in the legend for scatter plot scatteryoffsets a list of yoffsets for scatter symbols in legend frameon if True, draw a frame (default is True) fancybox if True, draw a frame with a round fancybox. If None, use rc shadow if True, draw a shadow behind legend ncol number of columns borderpad the fractional whitespace inside the legend border labelspacing the vertical space between the legend entries handlelength the length of the legend handles handletextpad the pad between the legend handle and text borderaxespad the pad between the axes and legend border columnspacing the spacing between columns title the legend title bbox_to_anchor the bbox that the legend will be anchored. bbox_transform the transform for the bbox. transAxes if None. ================ ================================================================== The pad and spacing parameters are measure in font-size units. E.g., a fontsize of 10 points and a handlelength=5 implies a handlelength of 50 points. Values from rcParams will be used if None. Users can specify any arbitrary location for the legend using the *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance of BboxBase(or its derivatives) or a tuple of 2 or 4 floats. See :meth:`set_bbox_to_anchor` for more detail. The legend location can be specified by setting *loc* with a tuple of 2 floats, which is interpreted as the lower-left corner of the legend in the normalized axes coordinate. """ from matplotlib.axes import Axes # local import only to avoid circularity from matplotlib.figure import Figure # local import only to avoid circularity Artist.__init__(self) if prop is None: self.prop=FontProperties(size=rcParams["legend.fontsize"]) elif isinstance(prop, dict): self.prop=FontProperties(**prop) if "size" not in prop: self.prop.set_size(rcParams["legend.fontsize"]) else: self.prop=prop self._fontsize = self.prop.get_size_in_points() propnames=['numpoints', 'markerscale', 'shadow', "columnspacing", "scatterpoints"] self.texts = [] self.legendHandles = [] self._legend_title_box = None localdict = locals() for name in propnames: if localdict[name] is None: value = rcParams["legend."+name] else: value = localdict[name] setattr(self, name, value) deprecated_kwds = {"pad":"borderpad", "labelsep":"labelspacing", "handlelen":"handlelength", "handletextsep":"handletextpad", "axespad":"borderaxespad"} bbox = parent.bbox axessize_fontsize = min(bbox.width, bbox.height)/self._fontsize for k, v in deprecated_kwds.items(): if localdict[k] is not None and localdict[v] is None: warnings.warn("Use '%s' instead of '%s'." % (v, k), DeprecationWarning) setattr(self, v, localdict[k]*axessize_fontsize) continue if localdict[v] is None: setattr(self, v, rcParams["legend."+v]) else: setattr(self, v, localdict[v]) del localdict handles = list(handles) if len(handles)<2: ncol = 1 self._ncol = ncol if self.numpoints <= 0: raise ValueError("numpoints must be >= 0; it was %d"% numpoints) if scatteryoffsets is None: self._scatteryoffsets = np.array([3./8., 4./8., 2.5/8.]) else: self._scatteryoffsets = np.asarray(scatteryoffsets) reps = int(self.numpoints / len(self._scatteryoffsets)) + 1 self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints] self._legend_box = None if isinstance(parent,Axes): self.isaxes = True self.set_axes(parent) self.set_figure(parent.figure) elif isinstance(parent,Figure): self.isaxes = False self.set_figure(parent) else: raise TypeError("Legend needs either Axes or Figure as parent") self.parent = parent if loc is None: loc = rcParams["legend.loc"] if not self.isaxes and loc in [0,'best']: loc = 'upper right' if is_string_like(loc): if loc not in self.codes: if self.isaxes: warnings.warn('Unrecognized location "%s". Falling back on "best"; ' 'valid locations are\n\t%s\n' % (loc, '\n\t'.join(self.codes.keys()))) loc = 0 else: warnings.warn('Unrecognized location "%s". Falling back on "upper right"; ' 'valid locations are\n\t%s\n' % (loc, '\n\t'.join(self.codes.keys()))) loc = 1 else: loc = self.codes[loc] if not self.isaxes and loc == 0: warnings.warn('Automatic legend placement (loc="best") not implemented for figure legend. ' 'Falling back on "upper right".') loc = 1 self._mode = mode self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform) self.legendPatch = FancyBboxPatch( xy=(0.0, 0.0), width=1., height=1., facecolor=rcParams["axes.facecolor"], edgecolor=rcParams["axes.edgecolor"], mutation_scale=self._fontsize, snap=True ) if fancybox is None: fancybox = rcParams["legend.fancybox"] if fancybox == True: self.legendPatch.set_boxstyle("round",pad=0, rounding_size=0.2) else: self.legendPatch.set_boxstyle("square",pad=0) self._set_artist_props(self.legendPatch) self._drawFrame = frameon self._init_legend_box(handles, labels) self._loc = loc self.set_title(title) self._last_fontsize_points = self._fontsize self._draggable = None def _set_artist_props(self, a): """ set the boilerplate props for artists added to axes """ a.set_figure(self.figure) if self.isaxes: a.set_axes(self.axes) a.set_transform(self.get_transform()) def _set_loc(self, loc): self._loc_real = loc if loc == 0: _findoffset = self._findoffset_best else: _findoffset = self._findoffset_loc self._legend_box.set_offset(_findoffset) self._loc_real = loc def _get_loc(self): return self._loc_real _loc = property(_get_loc, _set_loc) def _findoffset_best(self, width, height, xdescent, ydescent, renderer): "Helper function to locate the legend at its best position" ox, oy = self._find_best_position(width, height, renderer) return ox+xdescent, oy+ydescent def _findoffset_loc(self, width, height, xdescent, ydescent, renderer): "Heper function to locate the legend using the location code" if iterable(self._loc) and len(self._loc)==2: fx, fy = self._loc bbox = self.get_bbox_to_anchor() x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy else: bbox = Bbox.from_bounds(0, 0, width, height) x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer) return x+xdescent, y+ydescent @allow_rasterization def draw(self, renderer): "Draw everything that belongs to the legend" if not self.get_visible(): return renderer.open_group('legend') fontsize = renderer.points_to_pixels(self._fontsize) if self._mode in ["expand"]: pad = 2*(self.borderaxespad+self.borderpad)*fontsize self._legend_box.set_width(self.get_bbox_to_anchor().width-pad) if self._drawFrame: bbox = self._legend_box.get_window_extent(renderer) self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height) self.legendPatch.set_mutation_scale(fontsize) if self.shadow: shadow = Shadow(self.legendPatch, 2, -2) shadow.draw(renderer) self.legendPatch.draw(renderer) self._legend_box.draw(renderer) renderer.close_group('legend') def _approx_text_height(self, renderer=None): """ Return the approximate height of the text. This is used to place the legend handle. """ if renderer is None: return self._fontsize else: return renderer.points_to_pixels(self._fontsize) def _init_legend_box(self, handles, labels): """ Initiallize the legend_box. The legend_box is an instance of the OffsetBox, which is packed with legend handles and texts. Once packed, their location is calculated during the drawing time. """ fontsize = self._fontsize text_list = [] # the list of text instances handle_list = [] # the list of text instances label_prop = dict(verticalalignment='baseline', horizontalalignment='left', fontproperties=self.prop, ) labelboxes = [] handleboxes = [] height = self._approx_text_height() * 0.7 descent = 0. for handle, lab in zip(handles, labels): if isinstance(handle, RegularPolyCollection) or \ isinstance(handle, CircleCollection): npoints = self.scatterpoints else: npoints = self.numpoints if npoints > 1: xdata = np.linspace(0.3*fontsize, (self.handlelength-0.3)*fontsize, npoints) xdata_marker = xdata elif npoints == 1: xdata = np.linspace(0, self.handlelength*fontsize, 2) xdata_marker = [0.5*self.handlelength*fontsize] if isinstance(handle, Line2D): ydata = ((height-descent)/2.)*np.ones(xdata.shape, float) legline = Line2D(xdata, ydata) legline.update_from(handle) self._set_artist_props(legline) # after update legline.set_clip_box(None) legline.set_clip_path(None) legline.set_drawstyle('default') legline.set_marker('None') handle_list.append(legline) legline_marker = Line2D(xdata_marker, ydata[:len(xdata_marker)]) legline_marker.update_from(handle) self._set_artist_props(legline_marker) legline_marker.set_clip_box(None) legline_marker.set_clip_path(None) legline_marker.set_linestyle('None') legline._legmarker = legline_marker elif isinstance(handle, Patch): p = Rectangle(xy=(0., 0.), width = self.handlelength*fontsize, height=(height-descent), ) p.update_from(handle) self._set_artist_props(p) p.set_clip_box(None) p.set_clip_path(None) handle_list.append(p) elif isinstance(handle, LineCollection): ydata = ((height-descent)/2.)*np.ones(xdata.shape, float) legline = Line2D(xdata, ydata) self._set_artist_props(legline) legline.set_clip_box(None) legline.set_clip_path(None) lw = handle.get_linewidth()[0] dashes = handle.get_dashes()[0] color = handle.get_colors()[0] legline.set_color(color) legline.set_linewidth(lw) if dashes[0] is not None: # dashed line legline.set_dashes(dashes[1]) handle_list.append(legline) elif isinstance(handle, RegularPolyCollection): ydata = height*self._scatteryoffsets size_max, size_min = max(handle.get_sizes()),\ min(handle.get_sizes()) if self.scatterpoints < 4: sizes = [.5*(size_max+size_min), size_max, size_min] else: sizes = (size_max-size_min)*np.linspace(0,1,self.scatterpoints)+size_min p = type(handle)(handle.get_numsides(), rotation=handle.get_rotation(), sizes=sizes, offsets=zip(xdata_marker,ydata), transOffset=self.get_transform(), ) p.update_from(handle) p.set_figure(self.figure) p.set_clip_box(None) p.set_clip_path(None) handle_list.append(p) elif isinstance(handle, CircleCollection): ydata = height*self._scatteryoffsets size_max, size_min = max(handle.get_sizes()),\ min(handle.get_sizes()) if self.scatterpoints < 4: sizes = [.5*(size_max+size_min), size_max, size_min] else: sizes = (size_max-size_min)*np.linspace(0,1,self.scatterpoints)+size_min p = type(handle)(sizes, offsets=zip(xdata_marker,ydata), transOffset=self.get_transform(), ) p.update_from(handle) p.set_figure(self.figure) p.set_clip_box(None) p.set_clip_path(None) handle_list.append(p) else: handle_type = type(handle) warnings.warn("Legend does not support %s\nUse proxy artist instead.\n\nhttp://matplotlib.sourceforge.net/users/legend_guide.html#using-proxy-artist\n" % (str(handle_type),)) handle_list.append(None) handle = handle_list[-1] if handle is not None: # handle is None is the artist is not supproted textbox = TextArea(lab, textprops=label_prop, multilinebaseline=True, minimumdescent=True) text_list.append(textbox._text) labelboxes.append(textbox) handlebox = DrawingArea(width=self.handlelength*fontsize, height=height, xdescent=0., ydescent=descent) handlebox.add_artist(handle) if isinstance(handle, RegularPolyCollection) or \ isinstance(handle, CircleCollection): handle._transOffset = handlebox.get_transform() handle.set_transform(None) if hasattr(handle, "_legmarker"): handlebox.add_artist(handle._legmarker) handleboxes.append(handlebox) if len(handleboxes) > 0: ncol = min(self._ncol, len(handleboxes)) nrows, num_largecol = divmod(len(handleboxes), ncol) num_smallcol = ncol-num_largecol largecol = safezip(range(0, num_largecol*(nrows+1), (nrows+1)), [nrows+1] * num_largecol) smallcol = safezip(range(num_largecol*(nrows+1), len(handleboxes), nrows), [nrows] * num_smallcol) else: largecol, smallcol = [], [] handle_label = safezip(handleboxes, labelboxes) columnbox = [] for i0, di in largecol+smallcol: itemBoxes = [HPacker(pad=0, sep=self.handletextpad*fontsize, children=[h, t], align="baseline") for h, t in handle_label[i0:i0+di]] itemBoxes[-1].get_children()[1].set_minimumdescent(False) columnbox.append(VPacker(pad=0, sep=self.labelspacing*fontsize, align="baseline", children=itemBoxes)) if self._mode == "expand": mode = "expand" else: mode = "fixed" sep = self.columnspacing*fontsize self._legend_handle_box = HPacker(pad=0, sep=sep, align="baseline", mode=mode, children=columnbox) self._legend_title_box = TextArea("") self._legend_box = VPacker(pad=self.borderpad*fontsize, sep=self.labelspacing*fontsize, align="center", children=[self._legend_title_box, self._legend_handle_box]) self._legend_box.set_figure(self.figure) self.texts = text_list self.legendHandles = handle_list def _auto_legend_data(self): """ Returns list of vertices and extents covered by the plot. Returns a two long list. First element is a list of (x, y) vertices (in display-coordinates) covered by all the lines and line collections, in the legend's handles. Second element is a list of bounding boxes for all the patches in the legend's handles. """ assert self.isaxes # should always hold because function is only called internally ax = self.parent vertices = [] bboxes = [] lines = [] for handle in ax.lines: assert isinstance(handle, Line2D) path = handle.get_path() trans = handle.get_transform() tpath = trans.transform_path(path) lines.append(tpath) for handle in ax.patches: assert isinstance(handle, Patch) if isinstance(handle, Rectangle): transform = handle.get_data_transform() bboxes.append(handle.get_bbox().transformed(transform)) else: transform = handle.get_transform() bboxes.append(handle.get_path().get_extents(transform)) return [vertices, bboxes, lines] def draw_frame(self, b): 'b is a boolean. Set draw frame to b' self.set_frame_on(b) def get_children(self): 'return a list of child artists' children = [] if self._legend_box: children.append(self._legend_box) children.extend(self.get_lines()) children.extend(self.get_patches()) children.extend(self.get_texts()) children.append(self.get_frame()) if self._legend_title_box: children.append(self.get_title()) return children def get_frame(self): 'return the Rectangle instance used to frame the legend' return self.legendPatch def get_lines(self): 'return a list of lines.Line2D instances in the legend' return [h for h in self.legendHandles if isinstance(h, Line2D)] def get_patches(self): 'return a list of patch instances in the legend' return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)]) def get_texts(self): 'return a list of text.Text instance in the legend' return