Exemple #1
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    def validate(self):
        """
        Check the source and target, their plugs and the weights to see if
        they are compatible with each other. If they are the state will be
        returned as true, if not the state is false and and error message
        will be added.

        :return: Validation state
        :rtype: tuple
        """
        # validate input
        if not self.source:
            return False, "Source doesn't exist!"
        elif not self.target:
            return False, "Target doesn't exist!"

        # get source weights
        sourceWeights = self.weightsToList(cmds.getAttr(self.source))
        if not len(sourceWeights):
            return False, "Source contains no painted weights!"

        # validate vertex count
        sourceMesh = cmds.zQuery(self.source, mesh=True)[0]
        targetMesh = cmds.zQuery(self.target, mesh=True)[0]

        sourceCount = cmds.polyEvaluate(sourceMesh, vertex=True)
        targetCount = cmds.polyEvaluate(targetMesh, vertex=True)

        if sourceCount != targetCount:
            return False, "Source and Target vertex count are not the same!"

        return True, ""
    def __init__(self, parent, node):
        super(ZivaAttachmentNodeItem, self).__init__(parent, node)
        self.setExpanded(False)

        source = cmds.zQuery(node, attachmentSource=True)[0]
        target = cmds.zQuery(node, attachmentTarget=True)[0]

        ZivaNodeItem(self, source, "source")
        ZivaNodeItem(self, target, "target")
        actions.PaintItem(self, node, "weights")
Exemple #3
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    def extendWeightsWithDefaultValues(self, weights, reverse):
        """
        :param list/tuple weights:
        :param bool reverse:
        :return: Extended weights
        :rtype: list
        """
        # get mesh data
        mesh = cmds.zQuery(self.source, mesh=True)[0]
        vertices = cmds.polyEvaluate(mesh, vertex=True)

        # if the weight list is already as long as the amount of vertices
        # there is no to extend the list
        if len(weights) == vertices:
            return weights

        # create default weights list
        defaultWeights = [1 if not reverse else 0] * vertices

        # get set indices
        plugs = cmds.listAttr(self.source, multi=True)
        indices = [int(plug.split("[")[-1][:-1]) for plug in plugs]

        # update default weights with weights list
        for i, weight in zip(indices, weights):
            defaultWeights[i] = weight

        return defaultWeights
Exemple #4
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    def __init__(self, parent, solver):
        super(TissuesItem, self).__init__(parent, text="tissues")
        self.setExpanded(True)

        # variable
        data = {}

        # get tissues
        meshes = cmds.zQuery(solver, mesh=True, type="zTissue") or []
        meshes.sort()

        # filter tissues
        for m in meshes:
            p = cmds.listRelatives(m, parent=True)
            p = p[0] if p else "None"

            if p not in data.keys():
                data[p] = []
            data[p].append(m)

        # add tissues
        for container, meshes in data.iteritems():
            # add parent
            parent = MeshTissueItem(self, container, meshes)
            parent.setExpanded(True)
Exemple #5
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def createLineOfAction():
    """
    Loop the current selection and see if a zFiber is connected to the
    object. If this is the case the zLineOfActionUtil function is used
    to create a curve based on the fiber direction. This curve is then
    renamed to reflect the name of the selection and the color is changed
    to red.

    :return: Created line of actions
    :rtype: list
    """
    curves = []
    selection = cmds.ls(sl=True) or []
    for sel in selection:
        if not cmds.zQuery(sel, type="zFiber"):
            continue

        # create curve
        curveShape, fiber = cmds.zLineOfActionUtil(sel)

        # color curve
        cmds.setAttr("{0}.overrideEnabled".format(curveShape), 1)
        cmds.setAttr("{0}.overrideColor".format(curveShape), 13)

        # rename curve
        curve = cmds.listRelatives(curveShape, p=True)[0]
        curve = cmds.rename(curve, "{}_crv".format(path.getNiceName(sel)))
        curves.append(curve)

    return curves
Exemple #6
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    def __init__(self, parent, node):
        super(MeshItem, self).__init__(parent)

        # variable
        self._search = node.lower()

        # add widgets
        widget = widgets.Node(self.treeWidget(), node)
        self.addWidget(widget)
        self.setIcon(0, QtGui.QIcon(icons.MESH_ICON))

        # add types
        for t in NODE_TYPES:
            # validate node type
            w = NODE_TYPES_WRAPPER.get(t)
            if not w:
                continue

            # get nodes
            try:
                connections = cmds.zQuery(node, type=t) or []
                connections.sort()
            except:
                continue

            # validate connections
            if not connections:
                continue

            # create node type container
            nodeTypes.ZivaNodeTypeItem(self, t, connections)

        # add line of actions
        # get fibers
        fibers = cmds.zQuery(node, type="zFiber")
        if not fibers:
            return

        # get attached line of actions
        lineOfActions = cmds.zQuery(fibers, lineOfAction=True)
        if not lineOfActions:
            return

        # add line of actions
        nodeTypes.ZivaNodeTypeItem(self, "zLineOfAction", lineOfActions)
Exemple #7
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def findGeometryByProximity(geo, r=0.25):
    """
    Find geometry by proximity of provided geometry using a distance
    attribute. The solver that is attached the the provided geometry
    is found, from that solver all other geometry attached the the solver
    are checked if they are within proximity of the provided geometry.

