Exemple #1
0
    for i in range(0, len(m[0]) - 1, 2):
        lin = line(m[0][i], m[1][i], m[0][i + 1], m[1][i + 1])
        coloredlin = [xy + (color, ) for xy in lin]
        image.setPixels(coloredlin)


if __name__ == '__main__':
    m1 = [[2, 2, 3], [3, 2, 2]]
    m2 = [[1, 5], [6.5, 4], [1, -0.7]]
    m3 = [[1, 2, 3, 1], [5, 2, -1, 3], [-1, -5, 3, 6], [2, 4, -7, 2]]
    k1 = 2.5
    k2 = 3.5
    id3 = matrix.id(3)
    id2 = matrix.id(2)
    print 'identity 3x3'
    print matrix.toStr(id3)
    print 'identity 2x2'
    print matrix.toStr(id2)
    print 'm1 2x3'
    print matrix.toStr(m1)
    print 'sanity checks: m1 * id3 = m1, id2 * m1 = m1'
    m1again = matrix.multiply(m1, id3)
    m1evenmore = matrix.multiply(id2, m1)
    print matrix.toStr(m1again)
    print matrix.toStr(m1evenmore)
    print 'testing size mismatch id3 * m1:'
    try:
        matrix.multiply(id3, m1)
    except ArithmeticError:
        print 'it errored, that\'s good'
    print 'm2 3x2'
Exemple #2
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 def __str__(self):
     return matrix.toStr(self.lst)
Exemple #3
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def mtxTest1():
    m1 = [[2, 2, 3], [3, 2, 2]]
    m2 = [[1, 5], [6.5, 4], [1, -0.7]]
    m3 = [[1, 2, 3, 1], [5, 2, -1, 3], [-1, -5, 3, 6], [2, 4, -7, 2]]
    k1 = 2.5
    k2 = 3.5
    id3 = matrix.id(3)
    id2 = matrix.id(2)
    print 'identity 3x3'
    print matrix.toStr(id3)
    print 'identity 2x2'
    print matrix.toStr(id2)
    print 'm1 2x3'
    print matrix.toStr(m1)
    print 'sanity checks: m1 * id3 = m1, id2 * m1 = m1'
    m1again = matrix.multiply(m1, id3)
    m1evenmore = matrix.multiply(id2, m1)
    print matrix.toStr(m1again)
    print matrix.toStr(m1evenmore)
    print 'testing size mismatch id3 * m1:'
    try:
        matrix.multiply(id3, m1)
    except ArithmeticError:
        print 'it errored, that\'s good'
    print 'm2 3x2'
    print matrix.toStr(m2)
    m12 = matrix.multiply(m1, m2)
    print 'm1 * m2, should be a 2x2'
    print matrix.toStr(m12)
    m21 = matrix.multiply(m2, m1)
    print 'm2 * m1, should be a 3x3'
    print matrix.toStr(m21)
    print '10 * (m2 * m1)'
    print matrix.toStr(matrix.multiply(10, m21))
    print '(m2 * m1) * 10'
    print matrix.toStr(matrix.multiply(m21, 10))
    print '10 * 10'
    print matrix.multiply(10, 10)
    print 'Adding edge (1, 1, 1), (2, 3, 2.5)'
    m = edgemtx()
    addEdge(m, 1, 1, 1, 2, 3, 2.5)
    print matrix.toStr(m)
    print 'm3'
    print matrix.toStr(m3)
    print 'Transforming edge matrix'
    print matrix.toStr(matrix.multiply(m3, m))

    img = Image(500, 500)
    for loc in range(0, 500, 4):
        edges = edgemtx()
        addEdge(edges, 125, loc, 100, loc + 1, 375, 100)
        addEdge(edges, loc + 1, 375, 100, 375, 500 - loc - 2, 100)
        addEdge(edges, 375, 500 - loc - 2, 100, 500 - loc - 3, 125, 100)
        addEdge(edges, 500 - loc - 3, 125, 100, 125, loc + 4, 100)
        drawEdges(edges, img, (255 - loc / 2, loc / 2, 127))  # crossfade r + g
    img.display()
Exemple #4
0
def marioshadetest():
    img = Image(500, 500)
    # TODO implement lights, texcache, zbuf
    lights = [Light(409.1, 409.1, 0, (30, 10, 10), (200, 50, 50), (255, 150, 150)), 
        Light(25, 250, 50, (5, 30, 10), (50, 200, 50), (150, 255, 150)),
        Light(250, 25, 100, (10, 20, 30), (50, 50, 200), (150, 150, 255))]
    fov = 90
    cam = Camera(250, 250, 200, 0, 0, 0, -250,-250, 1 / math.tan(fov / 2.))
    camT = transform.T(cam.x,cam.y,cam.z)*transform.C2(cam, 500, -500)
    print matrix.toStr(camT)
    lballs = []
    sphere = edgeMtx.sphere(20, .1)
    for l in lights:
        lightball = transform.T(l.x, l.y, l.z) * sphere
        lballs.append([lightball, l.Id])
    texcache = {}
    chdir('mario')
    tris = obj.parse('mario.obj','mario.mtl')
    mrot = transform.R('z', 180)*transform.R('y', 180)
    m = transform.T(250,380,0)*transform.S(1.2, 1.2, 1.2)*mrot
    apply(m, tris)
    applyNorms(mrot, tris)
    # ROTATE MARIO
    # mrot = transform.R('y', 5)
    # m = transform.T(250, 380, 0) * mrot * transform.T(-250, -380, 0)
    # ROTATE LIGHTS
    m = transform.T(250, 250, 0) * transform.R('z', 5) * transform.T(-250, -250, 0)
    for i in range(72):
        a = time()
        zbuf = [[None]*500 for j in xrange(500)]
        img = Image(500, 500)
        for ball, col in lballs:
            edgeMtx.drawTriangles(ball, img, col, col, False)
        tricam = applied(camT, tris)
        tricam.sort(key=lambda tri: -tri[0].z - tri[1].z - tri[2].z)
        for tri in tricam:
            #for j in xrange(3):
            #    pt = tri[j]
            #    pt.x += cam.x
            #    pt.y += cam.y
            #    pt.z += cam.z
            img.setPixels(renderTriangle(*tri + [cam.vx, cam.vy, cam.vz, lights, texcache, zbuf]))
        if i == 0:
            img.display()
            img.saveAs('proj.png')
        img.savePpm('../marshade/%d.ppm' % (i))
        # ROTATE MARIO
        # apply(m, tris)
        # applyNorms(mrot, tris)
        # ROTATE LIGHTS
        for ball in lballs:
            ball[0] = m * ball[0]
        for l in lights:
            x = dot4xyz(m[0], l.x, l.y, l.z)
            y = dot4xyz(m[1], l.x, l.y, l.z)
            z = dot4xyz(m[2], l.x, l.y, l.z)
            l.x = x
            l.y = y
            l.z = z
        print i, 'in', (time() - a) * 1000, 'ms'
    chdir('..')
    img.display()
    img.saveAs('marshade.png')