silent_list('Text', self.texts) def set_title(self, title): 'set the legend title' self._legend_title_box._text.set_text(title) if title: self._legend_title_box.set_visible(True) else: self._legend_title_box.set_visible(False) def get_title(self): 'return Text instance for the legend title' return self._legend_title_box._text def get_window_extent(self): 'return a extent of the the legend' return self.legendPatch.get_window_extent() def get_frame_on(self): """ Get whether the legend box patch is drawn """ return self._drawFrame def set_frame_on(self, b): """ Set whether the legend box patch is drawn ACCEPTS: [ *True* | *False* ] """ self._drawFrame = b def get_bbox_to_anchor(self): """ return the bbox that the legend will be anchored """ if self._bbox_to_anchor is None: return self.parent.bbox else: return self._bbox_to_anchor def set_bbox_to_anchor(self, bbox, transform=None): """ set the bbox that the legend will be anchored. *bbox* can be a BboxBase instance, a tuple of [left, bottom, width, height] in the given transform (normalized axes coordinate if None), or a tuple of [left, bottom] where the width and height will be assumed to be zero. """ if bbox is None: self._bbox_to_anchor = None return elif isinstance(bbox, BboxBase): self._bbox_to_anchor = bbox else: try: l = len(bbox) except TypeError: raise ValueError("Invalid argument for bbox : %s" % str(bbox)) if l == 2: bbox = [bbox[0], bbox[1], 0, 0] self._bbox_to_anchor = Bbox.from_bounds(*bbox) if transform is None: transform = BboxTransformTo(self.parent.bbox) self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform) def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer): """ Place the *bbox* inside the *parentbbox* according to a given location code. Return the (x,y) coordinate of the bbox. - loc: a location code in range(1, 11). This corresponds to the possible values for self._loc, excluding "best". - bbox: bbox to be placed, display coodinate units. - parentbbox: a parent box which will contain the bbox. In display coordinates. """ assert loc in range(1,11) # called only internally BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11) anchor_coefs={UR:"NE", UL:"NW", LL:"SW", LR:"SE", R:"E", CL:"W", CR:"E", LC:"S", UC:"N", C:"C"} c = anchor_coefs[loc] fontsize = renderer.points_to_pixels(self._fontsize) container = parentbbox.padded(-(self.borderaxespad) * fontsize) anchored_box = bbox.anchored(c, container=container) return anchored_box.x0, anchored_box.y0 def _find_best_position(self, width, height, renderer, consider=None): """ Determine the best location to place the legend. `consider` is a list of (x, y) pairs to consider as a potential lower-left corner of the legend. All are display coords. """ assert self.isaxes # should always hold because function is only called internally verts, bboxes, lines = self._auto_legend_data() bbox = Bbox.from_bounds(0, 0, width, height) consider = [self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(), renderer) for x in range(1, len(self.codes))] candidates = [] for l, b in consider: legendBox = Bbox.from_bounds(l, b, width, height) badness = 0 badness = legendBox.count_contains(verts) badness += legendBox.count_overlaps(bboxes) for line in lines: if line.intersects_bbox(legendBox): badness += 1 ox, oy = l, b if badness == 0: return ox, oy candidates.append((badness, (l, b))) minCandidate = candidates[0] for candidate in candidates: if candidate[0] < minCandidate[0]: minCandidate = candidate ox, oy = minCandidate[1] return ox, oy def draggable(self, state=None, use_blit=False): """ Set the draggable state -- if state is * None : toggle the current state * True : turn draggable on * False : turn draggable off If draggable is on, you can drag the legend on the canvas with the mouse. The DraggableLegend helper instance is returned if draggable is on. """ is_draggable = self._draggable is not None if state is None: state = not is_draggable if state: if self._draggable is None: self._draggable = DraggableLegend(self, use_blit) else: if self._draggable is not None: self._draggable.disconnect() self._draggable = None return self._draggable
class Legend(Artist): """ Place a legend on the axes at location loc. """ # 'best' is only implemented for axes legends codes = {'best': 0, **AnchoredOffsetbox.codes} zorder = 5 def __str__(self): return "Legend" @docstring.dedent_interpd def __init__( self, parent, handles, labels, loc=None, numpoints=None, # number of points in the legend line markerscale=None, # relative size of legend markers vs. original markerfirst=True, # left/right ordering of legend marker and label scatterpoints=None, # number of scatter points scatteryoffsets=None, prop=None, # properties for the legend texts fontsize=None, # keyword to set font size directly labelcolor=None, # keyword to set the text color # spacing & pad defined as a fraction of the font-size borderpad=None, # whitespace inside the legend border labelspacing=None, # vertical space between the legend entries handlelength=None, # length of the legend handles handleheight=None, # height of the legend handles handletextpad=None, # pad between the legend handle and text borderaxespad=None, # pad between the axes and legend border columnspacing=None, # spacing between columns ncol=1, # number of columns mode=None, # horizontal distribution of columns: None or "expand" fancybox=None, # True: fancy box, False: rounded box, None: rcParam shadow=None, title=None, # legend title title_fontsize=None, # legend title font size framealpha=None, # set frame alpha edgecolor=None, # frame patch edgecolor facecolor=None, # frame patch facecolor bbox_to_anchor=None, # bbox to which the legend will be anchored bbox_transform=None, # transform for the bbox frameon=None, # draw frame handler_map=None, title_fontproperties=None, # properties for the legend title ): """ Parameters ---------- parent : `~matplotlib.axes.Axes` or `.Figure` The artist that contains the legend. handles : list of `.Artist` A list of Artists (lines, patches) to be added to the legend. labels : list of str A list of labels to show next to the artists. The length of handles and labels should be the same. If they are not, they are truncated to the smaller of both lengths. Other Parameters ---------------- %(_legend_kw_doc)s Notes ----- Users can specify any arbitrary location for the legend using the *bbox_to_anchor* keyword argument. *bbox_to_anchor* can be a `.BboxBase` (or derived there from) or a tuple of 2 or 4 floats. See `set_bbox_to_anchor` for more detail. The legend location can be specified by setting *loc* with a tuple of 2 floats, which is interpreted as the lower-left corner of the legend in the normalized axes coordinate. """ # local import only to avoid circularity from matplotlib.axes import Axes from matplotlib.figure import FigureBase super().__init__() if prop is None: if fontsize is not None: self.prop = FontProperties(size=fontsize) else: self.prop = FontProperties( size=mpl.rcParams["legend.fontsize"]) else: self.prop = FontProperties._from_any(prop) if isinstance(prop, dict) and "size" not in prop: self.prop.set_size(mpl.rcParams["legend.fontsize"]) self._fontsize = self.prop.get_size_in_points() self.texts = [] self.legendHandles = [] self._legend_title_box = None #: A dictionary with the extra handler mappings for this Legend #: instance. self._custom_handler_map = handler_map def val_or_rc(val, rc_name): return val if val is not None else mpl.rcParams[rc_name] self.numpoints = val_or_rc(numpoints, 'legend.numpoints') self.markerscale = val_or_rc(markerscale, 'legend.markerscale') self.scatterpoints = val_or_rc(scatterpoints, 'legend.scatterpoints') self.borderpad = val_or_rc(borderpad, 'legend.borderpad') self.labelspacing = val_or_rc(labelspacing, 'legend.labelspacing') self.handlelength = val_or_rc(handlelength, 'legend.handlelength') self.handleheight = val_or_rc(handleheight, 'legend.handleheight') self.handletextpad = val_or_rc(handletextpad, 'legend.handletextpad') self.borderaxespad = val_or_rc(borderaxespad, 'legend.borderaxespad') self.columnspacing = val_or_rc(columnspacing, 'legend.columnspacing') self.shadow = val_or_rc(shadow, 'legend.shadow') # trim handles and labels if illegal label... _lab, _hand = [], [] for label, handle in zip(labels, handles): if isinstance(label, str) and label.startswith('_'): _api.warn_external('The handle {!r} has a label of {!r} ' 'which cannot be automatically added to' ' the legend.'.format(handle, label)) else: _lab.append(label) _hand.append(handle) labels, handles = _lab, _hand handles = list(handles) if len(handles) < 2: ncol = 1 self._ncol = ncol if self.numpoints <= 0: raise ValueError("numpoints must be > 0; it was %d" % numpoints) # introduce y-offset for handles of the scatter plot if scatteryoffsets is None: self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.]) else: self._scatteryoffsets = np.asarray(scatteryoffsets) reps = self.scatterpoints // len(self._scatteryoffsets) + 1 self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints] # _legend_box is a VPacker instance that contains all # legend items and will be initialized from _init_legend_box() # method. self._legend_box = None if isinstance(parent, Axes): self.isaxes = True self.axes = parent self.set_figure(parent.figure) elif isinstance(parent, FigureBase): self.isaxes = False self.set_figure(parent) else: raise TypeError( "Legend needs either Axes or FigureBase as parent" ) self.parent = parent self._loc_used_default = loc is None if loc is None: loc = mpl.rcParams["legend.loc"] if not self.isaxes and loc in [0, 'best']: loc = 'upper right' if isinstance(loc, str): loc = _api.check_getitem(self.codes, loc=loc) if not self.isaxes and loc == 0: raise ValueError( "Automatic legend placement (loc='best') not implemented for " "figure legend") self._mode = mode self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform) # We use FancyBboxPatch to draw a legend frame. The location # and size of the box will be updated during the drawing time. if facecolor is None: facecolor = mpl.rcParams["legend.facecolor"] if facecolor == 'inherit': facecolor = mpl.rcParams["axes.facecolor"] if edgecolor is None: edgecolor = mpl.rcParams["legend.edgecolor"] if edgecolor == 'inherit': edgecolor = mpl.rcParams["axes.edgecolor"] if fancybox is None: fancybox = mpl.rcParams["legend.fancybox"] self.legendPatch = FancyBboxPatch( xy=(0, 0), width=1, height=1, facecolor=facecolor, edgecolor=edgecolor, # If shadow is used, default to alpha=1 (#8943). alpha=(framealpha if framealpha is not None else 1 if shadow else mpl.rcParams["legend.framealpha"]), # The width and height of the legendPatch will be set (in draw()) # to the length that includes the padding. Thus we set pad=0 here. boxstyle=("round,pad=0,rounding_size=0.2" if fancybox else "square,pad=0"), mutation_scale=self._fontsize, snap=True, visible=(frameon if frameon is not None else mpl.rcParams["legend.frameon"]) ) self._set_artist_props(self.legendPatch) # init with null renderer self._init_legend_box(handles, labels, markerfirst) tmp = self._loc_used_default self._set_loc(loc) self._loc_used_default = tmp # ignore changes done by _set_loc # figure out title font properties: if title_fontsize is not None and title_fontproperties is not None: raise ValueError( "title_fontsize and title_fontproperties can't be specified " "at the same time. Only use one of them. ") title_prop_fp = FontProperties._from_any(title_fontproperties) if isinstance(title_fontproperties, dict): if "size" not in title_fontproperties: title_fontsize = mpl.rcParams["legend.title_fontsize"] title_prop_fp.set_size(title_fontsize) elif title_fontsize is not None: title_prop_fp.set_size(title_fontsize) elif not isinstance(title_fontproperties, FontProperties): title_fontsize = mpl.rcParams["legend.title_fontsize"] title_prop_fp.set_size(title_fontsize) self.set_title(title, prop=title_prop_fp) self._draggable = None # set the text color color_getters = { # getter function depends on line or patch 'linecolor': ['get_color', 'get_facecolor'], 'markerfacecolor': ['get_markerfacecolor', 'get_facecolor'], 'mfc': ['get_markerfacecolor', 'get_facecolor'], 'markeredgecolor': ['get_markeredgecolor', 'get_edgecolor'], 'mec': ['get_markeredgecolor', 'get_edgecolor'], } if labelcolor is None: if mpl.rcParams['legend.labelcolor'] is not None: labelcolor = mpl.rcParams['legend.labelcolor'] else: labelcolor = mpl.rcParams['text.color'] if isinstance(labelcolor, str) and labelcolor in color_getters: getter_names = color_getters[labelcolor] for handle, text in zip(self.legendHandles, self.texts): for getter_name in getter_names: try: color = getattr(handle, getter_name)() text.set_color(color) break except AttributeError: pass elif isinstance(labelcolor, str) and labelcolor == 'none': for text in self.texts: text.set_color(labelcolor) elif np.iterable(labelcolor): for text, color in zip(self.texts, itertools.cycle( colors.to_rgba_array(labelcolor))): text.set_color(color) else: raise ValueError("Invalid argument for labelcolor : %s" % str(labelcolor)) def _set_artist_props(self, a): """ Set the boilerplate props for artists added to axes. """ a.set_figure(self.figure) if self.isaxes: # a.set_axes(self.axes) a.axes = self.axes a.set_transform(self.get_transform()) def _set_loc(self, loc): # find_offset function will be provided to _legend_box and # _legend_box will draw itself at the location of the return # value of the find_offset. self._loc_used_default = False self._loc_real = loc self.stale = True self._legend_box.set_offset(self._findoffset) def _get_loc(self): return self._loc_real _loc = property(_get_loc, _set_loc) def _findoffset(self, width, height, xdescent, ydescent, renderer): """Helper function to locate the legend.""" if self._loc == 0: # "best". x, y = self._find_best_position(width, height, renderer) elif self._loc in Legend.codes.values(): # Fixed location. bbox = Bbox.from_bounds(0, 0, width, height) x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer) else: # Axes or figure coordinates. fx, fy = self._loc bbox = self.get_bbox_to_anchor() x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy return x + xdescent, y + ydescent @allow_rasterization def draw(self, renderer): # docstring inherited if not self.get_visible(): return