    To speed up the checks first a check based on bounding box is done
    before using the zFindVerticesByProximity function to get the proximity
    on a vertex level.

    :param int/float r:
    :raise RuntimeError: If no solver is attached to the geometry
    """
    # variable
    geometryInProximity = [geo]

    # get solver of first selected object
    solver = cmds.zQuery(geo, type="zSolver") or []

    # validate solver
    if not solver:
        raise RuntimeError(
            "Select geometry that is attached to a Ziva solver!")

    # get attached meshes
    meshes = cmds.zQuery(solver, mesh=True)
    meshes.remove(geo)

    # loop meshes
    for mesh in meshes:
        # get overlapping bounding boxes
        if not intersect.intersectBoundingBox(geo, mesh, r):
            continue

        # get vertices by proximity
        if not cmds.zFindVerticesByProximity(geo, mesh, r=r):
            continue

        # add mesh to proximity meshes
        geometryInProximity.append(mesh)

    return geometryInProximity
    def paint(self):
        """
        Select the associated mesh and initialize the paint tools.
        """
        # select mesh
        mesh = cmds.zQuery(self.node, mesh=True)[0]
        cmds.select(mesh)

        # set tool
        cmd = 'artSetToolAndSelectAttr("artAttrCtx", "{}")'.format(self.attr)
        mel.eval(cmd)
Exemple #9
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    def update(self):
        # clear
        self.clear()

        # get node from widget
        node = self._widget.node

        # add types
        for t in NODE_TYPES:
            # validate node type
            w = NODE_TYPES_WRAPPER.get(t)
            if not w:
                continue

            # get nodes
            try:
                connections = cmds.zQuery(node, type=t) or []
                connections.sort()
            except:
                continue

            # validate connections
            if not connections:
                continue

            # create node type container
            nodeTypes.ZivaNodeTypeItem(self, t, connections)

        # add line of actions
        # get fibers
        fibers = cmds.zQuery(node, type="zFiber")
        if not fibers:
            return

        # get attached line of actions
        lineOfActions = cmds.zQuery(fibers, lineOfAction=True)
        if not lineOfActions:
            return

        # add line of actions
        nodeTypes.ZivaNodeTypeItem(self, "zLineOfAction", lineOfActions)
Exemple #10
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    def __init__(self, parent, solver):
        super(BonesItem, self).__init__(parent, text="bones")
        self.setExpanded(False)

        # get bones
        meshes = cmds.zQuery(solver, mesh=True, type="zBone") or []
        meshes.sort()

        # add bones
        for m in meshes:
            item = mesh.MeshItem(self, m)
            item.setExpanded(True)
Exemple #11
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    def setEnabledTissues(self, state):
        """
        Loop all children of the container and set the zTissue node that is
        attached to the child nodes to the provided state. This function makes
        it easier to enable/disable large groups of tissues.

        :param bool state:
        """
        with contexts.UndoChunk():
            state = True if state == 2 else False
            num = self.childCount()
            for i in range(num):
                m = self.child(i)
                tissue = cmds.zQuery(m.widget.node, type="zTissue")[0]
                cmds.setAttr("{}.enable".format(tissue), state)
Exemple #12
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    def __init__(self, parent, container, meshes):
        super(MeshTissueItem, self).__init__(parent, container)

        # variables
        states = []

        # loop meshes
        for m in meshes:
            # add mesh
            item = mesh.MeshItem(self, m)
            item.setExpanded(True)

            # get tissue enabled state
            tissue = cmds.zQuery(m, type="zTissue")[0]
            states.append(cmds.getAttr("{}.enable".format(tissue)))

        # set checked default state
        self.widget.setChecked(all(states))
        self.widget.stateChanged.connect(self.setEnabledTissues)
def createLineOfAction(transforms):
    """
    Loop the provided transforms list see if a zFiber is connected to the
    object. If this is the case the zLineOfActionUtil function is used
    to create a curve based on the fiber direction. This curve is then
    renamed to reflect the name of the selection and the color is changed
    to red.

    :return: Created line of actions
    :rtype: list
    """
    curves = []

    for transform in transforms:
        # get name
        name = path.getNiceName(transform)
        name = "{}_crv".format(name)

        if cmds.objExists(name):
            continue

        if not cmds.zQuery(transform, type="zFiber"):
            continue

        # create curve
        curveShape, fiber = cmds.zLineOfActionUtil(transform)

        # color curve
        cmds.setAttr("{0}.overrideEnabled".format(curveShape), 1)
        cmds.setAttr("{0}.overrideColor".format(curveShape), 13)

        # rename curve
        curve = cmds.listRelatives(curveShape, p=True)[0]
        curve = cmds.rename(curve, name)

        curves.append(curve)

    return curves