Exemple #1
0
    def new_engine(self):
        """ Creates a new engine, envisage or not depending on the
            options.
        """
        check_backend()
        if options.backend == "envisage":
            from mayavi.plugins.app import Mayavi

            m = Mayavi(start_gui_event_loop=False)
            m.main()
            process_ui_events()
            window = m.application.workbench.active_window
            engine = window.get_service(Engine)
        elif options.backend == "test":
            engine = NullEngine(name="Null Mlab Engine")
            engine.start()
        else:
            if options.offscreen:
                engine = OffScreenEngine(name="Mlab offscreen Engine")
                engine.start()
            else:
                engine = Engine(name="Mlab Engine")
                engine.start()
        self.current_engine = engine
        return engine
Exemple #2
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    def new_scene(self, viewer=None, name=None, **kwargs):
        """Create or manage a new VTK scene window.  If no `viewer`
        argument is provided, the method creates a new viewer using
        `self.scene_factory`.  If `self.scene_factory` is `None` then
        it creates an `ivtk` viewer.  This code requires that the
        `viewer` has a `scene` attribute/trait that is a
        `pyface.tvtk.scene.Scene`.  It also works best if the viewer
        supports `closing` and `activated` events.

        The method returns the created viewer.

        Parameters:
        -----------

         viewer - The viewer object, if None, one is created for you.

         name - The name attribute of the viewer

         ``**kwargs`` - The extra keyword arguments are passed along to
         the scene factory.

        """
        if viewer is None:
            factory_kwargs = {}
            factory_kwargs_names = get_args(self.scene_factory)
            for arg, value in kwargs.items():
                if arg in factory_kwargs_names:
                    factory_kwargs[arg] = value

            viewer = self.scene_factory(**factory_kwargs)
            process_ui_events()

        if name is not None:
            viewer.name = name
        # Hang on to a reference to this viewer, if not done this will cause a
        # crash with Qt4.  This because the viewer will be closed and gc'd if
        # there isn't a reference to it.  When the viewer is gc'd the scene is
        # also closed and the engine will have a dead scene causing a crash.
        self._viewer_ref[viewer.scene] = viewer

        self.add_scene(viewer.scene)
        if hasattr(viewer, 'on_trait_change'):
            viewer.on_trait_change(self._on_scene_closed, 'closing')
            viewer.on_trait_change(self._on_scene_activated, 'activated')
            if hasattr(viewer, 'title'):
                self.current_scene.sync_trait('name', viewer, 'title')
        return viewer
Exemple #3
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    def new_scene(self, viewer=None, name=None, **kwargs):
        """Create or manage a new VTK scene window.  If no `viewer`
        argument is provided, the method creates a new viewer using
        `self.scene_factory`.  If `self.scene_factory` is `None` then
        it creates an `ivtk` viewer.  This code requires that the
        `viewer` has a `scene` attribute/trait that is a
        `pyface.tvtk.scene.Scene`.  It also works best if the viewer
        supports `closing` and `activated` events.

        The method returns the created viewer.

        Parameters:
        -----------

         viewer - The viewer object, if None, one is created for you.

         name - The name attribute of the viewer

         ``**kwargs`` - The extra keyword arguments are passed along to
         the scene factory.

        """
        if viewer is None:
            factory_kwargs = {}
            factory_kwargs_names = get_args(self.scene_factory)
            for arg, value in kwargs.iteritems():
                if arg in factory_kwargs_names:
                    factory_kwargs[arg] = value

            viewer = self.scene_factory(**factory_kwargs)
            process_ui_events()

        if name is not None:
            viewer.name = name
        # Hang on to a reference to this viewer, if not done this will cause a
        # crash with Qt4.  This because the viewer will be closed and gc'd if
        # there isn't a reference to it.  When the viewer is gc'd the scene is
        # also closed and the engine will have a dead scene causing a crash.
        self._viewer_ref[viewer.scene] = viewer

        self.add_scene(viewer.scene)
        if hasattr(viewer, 'on_trait_change'):
            viewer.on_trait_change(self._on_scene_closed, 'closing')
            viewer.on_trait_change(self._on_scene_activated, 'activated')
            if hasattr(viewer, 'title'):
                self.current_scene.sync_trait('name', viewer, 'title')
        return viewer
Exemple #4
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 def new_engine(self):
     """ Creates a new engine, envisage or not depending on the
         options.
     """
     check_backend()
     if options.backend == 'envisage':
         from mayavi.plugins.app import Mayavi
         m = Mayavi(start_gui_event_loop=False)
         m.main()
         process_ui_events()
         window = m.application.workbench.active_window
         engine = window.get_service(Engine)
     elif options.backend == 'test':
         engine = NullEngine(name='Null Mlab Engine')
         engine.start()
     else:
         if options.offscreen:
             engine = OffScreenEngine(name='Mlab offscreen Engine')
             engine.start()
         else:
             engine = Engine(name='Mlab Engine')
             engine.start()
     self.current_engine = engine
     return engine