renderer.open_group('legend', gid=self.get_gid()) fontsize = renderer.points_to_pixels(self._fontsize) # if mode == fill, set the width of the legend_box to the # width of the parent (minus pads) if self._mode in ["expand"]: pad = 2 * (self.borderaxespad + self.borderpad) * fontsize self._legend_box.set_width(self.get_bbox_to_anchor().width - pad) # update the location and size of the legend. This needs to # be done in any case to clip the figure right. bbox = self._legend_box.get_window_extent(renderer) self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height) self.legendPatch.set_mutation_scale(fontsize) if self.shadow: Shadow(self.legendPatch, 2, -2).draw(renderer) self.legendPatch.draw(renderer) self._legend_box.draw(renderer) renderer.close_group('legend') self.stale = False # _default_handler_map defines the default mapping between plot # elements and the legend handlers. _default_handler_map = { StemContainer: legend_handler.HandlerStem(), ErrorbarContainer: legend_handler.HandlerErrorbar(), Line2D: legend_handler.HandlerLine2D(), Patch: legend_handler.HandlerPatch(), StepPatch: legend_handler.HandlerStepPatch(), LineCollection: legend_handler.HandlerLineCollection(), RegularPolyCollection: legend_handler.HandlerRegularPolyCollection(), CircleCollection: legend_handler.HandlerCircleCollection(), BarContainer: legend_handler.HandlerPatch( update_func=legend_handler.update_from_first_child), tuple: legend_handler.HandlerTuple(), PathCollection: legend_handler.HandlerPathCollection(), PolyCollection: legend_handler.HandlerPolyCollection() } # (get|set|update)_default_handler_maps are public interfaces to # modify the default handler map. @classmethod def get_default_handler_map(cls): """Return the global default handler map, shared by all legends.""" return cls._default_handler_map @classmethod def set_default_handler_map(cls, handler_map): """Set the global default handler map, shared by all legends.""" cls._default_handler_map = handler_map @classmethod def update_default_handler_map(cls, handler_map): """Update the global default handler map, shared by all legends.""" cls._default_handler_map.update(handler_map) def get_legend_handler_map(self): """Return this legend instance's handler map.""" default_handler_map = self.get_default_handler_map() return ({**default_handler_map, **self._custom_handler_map} if self._custom_handler_map else default_handler_map) @staticmethod def get_legend_handler(legend_handler_map, orig_handle): """ Return a legend handler from *legend_handler_map* that corresponds to *orig_handler*. *legend_handler_map* should be a dictionary object (that is returned by the get_legend_handler_map method). It first checks if the *orig_handle* itself is a key in the *legend_handler_map* and return the associated value. Otherwise, it checks for each of the classes in its method-resolution-order. If no matching key is found, it returns ``None``. """ try: return legend_handler_map[orig_handle] except (TypeError, KeyError): # TypeError if unhashable. pass for handle_type in type(orig_handle).mro(): try: return legend_handler_map[handle_type] except KeyError: pass return None def _init_legend_box(self, handles, labels, markerfirst=True): """ Initialize the legend_box. The legend_box is an instance of the OffsetBox, which is packed with legend handles and texts. Once packed, their location is calculated during the drawing time. """ fontsize = self._fontsize # legend_box is a HPacker, horizontally packed with # columns. Each column is a VPacker, vertically packed with # legend items. Each legend item is HPacker packed with # legend handleBox and labelBox. handleBox is an instance of # offsetbox.DrawingArea which contains legend handle. labelBox # is an instance of offsetbox.TextArea which contains legend # text. text_list = [] # the list of text instances handle_list = [] # the list of handle instances handles_and_labels = [] label_prop = dict(verticalalignment='baseline', horizontalalignment='left', fontproperties=self.prop, ) # The approximate height and descent of text. These values are # only used for plotting the legend handle. descent = 0.35 * fontsize * (self.handleheight - 0.7) # 0.35 and 0.7 are just heuristic numbers and may need to be improved. height = fontsize * self.handleheight - descent # each handle needs to be drawn inside a box of (x, y, w, h) = # (0, -descent, width, height). And their coordinates should # be given in the display coordinates. # The transformation of each handle will be automatically set # to self.get_transform(). If the artist does not use its # default transform (e.g., Collections), you need to # manually set their transform to the self.get_transform(). legend_handler_map = self.get_legend_handler_map() for orig_handle, lab in zip(handles, labels): handler = self.get_legend_handler(legend_handler_map, orig_handle) if handler is None: _api.warn_external( "Legend does not support {!r} instances.\nA proxy artist " "may be used instead.\nSee: " "https://matplotlib.org/users/legend_guide.html" "#creating-artists-specifically-for-adding-to-the-legend-" "aka-proxy-artists".format(orig_handle)) # We don't have a handle for this artist, so we just defer # to None. handle_list.append(None) else: textbox = TextArea(lab, textprops=label_prop, multilinebaseline=True) handlebox = DrawingArea(width=self.handlelength * fontsize, height=height, xdescent=0., ydescent=descent) text_list.append(textbox._text) # Create the artist for the legend which represents the # original artist/handle. handle_list.append(handler.legend_artist(self, orig_handle, fontsize, handlebox)) handles_and_labels.append((handlebox, textbox)) if handles_and_labels: # We calculate number of rows in each column. The first # (num_largecol) columns will have (nrows+1) rows, and remaining # (num_smallcol) columns will have (nrows) rows. ncol = min(self._ncol, len(handles_and_labels)) nrows, num_largecol = divmod(len(handles_and_labels), ncol) num_smallcol = ncol - num_largecol # starting index of each column and number of rows in it. rows_per_col = [nrows + 1] * num_largecol + [nrows] * num_smallcol start_idxs = np.concatenate([[0], np.cumsum(rows_per_col)[:-1]]) cols = zip(start_idxs, rows_per_col) else: cols = [] columnbox = [] for i0, di in cols: # pack handleBox and labelBox into itemBox itemBoxes = [HPacker(pad=0, sep=self.handletextpad * fontsize, children=[h, t] if markerfirst else [t, h], align="baseline") for h, t in handles_and_labels[i0:i0 + di]] # pack columnBox alignment = "baseline" if markerfirst else "right" columnbox.append(VPacker(pad=0, sep=self.labelspacing * fontsize, align=alignment, children=itemBoxes)) mode = "expand" if self._mode == "expand" else "fixed" sep = self.columnspacing * fontsize self._legend_handle_box = HPacker(pad=0, sep=sep, align="baseline", mode=mode, children=columnbox) self._legend_title_box = TextArea("") self._legend_box = VPacker(pad=self.borderpad * fontsize, sep=self.labelspacing * fontsize, align="center", children=[self._legend_title_box, self._legend_handle_box]) self._legend_box.set_figure(self.figure) self._legend_box.axes = self.axes self.texts = text_list self.legendHandles = handle_list def _auto_legend_data(self): """ Return display coordinates for hit testing for "best" positioning. Returns ------- bboxes List of bounding boxes of all patches. lines List of `.Path` corresponding to each line. offsets List of (x, y) offsets of all collection. """ assert self.isaxes # always holds, as this is only called internally bboxes = [] lines = [] offsets = [] for artist in self.parent._children: if isinstance(artist, Line2D): lines.append( artist.get_transform().transform_path(artist.get_path())) elif isinstance(artist, Rectangle): bboxes.append( artist.get_bbox().transformed(artist.get_data_transform())) elif isinstance(artist, Patch): bboxes.append( artist.get_path().get_extents(artist.get_transform())) elif isinstance(artist, Collection): _, transOffset, hoffsets, _ = artist._prepare_points() for offset in transOffset.transform(hoffsets): offsets.append(offset) return bboxes, lines, offsets def get_children(self): # docstring inherited return [self._legend_box, self.get_frame()] def get_frame(self): """Return the `~.patches.Rectangle` used to frame the legend.""" return self.legendPatch def get_lines(self): r"""Return the list of `~.lines.Line2D`\s in the legend.""" return [h for h in self.legendHandles if isinstance(h, Line2D)] def get_patches(self): r"""Return the list of `~.patches.Patch`\s in the legend.""" return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)]) def get_texts(self): r"""Return the list of `~.text.Text`\s in the legend.""" return silent_list('Text', self.texts) def set_title(self, title, prop=None): """ Set the legend title. Fontproperties can be optionally set with *prop* parameter. """ self._legend_title_box._text.set_text(title) if title: self._legend_title_box._text.set_visible(True) self._legend_title_box.set_visible(True) else: self._legend_title_box._text.set_visible(False) self._legend_title_box.set_visible(False) if prop is not None: self._legend_title_box._text.set_fontproperties(prop) self.stale = True def get_title(self): """Return the `.Text` instance for the legend title.""" return self._legend_title_box._text def get_window_extent(self, renderer=None): # docstring inherited if renderer is None: renderer = self.figure._cachedRenderer return self._legend_box.get_window_extent(renderer=renderer) def get_tightbbox(self, renderer): """ Like `.Legend.get_window_extent`, but uses the box for the legend. Parameters ---------- renderer : `.RendererBase` subclass renderer that will be used to draw the figures (i.e. ``fig.canvas.get_renderer()``) Returns ------- `.BboxBase` The bounding box in figure pixel coordinates. """ return self._legend_box.get_window_extent(renderer) def get_frame_on(self): """Get whether the legend box patch is drawn.""" return self.legendPatch.get_visible() def set_frame_on(self, b): """ Set whether the legend box patch is drawn. Parameters ---------- b : bool """ self.legendPatch.set_visible(b) self.stale = True draw_frame = set_frame_on # Backcompat alias. def get_bbox_to_anchor(self): """Return the bbox that the legend will be anchored to.""" if self._bbox_to_anchor is None: return self.parent.bbox else: return self._bbox_to_anchor def set_bbox_to_anchor(self, bbox, transform=None): """ Set the bbox that the legend will be anchored to. Parameters ---------- bbox : `~matplotlib.transforms.BboxBase` or tuple The bounding box can be specified in the following ways: - A `.BboxBase` instance - A tuple of ``(left, bottom, width, height)`` in the given transform (normalized axes coordinate if None) - A tuple of ``(left, bottom)`` where the width and height will be assumed to be zero. - *None*, to remove the bbox anchoring, and use the parent bbox. transform : `~matplotlib.transforms.Transform`, optional A transform to apply to the bounding box. If not specified, this will use a transform to the bounding box of the parent. """ if bbox is None: self._bbox_to_anchor = None return elif isinstance(bbox, BboxBase): self._bbox_to_anchor = bbox else: try: l = len(bbox) except TypeError as err: raise ValueError("Invalid argument for bbox : %s" % str(bbox)) from err if l == 2: bbox = [bbox[0], bbox[1], 0, 0] self._bbox_to_anchor = Bbox.from_bounds(*bbox) if transform is None: transform = BboxTransformTo(self.parent.bbox) self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform) self.stale = True def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer): """ Place the *bbox* inside the *parentbbox* according to a given location code. Return the (x, y) coordinate of the bbox. Parameters ---------- loc : int A location code in range(1, 11). This corresponds to the possible values for ``self._loc``, excluding "best". bbox : `~matplotlib.transforms.Bbox` bbox to be placed, in display coordinates. parentbbox : `~matplotlib.transforms.Bbox` A parent box which will contain the bbox, in display coordinates. """ return offsetbox._get_anchored_bbox( loc, bbox, parentbbox, self.borderaxespad * renderer.points_to_pixels(self._fontsize)) def _find_best_position(self, width, height, renderer, consider=None): """ Determine the best location to place the legend. *consider* is a list of ``(x, y)`` pairs to consider as a potential lower-left corner of the legend. All are display coords. """ assert self.isaxes # always holds, as this is only called internally start_time = time.perf_counter() bboxes, lines, offsets = self._auto_legend_data() bbox = Bbox.from_bounds(0, 0, width, height) if consider is None: consider = [self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(), renderer) for x in range(1, len(self.codes))] candidates = [] for idx, (l, b) in enumerate(consider): legendBox = Bbox.from_bounds(l, b, width, height) badness = 0 # XXX TODO: If markers are present, it would be good to take them # into account when checking vertex overlaps in the next line. badness = (sum(legendBox.count_contains(line.vertices) for line in lines) + legendBox.count_contains(offsets) + legendBox.count_overlaps(bboxes) + sum(line.intersects_bbox(legendBox, filled=False) for line in lines)) if badness == 0: return l, b # Include the index to favor lower codes in case of a tie. candidates.append((badness, idx, (l, b))) _, _, (l, b) = min(candidates) if self._loc_used_default and time.perf_counter() - start_time > 1: _api.warn_external( 'Creating legend with loc="best" can be slow with large ' 'amounts of data.') return l, b def contains(self, event): inside, info = self._default_contains(event) if inside is not None: return inside, info return self.legendPatch.contains(event) def set_draggable(self, state, use_blit=False, update='loc'): """ Enable or disable mouse dragging support of the legend. Parameters ---------- state : bool Whether mouse dragging is enabled. use_blit : bool, optional Use blitting for faster image composition. For details see :ref:`func-animation`. update : {'loc', 'bbox'}, optional The legend parameter to be changed when dragged: - 'loc': update the *loc* parameter of the legend - 'bbox': update the *bbox_to_anchor* parameter of the legend Returns ------- `.DraggableLegend` or *None* If *state* is ``True`` this returns the `.DraggableLegend` helper instance. Otherwise this returns *None*. """ if state: if self._draggable is None: self._draggable = DraggableLegend(self, use_blit, update=update) else: if self._draggable is not None: self._draggable.disconnect() self._draggable = None return self._draggable def get_draggable(self): """Return ``True`` if the legend is draggable, ``False`` otherwise.""" return self._draggable is not None
class Legend(Artist): """ Place a legend on the axes at location loc. Labels are a sequence of strings and loc can be a string or an integer specifying the legend location The location codes are:: 'best' : 0, (only implemented for axes legends) 'upper right' : 1, 'upper left' : 2, 'lower left' : 3, 'lower right' : 4, 'right' : 5, (same as 'center right', for back-compatibility) 'center left' : 6, 'center right' : 7, 'lower center' : 8, 'upper center' : 9, 'center' : 10, loc can be a tuple of the normalized coordinate values with respect its parent. """ codes = {'best': 0, # only implemented for axes legends 'upper right': 1, 'upper left': 2, 'lower left': 3, 'lower right': 4, 'right': 5, 'center left': 6, 'center right': 7, 'lower center': 8, 'upper center': 9, 'center': 10, } zorder = 5 def __str__(self): return "Legend" def __init__(self, parent, handles, labels, loc=None, numpoints=None, # the number of points in the legend line markerscale=None, # the relative size of legend markers # vs. original markerfirst=True, # controls ordering (left-to-right) of # legend marker and label scatterpoints=None, # number of scatter points scatteryoffsets=None, prop=None, # properties for the legend texts fontsize=None, # keyword to set font size directly # spacing & pad defined as a fraction of the font-size borderpad=None, # the whitespace inside the legend border labelspacing=None, # the vertical space between the legend # entries handlelength=None, # the length of the legend handles handleheight=None, # the height of the legend handles handletextpad=None, # the pad between the legend handle # and text borderaxespad=None, # the pad between the axes and legend # border columnspacing=None, # spacing between columns ncol=1, # number of columns mode=None, # mode for horizontal distribution of columns. # None, "expand" fancybox=None, # True use a fancy box, false use a rounded # box, none use rc shadow=None, title=None, # set a title for the legend framealpha=None, # set frame alpha edgecolor=None, # frame patch edgecolor facecolor=None, # frame patch facecolor bbox_to_anchor=None, # bbox that the legend will be anchored. bbox_transform=None, # transform for the bbox frameon=None, # draw frame handler_map=None, ): """ - *parent*: the artist that contains the legend - *handles*: a list of artists (lines, patches) to be added to the legend - *labels*: a list of strings to label the legend Optional keyword arguments: ================ ==================================================== Keyword Description ================ ==================================================== loc Location code string, or tuple (see below). prop the font property fontsize the font size (used only if prop is not specified) markerscale the relative size of legend markers vs. original markerfirst If True (default), marker is to left of the label. numpoints the number of points in the legend for line scatterpoints the number of points in the legend for scatter plot scatteryoffsets a list of yoffsets for scatter symbols in legend frameon If True, draw the legend on a patch (frame). fancybox If True, draw the frame with a round fancybox. shadow If True, draw a shadow behind legend. framealpha Transparency of the frame. edgecolor Frame edgecolor. facecolor Frame facecolor. ncol number of columns borderpad the fractional whitespace inside the legend border labelspacing the vertical space between the legend entries handlelength the length of the legend handles handleheight the height of the legend handles handletextpad the pad between the legend handle and text borderaxespad the pad between the axes and legend border columnspacing the spacing between columns title the legend title bbox_to_anchor the bbox that the legend will be anchored. bbox_transform the transform for the bbox. transAxes if None. ================ ==================================================== The pad and spacing parameters are measured in font-size units. e.g., a fontsize of 10 points and a handlelength=5 implies a handlelength of 50 points. Values from rcParams will be used if None. Users can specify any arbitrary location for the legend using the *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance of BboxBase(or its derivatives) or a tuple of 2 or 4 floats. See :meth:`set_bbox_to_anchor` for more detail. The legend location can be specified by setting *loc* with a tuple of 2 floats, which is interpreted as the lower-left corner of the legend in the normalized axes coordinate. """ # local import only to avoid circularity from matplotlib.axes import Axes from matplotlib.figure import Figure Artist.__init__(self) if prop is None: if fontsize is not None: self.prop = FontProperties(size=fontsize) else: self.prop = FontProperties(size=rcParams["legend.fontsize"]) elif isinstance(prop, dict): self.prop = FontProperties(**prop) if "size" not in prop: self.prop.set_size(rcParams["legend.fontsize"]) else: self.prop = prop self._fontsize = self.prop.get_size_in_points() self.texts = [] self.legendHandles = [] self._legend_title_box = None #: A dictionary with the extra handler mappings for this Legend #: instance. self._custom_handler_map = handler_map locals_view = locals() for name in ["numpoints", "markerscale", "shadow", "columnspacing", "scatterpoints", "handleheight", 'borderpad', 'labelspacing', 'handlelength', 'handletextpad', 'borderaxespad']: if locals_view[name] is None: value = rcParams["legend." + name] else: value = locals_view[name] setattr(self, name, value) del locals_view handles = list(handles) if len(handles) < 2: ncol = 1 self._ncol = ncol if self.numpoints <= 0: raise ValueError("numpoints must be > 0; it was %d" % numpoints) # introduce y-offset for handles of the scatter plot if scatteryoffsets is None: self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.]) else: self._scatteryoffsets = np.asarray(scatteryoffsets) reps = int(self.scatterpoints / len(self._scatteryoffsets)) + 1 self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints] # _legend_box is an OffsetBox instance that contains all # legend items and will be initialized from _init_legend_box() # method. self._legend_box = None if isinstance(parent, Axes): self.isaxes = True self.axes = parent self.set_figure(parent.figure) elif isinstance(parent, Figure): self.isaxes = False self.set_figure(parent) else: raise TypeError("Legend needs either Axes or Figure as parent") self.parent = parent if loc is None: loc = rcParams["legend.loc"] if not self.isaxes and loc in [0, 'best']: loc = 'upper right' if isinstance(loc, six.string_types): if loc not in self.codes: if self.isaxes: warnings.warn('Unrecognized location "%s". Falling back ' 'on "best"; valid locations are\n\t%s\n' % (loc, '\n\t'.join(self.codes))) loc = 0 else: warnings.warn('Unrecognized location "%s". Falling back ' 'on "upper right"; ' 'valid locations are\n\t%s\n' % (loc, '\n\t'.join(self.codes))) loc = 1 else: loc = self.codes[loc] if not self.isaxes and loc == 0: warnings.warn('Automatic legend placement (loc="best") not ' 'implemented for figure legend. ' 'Falling back on "upper right".') loc = 1 self._mode = mode self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform) # We use FancyBboxPatch to draw a legend frame. The location # and size of the box will be updated during the drawing time. if facecolor is None: facecolor = rcParams["legend.facecolor"] if facecolor == 'inherit': facecolor = rcParams["axes.facecolor"] if edgecolor is None: edgecolor = rcParams["legend.edgecolor"] if edgecolor == 'inherit': edgecolor = rcParams["axes.edgecolor"] self.legendPatch = FancyBboxPatch( xy=(0.0, 0.0), width=1., height=1., facecolor=facecolor, edgecolor=edgecolor, mutation_scale=self._fontsize, snap=True ) # The width and height of the legendPatch will be set (in the # draw()) to the length that includes the padding. Thus we set # pad=0 here. if fancybox is None: fancybox = rcParams["legend.fancybox"] if fancybox: self.legendPatch.set_boxstyle("round", pad=0, rounding_size=0.2) else: self.legendPatch.set_boxstyle("square", pad=0) self._set_artist_props(self.legendPatch) self._drawFrame = frameon if frameon is None: self._drawFrame = rcParams["legend.frameon"] # init with null renderer self._init_legend_box(handles, labels, markerfirst) if framealpha is None: self.get_frame().set_alpha(rcParams["legend.framealpha"]) else: self.get_frame().set_alpha(framealpha) self._loc = loc self.set_title(title) self._last_fontsize_points = self._fontsize self._draggable = None def _set_artist_props(self, a): """ set the boilerplate props for artists added to axes """ a.set_figure(self.figure) if self.isaxes: # a.set_axes(self.axes) a.axes = self.axes a.set_transform(self.get_transform()) def _set_loc(self, loc): # find_offset function will be provided to _legend_box and # _legend_box will draw itself at the location of the return # value of the find_offset. self._loc_real = loc self.stale = True def _get_loc(self): return self._loc_real _loc = property(_get_loc, _set_loc) def _findoffset(self, width, height, xdescent, ydescent, renderer): "Helper function to locate the legend" if self._loc == 0: # "best". x, y = self._find_best_position(width, height, renderer) elif self._loc in Legend.codes.values(): # Fixed location. bbox = Bbox.from_bounds(0, 0, width, height) x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer) else: # Axes or figure coordinates. fx, fy = self._loc bbox = self.get_bbox_to_anchor() x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy return x + xdescent, y + ydescent @allow_rasterization def draw(self, renderer): "Draw everything that belongs to the legend" if not self.get_visible(): return renderer.open_group('legend') fontsize = renderer.points_to_pixels(self._fontsize) # if mode == fill, set the width of the legend_box to the # width of the paret (minus pads) if self._mode in ["expand"]: pad = 2 * (self.borderaxespad + self.borderpad) * fontsize self._legend_box.set_width(self.get_bbox_to_anchor().width - pad) # update the location and size of the legend. This needs to # be done in any case to clip the figure right. bbox = self._legend_box.get_window_extent(renderer) self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height) self.legendPatch.set_mutation_scale(fontsize) if self._drawFrame: if self.shadow: shadow = Shadow(self.legendPatch, 2, -2) shadow.draw(renderer) self.legendPatch.draw(renderer) self._legend_box.draw(renderer) renderer.close_group('legend') self.stale = False def _approx_text_height(self, renderer=None): """ Return the approximate height of the text. This is used to place the legend handle. """ if renderer is None: return self._fontsize else: return renderer.points_to_pixels(self._fontsize) # _default_handler_map defines the default mapping between plot # elements and the legend handlers. _default_handler_map = { StemContainer: legend_handler.HandlerStem(), ErrorbarContainer: legend_handler.HandlerErrorbar(), Line2D: legend_handler.HandlerLine2D(), Patch: legend_handler.HandlerPatch(), LineCollection: legend_handler.HandlerLineCollection(), RegularPolyCollection: legend_handler.HandlerRegularPolyCollection(), CircleCollection: legend_handler.HandlerCircleCollection(), BarContainer: legend_handler.HandlerPatch( update_func=legend_handler.update_from_first_child), tuple: legend_handler.HandlerTuple(), PathCollection: legend_handler.HandlerPathCollection(), PolyCollection: legend_handler.HandlerPolyCollection() } # (get|set|update)_default_handler_maps are public interfaces to # modify the default handler map. @classmethod def get_default_handler_map(cls): """ A class method that returns the default handler map. """ return cls._default_handler_map @classmethod def set_default_handler_map(cls, handler_map): """ A class method to set the default handler map. """ cls._default_handler_map = handler_map @classmethod def update_default_handler_map(cls, handler_map): """ A class method to update the default handler map. """ cls._default_handler_map.update(handler_map) def get_legend_handler_map(self): """ return the handler map. """ default_handler_map = self.get_default_handler_map() if self._custom_handler_map: hm = default_handler_map.copy() hm.update(self._custom_handler_map) return hm else: return default_handler_map @staticmethod def get_legend_handler(legend_handler_map, orig_handle): """ return a legend handler from *legend_handler_map* that corresponds to *orig_handler*. *legend_handler_map* should be a dictionary object (that is returned by the get_legend_handler_map method). It first checks if the *orig_handle* itself is a key in the *legend_hanler_map* and return the associated value. Otherwise, it checks for each of the classes in its method-resolution-order. If no matching key is found, it returns None. """ if is_hashable(orig_handle): try: return legend_handler_map[orig_handle] except KeyError: pass for handle_type in type(orig_handle).mro(): try: return legend_handler_map[handle_type] except KeyError: pass return None def _init_legend_box(self, handles, labels, markerfirst=True): """ Initialize the legend_box. The legend_box is an instance of the OffsetBox, which is packed with legend handles and texts. Once packed, their location is calculated during the drawing time. """ fontsize = self._fontsize # legend_box is a HPacker, horizontally packed with # columns. Each column is a VPacker, vertically packed with # legend items. Each legend item is HPacker packed with # legend handleBox and labelBox. handleBox is an instance of # offsetbox.DrawingArea which contains legend handle. labelBox # is an instance of offsetbox.TextArea which contains legend # text. text_list = [] # the list of text instances handle_list = [] # the list of text instances label_prop = dict(verticalalignment='baseline', horizontalalignment='left', fontproperties=self.prop, ) labelboxes = [] handleboxes = [] # The approximate height and descent of text. These values are # only used for plotting the legend handle. descent = 0.35 * self._approx_text_height() * (self.handleheight - 0.7) # 0.35 and 0.7 are just heuristic numbers and may need to be improved. height = self._approx_text_height() * self.handleheight - descent # each handle needs to be drawn inside a box of (x, y, w, h) = # (0, -descent, width, height). And their coordinates should # be given in the display coordinates. # The transformation of each handle will be automatically set # to self.get_trasnform(). If the artist does not use its # default transform (e.g., Collections), you need to # manually set their transform to the self.get_transform(). legend_handler_map = self.get_legend_handler_map() for orig_handle, lab in zip(handles, labels): handler = self.get_legend_handler(legend_handler_map, orig_handle) if handler is None: warnings.warn( "Legend does not support {!r} instances.\nA proxy artist " "may be used instead.\nSee: " "http://matplotlib.org/users/legend_guide.html" "#using-proxy-artist".format(orig_handle) ) # We don't have a handle for this artist, so we just defer # to None. handle_list.append(None) else: textbox = TextArea(lab, textprops=label_prop, multilinebaseline=True, minimumdescent=True) text_list.append(textbox._text) labelboxes.append(textbox) handlebox = DrawingArea(width=self.handlelength * fontsize, height=height, xdescent=0., ydescent=descent) handleboxes.append(handlebox) # Create the artist for the legend which represents the # original artist/handle. handle_list.append(handler.legend_artist(self, orig_handle, fontsize, handlebox)) if handleboxes: # We calculate number of rows in each column. The first # (num_largecol) columns will have (nrows+1) rows, and remaining # (num_smallcol) columns will have (nrows) rows. ncol = min(self._ncol, len(handleboxes)) nrows, num_largecol = divmod(len(handleboxes), ncol) num_smallcol = ncol - num_largecol # starting index of each column and number of rows in it. rows_per_col = [nrows + 1] * num_largecol + [nrows] * num_smallcol start_idxs = np.concatenate([[0], np.cumsum(rows_per_col)[:-1]]) cols = zip(start_idxs, rows_per_col) else: cols = [] handle_label = list(zip(handleboxes, labelboxes)) columnbox = [] for i0, di in cols: # pack handleBox and labelBox into itemBox itemBoxes = [HPacker(pad=0, sep=self.handletextpad * fontsize, children=[h, t] if markerfirst else [t, h], align="baseline") for h, t in handle_label[i0:i0 + di]] # minimumdescent=False for the text of the last row of the column if markerfirst: itemBoxes[-1].get_children()[1].set_minimumdescent(False) else: itemBoxes[-1].get_children()[0].set_minimumdescent(False) # pack columnBox alignment = "baseline" if markerfirst else "right" columnbox.append(VPacker(pad=0, sep=self.labelspacing * fontsize, align=alignment, children=itemBoxes)) mode = "expand" if self._mode == "expand" else "fixed" sep = self.columnspacing * fontsize self._legend_handle_box = HPacker(pad=0, sep=sep, align="baseline", mode=mode, children=columnbox) self._legend_title_box = TextArea("") self._legend_box = VPacker(pad=self.borderpad * fontsize, sep=self.labelspacing * fontsize, align="center", children=[self._legend_title_box, self._legend_handle_box]) self._legend_box.set_figure(self.figure) self._legend_box.set_offset(self._findoffset) self.texts = text_list self.legendHandles = handle_list def _auto_legend_data(self): """ Returns list of vertices and extents covered by the plot. Returns a two long list. First element is a list of (x, y) vertices (in display-coordinates) covered by all the lines and line collections, in the legend's handles. Second element is a list of bounding boxes for all the patches in the legend's handles. """ # should always hold because function is only called internally assert self.isaxes ax = self.parent bboxes = [] lines = [] offsets = [] for handle in ax.lines: assert isinstance(handle, Line2D) path = handle.get_path() trans = handle.get_transform() tpath = trans.transform_path(path) lines.append(tpath) for handle in ax.patches: assert isinstance(handle, Patch) if isinstance(handle, Rectangle): transform = handle.get_data_transform() bboxes.append(handle.get_bbox().transformed(transform)) else: transform = handle.get_transform() bboxes.append(handle.get_path().get_extents(transform)) for handle in ax.collections: transform, transOffset, hoffsets, paths = handle._prepare_points() if len(hoffsets): for offset in transOffset.transform(hoffsets): offsets.append(offset) try: vertices = np.concatenate([l.vertices for l in lines]) except ValueError: vertices = np.array([]) return [vertices, bboxes, lines, offsets] def draw_frame(self, b): 'b is a boolean. Set draw frame to b' self.set_frame_on(b) def get_children(self): 'return a list of child artists' children = [] if self._legend_box: children.append(self._legend_box) children.append(self.get_frame()) return children def get_frame(self): 'return the Rectangle instance used to frame the legend' return self.legendPatch def get_lines(self): 'return a list of lines.Line2D instances in the legend' return [h for h in self.legendHandles if isinstance(h, Line2D)] def get_patches(self): 'return a list of patch instances in the legend' return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)]) def get_texts(self): 'return a list of text.Text instance in the legend' return silent_list('Text', self.texts) def set_title(self, title, prop=None): """ set the legend title. Fontproperties can be optionally set with *prop* parameter. """ self._legend_title_box._text.set_text(title) if prop is not None: if isinstance(prop, dict): prop = FontProperties(**prop) self._legend_title_box._text.set_fontproperties(prop) if title: self._legend_title_box.set_visible(True) else: self._legend_title_box.set_visible(False) self.stale = True def get_title(self): 'return Text instance for the legend title' return self._legend_title_box._text def get_window_extent(self, *args, **kwargs): 'return a extent of the legend' return self.legendPatch.get_window_extent(*args, **kwargs) def get_frame_on(self): """ Get whether the legend box patch is drawn """ return self._drawFrame def set_frame_on(self, b): """ Set whether the legend box patch is drawn ACCEPTS: [ *True* | *False* ] """ self._drawFrame = b self.stale = True def get_bbox_to_anchor(self): """ return the bbox that the legend will be anchored """ if self._bbox_to_anchor is None: return self.parent.bbox else: return self._bbox_to_anchor def set_bbox_to_anchor(self, bbox, transform=None): """ set the bbox that the legend will be anchored. *bbox* can be a BboxBase instance, a tuple of [left, bottom, width, height] in the given transform (normalized axes coordinate if None), or a tuple of [left, bottom] where the width and height will be assumed to be zero. """ if bbox is None: self._bbox_to_anchor = None return elif isinstance(bbox, BboxBase): self._bbox_to_anchor = bbox else: try: l = len(bbox) except TypeError: raise ValueError("Invalid argument for bbox : %s" % str(bbox)) if l == 2: bbox = [bbox[0], bbox[1], 0, 0] self._bbox_to_anchor = Bbox.from_bounds(*bbox) if transform is None: transform = BboxTransformTo(self.parent.bbox) self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform) self.stale = True def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer): """ Place the *bbox* inside the *parentbbox* according to a given location code. Return the (x,y) coordinate of the bbox. - loc: a location code in range(1, 11). This corresponds to the possible values for self._loc, excluding "best". - bbox: bbox to be placed, display coodinate units. - parentbbox: a parent box which will contain the bbox. In display coordinates. """ assert loc in range(1, 11) # called only internally BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = list(xrange(11)) anchor_coefs = {UR: "NE", UL: "NW", LL: "SW", LR: "SE", R: "E", CL: "W", CR: "E", LC: "S", UC: "N", C: "C"} c = anchor_coefs[loc] fontsize = renderer.points_to_pixels(self._fontsize) container = parentbbox.padded(-(self.borderaxespad) * fontsize) anchored_box = bbox.anchored(c, container=container) return anchored_box.x0, anchored_box.y0 def _find_best_position(self, width, height, renderer, consider=None): """ Determine the best location to place the legend. `consider` is a list of (x, y) pairs to consider as a potential lower-left corner of the legend. All are display coords. """ # should always hold because function is only called internally assert self.isaxes verts, bboxes, lines, offsets = self._auto_legend_data() bbox = Bbox.from_bounds(0, 0, width, height) if consider is None: consider = [self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(), renderer) for x in range(1, len(self.codes))] candidates = [] for idx, (l, b) in enumerate(consider): legendBox = Bbox.from_bounds(l, b, width, height) badness = 0 # XXX TODO: If markers are present, it would be good to # take them into account when checking vertex overlaps in # the next line. badness = (legendBox.count_contains(verts) + legendBox.count_contains(offsets) + legendBox.count_overlaps(bboxes) + sum(line.intersects_bbox(legendBox, filled=False) for line in lines)) if badness == 0: return l, b # Include the index to favor lower codes in case of a tie. candidates.append((badness, idx, (l, b))) _, _, (l, b) = min(candidates) return l, b def contains(self, event): return self.legendPatch.contains(event) def draggable(self, state=None, use_blit=False, update="loc"): """ Set the draggable state -- if state is * None : toggle the current state * True : turn draggable on * False : turn draggable off If draggable is on, you can drag the legend on the canvas with the mouse. The DraggableLegend helper instance is returned if draggable is on. The update parameter control which parameter of the legend changes when dragged. If update is "loc", the *loc* parameter of the legend is changed. If "bbox", the *bbox_to_anchor* parameter is changed. """ is_draggable = self._draggable is not None # if state is None we'll toggle if state is None: state = not is_draggable if state: if self._draggable is None: self._draggable = DraggableLegend(self, use_blit, update=update) else: if self._draggable is not None: self._draggable.disconnect() self._draggable = None return self._draggable
class Legend(Artist): """ Place a legend on the axes at location loc. Labels are a sequence of strings and loc can be a string or an integer specifying the legend location The location codes are:: 'best' : 0, (only implemented for axis legends) 'upper right' : 1, 'upper left' : 2, 'lower left' : 3, 'lower right' : 4, 'right' : 5, 'center left' : 6, 'center right' : 7, 'lower center' : 8, 'upper center' : 9, 'center' : 10, loc can be a tuple of the noramilzed coordinate values with respect its parent. Return value is a sequence of text, line instances that make up the legend """ codes = {'best' : 0, # only implemented for axis legends 'upper right' : 1, 'upper left' : 2, 'lower left' : 3, 'lower right' : 4, 'right' : 5, 'center left' : 6, 'center right' : 7, 'lower center' : 8, 'upper center' : 9, 'center' : 10, } zorder = 5 def __str__(self): return "Legend" def __init__(self, parent, handles, labels, loc = None, numpoints = None, # the number of points in the legend line markerscale = None, # the relative size of legend markers vs. original scatterpoints = 3, # TODO: may be an rcParam scatteryoffsets=None, prop = None, # properties for the legend texts # the following dimensions are in axes coords pad = None, # deprecated; use borderpad labelsep = None, # deprecated; use labelspacing handlelen = None, # deprecated; use handlelength handletextsep = None, # deprecated; use handletextpad axespad = None, # deprecated; use borderaxespad # spacing & pad defined as a fraction of the font-size borderpad = None, # the whitespace inside the legend border labelspacing=None, #the vertical space between the legend entries handlelength=None, # the length of the legend handles handletextpad=None, # the pad between the legend handle and text borderaxespad=None, # the pad between the axes and legend border columnspacing=None, # spacing between columns ncol=1, # number of columns mode=None, # mode for horizontal distribution of columns. None, "expand" fancybox=None, # True use a fancy box, false use a rounded box, none use rc shadow = None, title = None, # set a title for the legend bbox_to_anchor = None, # bbox that the legend will be anchored. bbox_transform = None, # transform for the bbox ): """ - *parent* : the artist that contains the legend - *handles* : a list of artists (lines, patches) to add to the legend - *labels* : a list of strings to label the legend Optional keyword arguments: ================ ================================================================== Keyword Description ================ ================================================================== loc a location code prop the font property markerscale the relative size of legend markers vs. original numpoints the number of points in the legend for line scatterpoints the number of points in the legend for scatter plot scatteryoffsets a list of yoffsets for scatter symbols in legend fancybox if True, draw a frame with a round fancybox. If None, use rc shadow if True, draw a shadow behind legend ncol number of columns borderpad the fractional whitespace inside the legend border labelspacing the vertical space between the legend entries handlelength the length of the legend handles handletextpad the pad between the legend handle and text borderaxespad the pad between the axes and legend border columnspacing the spacing between columns title the legend title bbox_to_anchor the bbox that the legend will be anchored. bbox_transform the transform for the bbox. transAxes if None. ================ ================================================================== The dimensions of pad and spacing are given as a fraction of the _fontsize. Values from rcParams will be used if None. Users can specify any arbitrary location for the legend using the *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance of BboxBase(or its derivatives) or a tuple of 2 or 4 floats. See :meth:`set_bbox_to_anchor` for more detail. The legend location can be specified by setting *loc* with a tuple of 2 floats, which is interpreted as the lower-left corner of the legend in the normalized axes coordinate. """ from matplotlib.axes import Axes # local import only to avoid circularity from matplotlib.figure import Figure # local import only to avoid circularity Artist.__init__(self) if prop is None: self.prop=FontProperties(size=rcParams["legend.fontsize"]) elif isinstance(prop, dict): self.prop=FontProperties(**prop) if "size" not in prop: self.prop.set_size(rcParams["legend.fontsize"]) else: self.prop=prop self._fontsize = self.prop.get_size_in_points() propnames=['numpoints', 'markerscale', 'shadow', "columnspacing", "scatterpoints"] localdict = locals() for name in propnames: if localdict[name] is None: value = rcParams["legend."+name] else: value = localdict[name] setattr(self, name, value) # Take care the deprecated keywords deprecated_kwds = {"pad":"borderpad", "labelsep":"labelspacing", "handlelen":"handlelength", "handletextsep":"handletextpad", "axespad":"borderaxespad"} # convert values of deprecated keywords (ginve in axes coords) # to new vaules in a fraction of the font size # conversion factor bbox = parent.bbox axessize_fontsize = min(bbox.width, bbox.height)/self._fontsize for k, v in deprecated_kwds.items(): # use deprecated value if not None and if their newer # counter part is None. if localdict[k] is not None and localdict[v] is None: warnings.warn("Use '%s' instead of '%s'." % (v, k), DeprecationWarning) setattr(self, v, localdict[k]*axessize_fontsize) continue # Otherwise, use new keywords if localdict[v] is None: setattr(self, v, rcParams["legend."+v]) else: setattr(self, v, localdict[v]) del localdict handles = list(handles) if len(handles)<2: ncol = 1 self._ncol = ncol if self.numpoints <= 0: raise ValueError("numpoints must be >= 0; it was %d"% numpoints) # introduce y-offset for handles of the scatter plot if scatteryoffsets is None: self._scatteryoffsets = np.array([3./8., 4./8., 2.5/8.]) else: self._scatteryoffsets = np.asarray(scatteryoffsets) reps = int(self.numpoints / len(self._scatteryoffsets)) + 1 self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints] # _legend_box is an OffsetBox instance that contains all # legend items and will be initialized from _init_legend_box() # method. self._legend_box = None if isinstance(parent,Axes): self.isaxes = True self.set_figure(parent.figure) elif isinstance(parent,Figure): self.isaxes = False self.set_figure(parent) else: raise TypeError("Legend needs either Axes or Figure as parent") self.parent = parent if loc is None: loc = rcParams["legend.loc"] if not self.isaxes and loc in [0,'best']: loc = 'upper right' if is_string_like(loc): if loc not in self.codes: if self.isaxes: warnings.warn('Unrecognized location "%s". Falling back on "best"; ' 'valid locations are\n\t%s\n' % (loc, '\n\t'.join(self.codes.keys()))) loc = 0 else: warnings.warn('Unrecognized location "%s". Falling back on "upper right"; ' 'valid locations are\n\t%s\n' % (loc, '\n\t'.join(self.codes.keys()))) loc = 1 else: loc = self.codes[loc] if not self.isaxes and loc == 0: warnings.warn('Automatic legend placement (loc="best") not implemented for figure legend. ' 'Falling back on "upper right".') loc = 1 self._loc = loc self._mode = mode self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform) # We use FancyBboxPatch to draw a legend frame. The location # and size of the box will be updated during the drawing time. self.legendPatch = FancyBboxPatch( xy=(0.0, 0.0), width=1., height=1., facecolor='w', edgecolor='k', mutation_scale=self._fontsize, snap=True ) # The width and height of the legendPatch will be set (in the # draw()) to the length that includes the padding. Thus we set # pad=0 here. if fancybox is None: fancybox = rcParams["legend.fancybox"] if fancybox == True: self.legendPatch.set_boxstyle("round",pad=0, rounding_size=0.2) else: self.legendPatch.set_boxstyle("square",pad=0) self._set_artist_props(self.legendPatch) self._drawFrame = True # init with null renderer self._init_legend_box(handles, labels) self.set_title(title) self._last_fontsize_points = self._fontsize def _set_artist_props(self, a): """ set the boilerplate props for artists added to axes """ a.set_figure(self.figure) for c in self.get_children(): c.set_figure(self.figure) a.set_transform(self.get_transform()) def _findoffset_best(self, width, height, xdescent, ydescent, renderer): "Helper function to locate the legend at its best position" ox, oy = self._find_best_position(width, height, renderer) return ox+xdescent, oy+ydescent def _findoffset_loc(self, width, height, xdescent, ydescent, renderer): "Heper function to locate the legend using the location code" if iterable(self._loc) and len(self._loc)==2: # when loc is a tuple of axes(or figure) coordinates. fx, fy = self._loc bbox = self.get_bbox_to_anchor() x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy else: bbox = Bbox.from_bounds(0, 0, width, height) x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer) return x+xdescent, y+ydescent @allow_rasterization def draw(self, renderer): "Draw everything that belongs to the legend" if not self.get_visible(): return renderer.open_group('legend') # find_offset function will be provided to _legend_box and # _legend_box will draw itself at the location of the return # value of the find_offset. if self._loc == 0: _findoffset = self._findoffset_best else: _findoffset = self._findoffset_loc def findoffset(width, height, xdescent, ydescent): return _findoffset(width, height, xdescent, ydescent, renderer) self._legend_box.set_offset(findoffset) fontsize = renderer.points_to_pixels(self._fontsize) # if mode == fill, set the width of the legend_box to the # width of the paret (minus pads) if self._mode in ["expand"]: pad = 2*(self.borderaxespad+self.borderpad)*fontsize self._legend_box.set_width(self.get_bbox_to_anchor().width-pad) if self._drawFrame: # update the location and size of the legend bbox = self._legend_box.get_window_extent(renderer) self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height) self.legendPatch.set_mutation_scale(fontsize) if self.shadow: shadow = Shadow(self.legendPatch, 2, -2) shadow.draw(renderer) self.legendPatch.draw(renderer) self._legend_box.draw(renderer) renderer.close_group('legend') def _approx_text_height(self, renderer=None): """ Return the approximate height of the text. This is used to place the legend handle. """ if renderer is None: return self._fontsize else: return renderer.points_to_pixels(self._fontsize) def _init_legend_box(self, handles, labels): """ Initiallize the legend_box. The legend_box is an instance of the OffsetBox, which is packed with legend handles and texts. Once packed, their location is calculated during the drawing time. """ fontsize = self._fontsize # legend_box is a HPacker, horizontally packed with # columns. Each column is a VPacker, vertically packed with # legend items. Each legend item is HPacker packed with # legend handleBox and labelBox. handleBox is an instance of # offsetbox.DrawingArea which contains legend handle. labelBox # is an instance of offsetbox.TextArea which contains legend # text. text_list = [] # the list of text instances handle_list = [] # the list of text instances label_prop = dict(verticalalignment='baseline', horizontalalignment='left', fontproperties=self.prop, ) labelboxes = [] for l in labels: textbox = TextArea(l, textprops=label_prop, multilinebaseline=True, minimumdescent=True) text_list.append(textbox._text) labelboxes.append(textbox) handleboxes = [] # The approximate height and descent of text. These values are # only used for plotting the legend handle. height = self._approx_text_height() * 0.7 descent = 0. # each handle needs to be drawn inside a box of (x, y, w, h) = # (0, -descent, width, height). And their corrdinates should # be given in the display coordinates. # The transformation of each handle will be automatically set # to self.get_trasnform(). If the artist does not uses its # default trasnform (eg, Collections), you need to # manually set their transform to the self.get_transform(). for handle in handles: if isinstance(handle, RegularPolyCollection) or \ isinstance(handle, CircleCollection): npoints = self.scatterpoints else: npoints = self.numpoints if npoints > 1: # we put some pad here to compensate the size of the # marker xdata = np.linspace(0.3*fontsize, (self.handlelength-0.3)*fontsize, npoints) xdata_marker = xdata elif npoints == 1: xdata = np.linspace(0, self.handlelength*fontsize, 2) xdata_marker = [0.5*self.handlelength*fontsize] if isinstance(handle, Line2D): ydata = ((height-descent)/2.)*np.ones(xdata.shape, float) legline = Line2D(xdata, ydata) legline.update_from(handle) self._set_artist_props(legline) # after update legline.set_clip_box(None) legline.set_clip_path(None) legline.set_drawstyle('default') legline.set_marker('None') handle_list.append(legline) legline_marker = Line2D(xdata_marker, ydata[:len(xdata_marker)]) legline_marker.update_from(handle) self._set_artist_props(legline_marker) legline_marker.set_clip_box(None) legline_marker.set_clip_path(None) legline_marker.set_linestyle('None') # we don't want to add this to the return list because # the texts and handles are assumed to be in one-to-one # correpondence. legline._legmarker = legline_marker elif isinstance(handle, Patch): p = Rectangle(xy=(0., 0.), width = self.handlelength*fontsize, height=(height-descent), ) p.update_from(handle) self._set_artist_props(p) p.set_clip_box(None) p.set_clip_path(None) handle_list.append(p) elif isinstance(handle, LineCollection): ydata = ((height-descent)/2.)*np.ones(xdata.shape, float) legline = Line2D(xdata, ydata) self._set_artist_props(legline) legline.set_clip_box(None) legline.set_clip_path(None) lw = handle.get_linewidth()[0] dashes = handle.get_dashes()[0] color = handle.get_colors()[0] legline.set_color(color) legline.set_linewidth(lw) if dashes[0] is not None: # dashed line legline.set_dashes(dashes[1]) handle_list.append(legline) elif isinstance(handle, RegularPolyCollection): #ydata = self._scatteryoffsets ydata = height*self._scatteryoffsets size_max, size_min = max(handle.get_sizes()),\ min(handle.get_sizes()) # we may need to scale these sizes by "markerscale" # attribute. But other handle types does not seem # to care about this attribute and it is currently ignored. if self.scatterpoints < 4: sizes = [.5*(size_max+size_min), size_max, size_min] else: sizes = (size_max-size_min)*np.linspace(0,1,self.scatterpoints)+size_min p = type(handle)(handle.get_numsides(), rotation=handle.get_rotation(), sizes=sizes, offsets=zip(xdata_marker,ydata), transOffset=self.get_transform(), ) p.update_from(handle) p.set_figure(self.figure) p.set_clip_box(None) p.set_clip_path(None) handle_list.append(p) elif isinstance(handle, CircleCollection): ydata = height*self._scatteryoffsets size_max, size_min = max(handle.get_sizes()),\ min(handle.get_sizes()) # we may need to scale these sizes by "markerscale" # attribute. But other handle types does not seem # to care about this attribute and it is currently ignored. if self.scatterpoints < 4: sizes = [.5*(size_max+size_min), size_max, size_min] else: sizes = (size_max-size_min)*np.linspace(0,1,self.scatterpoints)+size_min p = type(handle)(sizes, offsets=zip(xdata_marker,ydata), transOffset=self.get_transform(), ) p.update_from(handle) p.set_figure(self.figure) p.set_clip_box(None) p.set_clip_path(None) handle_list.append(p) else: handle_list.append(None) handlebox = DrawingArea(width=self.handlelength*fontsize, height=height, xdescent=0., ydescent=descent) handle = handle_list[-1] handlebox.add_artist(handle) if hasattr(handle, "_legmarker"): handlebox.add_artist(handle._legmarker) handleboxes.append(handlebox) # We calculate number of lows in each column. The first # (num_largecol) columns will have (nrows+1) rows, and remaing # (num_smallcol) columns will have (nrows) rows. ncol = min(self._ncol, len(handleboxes)) nrows, num_largecol = divmod(len(handleboxes), ncol) num_smallcol = ncol-num_largecol # starting index of each column and number of rows in it. largecol = safezip(range(0, num_largecol*(nrows+1), (nrows+1)), [nrows+1] * num_largecol) smallcol = safezip(range(num_largecol*(nrows+1), len(handleboxes), nrows), [nrows] * num_smallcol) handle_label = safezip(handleboxes, labelboxes) columnbox = [] for i0, di in largecol+smallcol: # pack handleBox and labelBox into itemBox itemBoxes = [HPacker(pad=0, sep=self.handletextpad*fontsize, children=[h, t], align="baseline") for h, t in handle_label[i0:i0+di]] # minimumdescent=False for the text of the last row of the column itemBoxes[-1].get_children()[1].set_minimumdescent(False) # pack columnBox columnbox.append(VPacker(pad=0, sep=self.labelspacing*fontsize, align="baseline", children=itemBoxes)) if self._mode == "expand": mode = "expand" else: mode = "fixed" sep = self.columnspacing*fontsize self._legend_handle_box = HPacker(pad=0, sep=sep, align="baseline", mode=mode, children=columnbox) self._legend_title_box = TextArea("") self._legend_box = VPacker(pad=self.borderpad*fontsize, sep=self.labelspacing*fontsize, align="center", children=[self._legend_title_box, self._legend_handle_box]) self._legend_box.set_figure(self.figure) self.texts = text_list self.legendHandles = handle_list def _auto_legend_data(self): """ Returns list of vertices and extents covered by the plot. Returns a two long list. First element is a list of (x, y) vertices (in display-coordinates) covered by all the lines and line collections, in the legend's handles. Second element is a list of bounding boxes for all the patches in the legend's handles. """ assert self.isaxes # should always hold because function is only called internally ax = self.parent vertices = [] bboxes = [] lines = [] for handle in ax.lines: assert isinstance(handle, Line2D) path = handle.get_path() trans = handle.get_transform() tpath = trans.transform_path(path) lines.append(tpath) for handle in ax.patches: assert isinstance(handle, Patch) if isinstance(handle, Rectangle): transform = handle.get_data_transform() bboxes.append(handle.get_bbox().transformed(transform)) else: transform = handle.get_transform() bboxes.append(handle.get_path().get_extents(transform)) return [vertices, bboxes, lines] def draw_frame(self, b): 'b is a boolean. Set draw frame to b' self._drawFrame = b def get_children(self): 'return a list of child artists' children = [] if self._legend_box: children.append(self._legend_box) return children def get_frame(self): 'return the Rectangle instance used to frame the legend' return self.legendPatch def get_lines(self): 'return a list of lines.Line2D instances in the legend' return [h for h in self.legendHandles if isinstance(h, Line2D)] def get_patches(self): 'return a list of patch instances in the legend' return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)]) def get_texts(self): 'return a list of text.Text instance in the legend' return silent_list('Text', self.texts) def set_title(self, title): 'set the legend title' self._legend_title_box._text.set_text(title) if title: self._legend_title_box.set_visible(True) else: self._legend_title_box.set_visible(False) def get_title(self): 'return Text instance for the legend title' return self._legend_title_box._text def get_window_extent(self): 'return a extent of the the legend' return self.legendPatch.get_window_extent() def get_bbox_to_anchor(self): """ return the bbox that the legend will be anchored """ if self._bbox_to_anchor is None: return self.parent.bbox else: return self._bbox_to_anchor def set_bbox_to_anchor(self, bbox, transform=None): """ set the bbox that the legend will be anchored. *bbox* can be a BboxBase instance, a tuple of [left, bottom, width, height] in the given transform (normalized axes coordinate if None), or a tuple of [left, bottom] where the width and height will be assumed to be zero. """ if bbox is None: self._bbox_to_anchor = None return elif isinstance(bbox, BboxBase): self._bbox_to_anchor = bbox else: try: l = len(bbox) except TypeError: raise ValueError("Invalid argument for bbox : %s" % str(bbox)) if l == 2: bbox = [bbox[0], bbox[1], 0, 0] self._bbox_to_anchor = Bbox.from_bounds(*bbox) if transform is None: transform = BboxTransformTo(self.parent.bbox) self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform) def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer): """ Place the *bbox* inside the *parentbbox* according to a given location code. Return the (x,y) coordinate of the bbox. - loc: a location code in range(1, 11). This corresponds to the possible values for self._loc, excluding "best". - bbox: bbox to be placed, display coodinate units. - parentbbox: a parent box which will contain the bbox. In display coordinates. """ assert loc in range(1,11) # called only internally BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11) anchor_coefs={UR:"NE", UL:"NW", LL:"SW", LR:"SE", R:"E", CL:"W", CR:"E", LC:"S", UC:"N", C:"C"} c = anchor_coefs[loc] fontsize = renderer.points_to_pixels(self._fontsize) container = parentbbox.padded(-(self.borderaxespad) * fontsize) anchored_box = bbox.anchored(c, container=container) return anchored_box.x0, anchored_box.y0 def _find_best_position(self, width, height, renderer, consider=None): """ Determine the best location to place the legend. `consider` is a list of (x, y) pairs to consider as a potential lower-left corner of the legend. All are display coords. """ assert self.isaxes # should always hold because function is only called internally verts, bboxes, lines = self._auto_legend_data() bbox = Bbox.from_bounds(0, 0, width, height) consider = [self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(), renderer) for x in range(1, len(self.codes))] #tx, ty = self.legendPatch.get_x(), self.legendPatch.get_y() candidates = [] for l, b in consider: legendBox = Bbox.from_bounds(l, b, width, height) badness = 0 badness = legendBox.count_contains(verts) badness += legendBox.count_overlaps(bboxes) for line in lines: if line.intersects_bbox(legendBox): badness += 1 ox, oy = l, b if badness == 0: return ox, oy candidates.append((badness, (l, b))) # rather than use min() or list.sort(), do this so that we are assured # that in the case of two equal badnesses, the one first considered is # returned. # NOTE: list.sort() is stable.But leave as it is for now. -JJL minCandidate = candidates[0] for candidate in candidates: if candidate[0] < minCandidate[0]: minCandidate = candidate ox, oy = minCandidate[1] return ox, oy
class Legend(Artist): """ Place a legend on the axes at location loc. """ codes = {'best': 0, # only implemented for axes legends 'upper right': 1, 'upper left': 2, 'lower left': 3, 'lower right': 4, 'right': 5, 'center left': 6, 'center right': 7, 'lower center': 8, 'upper center': 9, 'center': 10, } zorder = 5 def __str__(self): return "Legend" @docstring.dedent_interpd def __init__(self, parent, handles, labels, loc=None, numpoints=None, # the number of points in the legend line markerscale=None, # the relative size of legend markers # vs. original markerfirst=True, # controls ordering (left-to-right) of # legend marker and label scatterpoints=None, # number of scatter points scatteryoffsets=None, prop=None, # properties for the legend texts fontsize=None, # keyword to set font size directly # spacing & pad defined as a fraction of the font-size borderpad=None, # the whitespace inside the legend border labelspacing=None, # the vertical space between the legend # entries handlelength=None, # the length of the legend handles handleheight=None, # the height of the legend handles handletextpad=None, # the pad between the legend handle # and text borderaxespad=None, # the pad between the axes and legend # border columnspacing=None, # spacing between columns ncol=1, # number of columns mode=None, # mode for horizontal distribution of columns. # None, "expand" fancybox=None, # True use a fancy box, false use a rounded # box, none use rc shadow=None, title=None, # set a title for the legend title_fontsize=None, # set to ax.fontsize if None framealpha=None, # set frame alpha edgecolor=None, # frame patch edgecolor facecolor=None, # frame patch facecolor bbox_to_anchor=None, # bbox that the legend will be anchored. bbox_transform=None, # transform for the bbox frameon=None, # draw frame handler_map=None, ): """ Parameters ---------- parent : `~matplotlib.axes.Axes` or `.Figure` The artist that contains the legend. handles : sequence of `.Artist` A list of Artists (lines, patches) to be added to the legend. labels : sequence of strings A list of labels to show next to the artists. The length of handles and labels should be the same. If they are not, they are truncated to the smaller of both lengths. Other Parameters ---------------- %(_legend_kw_doc)s Notes ----- Users can specify any arbitrary location for the legend using the *bbox_to_anchor* keyword argument. bbox_to_anchor can be an instance of BboxBase(or its derivatives) or a tuple of 2 or 4 floats. See :meth:`set_bbox_to_anchor` for more detail. The legend location can be specified by setting *loc* with a tuple of 2 floats, which is interpreted as the lower-left corner of the legend in the normalized axes coordinate. """ # local import only to avoid circularity from matplotlib.axes import Axes from matplotlib.figure import Figure Artist.__init__(self) if prop is None: if fontsize is not None: self.prop = FontProperties(size=fontsize) else: self.prop = FontProperties(size=rcParams["legend.fontsize"]) elif isinstance(prop, dict): self.prop = FontProperties(**prop) if "size" not in prop: self.prop.set_size(rcParams["legend.fontsize"]) else: self.prop = prop self._fontsize = self.prop.get_size_in_points() self.texts = [] self.legendHandles = [] self._legend_title_box = None #: A dictionary with the extra handler mappings for this Legend #: instance. self._custom_handler_map = handler_map locals_view = locals() for name in ["numpoints", "markerscale", "shadow", "columnspacing", "scatterpoints", "handleheight", 'borderpad', 'labelspacing', 'handlelength', 'handletextpad', 'borderaxespad']: if locals_view[name] is None: value = rcParams["legend." + name] else: value = locals_view[name] setattr(self, name, value) del locals_view # trim handles and labels if illegal label... _lab, _hand = [], [] for label, handle in zip(labels, handles): if isinstance(label, str) and label.startswith('_'): cbook._warn_external('The handle {!r} has a label of {!r} ' 'which cannot be automatically added to' ' the legend.'.format(handle, label)) else: _lab.append(label) _hand.append(handle) labels, handles = _lab, _hand handles = list(handles) if len(handles) < 2: ncol = 1 self._ncol = ncol if self.numpoints <= 0: raise ValueError("numpoints must be > 0; it was %d" % numpoints) # introduce y-offset for handles of the scatter plot if scatteryoffsets is None: self._scatteryoffsets = np.array([3. / 8., 4. / 8., 2.5 / 8.]) else: self._scatteryoffsets = np.asarray(scatteryoffsets) reps = self.scatterpoints // len(self._scatteryoffsets) + 1 self._scatteryoffsets = np.tile(self._scatteryoffsets, reps)[:self.scatterpoints] # _legend_box is an OffsetBox instance that contains all # legend items and will be initialized from _init_legend_box() # method. self._legend_box = None if isinstance(parent, Axes): self.isaxes = True self.axes = parent self.set_figure(parent.figure) elif isinstance(parent, Figure): self.isaxes = False self.set_figure(parent) else: raise TypeError("Legend needs either Axes or Figure as parent") self.parent = parent self._loc_used_default = loc is None if loc is None: loc = rcParams["legend.loc"] if not self.isaxes and loc in [0, 'best']: loc = 'upper right' if isinstance(loc, str): if loc not in self.codes: if self.isaxes: cbook.warn_deprecated( "3.1", message="Unrecognized location {!r}. Falling " "back on 'best'; valid locations are\n\t{}\n" "This will raise an exception %(removal)s." .format(loc, '\n\t'.join(self.codes))) loc = 0 else: cbook.warn_deprecated( "3.1", message="Unrecognized location {!r}. Falling " "back on 'upper right'; valid locations are\n\t{}\n'" "This will raise an exception %(removal)s." .format(loc, '\n\t'.join(self.codes))) loc = 1 else: loc = self.codes[loc] if not self.isaxes and loc == 0: cbook.warn_deprecated( "3.1", message="Automatic legend placement (loc='best') not " "implemented for figure legend. Falling back on 'upper " "right'. This will raise an exception %(removal)s.") loc = 1 self._mode = mode self.set_bbox_to_anchor(bbox_to_anchor, bbox_transform) # We use FancyBboxPatch to draw a legend frame. The location # and size of the box will be updated during the drawing time. if facecolor is None: facecolor = rcParams["legend.facecolor"] if facecolor == 'inherit': facecolor = rcParams["axes.facecolor"] if edgecolor is None: edgecolor = rcParams["legend.edgecolor"] if edgecolor == 'inherit': edgecolor = rcParams["axes.edgecolor"] self.legendPatch = FancyBboxPatch( xy=(0.0, 0.0), width=1., height=1., facecolor=facecolor, edgecolor=edgecolor, mutation_scale=self._fontsize, snap=True ) # The width and height of the legendPatch will be set (in the # draw()) to the length that includes the padding. Thus we set # pad=0 here. if fancybox is None: fancybox = rcParams["legend.fancybox"] if fancybox: self.legendPatch.set_boxstyle("round", pad=0, rounding_size=0.2) else: self.legendPatch.set_boxstyle("square", pad=0) self._set_artist_props(self.legendPatch) self._drawFrame = frameon if frameon is None: self._drawFrame = rcParams["legend.frameon"] # init with null renderer self._init_legend_box(handles, labels, markerfirst) # If shadow is activated use framealpha if not # explicitly passed. See Issue 8943 if framealpha is None: if shadow: self.get_frame().set_alpha(1) else: self.get_frame().set_alpha(rcParams["legend.framealpha"]) else: self.get_frame().set_alpha(framealpha) tmp = self._loc_used_default self._set_loc(loc) self._loc_used_default = tmp # ignore changes done by _set_loc # figure out title fontsize: if title_fontsize is None: title_fontsize = rcParams['legend.title_fontsize'] tprop = FontProperties(size=title_fontsize) self.set_title(title, prop=tprop) self._last_fontsize_points = self._fontsize self._draggable = None def _set_artist_props(self, a): """ Set the boilerplate props for artists added to axes. """ a.set_figure(self.figure) if self.isaxes: # a.set_axes(self.axes) a.axes = self.axes a.set_transform(self.get_transform()) def _set_loc(self, loc): # find_offset function will be provided to _legend_box and # _legend_box will draw itself at the location of the return # value of the find_offset. self._loc_used_default = False self._loc_real = loc self.stale = True self._legend_box.set_offset(self._findoffset) def _get_loc(self): return self._loc_real _loc = property(_get_loc, _set_loc) def _findoffset(self, width, height, xdescent, ydescent, renderer): "Helper function to locate the legend." if self._loc == 0: # "best". x, y = self._find_best_position(width, height, renderer) elif self._loc in Legend.codes.values(): # Fixed location. bbox = Bbox.from_bounds(0, 0, width, height) x, y = self._get_anchored_bbox(self._loc, bbox, self.get_bbox_to_anchor(), renderer) else: # Axes or figure coordinates. fx, fy = self._loc bbox = self.get_bbox_to_anchor() x, y = bbox.x0 + bbox.width * fx, bbox.y0 + bbox.height * fy return x + xdescent, y + ydescent @allow_rasterization def draw(self, renderer): "Draw everything that belongs to the legend." if not self.get_visible(): return renderer.open_group('legend') fontsize = renderer.points_to_pixels(self._fontsize) # if mode == fill, set the width of the legend_box to the # width of the parent (minus pads) if self._mode in ["expand"]: pad = 2 * (self.borderaxespad + self.borderpad) * fontsize self._legend_box.set_width(self.get_bbox_to_anchor().width - pad) # update the location and size of the legend. This needs to # be done in any case to clip the figure right. bbox = self._legend_box.get_window_extent(renderer) self.legendPatch.set_bounds(bbox.x0, bbox.y0, bbox.width, bbox.height) self.legendPatch.set_mutation_scale(fontsize) if self._drawFrame: if self.shadow: shadow = Shadow(self.legendPatch, 2, -2) shadow.draw(renderer) self.legendPatch.draw(renderer) self._legend_box.draw(renderer) renderer.close_group('legend') self.stale = False def _approx_text_height(self, renderer=None): """ Return the approximate height of the text. This is used to place the legend handle. """ if renderer is None: return self._fontsize else: return renderer.points_to_pixels(self._fontsize) # _default_handler_map defines the default mapping between plot # elements and the legend handlers. _default_handler_map = { StemContainer: legend_handler.HandlerStem(), ErrorbarContainer: legend_handler.HandlerErrorbar(), Line2D: legend_handler.HandlerLine2D(), Patch: legend_handler.HandlerPatch(), LineCollection: legend_handler.HandlerLineCollection(), RegularPolyCollection: legend_handler.HandlerRegularPolyCollection(), CircleCollection: legend_handler.HandlerCircleCollection(), BarContainer: legend_handler.HandlerPatch( update_func=legend_handler.update_from_first_child), tuple: legend_handler.HandlerTuple(), PathCollection: legend_handler.HandlerPathCollection(), PolyCollection: legend_handler.HandlerPolyCollection() } # (get|set|update)_default_handler_maps are public interfaces to # modify the default handler map. @classmethod def get_default_handler_map(cls): """ A class method that returns the default handler map. """ return cls._default_handler_map @classmethod def set_default_handler_map(cls, handler_map): """ A class method to set the default handler map. """ cls._default_handler_map = handler_map @classmethod def update_default_handler_map(cls, handler_map): """ A class method to update the default handler map. """ cls._default_handler_map.update(handler_map) def get_legend_handler_map(self): """ Return the handler map. """ default_handler_map = self.get_default_handler_map() if self._custom_handler_map: hm = default_handler_map.copy() hm.update(self._custom_handler_map) return hm else: return default_handler_map @staticmethod def get_legend_handler(legend_handler_map, orig_handle): """ Return a legend handler from *legend_handler_map* that corresponds to *orig_handler*. *legend_handler_map* should be a dictionary object (that is returned by the get_legend_handler_map method). It first checks if the *orig_handle* itself is a key in the *legend_handler_map* and return the associated value. Otherwise, it checks for each of the classes in its method-resolution-order. If no matching key is found, it returns ``None``. """ if is_hashable(orig_handle): try: return legend_handler_map[orig_handle] except KeyError: pass for handle_type in type(orig_handle).mro(): try: return legend_handler_map[handle_type] except KeyError: pass return None def _init_legend_box(self, handles, labels, markerfirst=True): """ Initialize the legend_box. The legend_box is an instance of the OffsetBox, which is packed with legend handles and texts. Once packed, their location is calculated during the drawing time. """ fontsize = self._fontsize # legend_box is a HPacker, horizontally packed with # columns. Each column is a VPacker, vertically packed with # legend items. Each legend item is HPacker packed with # legend handleBox and labelBox. handleBox is an instance of # offsetbox.DrawingArea which contains legend handle. labelBox # is an instance of offsetbox.TextArea which contains legend # text. text_list = [] # the list of text instances handle_list = [] # the list of text instances handles_and_labels = [] label_prop = dict(verticalalignment='baseline', horizontalalignment='left', fontproperties=self.prop, ) # The approximate height and descent of text. These values are # only used for plotting the legend handle. descent = 0.35 * self._approx_text_height() * (self.handleheight - 0.7) # 0.35 and 0.7 are just heuristic numbers and may need to be improved. height = self._approx_text_height() * self.handleheight - descent # each handle needs to be drawn inside a box of (x, y, w, h) = # (0, -descent, width, height). And their coordinates should # be given in the display coordinates. # The transformation of each handle will be automatically set # to self.get_transform(). If the artist does not use its # default transform (e.g., Collections), you need to # manually set their transform to the self.get_transform(). legend_handler_map = self.get_legend_handler_map() for orig_handle, lab in zip(handles, labels): handler = self.get_legend_handler(legend_handler_map, orig_handle) if handler is None: cbook._warn_external( "Legend does not support {!r} instances.\nA proxy artist " "may be used instead.\nSee: " "http://matplotlib.org/users/legend_guide.html" "#creating-artists-specifically-for-adding-to-the-legend-" "aka-proxy-artists".format(orig_handle)) # We don't have a handle for this artist, so we just defer # to None. handle_list.append(None) else: textbox = TextArea(lab, textprops=label_prop, multilinebaseline=True, minimumdescent=True) handlebox = DrawingArea(width=self.handlelength * fontsize, height=height, xdescent=0., ydescent=descent) text_list.append(textbox._text) # Create the artist for the legend which represents the # original artist/handle. handle_list.append(handler.legend_artist(self, orig_handle, fontsize, handlebox)) handles_and_labels.append((handlebox, textbox)) if handles_and_labels: # We calculate number of rows in each column. The first # (num_largecol) columns will have (nrows+1) rows, and remaining # (num_smallcol) columns will have (nrows) rows. ncol = min(self._ncol, len(handles_and_labels)) nrows, num_largecol = divmod(len(handles_and_labels), ncol) num_smallcol = ncol - num_largecol # starting index of each column and number of rows in it. rows_per_col = [nrows + 1] * num_largecol + [nrows] * num_smallcol start_idxs = np.concatenate([[0], np.cumsum(rows_per_col)[:-1]]) cols = zip(start_idxs, rows_per_col) else: cols = [] columnbox = [] for i0, di in cols: # pack handleBox and labelBox into itemBox itemBoxes = [HPacker(pad=0, sep=self.handletextpad * fontsize, children=[h, t] if markerfirst else [t, h], align="baseline") for h, t in handles_and_labels[i0:i0 + di]] # minimumdescent=False for the text of the last row of the column if markerfirst: itemBoxes[-1].get_children()[1].set_minimumdescent(False) else: itemBoxes[-1].get_children()[0].set_minimumdescent(False) # pack columnBox alignment = "baseline" if markerfirst else "right" columnbox.append(VPacker(pad=0, sep=self.labelspacing * fontsize, align=alignment, children=itemBoxes)) mode = "expand" if self._mode == "expand" else "fixed" sep = self.columnspacing * fontsize self._legend_handle_box = HPacker(pad=0, sep=sep, align="baseline", mode=mode, children=columnbox) self._legend_title_box = TextArea("") self._legend_box = VPacker(pad=self.borderpad * fontsize, sep=self.labelspacing * fontsize, align="center", children=[self._legend_title_box, self._legend_handle_box]) self._legend_box.set_figure(self.figure) self.texts = text_list self.legendHandles = handle_list def _auto_legend_data(self): """ Returns list of vertices and extents covered by the plot. Returns a two long list. First element is a list of (x, y) vertices (in display-coordinates) covered by all the lines and line collections, in the legend's handles. Second element is a list of bounding boxes for all the patches in the legend's handles. """ # should always hold because function is only called internally assert self.isaxes ax = self.parent bboxes = [] lines = [] offsets = [] for handle in ax.lines: assert isinstance(handle, Line2D) path = handle.get_path() trans = handle.get_transform() tpath = trans.transform_path(path) lines.append(tpath) for handle in ax.patches: assert isinstance(handle, Patch) if isinstance(handle, Rectangle): transform = handle.get_data_transform() bboxes.append(handle.get_bbox().transformed(transform)) else: transform = handle.get_transform() bboxes.append(handle.get_path().get_extents(transform)) for handle in ax.collections: transform, transOffset, hoffsets, paths = handle._prepare_points() if len(hoffsets): for offset in transOffset.transform(hoffsets): offsets.append(offset) try: vertices = np.concatenate([l.vertices for l in lines]) except ValueError: vertices = np.array([]) return [vertices, bboxes, lines, offsets] def draw_frame(self, b): ''' Set draw frame to b. Parameters ---------- b : bool ''' self.set_frame_on(b) def get_children(self): 'Return a list of child artists.' children = [] if self._legend_box: children.append(self._legend_box) children.append(self.get_frame()) return children def get_frame(self): ''' Return the `~.patches.Rectangle` instances used to frame the legend. ''' return self.legendPatch def get_lines(self): 'Return a list of `~.lines.Line2D` instances in the legend.' return [h for h in self.legendHandles if isinstance(h, Line2D)] def get_patches(self): 'Return a list of `~.patches.Patch` instances in the legend.' return silent_list('Patch', [h for h in self.legendHandles if isinstance(h, Patch)]) def get_texts(self): 'Return a list of `~.text.Text` instances in the legend.' return silent_list('Text', self.texts) def set_title(self, title, prop=None): """ Set the legend title. Fontproperties can be optionally set with *prop* parameter. """ self._legend_title_box._text.set_text(title) if title: self._legend_title_box._text.set_visible(True) self._legend_title_box.set_visible(True) else: self._legend_title_box._text.set_visible(False) self._legend_title_box.set_visible(False) if prop is not None: if isinstance(prop, dict): prop = FontProperties(**prop) self._legend_title_box._text.set_fontproperties(prop) self.stale = True def get_title(self): 'Return the `.Text` instance for the legend title.' return self._legend_title_box._text def get_window_extent(self, renderer=None): 'Return extent of the legend.' if renderer is None: renderer = self.figure._cachedRenderer return self._legend_box.get_window_extent(renderer=renderer) def get_tightbbox(self, renderer): """ Like `.Legend.get_window_extent`, but uses the box for the legend. Parameters ---------- renderer : `.RendererBase` instance renderer that will be used to draw the figures (i.e. ``fig.canvas.get_renderer()``) Returns ------- `.BboxBase` : containing the bounding box in figure pixel co-ordinates. """ return self._legend_box.get_window_extent(renderer) def get_frame_on(self): """Get whether the legend box patch is drawn.""" return self._drawFrame def set_frame_on(self, b): """ Set whether the legend box patch is drawn. Parameters ---------- b : bool """ self._drawFrame = b self.stale = True def get_bbox_to_anchor(self): """Return the bbox that the legend will be anchored to.""" if self._bbox_to_anchor is None: return self.parent.bbox else: return self._bbox_to_anchor def set_bbox_to_anchor(self, bbox, transform=None): """ Set the bbox that the legend will be anchored to. *bbox* can be - A `.BboxBase` instance - A tuple of ``(left, bottom, width, height)`` in the given transform (normalized axes coordinate if None) - A tuple of ``(left, bottom)`` where the width and height will be assumed to be zero. """ if bbox is None: self._bbox_to_anchor = None return elif isinstance(bbox, BboxBase): self._bbox_to_anchor = bbox else: try: l = len(bbox) except TypeError: raise ValueError("Invalid argument for bbox : %s" % str(bbox)) if l == 2: bbox = [bbox[0], bbox[1], 0, 0] self._bbox_to_anchor = Bbox.from_bounds(*bbox) if transform is None: transform = BboxTransformTo(self.parent.bbox) self._bbox_to_anchor = TransformedBbox(self._bbox_to_anchor, transform) self.stale = True def _get_anchored_bbox(self, loc, bbox, parentbbox, renderer): """ Place the *bbox* inside the *parentbbox* according to a given location code. Return the (x,y) coordinate of the bbox. - loc: a location code in range(1, 11). This corresponds to the possible values for self._loc, excluding "best". - bbox: bbox to be placed, display coordinate units. - parentbbox: a parent box which will contain the bbox. In display coordinates. """ assert loc in range(1, 11) # called only internally BEST, UR, UL, LL, LR, R, CL, CR, LC, UC, C = range(11) anchor_coefs = {UR: "NE", UL: "NW", LL: "SW", LR: "SE", R: "E", CL: "W", CR: "E", LC: "S", UC: "N", C: "C"} c = anchor_coefs[loc] fontsize = renderer.points_to_pixels(self._fontsize) container = parentbbox.padded(-(self.borderaxespad) * fontsize) anchored_box = bbox.anchored(c, container=container) return anchored_box.x0, anchored_box.y0 def _find_best_position(self, width, height, renderer, consider=None): """ Determine the best location to place the legend. *consider* is a list of ``(x, y)`` pairs to consider as a potential lower-left corner of the legend. All are display coords. """ # should always hold because function is only called internally assert self.isaxes verts, bboxes, lines, offsets = self._auto_legend_data() if self._loc_used_default and verts.shape[0] > 200000: # this size results in a 3+ second render time on a good machine cbook._warn_external( 'Creating legend with loc="best" can be slow with large ' 'amounts of data.' ) bbox = Bbox.from_bounds(0, 0, width, height) if consider is None: consider = [self._get_anchored_bbox(x, bbox, self.get_bbox_to_anchor(), renderer) for x in range(1, len(self.codes))] candidates = [] for idx, (l, b) in enumerate(consider): legendBox = Bbox.from_bounds(l, b, width, height) badness = 0 # XXX TODO: If markers are present, it would be good to # take them into account when checking vertex overlaps in # the next line. badness = (legendBox.count_contains(verts) + legendBox.count_contains(offsets) + legendBox.count_overlaps(bboxes) + sum(line.intersects_bbox(legendBox, filled=False) for line in lines)) if badness == 0: return l, b # Include the index to favor lower codes in case of a tie. candidates.append((badness, idx, (l, b))) _, _, (l, b) = min(candidates) return l, b def contains(self, event): return self.legendPatch.contains(event) def set_draggable(self, state, use_blit=False, update='loc'): """ Enable or disable mouse dragging support of the legend. Parameters ---------- state : bool Whether mouse dragging is enabled. use_blit : bool, optional Use blitting for faster image composition. For details see :ref:`func-animation`. update : {'loc', 'bbox'}, optional The legend parameter to be changed when dragged: - 'loc': update the *loc* parameter of the legend - 'bbox': update the *bbox_to_anchor* parameter of the legend Returns ------- If *state* is ``True`` this returns the `~.DraggableLegend` helper instance. Otherwise this returns ``None``. """ if state: if self._draggable is None: self._draggable = DraggableLegend(self, use_blit, update=update) else: if self._draggable is not None: self._draggable.disconnect() self._draggable = None return self._draggable def get_draggable(self): """Return ``True`` if the legend is draggable, ``False`` otherwise.""" return self._draggable is not None